Clash Blaster Neo

From Inkipedia, the Splatoon wiki

The Clash Blaster Neo is a main weapon in Splatoon 2 and Splatoon 3. It is a Neo-branded version of the Clash Blaster and comes with a different sub weapon and special weapon.

Appearance

The Clash Blaster Neo is nearly identical in appearance to the Clash Blaster.

In Splatoon 2, the only difference between the two is that the Clash Blaster Neo has stickers bearing the Neo logo on the front and side.

In Splatoon 3, the design remains the same, except that the Clash Blaster Neo now has a dark red body color compared to the original's light navy blue.

Splatoon 2

Clash Blaster Neo
Basic information
Category Main
Class Shooter
Sub Curling Bomb
Special Tenta Missiles
Special points 180p
Special depletion
Range
21 / 100
Damage
Impact
25 / 100
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 30
Cost Cash 20,500
Requirement
Added in 7 April 2018
Specifications
Weight
Base damage 15 (Splash)
30 (Blast)
60 (Direct hit)
Base duration
Ink consumption 4%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Clash Blaster Clash Blaster

The Clash Blaster Neo was released on 7 April 2018 at 02:00 UTC.[1] It comes with Curling Bombs and the Tenta Missiles.

Data

  • The Clash Blaster Neo is a lightweight weapon.
  • The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 4% and ink tank capacity of 100% allows players to fire 25 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 12 frames to come out.
  • When firing from swim form, the first shot takes 21 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
  • When firing continuously, it shoots a bullet every 20 frames (3 shots per second).
  • When firing while moving, the player's movement speed is set to 0.65 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 60.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 9.35 units per frame for 8 frames. Shots travel straight for 74.8 distance units.
    • After that, the shot's velocity is set to 9.2715 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 32 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 2 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 10.7 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 2.1 if they fell from a height below 30 units.
  • The shot explodes 12 frames after being fired.
  • The far damage radius of the explosion is 40 units.
  • When the shot explodes on the ground or wall, the far damage radius is 20 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion is 30. Damage does not change based on distance from the center of the explosion.
  • When the shot explodes on the ground or wall, the damage is 15.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 25 units.
  • The wall impact painting radius is 18 units.

[2][3]

Version history

Version Adjustments
3.0.0
  • Special points: 180 → 170
3.2.0
  • Special points: 170 → 180
4.9.0

Quotes

Sheldon's Introduction

The Clash Blaster Neo offers the same functionality of the original while sporting a hot new look. This set comes with Curling Bombs for closing the distance quickly. They work well with the quick action of the main weapon! If far-off foes are giving you grief, see how they like your Tenta Missiles. This set is great for players who like to go on the attack while also watching their teammates' backs.

Gallery

Demonstration

Splatoon 3

Clash Blaster Neo

Clash Blaster Neo

Basic information
Category Main
Class Blaster
Sub Curling Bomb
Special Super Chump
Special points 170p
Special depletion
Range
21 / 100
Damage
Impact
30 / 100
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 25
Cost
Requirement
Added in Fresh Season 2023 (3.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Clash Blaster Clash Blaster

The Clash Blaster Neo returns in Splatoon 3, now with a dark red color. Its kit contains the Curling Bomb and the Super Chump. It was confirmed to return on 16 February 2023, when Fresh Season 2023 was announced, and was officially revealed by Nintendo on 17 February 2023. The weapon released on 28 February 2023.

Data

  • The Clash Blaster Neo is a lightweight weapon.
  • The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 4% per shot, allowing the user to fire 25 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 20 frames (3 shots per second).
  • When firing from humanoid form, the first shot takes 12 frames to come out. When firing from swim form, the first shot takes 20 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 20 frames.
  • When firing while moving, the player's movement speed is set to 0.068 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • The damage on direct hit is 60.
  • The blast has a radius of 4.0 units and deals 30 damage.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8.0 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 0.935 units per frame for 8 frames. Shots travel straight for 7.48 distance units.
    • After that, the shot's velocity is set to 0.92715 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 12 frames after being fired, covering a total distance of about 9.05 units.
    • This number may vary at different firing angles.

[4]

Version history

Version Adjustments
4.1.0
  • Points to fill special gauge: 180 → 170.
8.0.0
  • Damage dealt to Splash Wall increased by about 10%: 2x → 2.2x.
8.1.0
  • Movement speed while firing is now about 4% faster: 0.065 → 0.068.

Quotes

Sheldon's Introduction

The Clash Blaster Neo offers the same functionality as the original Clash Blaster... but with a fresh new look and a redeveloped loadout! First, you've got Curling Bombs to help you glide across the map toward your enemies. You know what to do when you get there, right? And just when they're onto you, you can fire off the Super Chump to send a bunch of exploding Super Jump decoys into the mix. This is a balanced set that can help you pull off some flashy victories. Give it a try!

Not your speed? Try out the Clash Blaster Neo, a redesigned version of the Clash Blaster. This one also comes with the Super Chump special—and it packs the kind of punch you need to really make a splash when it lands.
— @SplatoonNA on Twitter[5]

Badges

Main article: Badge#Weapon Freshness badges

Reaching certain Freshness levels with the Clash Blaster Neo will reward the player with special badges that they can use on their Splashtag.

Clash Blaster Neo badges
4★ Clash Blaster Neo User
5★ Clash Blaster Neo User

Gallery

Strategy

For competitive tips about the Clash Blaster Neo:

Click to view the strategy for Clash Blaster Neo. View the strategy page.

Trivia

Names in other languages

Language Name Meaning
Japan Japanese クラッシュブラスターネオ
Kurasshu Burasutā Neo
Clash Blaster Neo
Netherlands Dutch Knalblaster Neo Bang Blaster Neo
Canada French (NOA) Rafalblasteur néo Burst Blaster Neo
France French (NOE) Rafablaster Néo Burst Blaster Neo
Germany German Kontra-Blaster Neo Contra Blaster Neo
Italy Italian Blaster da mischia Neo Brawl Blaster Neo
Russia Russian Контрабластер «Нео»
Kontrablaster «Neo»
Contra blaster «Neo»
Mexico Spanish (NOA) Hiperlanzamotas neo Hyper Speck-Launcher neo
Spain Spanish (NOE) Turbodevastador neo Turbodevastator neo
China Chinese (Simplified) 冲涂爆破枪 新型
chōngtú bàopòqiāng xīnxíng (Mandarin)
Punch Coating Blaster New Type
Hong Kong Chinese (Traditional) 衝塗爆破槍 新型
chōngtú bàopòqiāng xīnxíng (Mandarin)
Punch Coating Blaster New Type
South Korea Korean 네오 크래시 블래스터
neo keuraesi beulraeseuteo
Neo Crash Blaster
 Internal Blaster_LightShort_01[7]

References