L-3 Nozzlenose

From Inkipedia, the Splatoon wiki
Jump to: navigation, search

The L-3 Nozzlenose is main weapon in Splatoon and Splatoon 2. It is the Light version of the Nozzlenose. Unlike most other Shooters, pressing Button1 ZR.png will automatically fire 3 bullets at a time. While all 3 bullets within a burst are fired very fast, firing another burst takes slightly more time. Four bullets are needed to splat an enemy, meaning that at least 2 bursts will have to be fired at an enemy to accomplish this.

Splatoon

L-3 Nozzlenose

L-3 Nozzlenose

Category Main
Class Shooter
Sub S Weapon Sub Disruptor.png Disruptor
Special S Weapon Special Killer Wail.png Killer Wail
Level 9
Cost Cash 5,800
Availability
Base Damage 29
Base Duration
Ink Consumption 1% (3% per Button1 ZR.png)
Special Points
Sp. Depletion Specdep icon.png 40%
Range
60 / 100
Damage
40 / 100
Impact
Fire Rate
65 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The L-3 Nozzlenose was released on June 17, 2015 at 02:00 UTC.

Data

  • The L-3 Nozzlenose is a middleweight weapon.
  • The ink consumption of 1 allows players to fire 100 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When pressing Button1 ZR.png, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
    • If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each bullet is fired at a rate of 4 frames between bullets.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The L-3 Nozzlenose has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 5 frames, having an effective range of 110 units.
  • Paint droplets occur every 116 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 15 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 23 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 23 units.
  • All other paint droplets have a radius of 16 units.

Version history

Version Adjustments
2.2.0
  • Ink coverage increased by 10%.
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Damage to the Rainmaker shield increased by about 20%

Gallery

Demonstration

Splatoon 2

L-3 Nozzlenose

L-3 Nozzlenose

Category Main
Class Shooter
Sub S2 Weapon Sub Curling Bomb.png Curling Bomb
Special S2 Weapon Special Baller.png Baller
Level 18
Cost Cash 10,400
Availability
Base Damage 29
Base Duration
Ink Consumption 1% (3% per Button1 ZR.png)
Special Points 180p
Sp. Depletion
Range
62 / 100
Damage
25 / 100
Impact
Fire Rate
65 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The L-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with the S2 Weapon Sub Curling Bomb.png Curling Bomb and S2 Weapon Special Baller.png Baller.

Data

  • The L-3 Nozzlenose is a middleweight weapon.
  • The ink consumption of 1 allows players to fire 100 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When pressing Button1 ZR.png, 3 bullets will be fired at a time, as long as there is enough ink to fire all 3 shots.
    • If there is not enough ink to fire all 3 shots, then only 1 or 2 shots, or no shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each bullet is fired at a rate of 4 frames between bullets.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 0.90625 damage per frame until it reaches 14.5 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The L-3 Nozzlenose starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Bullets initially travel at a rate of 27.5 units per frame for 4 frames, having an effective range of 110 units.
    • After that, the bullet's velocity is set to 15.68 units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
  • Paint droplets occur every 120 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 15 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.5 units, and a width of 14 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19.5 units.
  • All other paint droplets have a radius of 15.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no paint droplets have occurred within 11 units of the player for 6 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that the player's feet will always be painted after 3 bursts.

[1]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.5 → 0.72
  • Movement speed is no longer reverted to normal movement speed between bursts, significantly reducing mobility.
  • Distance between droplets: 116 units → 120 units
  • Near droplet paint radius: 23 units → 19.5 units
  • Far droplet paint radius: 23 units → 19.5 units
  • Droplet paint radius: 16 units → 15.5 units
  • Damage to the Rainmaker shield decreased by about 8%: 1.2x → 1.1x
1.3.0
  • Points to fill special gauge: 180 → 170
1.4.0
  • Points to fill special gauge: 170 → 180
2.3.0
  • Increased bullet velocity by roughly 25% without changing shot distance.
    • Initial bullet velocity: 22 units per frame → 27.5 units per frame
    • Frames bullet flies straight through the air: 5 → 4
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8
    • Frames in the air where a bullet reaches minimum damage: 25 → 24
3.0.0
  • Now more likely to ink the area at the player's feet when firing.
    • If a paint droplet has not fell within 11 units of the player for 6 shots, the next shot will force a paint droplet to appear at the player's feet.
    • Number of droplet patterns: 10 → 15
3.2.0
  • Movement speed while firing increased by 11%: 0.72 → 0.8

Gallery

Demonstration

Quotes

Click to view the quotes for L-3 Nozzlenose. View the quotation page.

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages. They also somewhat resemble revolvers.
  • The D in the name of the alternative version likely represents the dolphin sticker on the side.
    • The dolphin may be a reference to the codename for the Nintendo GameCube: "Dolphin."

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese L3リールガン
L3 rīrugan
L3 Reel Gun
FlagNetherlands.svg Dutch L-3 Stompsnuit L-3 Blunt Snout[note 1]
FlagFrance.svg French Arroseur léger Light watering hose
FlagGermany.svg German L3 Tintenwerfer L3 Inkthrower/cannon
FlagItaly.svg Italian Triplete compatto Compactly Triplet
FlagRussia.svg Russian Каплетрон-компакт
Kapletron-kompakt
Splatron-compact
FlagMexico.svg Spanish (NOA) Manguera ligera Light Hose
FlagSpain.svg Spanish (NOE) Tintambor ligero Light Inkdrum

Translation notes

  1. The name of this weapon is based on the 'stompsnuitdolfijn' (blunt-snouted dolphin) in reference to this weapon's brand; Dolphin

References


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Sub
Special
Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Sub
Special