Kensa Splattershot Pro
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- The Kensa Splattershot Pro is a midline slayer's weapon, similar to the Splattershot but with a longer range and higher damage output.
- The extra range and higher damage output, at just a slight cost to fire rate, make the Kensa Splattershot Pro very effective at splatting a wide variety of opponents.
- Main Power Up further increases this damage output, maxing out to 49.9 points of damage at 42 ability points. Even 29 ability points – about three mains – are enough to exceed 49.5 hit points of damage, so it is not uncommon for players to use three mains of Main Power Up with the Kensa Splattershot Pro.
- Also like the Splattershot and its variants, the Kensa Splattershot Pro is great at sharking, making it effective on defense as well.
- The reduced ink efficiency and slower fire rate make the Kensa Splattershot Pro a less effective turfing weapon than most other slayer's weapons. Avoid getting surrounded by enemy ink and have an exit lane in case of a retreat.
- Reduced turfing ability hinders its ability to either maintain map control or capture a Splat Zone. In general, focus on splatting opponents and rely on teammates with better turfing weapons to maintain zone or map control.
- The slower turfing rate combined with the high special gauge requirement for the Kensa Splattershot Pro make it harder to build up its special weapon compared to most other slayer's weapons. This means the Booyah Bomb cannot be relied on as often and must use it more optimally than usual.
- Due to the reduced turfing and ink efficiency, Splat Bombs have to be used more judiciously than usual. However, if used efficiently, they can serve a variety of purposes:
- The Booyah Bomb can either turn the tide of a battle or fully tilt it in the team's favor if used properly.
- In general, activate the Booyah Bomb in a relatively safe place, as even a Splattershot Jr. within range can break the Booyah Bomb armor.
- When deployed, the Booyah Bomb is capable of protecting oneself and one's teammates from attacks - including bombs - and clearing an area of enemies, whether forcing them to flee or splatting them outright.
- The Kensa Splattershot Pro is a formidable foe for most other weapons, due to its range and damage output. Therefore, most other weapons cannot easily defeat it in a straight one-on-one matchup and must use other means to defeat it.
- A matchup between two opposing Kensa Splattershot Pro wielders will depend on skill, positioning, turf control, and the presence of any supporting players.
- To engage a Kensa Splattershot Pro with a shorter range weapon, try to catch it off guard through either careful flanking or sharking, better positioning, or wise use of bombs. Do not forget that the Kensa Splattershot Pro also has Splat Bombs as well.
- Both variants of the Splat Brella can decently counter the Kensa Splattershot Pro due to the durability of their shields. Variants of the Tenta Brella are more damaging and provide more protection, provided that their shields are opened early enough. Variants of the Undercover Brella, however, are too weak to match the Kensa Splattershot Pro's damage, and their shields are not sturdy enough to provide sufficient protection.
- Try to take advantage of the Kensa Splattershot Pro's relative inability to turf by containing it with ink. This might require the use of sub weapons and teammates.
- A few weapons that either match or exceed the range of the Kensa Splattershot Pro without sacrificing mobility can defeat one head-on. For example, both variants of the .96 Gal overpower and slightly outrange the Kensa Splattershot Pro, while both variants of the Squeezer's burst fire mode outrange it. Both variants of the Dualie Squelchers match the Kensa Splattershot Pro's range and can outmaneuver it with dodge rolling.
- As with versus the Splattershot, long-ranged weapons, such as chargers and most splatlings, can fire upon a Kensa Splattershot Pro with impunity, but they must remain wary of it getting too close.
- To prevent sharking, keep track of all four members of the opposing team – which ones are still active, which ones are splatted, and which ones super jumped back to their spawn point – and turf suspicious puddles of enemy ink, preferably with a sub weapon. Weapons that track opponents, such as Point Sensors, temporarily prevent them from sharking and makes them an easier target for long-ranged teammates.
- If the Kensa Splattershot Pro user activates a Booyah Bomb in an unsafe position, try attacking them, particularly with bombs and chargers.
- The Kensa Splattershot Pro is a middleweight weapon.
- The ink consumption of 2% allows players to fire 50 shots before needing to refill the ink supply.
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 8 frames to come out.
- When firing continuously, it has a fire rate of 8 frames between shots.
- When firing while moving, the player's movement speed is set to 0.55 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- If a shot is in the air for more than 7 frames after being fired, it loses 1.6153846153846 damage per frame until it reaches 21 damage at frame 20.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 2.7 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Kensa Splattershot Pro starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
- Shots initially travel at a rate of 38.33333 units per frame for 3 frames, having an effective range of 114.99999 units.
- After that, the shot's velocity is set to 22.698 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
- Ink droplets occur every 88 units.
- The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 11 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 12.5 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
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Names in other languages
Puraimu Shūtā Betchū
|Prime Shooter Bespoke|
|Dutch||Toni Kensa Superspetter Pro||Toni Kensa Supersplatter Pro|
|French||Liquidateur Pro K||Liquidator Pro K|
|Italian||Splasher èlite Nero Marlin||Black Marlin Elite Splasher|
|Russian||Каплестрел ПРО от С.К.
Kaplestrel PRO ot S.K.
|Splattershot PRO from S.K|
|Spanish (NOA)||Rociador Pro Tonken||Toni Kensa Pro Sprayer|
|Spanish (NOE)||Lanzatintas Plus Elegante||Elegant Ink-thrower|