Dark Tetra Dualies

From Inkipedia, the Splatoon wiki

The Dark Tetra Dualies are a main weapon in Splatoon 2 and Splatoon 3. They are a mid-ranged dualie-type weapon with a few unique properties.

Each pistol has two muzzles and four dodge roll nozzles, which uniquely allows the user to perform up to four dodge rolls in a row. The dodge rolls are somewhat slower than the regular Splat Dualies' and it takes longer to start rolling and moving normally again. This weapon also allows the user to continue shooting while rolling, a property no other dualie has.

Players must land four hits to splat an opponent, doing the same damage as the Dualie Squelchers but having worse accuracy pre-roll. Dodge roll ink consumption is lower than all other dualies', complementing the weapon's ability to roll four times in quick succession. In the post-roll state, the weapon's fire rate and accuracy are improved.

They were revealed on 11 February 2018 at 14:00 UTC[1] and released for Splatoon 2 on 2 March 2018 at 02:00 UTC.[2] For Splatoon 3, they were released at launch on 9 September 2022.

Appearance

The Dark Tetra Dualies are a set of dualies that seem to be created from plastic derringer pistols with two muzzles, each attached to the sole and pull tab of a basketball shoe. Each consists of two main parts, each in a crescent shape. The main sole-like part of each dualie serves as a front plate, housing two muzzles and four compartments - one for each dodge roll. It has green and purple highlights. The main black part is smaller than the white part and serves as a handle. It has white highlights.

Splatoon 2

Dark Tetra Dualies
Basic information
Category Main
Class Dualie
Sub Autobomb
Special Splashdown
Special points 190p
Special depletion
Range
58 / 100
Damage
22 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 14
Cost Cash 10,700
Requirement
Added in 2 March 2018
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
3% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Light Tetra Dualies Light Tetra Dualies

The Dark Tetra Dualies come in a set with Autobombs and Splashdown.

They appear in one Octo Expansion Station:

Data

  • The Dark Tetra Dualies is a middleweight weapon.
  • The matchmaking range is 140. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 1.75 damage per frame until it reaches 14 damage at frame 16.
  • The bullet hitbox for collisions with players has a radius of 2 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 7.4 degrees.
  • The angle its shots can deviate while in the air is 12.8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Dark Tetra Dualies starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 6 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22.1 units per frame for 4 frames. Shots travel straight for 88.4 distance units.
    • After that, the shot's velocity is set to 22.05 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 135 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.2 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 16 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 15.5 units.
  • All other ink droplets have a radius of 13.4 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Rolling

  • Each roll consumes 3% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 4 times without interruption. After this, there is a delay before the player can roll again.
  • The Dark Tetra Dualies can shoot while rolling.
  • After performing a roll, it shoots a bullet every 5 frames.
  • After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
  • Damage output does not change after rolling.
  • After rolling, shots have a radius of 2.5 units.
  • The angle its shots can deviate in the post-roll state is 2.7 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 32 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 48 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.

[3]

Details

  • The weapon suffers from inferior accuracy before dodge rolling.
  • While the weapon can shoot while dodge rolling, the accuracy increase received from dodge rolls will not take effect for these shots. Accuracy will only be increased while the player is locked in place.

Version history

Version Adjustments
3.1.0
  • Decreased ink consumption from performing a dodge roll by 25%
3.2.0
  • Special Points: 170 → 190
4.4.0
  • Reduced the hitbox size for standing shot bullets, making it harder to hit opponents.
    • This does not affect shots fired after dodge-rolling.

Quotes

Sheldon's Introduction

The Dark Tetra Dualies feature four ink-ejecting nozzles that allow you to execute up to four dodge rolls in a row! Crazy, right?! And because you can shoot while rolling, you'll be able to zip around stages with ease and roll your way to victory. Sniff out sneaky enemies with the Autobomb sub weapon, then zip in with a roll and lay the splat down! With the Splashdown special, this is a set for squidkids who like to get up close and personal!

Our Squid Research colleagues in Japan have just discovered details on a weapon currently in development. The Dark Tetra Dualies feature four ink-ejecting nozzles that allow you to execute up to four dodge rolls in a row! How is that even possible??
— Live from Squid Research Lab[1]
Thanks to the four ink-spraying nozzles on the new Dark Tetra Dualies, you can perform up to four dodge rolls in a row, and even shoot while rolling! They'll be added to Splatoon 2 soon.
Squid Research Lab Squid Research Lab Bulletin (Nintendo Switch news channel for Splatoon 2)
With the Dark Tetra Dualies, coming soon to #Splatoon2, you can perform up to four dodge rolls in a row, and even shoot while rolling!
— @NintendoEurope on Twitter[4]

Gallery

Demonstration

Splatoon 3

Dark Tetra Dualies

Dark Tetra Dualies

Basic information
Category Main
Class Dualie
Sub Autobomb
Special Reefslider
Special points 200p
Special depletion
Range
58 / 100
Damage
22 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 17
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 28
30 ( SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Light Tetra Dualies Light Tetra Dualies

The Dark Tetra Dualies return in Splatoon 3, appearing identical to the previous game. Their kit has Autobombs and Reefslider.

It appears in only one mission in Alterna:

Data

  • The Dark Tetra Dualies is a middleweight weapon.
  • The matchmaking range is 14. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.8% per shot, allowing the user to fire for 12.5 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.072 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28 and minimum damage of 14.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 1.75 damage per frame until it reaches 14 damage at frame 16.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 7.4 degrees.
  • The angle its shots can deviate while in the air is 12.8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 4% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 6 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Shots initially travel straight at a rate of 2.21 units per frame for 4 frames. Shots travel straight for 8.84 distance units.
    • After that, the shot's velocity is set to 2.205 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 12.1 units.
    • This number may vary at different firing angles.

Rolling

  • Each roll consumes 3% of the ink tank capacity.
  • The user can roll 4 times without interruption. After this, there is a delay before the player can roll again.
  • Rolls cover an initial distance of 3.5 units during the rolling animation, plus an additional 1.0 units of sliding afterwards.
  • After performing a roll, it shoots a bullet every 5 frames.
    • The ink consumption per shot remains the same, so the player can fire for 10.42 seconds on a full ink tank after rolling.
  • Damage per shot does not change after rolling.
  • After rolling, shots have a radius of 0.25 units.
  • The angle its shots can deviate in the post-roll state is 2.7 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
  • The Dark Tetra Dualies can shoot while rolling.
  • The rolling state can be broken down as follows:
    • After a 5 frame startup, the roll animation lasts for 16 frames, after which a second roll can be inputted, if available.
    • During a roll, the weapon is forced into its normal firing state, and enters its roll firing state after the roll completes. It then takes 8 frames before a sub or special can be used. After an additional 37 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
    • In total, this takes 66 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.
  • Rolling creates a pool of ink with a radius of 1.8 units.

[5][6]

Quotes

Sheldon's Introduction

The Dark Tetra Dualies feature four ink-ejecting nozzles that allow you to execute up to four Dodge Rolls in a row! Yes, I said FOUR! And because you can shoot while rolling, you'll be able to zip around stages with ease and roll your way to victory. This loadout also comes with Autobombs, which almost seems unfair. You can use those to chase your opponents out of hiding spots, and then swoop in with the splat. And if they slip away? Fire up the Reefslider and hunt 'em down, shark-style. I recommend this set for those who want to set up their own pincer moves and pressure the enemy!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Dark Tetra Dualies will reward the player with special badges that they can use on their Splashtag.

Dark Tetra Dualies Badges
4★ Dark Tetra Dualies User
5★ Dark Tetra Dualies User

Gallery

Strategy

For competitive tips about the Dark Tetra Dualies

Click to view the strategy for Dark Tetra Dualies. View the strategy page.

Trivia

  • Although they have collaborated with Splat to create the Tentatek Splattershot, the Dark Tetra Dualies are the first weapons to be fully produced by Tentatek.
  • The weapon's sneaker-like design fits the Tentatek brand, which specializes in sports clothing.
  • The Dark Tetra Dualies are one of the few weapons for which it is not apparent by their name that they are the first kit released for that weapon. Some other weapons that share this distinction are the Classic Squiffer and the Nautilus 47.
  • The announcement and release of this weapon set was at the same time as Goby Arena, and both its promo images are shot in it. This ties into the basketball theme for the Dark Tetra Dualies as well.
  • The Tetra Dualies were one of the weapons that were available to use in the Splatoon 3 Splatfest World Premiere.

Etymology

The ancient Greek word and modern-day numerical prefix tetra means "four". This refers to the weapon's ability to dodge roll 4 times in a row.

The Tetra is also a species of freshwater fish.

Names in other languages

Language Name Meaning
Japan Japanese クアッドホッパーブラック
Kuaddo Hoppā Burakku
Quad Hopper Black
Netherlands Dutch Quadhoppers Zwart Quadhoppers Black
CanadaFrance French Double voltigeur noir Double acrobatic black
Germany German Quadhopper Noir Quadhopper Black
Italy Italian Moscarpino duplo nero Black double "moscarpino"[a]
Russia Russian Черные спуртокроссы
Chyornye spurtokorossy
Black spurt-crosses[b]
SpainMexico Spanish Motatrónic dual negro Black dual speck-tronic
Mexico Spanish (NOA) Tetra dual negro Black dual tetra
China Chinese (Simplified) 四重弹跳手枪 黑
sìchóng tántiào shǒuqiāng hēi (Mandarin)
Quad Hopper Pistols Black
Hong Kong Chinese (Traditional) 四重彈跳手槍 黑
sìchóng tántiào shǒuqiāng hēi (Mandarin)
Quad Hopper Pistols Black
South Korea Korean 블랙 쿼드 호퍼
beullaeg kwodeu hopeo
Black Quad Hopper
 Internal Maneuver_Stepper_00[7]

Translation notes

  1. Portmanteau of moscardino ("musky octopus) and scarpa ("shoe")
  2. From спурт spurt ("spurt"), чёрный chyornyy ("black"), and кроссы krossy ("crosses" or short/slang for "sneakers")

References