L-3 Nozzlenose

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The L-3 Nozzlenose is a main weapon in Splatoon and Splatoon 2. It is the light version of the Nozzlenose. Unlike most other shooters, pressing Button1 ZR.png automatically fires three shots at a time. While all three shots within a burst are fired very fast, firing another burst takes slightly more time. Four hits are needed to splat an opponent, meaning that at least two bursts need to be fired at an opponent to accomplish this.

Splatoon

L-3 Nozzlenose

L-3 Nozzlenose

Category Main
Class Shooter
Sub S Weapon Sub Disruptor.png Disruptor
Special S Weapon Special Killer Wail.png Killer Wail
Level 9
Cost Cash 5,800
Availability
Base damage 29
Base duration
Ink consumption 1% (3% per Button1 ZR.png)
Special points
Sp. depletion Specdep icon.png 40%
Range
60 / 100
Damage
40 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Variant L-3 Nozzlenose D L-3 Nozzlenose D

The L-3 Nozzlenose was released on 17 June 2015 at 02:00 UTC. It comes with Disruptors and the Killer Wail.

Data

  • The L-3 Nozzlenose is a middleweight weapon.
  • The ink consumption of 1% allows players to fire 100 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When pressing Button1 ZR.png, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each shot is fired at a rate of 4 frames between shots.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The L-3 Nozzlenose has a 25% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel at a rate of 22 units per frame for 5 frames, having an effective range of 110 units.
  • Ink droplets occur every 116 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 15 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 23 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 23 units.
  • All other ink droplets have a radius of 16 units.

Version history

Version Adjustments
2.2.0
  • Ink coverage increased by 10%.
2.7.0
2.8.0

Gallery

Demonstration

Splatoon 2

L-3 Nozzlenose

L-3 Nozzlenose

Category Main
Class Shooter
Sub S2 Weapon Sub Curling Bomb.png Curling Bomb
Special S2 Weapon Special Baller.png Baller
Level 18
Cost Cash 10,400
Availability
Base damage 29
Base duration
Ink consumption 1.15% (3.45% per Button1 ZR.png)
Special points 210p
Sp. depletion
Range
62 / 100
Damage
25 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Variants L-3 Nozzlenose D L-3 Nozzlenose D
Kensa L-3 Nozzlenose Kensa L-3 Nozzlenose

The L-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with Curling Bombs and Baller.

Quick facts

A.k.a.: L-3

Role: Slayer[1]

Strengths: Range (vs. a Splattershot), turfing, mobility[2]

Weaknesses: requires good accuracy and the ability to lead shots, less damage and range vs. a Splattershot Pro

Recommended abilities

Ability Purpose
S2 Ability Main Power Up.png Main Power Up Increases main weapon damage up to 33.3
S2 Ability Run Speed Up.png Run Speed Up Increases running speed, particularly while firing

[3]

Use

  • The L-3 Nozzlenose is a unique, medium ranged slayer's weapon with some supportive tendencies[4], thanks to its various abilities.
    • It has more range than a number of other slayer's weapons, such as the Splattershot, the Splat Dualies, and the Splash-o-matic, allowing it to zone out many opposing slayers in a one-on-one and both shark and turf from a safer distance.
    • The ink coverage of the L-3 Nozzlenose is very efficient for turfing, which helps maintain map control and quickly build up the special gauge.
    • Its mobility, particularly while firing, is amazing for a middleweight weapon, outpacing the Splattershot Pro, the Splattershot, even the Splash-o-matic. Run Speed Up can further increase this mobility, making its user a more difficult target to hit while firing.
    • Main Power Up can increase its damage per shot, maxing out at 33.3 with 24 ability points - about two mains and one sub - as of Version 5.1.0.
    • Comeback, Quick Respawn, and Stealth Jump are abilities that each encourage aggressive play for a slayer.
  • As a burst-fire shooter, the L-3 Nozzlenose requires a higher level of skill than an automatic shooter to be effective:
    • Its user must be more accurate with aiming, due to the delay between bursts.
    • A user of any burst-fire shooter has to be able to lead shots in order to maximize the damage per burst.
  • While the Curling Bomb is not as versatile as other bombs, it still has a variety of uses:
    • When it travels along any inkable non-vertical surface, it leaves a trail of ink behind, providing a quick avenue to either attack or escape.
    • Keep opponents guessing by sending Curling Bombs towards the opponent without swimming in its trail. Either Ninja Squid or swimming slowly can help avoid detection while swimming in the ink trail.
    • It further assists the main weapon in turfing from a safe distance.
    • When charged, or "cooked" long enough, it can be used to lay insidious bomb traps to hold off pursuers or flush out sharks.
    • Particularly in narrow or closed areas, a Curling Bomb ricocheting off of walls can be a useful distraction to force an opponent to move in a certain direction.
  • The Baller is a versatile special weapon with a variety of uses:
    • Taking control of a certain area of the stage, such as a Splat Zone or underneath the opponents' Clam basket.
    • Forcing the opponents to clear an area, whether leading a Tower or Rainmaker push or stopping one.
    • Providing its user an extra layer of protection, such as when fleeing an unsafe situation or while riding the Tower at a checkpoint. In the latter case, be wary of getting knocked off of the Tower by the opponents' weapons.
    • After the Baller's explosion, nearby opponents not splatted are often damaged enough for one or two hits from the main weapon to splat them.

Countermeasures

  • Because of the versatility of the L-3 Nozzlenose, each of the many slayer's and support weapons each have to approach a matchup against it in a different manner:
    • One-on-one matchups between L-3 Nozzlenoses on opposing teams are decided by the players' skill, positioning, turf control, and assistance from teammates.
    • Try to confront an opposing L-3 Nozzlenose in a more open area, as the opponent's Curling Bombs would be more troublesome in a closed, narrower area.
    • The L-3 Nozzlenose outranges and outmaneuvers many typical slayer's weapons, such as the Splattershot and the Splash-o-matic, so they would be at a disadvantage in a straight one-on-one. Careful flanking or sharking and better positioning and tactical use of bombs are more effective than brute force.
    • The Splattershot Pro easily outranges the L-3 Nozzlenose but is outmaneuvered by it due to its relatively slow running speed while firing. Try to zone out the L-3 Nozzlenose and watch both the ink tank and the surrounding turf because the Splattershot Pro is also weaker in both ink efficiency and turfing as well.
    • Mid- to long-ranged support weapons are often the best bet against the L-3 Nozzlenose. The .96 Gal, the H-3 Nozzlenose, and the Dualie Squelchers all outrange the L-3 Nozzlenose, and the latter also outmaneuvers it (through dodge rolling).
    • Brellas can pose a problem for the L-3 Nozzlenose due to the latter's lag between bursts, but beware the L-3 Nozzlenose's mobility.
  • Any long-ranged weapon, such as a charger or most splatlings, can attack an L-3 Nozzlenose with impunity as long as the former can maintain a safe distance.
  • To avoid falling victim to a sharking L-3 Nozzlenose, always keep track of all four opponents - which ones are still active, which ones are splatted, and which ones super jumped back to their spawn point - and turf suspicious puddles of opposing ink, preferably with a sub weapon.
    • Any sub weapons that can track opponents not only discourage sharking but also make marked opponents easier targets for a long-ranged teammate.
  • If an opponent's Curling Bomb travels nearby, immediately turf the trail it leaves behind to both cut off lanes of attack and flush out any opponents.
  • When attacked by an opponent's Baller, if possible, concentrate fire on the Baller – especially with bombs – to quickly destroy it and prevent its explosion.
  • If an opponent riding the Tower activates Baller, attack it at a proper angle – away from the Tower's stake – to knock it off of the Tower.
  • Splashdown can destroy a Baller if executed before the Baller initiates its explosion. The Baller's user will remain unsplatted, so prepare a follow-up attack.

Data

  • The L-3 Nozzlenose is a middleweight weapon.
  • The ink consumption of 1.15% allows players to fire 86 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When pressing Button1 ZR.png, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, each shot is fired at a rate of 4 frames between shots.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.91 damage per frame until it reaches 14.5 damage at frame 24.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The L-3 Nozzlenose starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Shots initially travel at a rate of 27.5 units per frame for 4 frames, having an effective range of 110 units.
    • After that, the shot's velocity is set to 15.68 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 120 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 15 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.5 units, and a width of 14 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19.5 units.
  • All other ink droplets have a radius of 15.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 6 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that the player's feet are always inked after three bursts.

[5]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.5 → 0.72.
  • Movement speed is no longer reverted to normal movement speed between bursts, significantly reducing mobility.
  • Distance between droplets: 116 units → 120 units.
  • Near droplet paint radius: 23 units → 19.5 units.
  • Far droplet paint radius: 23 units → 19.5 units.
  • Droplet paint radius: 16 units → 15.5 units.
  • Damage to the Rainmaker shield decreased by about 8%: 1.2x → 1.1x.
1.3.0
1.4.0
  • Points to fill special gauge: 170 → 180.
2.3.0
  • Increased bullet velocity by roughly 25% without changing shot distance.
    • Initial bullet velocity: 22 units per frame → 27.5 units per frame.
    • Frames bullet flies straight through the air: 5 → 4.
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8.
    • Frames in the air where a bullet reaches minimum damage: 25 → 24.
3.0.0
  • Now more likely to ink the area at the player's feet when firing.
    • If a paint droplet has not fallen within 11 units of the player for 6 shots, the next shot will force a paint droplet to appear at the player's feet.
    • Number of droplet patterns: 10 → 15.
3.2.0
  • Movement speed while firing increased by 11%: 0.72 → 0.8.
4.2.0
  • Made it easier to ink the ground at the player's feet.
  • Increase damage dealt to opponent's brella by roughly 13%.
  • Increase damage dealt to Rainmaker barrier by roughly 13%.
  • Points to fill special gauge: 180 → 170.
4.4.0
  • Increased likelihood of paint appearing at the player's feet when shooting.
4.9.0
  • Points to fill special gauge: 170 → 190.
5.1.0
  • Increased ink consumption by roughly 15%.
  • Reduced the effect of the Main Power Up gear ability.
    • Changed the amount of gear ability required to deal up to 33.3 damage from 1.8 times to 2.4 times the amount of the primary gear ability.
    • Each secondary gear ability is worth 0.3 of the primary gear ability.
  • Points to fill special gauge: 190 → 210.

Gallery

Demonstration

Quotes

Click to view the quotes for L-3 Nozzlenose. View the quotation page.

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages. They also somewhat resemble revolvers.
  • The L in the name means "light", referring that this weapon is the lighter version of the Nozzlenose weapons, not to be confused with being a light-class weapon.
    • This is supported by the French and both Spanish translations of the weapon.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese L3リールガン
L3 rīrugan
L3 Reel Gun
FlagNetherlands.svg Dutch L-3 Stompsnuit L-3 Blunt Snout[note 1]
FlagFrance.svg French Arroseur léger Light watering hose
FlagGermany.svg German L3 Tintenwerfer L3 Inkthrower/cannon
FlagItaly.svg Italian Triplete compatto Compact Triplet
FlagRussia.svg Russian Каплетрон-компакт
Kapletron-kompakt
Splatron-compact
FlagMexico.svg Spanish (NOA) Manguera ligera Light Hose
FlagSpain.svg Spanish (NOE) Tintambor ligero Light Inkdrum

Translation notes

  1. The name of this weapon is based on the 'stompsnuitdolfijn' (blunt-snouted dolphin) in reference to this weapon's brand; Dolphin.

References