L-3 Nozzlenose

From Inkipedia, the Splatoon wiki

The L-3 Nozzlenose is a main weapon in the Splatoon series, manufactured by the "Dolphin" brand. It is an atypical, burst-fire shooter with which the player must repeatedly press to fire, with each trigger pull resulting in a volley of three shots. It forms part of a pair with the similar but more heavy-duty H-3 Nozzlenose.

Description

As one of only two shooters in the series with no capacity for automatic fire, the L-3 Nozzlenose presents very uniquely. While all three shots within a burst are fired very fast, firing another burst has a slight delay. Four hits are needed to splat an opponent, meaning that at least two bursts need to be fired at an opponent to accomplish this.

Appearance

Overall, the L-3 Nozzlenose is a weapon that combines the aesthetics of a revolver with garden tools. Accordingly, it possesses some of the hallmarks of a traditional handgun, including a hammer and iron sights. However, in place of a firing chamber, it instead possesses a length of garden hose housed in a reel; the front of the reel also features a knob that appears to double as the end of the reel's spool and an analog to the extractor rod found on fixed-cylinder revolvers. The barrel is also replaced by a spray nozzle. The overall frame of the weapon is black, while the nozzle head and reel are blue. The hose is translucent and changes color to match the user's ink color.

Splatoon

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L-3 Nozzlenose

L-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub Disruptor
Special Killer Wail
Special points
Special depletion Special gauge 40%
Range
60 / 100
Damage
40 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 9
Cost Cash 5,800
Requirement
Added in 17 June 2015
Specifications
Weight
Base damage 29
Base duration
Ink consumption 1% (3% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant L-3 Nozzlenose D L-3 Nozzlenose D

The L-3 Nozzlenose was released on 17 June 2015 at 02:00 UTC.[1] It comes with Disruptors and the Killer Wail.

Data

  • The L-3 Nozzlenose is a middleweight weapon.
  • Each shot consumes 1% of the ink tank capacity.
    • This allows players to fire 100 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When pressing ZR, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 4 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 29.
  • Shots travel straight for 5 frames. After that, they may lose damage. A shot will lose damage until it reaches 14.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 5 frames. Shots travel straight for 110 distance units.
  • Ink droplets occur every 116 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 10 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 23 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 23 units.
  • All other ink droplets have a radius of 16 units.

[2]

Version history

Version Adjustments
2.2.0
  • Ink coverage increased by 10%.
2.7.0
2.8.0

Quotes

Sheldon's Introduction

Ah, now the L-3 Nozzlenose is a semiautomatic shooter. It fires three shots each time you pull the trigger! Its range and accuracy are great, but you can't keep firing by holding down ZR, so good timing is a must! This set includes Disruptors and the Killer Wail as well. It's well suited to those who like to fight efficiently.(NA)[a]

Sheldon's Introduction

Ah, now the L-3 Nozzlenose is a semi-automatic Shooter. It fires three shots each time you pull the trigger! Its range and accuracy are great, but you can't keep firing by holding down ZR, so good timing is a must! This set includes Disruptors and the Killer Wail as well, and is well-suited for those who favour efficiency.(EU/OC)[b]

A semiautomatic weapon that fires three shots for every pull of the trigger. Keeping up a sustained barrage requires impeccable timing, but accuracy and range are good.
— In-Game Description(NA)[a]
A semi-automatic weapon that fires three shots for every pull of the trigger. Keeping up a sustained barrage requires impeccable timing, but accuracy and range are good.
— In-Game Description(EU/OC)[b]
This shooter squeezes off three ink blasts in one rapid burst! It takes some getting used to, but in the right hands it's inkredibly accurate and efficient. It comes with Disruptors for a sub weapon, and the Killer Wail for a special weapon.
Notes
  1. 1.0 1.1 North America
  2. 2.0 2.1 Europe and Oceania

Gallery

Demonstration

Splatoon 2

L-3 Nozzlenose
Basic information
Category Main
Class Shooter
Sub Curling Bomb
Special Baller
Special points 220p
Special depletion
Range
62 / 100
Damage
25 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 18
Cost Cash 10,400
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 29
Base duration
Ink consumption 1.15% (3.45% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants L-3 Nozzlenose D L-3 Nozzlenose D
Kensa L-3 Nozzlenose Kensa L-3 Nozzlenose

The L-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with Curling Bombs and Baller.

It appears in one Octo Expansion station:

Data

  • The L-3 Nozzlenose is a middleweight weapon.
  • The matchmaking range is 135. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 1.15% and ink tank capacity of 100% allows players to fire 86 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 4 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When a burst is started, it takes 21 frames before the user can enter swim form or use their sub weapon.
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 29.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.90625 damage per frame until it reaches 14.5 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The L-3 Nozzlenose starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 52 frames to reach maximum accuracy. (82 after shooting while jumping.)
  • Shots initially travel straight at a rate of 27.5 units per frame for 4 frames. Shots travel straight for 110 distance units.
    • After that, the shot's velocity is set to 15.68 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 120 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 12 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.5 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19.5 units.
  • All other ink droplets have a radius of 15.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that the player's feet will always be inked after three bursts.

[3][4]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.5 → 0.72.
  • Movement speed is no longer reverted to normal movement speed between bursts, significantly reducing mobility.
  • Distance between droplets: 116 units → 120 units.
  • Near droplet paint radius: 23 units → 19.5 units.
  • Far droplet paint radius: 23 units → 19.5 units.
  • Droplet paint radius: 16 units → 15.5 units.
  • Damage to the Rainmaker shield decreased by about 8%: 1.2x → 1.1x.
1.3.0
1.4.0
  • Points to fill special gauge: 170 → 180.
2.3.0
  • Increased bullet velocity by roughly 25% without changing shot distance.
    • Initial bullet velocity: 22 units per frame → 27.5 units per frame.
    • Frames bullet flies straight through the air: 5 → 4.
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8.
    • Frames in the air where a bullet reaches minimum damage: 25 → 24.
3.0.0
  • Now more likely to ink the area at the player's feet when firing.
    • If a paint droplet has not fallen within 11 units of the player for 6 shots, the next shot will force a paint droplet to appear at the player's feet.
    • Number of droplet patterns: 10 → 15.
3.2.0
  • Movement speed while firing increased by 11%: 0.72 → 0.8.
4.2.0
  • Made it easier to ink the ground at the player's feet.
  • Increase damage dealt to opponent's brella by roughly 13%.
  • Increase damage dealt to Rainmaker barrier by roughly 13%.
  • Points to fill special gauge: 180 → 170.
4.4.0
  • Increased likelihood of paint appearing at the player's feet when shooting.
4.9.0
  • Points to fill special gauge: 170 → 190.
5.1.0
  • Increased ink consumption by roughly 15%: 1% → 1.15%
  • Reduced the effect of the Main Power Up gear ability.
    • Changed the amount of gear ability required to deal up to 33.3 damage from 1.8 times to 2.4 times the amount of the primary gear ability.
    • Each secondary gear ability is worth 0.3 of the primary gear ability.
  • Points to fill special gauge: 190 → 210.
5.2.0
  • Points to fill special gauge: 210 → 220.

Quotes

Sheldon's Introduction

The L-3 Nozzlenose is a shooter of a different sort; it fires a three-shot burst each time you pull the trigger! You can't keep firing by holdin' ZR, so keep an eye on your opponents, and wait for just the right moment to throw a Curling Bomb! Recommended for players that want to use the Baller to destroy their opponents' defense and soak up the spotlight!

Gallery

Demonstration

Splatoon 3

L-3 Nozzlenose

L-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub Curling Bomb
Special Crab Tank
Special points 190p
Special depletion
Range
62 / 100
Damage
25 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 13
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 31
40 ( SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant L-3 Nozzlenose D L-3 Nozzlenose D

The L-3 Nozzlenose returns in Splatoon 3 with Curling Bombs as its sub and Crab Tank as its special.

It appears in one mission in Return of the Mammalians:

Data

  • The L-3 Nozzlenose is a middleweight weapon.
  • The matchmaking range is 13.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 1.15% per shot and 3.45% per burst, allowing the user to fire 28 full bursts on a full ink tank.
  • When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 4 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
  • When a burst is started, it takes 21 frames before the user can enter swim form or use their sub weapon.
  • When firing while moving, the player's movement speed is set to 0.08 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 31 and minimum damage of 15.5.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.48 damage every frame until it reaches 15.5 damage at frame 40.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 52 frames to reach maximum accuracy. (82 after shooting while jumping.)
  • Shots initially travel straight at a rate of 2.75 units per frame for 4 frames. Shots travel straight for 11 distance units.
    • After that, the shot's velocity is set to 1.568 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 13.52 units.
    • This number may vary at different firing angles.

[5]

Version history

Version Adjustments
5.1.0
  • The reduction in damage based on how long a shot takes to reach its target is now more gradual.
    • Time to reach minimum damage: 24 frames → 40 frames.
6.0.0
  • Points to fill special gauge: 200 → 190.
8.0.0
  • Maximum damage has been increased from 29.0 to 31.0.
    • Minimum damage: 14.5 → 15.5.

Quotes

Sheldon's Introduction

Why fire once when you can fire three times? That's the question the L-3 Nozzlenose answers. One pull of the trigger launches three rapid shots. Now, don't get me wrong. This isn't a full-auto weapon. Holding down is like pressing the "close door" button in an elevator - it does absolutely nothing! So you'll want to time your triple shots perfectly... and wait for the right moment to toss a Curling Bomb. Or, if a triple shot won't do the trick, there's always the Crab Tank! So who's this set for? Just about anyone! It's so balanced that both the freshest noobs and the crustiest veterans can find a use for it.

Badges

Main article: Badge#Weapon Freshness badges

Reaching certain Freshness levels with the L-3 Nozzlenose will reward the player with special badges that they can use on their Splashtag.

L-3 Nozzlenose badges
4★ L-3 Nozzlenose User
5★ L-3 Nozzlenose User

Gallery

Strategy

For competitive tips about the L-3 Nozzlenose

Click to view the strategy for L-3 Nozzlenose. View the strategy page.

Trivia

  • In Splatoon, Sheldon states that the L-3 and H-3 Nozzlenoses are semiautomatic; however, if that were true, they would only fire one shot per trigger pull instead of three. The weapons are actually burst-fire, which is seen as an intermediary step between semi- and fully-automatic fire.
    • Further, the heavy visual inspiration from revolvers also makes this choice somewhat confusing, as while semi-automatic revolvers are a proven (albeit unpopular) concept, a burst-fire revolver does not exist in the real world.

Etymology

The L in the name means "light" (this is supported by the French and Spanish names of the weapon; some other languages use "compact" to similar effect), as this weapon is physically smaller, faster, and less powerful, making it the "lighter" of the two Nozzlenoses. 3 is the number of shots fired by each burst.

Nozzlenose refers to the spray nozzle that serves as the weapon's barrel; it may also be a play on "bottlenose", as in the bottlenose dolphins, referring to its manufacturer (the weapon's Dutch name also contains a similar dolphin-based reference).

Names in other languages

Language Name Meaning
Japan Japanese L3リールガン
erusurī rīrugan
L3 Reel Gun
Netherlands Dutch L-3 Stompsnuit L-3 Blunt Snout[a]
CanadaFrance French Arroseur léger Light watering hose
Germany German L3 Tintenwerfer L3 Inkthrower
Italy Italian Triplete compatto Compact Triplet
Russia Russian Каплетрон-компакт
Kapletron-kompakt
Droptron-compact
Mexico Spanish (NOA) Manguera ligera Light hose
Spain Spanish (NOE) Tintambor ligero Light inkdrum
China Chinese (Simplified) L3卷管枪
L3 juǎnguǎn qiāng (Mandarin)
L3 Reel Gun
Hong Kong Chinese (Traditional) L3捲管槍
L3 juǎnguǎn qiāng (Mandarin)
L3 Reel Gun
South Korea Korean L3 릴 건
L3 lil geon
L3 Reel Gun
 Internal Shooter_TripleQuick_00[6]

Translation notes

  1. From stompsnuitdolfijn ("blunt-snouted dolphin")

References