Dynamo Roller
The Dynamo Roller is a main weapon in Splatoon and Splatoon 2.
The Dynamo Roller can cover turf while in motion and can fling a large amount of ink at medium range. Compared to the Splat Roller, this roller is much slower but covers a larger area while rolling and throwing ink. It has the greatest range of all the roller class weapons, but sacrifices speed; it rolls slowly when pushed, and it takes over a second to fling ink. The slow ink-flinging windup animation leaves the player vulnerable when attacking, as no other actions may be performed while preparing the fling, and it is not possible to cancel a fling once initiated. The Dynamo Roller's mobility is low, so speed is impaired when it is equipped, even when not attacking with the weapon.
Splatoon
Category | Main |
Class | Roller |
Sub | ![]() |
Special | ![]() |
Level | 15 |
Cost | ![]() |
Availability | ![]() |
Base damage | 25–125 (Splash) 160 (Roll) |
Ink consumption | 20% (Splash) 0.1% per frame (Roll) |
Special depletion | ![]() |
Range | |
Ink speed | |
Handling | |
Other variants | ![]() ![]() |
The Dynamo Roller comes in a set with Sprinklers and the Echolocator. It can only be purchased after collecting the Sunken Scroll from the Octo Valley mission Enter the Octobot King!.
Data
- The Dynamo Roller is a heavyweight weapon.
- Ink consumption while rolling is 6% per second.
- This stat can be changed with Ink Saver (Main).
- Ink consumption per attack is 20%.
- This allows players to attack 5 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The weapon can attack with a depleted ink tank, but the damage of that attack is reduced to 40% of the normal amount.
- Rolling with a depleted ink tank will not leave a trail or damage opponents.
- When attacking, it takes 45 frames to lift the roller (0.75 seconds).
- When rolling, the player's movement speed is set to 0.96 units per frame.
- When rolling on an uninkable surface or with a depleted ink tank, the player's movement speed is set to 0.96 units per frame.
- After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
- After swinging, there is a 1.33 second cooldown before the ink tank starts refilling.
- Hitting an opponent while rolling deals 160 damage.
- Attacks have a base damage of 125.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 110 units and stops losing damage at 170 units. The minimum damage is 25.
- Ink globs travel straight for 6 frames.
- Ink flung from the center of the roller does the greatest damage. Ink that flies to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 155 units and stops losing damage at 170 units. The maximum damage is 50 and the minimum damage is 25.
- When rolling, the Dynamo Roller leaves an ink trail that is 60 units wide.
Version history
Version | Adjustments |
---|---|
2.2.0 |
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2.7.0 |
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2.9.0 |
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Quotes
![]() |
Sheldon's Introduction
The Dynamo Roller is a roller I designed myself upon using my granddad's blueprints! It wound up with incredible power, but the dynamo motor does weigh it down a bit... oh, well. Anyway, ink turf with the Sprinkler and track enemies with the Echolocator, and you'll be winning in no time!(NA)[a] |
“ | Using the blueprints as a starting point, Sheldon has rigged up a motor to the roller base. Cumbersome to use, but delivers a powerful burst of ink when swung. | ” | — In-Game Description
|
- Notes
- ↑ North America
Gallery
An Inkling at the ready with an old version of the Dynamo Roller.
An Inkling flinging ink with the Dynamo Roller at an early version of Blackbelly Skatepark.
Icon found in Super Mario Maker
Demonstration
Splatoon 2
Category | Main |
Class | Roller |
Sub | ![]() |
Special | ![]() |
Level | 20 |
Cost | ![]() |
Base damage | 40–180 (Ground) 40–180 (Midair) 125 (Roll) |
Ink consumption | 18% (Splash) 0.1% per frame (Roll) |
Special points | 180p |
Range | |
Ink speed | |
Handling | |
Other variants | ![]() ![]() |
The Dynamo Roller returns in Splatoon 2, with minor appearance changes but significant performance changes. It comes with Ink Mines and the Sting Ray. Jumping before flinging ink performs a long-ranged vertical swing. The vertical swing paints a long path of ink and damages distant opponents. If it hits, the vertical fling can splat a Steelhead in only one shot.
Data
- The Dynamo Roller is a heavyweight weapon.
- Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
- This stat can be changed with Ink Saver (Main).
- When rolling, the player's movement speed is set to 0.88 units per frame.
- After rolling for 1.5 seconds, the player begins to dash.
- When dashing, the player's movement speed is set to 1.08 units per frame.
- After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
- Hitting an opponent while rolling deals 125 damage. Main Power Up increases rolling contact damage up to 143.75.
- When rolling, the Dynamo Roller leaves an ink trail that is 68 units wide.
Horizontal swing (from ground)
- The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 25% of the normal amount.
- When attacking while moving, the player's movement speed is set to 0.24 units per frame.
- After swinging, there is a 1.08 second cooldown before the ink tank starts refilling.
- Attacks have a base damage of 180. Main Power Up increases damage up to 207.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 80 units and stops losing damage at 182 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
- The lethal range is 110 units, as this is the farthest distance where ink deals 100 damage.
- In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
- Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 20 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 10 units and stops losing damage at 130 units. The maximum damage is 120 and the minimum damage is 40. Main Power Up increases maximum damage up to 138 and increases minimum damage up to 46.
Vertical swing (while jumping)
- The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 50% of the normal amount.
- When attacking while moving, the player's movement speed is set to 0.24 units per frame.
- After swinging, there is a 1.33 second cooldown before the ink tank starts refilling.
- Attacks have a base damage of 180. Main Power Up increases damage up to 207.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 90 units and stops losing damage at 214 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
- The lethal range is 130 units, as this is the farthest distance where ink deals 100 damage.
- In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
- Damage does not change based on the angle of the ink.[2]
Version history
Version | Adjustments |
---|---|
Base game |
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1.2.0 |
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1.4.0 |
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2.2.0 |
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3.0.0 |
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3.2.0 |
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4.1.0 |
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Quotes
![]() |
Sheldon's Introduction
The Dynamo Roller is a roller I designed myself using a power generator for high strength and long range! The motor does weigh it down a smidge, but the Ink Mines wait until someone gets too close before splashing ink everywhere! And the Sting Ray can take down enemies from a comfortable distance! The set appeals to those too stubborn to give up inked turf. |
Gallery
Demonstration
Strategy
For competitive tips about the Dynamo Roller
![]() |
View the strategy page. |
Trivia
- This weapon is used on the following Octo Expansion levels:
- This weapon is tied with the Clash Blaster, Squeezer, and Custom Jet Squelcher for the cheapest Sting Ray in the game (180 p).
Etymology
Dynamo Roller is derived from Dynamo and Roller. Dynamo is a type of electrical generator, which the Dynamo Roller seems partly based on.
Names in other languages
Language | Name | Meaning |
---|---|---|
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ダイナモローラー dainamo rōrā |
Dynamo Roller |
![]() |
Dynamoroller | Dynamo Roller |
![]() |
Dynamo-rouleau | Dynamo roller |
![]() |
Dynaroller | Dynamo + Roller |
![]() |
Rullo dinamo | Dynamo Roller |
![]() |
Мотовалик Motovalik |
Motoroller |
![]() |
Rodillo Pro | Pro Roller |
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Dinamorrodillo | Dynamoroller |
References
- ↑ Splatoon - RollerHeavy.params
- ↑ Splatoon 2 - Parameter Database