L-3 Nozzlenose
The L-3 Nozzlenose is a main weapon in the Splatoon series, manufactured by the "Dolphin" brand. It is an atypical, burst-fire shooter with which the player must repeatedly press to fire, with each trigger pull resulting in a volley of three shots. It forms part of a pair with the similar but more heavy-duty H-3 Nozzlenose.
Description
As one of only two shooters in the series with no capacity for automatic fire, the L-3 Nozzlenose presents very uniquely. While all three shots within a burst are fired very fast, firing another burst has a slight delay. Four hits are needed to splat an opponent, meaning that at least two bursts need to be fired at an opponent to accomplish this.
Appearance
Overall, the L-3 Nozzlenose is a weapon that combines the aesthetics of a revolver with garden tools. Accordingly, it possesses some of the hallmarks of a traditional handgun, including a hammer and iron sights. However, in place of a firing chamber, it instead possesses a length of garden hose housed in a reel; the front of the reel also features a knob that appears to double as the end of the reel's spool and an analog to the extractor rod found on fixed-cylinder revolvers. The barrel is also replaced by a spray nozzle. The overall frame of the weapon is black, while the nozzle head and reel are blue. The hose is translucent and changes color to match the user's ink color.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Disruptor |
Special | Killer Wail |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 9 |
Cost | 5,800 |
Added in | 17 June 2015 |
Specifications | |
Base damage | 29 |
Ink consumption | 1% (3% per ) |
Other variant | L-3 Nozzlenose D |
The L-3 Nozzlenose was released on 17 June 2015 at 02:00 UTC.[1] It comes with Disruptors and the Killer Wail.
Data
- The L-3 Nozzlenose is a middleweight weapon.
- Each shot consumes 1% of the ink tank capacity.
- This allows players to fire 100 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
- If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, a shot is fired every 4 frames.
- After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
- When firing while moving, the player's movement speed is set to 0.5 units per frame.
- After firing, there is a 25 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 29.
- Shots travel straight for 5 frames. After that, they may lose damage. A shot will lose damage until it reaches 14.5 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 1 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 4 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 5 frames. Shots travel straight for 110 distance units.
- Ink droplets occur every 116 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
- There are a total of 10 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 23 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 23 units.
- All other ink droplets have a radius of 16 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
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2.7.0 |
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2.8.0 |
|
Quotes
Sheldon's Introduction
Ah, now the L-3 Nozzlenose is a semiautomatic shooter. It fires three shots each time you pull the trigger! Its range and accuracy are great, but you can't keep firing by holding down , so good timing is a must! This set includes Disruptors and the Killer Wail as well. It's well suited to those who like to fight efficiently.(NA)[a] |
Sheldon's Introduction
Ah, now the L-3 Nozzlenose is a semi-automatic Shooter. It fires three shots each time you pull the trigger! Its range and accuracy are great, but you can't keep firing by holding down , so good timing is a must! This set includes Disruptors and the Killer Wail as well, and is well-suited for those who favour efficiency.(EU/OC)[b] |
“ | A semiautomatic weapon that fires three shots for every pull of the trigger. Keeping up a sustained barrage requires impeccable timing, but accuracy and range are good. | ” | — In-Game Description(NA)[a]
|
“ | A semi-automatic weapon that fires three shots for every pull of the trigger. Keeping up a sustained barrage requires impeccable timing, but accuracy and range are good. | ” | — In-Game Description(EU/OC)[b]
|
“ | This shooter squeezes off three ink blasts in one rapid burst! It takes some getting used to, but in the right hands it's inkredibly accurate and efficient. It comes with Disruptors for a sub weapon, and the Killer Wail for a special weapon. | ” |
- Notes
Gallery
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Promotional image
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An Inkling girl running with the L-3 Nozzlenose equipped.
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Firing the L-3 Nozzlenose (front)
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Firing the L-3 Nozzlenose (behind)
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Official art of an Inkling holding the L-3 Nozzlenose.
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Art for Splatoon's first anniversary, with an Inkling (far left) with the L-3 Nozzlenose.
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SplatNet icon
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Curling Bomb |
Special | Baller |
Special points | 220p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 18 |
Cost | 10,400 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 29 |
Ink consumption | 1.15% (3.45% per ) |
Other variants | L-3 Nozzlenose D Kensa L-3 Nozzlenose |
The L-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with Curling Bombs and Baller.
It appears in one Octo Expansion station:
Data
- The L-3 Nozzlenose is a middleweight weapon.
- The matchmaking range is 135. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 1.15% and ink tank capacity of 100% allows players to fire 86 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 12 frames to come out.
- When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
- If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, a shot is fired every 4 frames.
- After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
- When a burst is started, it takes 21 frames before the user can enter swim form or use their sub weapon.
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 25 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 29.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.90625 damage per frame until it reaches 14.5 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 1 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The L-3 Nozzlenose starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 52 frames to reach maximum accuracy. (82 after shooting while jumping.)
- Shots initially travel straight at a rate of 27.5 units per frame for 4 frames. Shots travel straight for 110 distance units.
- After that, the shot's velocity is set to 15.68 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 120 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
- There are a total of 12 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.5 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 19.5 units.
- All other ink droplets have a radius of 15.5 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that the player's feet will always be inked after three bursts.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.3.0 |
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1.4.0 |
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2.3.0 |
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3.0.0 |
|
3.2.0 |
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4.2.0 |
|
4.4.0 |
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4.9.0 |
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5.1.0 |
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5.2.0 |
|
Quotes
Sheldon's Introduction
The L-3 Nozzlenose is a shooter of a different sort; it fires a three-shot burst each time you pull the trigger! You can't keep firing by holdin' , so keep an eye on your opponents, and wait for just the right moment to throw a Curling Bomb! Recommended for players that want to use the Baller to destroy their opponents' defense and soak up the spotlight! |
Gallery
-
Promotional image
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Curling Bomb |
Special | Crab Tank |
Special points | 190p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 13 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 31 40 ( SRNW) |
Other variant | L-3 Nozzlenose D |
The L-3 Nozzlenose returns in Splatoon 3 with Curling Bombs as its sub and Crab Tank as its special.
It appears in one mission in Return of the Mammalians:
Data
- The L-3 Nozzlenose is a middleweight weapon.
- The matchmaking range is 13.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 1.15% per shot and 3.45% per burst, allowing the user to fire 28 full bursts on a full ink tank.
- When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
- If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, a shot is fired every 4 frames.
- After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
- When a burst is started, it takes 21 frames before the user can enter swim form or use their sub weapon.
- When firing while moving, the player's movement speed is set to 0.08 units per frame.
- After firing, there is a 25 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 31 and minimum damage of 15.5.
- If a shot is in the air for more than 8 frames after being fired, it will lose about 0.48 damage every frame until it reaches 15.5 damage at frame 40.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 1 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 52 frames to reach maximum accuracy. (82 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.75 units per frame for 4 frames. Shots travel straight for 11 distance units.
- After that, the shot's velocity is set to 1.568 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 13.52 units.
- This number may vary at different firing angles.
Version history
Version | Adjustments |
---|---|
5.1.0 |
|
6.0.0 |
|
8.0.0 |
|
Quotes
Sheldon's Introduction
Why fire once when you can fire three times? That's the question the L-3 Nozzlenose answers. One pull of the trigger launches three rapid shots. Now, don't get me wrong. This isn't a full-auto weapon. Holding down is like pressing the "close door" button in an elevator - it does absolutely nothing! So you'll want to time your triple shots perfectly... and wait for the right moment to toss a Curling Bomb. Or, if a triple shot won't do the trick, there's always the Crab Tank! So who's this set for? Just about anyone! It's so balanced that both the freshest noobs and the crustiest veterans can find a use for it. |
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the L-3 Nozzlenose will reward the player with special badges that they can use on their Splashtag.
L-3 Nozzlenose badges | ||
---|---|---|
4★ L-3 Nozzlenose User | ||
5★ L-3 Nozzlenose User |
Gallery
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2D icon
Strategy
For competitive tips about the L-3 Nozzlenose
View the strategy page. |
Trivia
- In Splatoon, Sheldon states that the L-3 and H-3 Nozzlenoses are semiautomatic; however, if that were true, they would only fire one shot per trigger pull instead of three. The weapons are actually burst-fire, which is seen as an intermediary step between semi- and fully-automatic fire.
- Further, the heavy visual inspiration from revolvers also makes this choice somewhat confusing, as while semi-automatic revolvers are a proven (albeit unpopular) concept, a burst-fire revolver does not exist in the real world.
Etymology
The L in the name means "light" (this is supported by the French and Spanish names of the weapon; some other languages use "compact" to similar effect), as this weapon is physically smaller, faster, and less powerful, making it the "lighter" of the two Nozzlenoses. 3 is the number of shots fired by each burst.
Nozzlenose refers to the spray nozzle that serves as the weapon's barrel; it may also be a play on "bottlenose", as in the bottlenose dolphins, referring to its manufacturer (the weapon's Dutch name also contains a similar dolphin-based reference).
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | L3リールガン erusurī rīrugan |
L3 Reel Gun |
Dutch | L-3 Stompsnuit | L-3 Blunt Snout[a] |
French | Arroseur léger | Light watering hose |
German | L3 Tintenwerfer | L3 Inkthrower |
Italian | Triplete compatto | Compact Triplet |
Russian | Каплетрон-компакт Kapletron-kompakt |
Droptron-compact |
Spanish (NOA) | Manguera ligera | Light hose |
Spanish (NOE) | Tintambor ligero | Light inkdrum |
Chinese (Simplified) | L3卷管枪 L3 juǎnguǎn qiāng (Mandarin) |
L3 Reel Gun |
Chinese (Traditional) | L3捲管槍 L3 juǎnguǎn qiāng (Mandarin) |
L3 Reel Gun |
Korean | L3 릴 건 L3 lil geon |
L3 Reel Gun |
Internal | Shooter_TripleQuick_00[6] |
Translation notes
- ↑ From stompsnuitdolfijn ("blunt-snouted dolphin")
References
- ↑ @SplatoonJP on Twitter
- ↑ Splatoon - NormalShotTripleQuick.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database
- ↑ Leanny on GitHub