L-3 Nozzlenose

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The L-3 Nozzlenose is a main weapon in the Splatoon series. It is the light version of the Nozzlenose. A similar weapon, the H-3 Nozzlenose has an extended barrel, while the L-3 Nozzlenose does not. Unlike most other shooters, pressing ZR automatically fires three shots at a time. While all three shots within a burst are fired very fast, firing another burst takes slightly more time. Four hits are needed to splat an opponent, meaning that at least two bursts need to be fired at an opponent to accomplish this.

Appearance

The L-3 Nozzlenose has a gray garden hose wrapped around the middle. Black straps hold the middle in place, and behind it is a black lever and black handle housing the trigger. On the front of the middle is the nozzle, which is dark blue and teal.

Splatoon

L-3 Nozzlenose

L-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Disruptor.png Disruptor
Special S Weapon Special Killer Wail.png Killer Wail
Special points
Special depletion Special gauge 40%
Range
60 / 100
Damage
40 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtain at
Level 9
Cost Cash 5,800
Requirement
Specifications
Weight
Base damage 29
Base duration
Ink consumption 1% (3% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant L-3 Nozzlenose D L-3 Nozzlenose D

The L-3 Nozzlenose was released on 17 June 2015 at 02:00 UTC. It comes with Disruptors and the Killer Wail.

Data

  • The L-3 Nozzlenose is a middleweight weapon.
  • Each shot consumes 1% of the ink tank capacity.
    • This allows players to fire 100 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When pressing ZR, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 4 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.5 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 29.
  • Shots travel straight for 5 frames. After that, they may lose damage. A shot will lose damage until it reaches 14.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 5 frames. Shots travel straight for 110 distance units.
  • Ink droplets occur every 116 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 10 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 23 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 23 units.
  • All other ink droplets have a radius of 16 units.

[1]

Version history

Version Adjustments
2.2.0
  • Ink coverage increased by 10%.
2.7.0
2.8.0

Quotes

Sheldont.png
Sheldon's Introduction

Ah, now the L-3 Nozzlenose is a semiautomatic shooter. It fires three shots each time you pull the trigger! Its range and accuracy are great, but you can't keep firing by holding down ZR, so good timing is a must! This set includes Disruptors and the Killer Wail as well. It's well suited to those who like to fight efficiently.(NA)[a]

A semiautomatic weapon that fires three shots for every pull of the trigger. Keeping up a sustained barrage requires impeccable timing, but accuracy and range are good.
— In-Game Description(NA)[a]
A semi-automatic weapon that fires three shots for every pull of the trigger. Keeping up a sustained barrage requires impeccable timing, but accuracy and range are good.
— In-Game Description(EU/OC)[b]
This shooter squeezes off three ink blasts in one rapid burst! It takes some getting used to, but in the right hands it's inkredibly accurate and efficient. It comes with Disruptors for a sub weapon, and the Killer Wail for a special weapon.
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

L-3 Nozzlenose
S2 Weapon Main L-3 Nozzlenose.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Curling Bomb.png Curling Bomb
Special S2 Weapon Special Baller.png Baller
Special points 220p
Special depletion
Range
62 / 100
Damage
25 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtain at
Level 18
Cost Cash 10,400
Requirement
Specifications
Weight
Base damage 29
Base duration
Ink consumption 1.15% (3.45% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants L-3 Nozzlenose D L-3 Nozzlenose D
Kensa L-3 Nozzlenose Kensa L-3 Nozzlenose

The L-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with Curling Bombs and Baller.

It appears in one Octo Expansion Station:

Data

  • The L-3 Nozzlenose is a middleweight weapon.
  • The matchmaking range is 135. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 1.15% and ink tank capacity of 100% allows players to fire 86 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 4 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 8 frames.
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 29.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.90625 damage per frame until it reaches 14.5 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The L-3 Nozzlenose starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 52 frames to reach maximum accuracy. (82 after shooting while jumping.)
  • Shots initially travel straight at a rate of 27.5 units per frame for 4 frames. Shots travel straight for 110 distance units.
    • After that, the shot's velocity is set to 15.68 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 120 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 12 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.5 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 19.5 units.
  • All other ink droplets have a radius of 15.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that the player's feet will always be inked after three bursts.

[2][3]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.5 → 0.72.
  • Movement speed is no longer reverted to normal movement speed between bursts, significantly reducing mobility.
  • Distance between droplets: 116 units → 120 units.
  • Near droplet paint radius: 23 units → 19.5 units.
  • Far droplet paint radius: 23 units → 19.5 units.
  • Droplet paint radius: 16 units → 15.5 units.
  • Damage to the Rainmaker shield decreased by about 8%: 1.2x → 1.1x.
1.3.0
1.4.0
  • Points to fill special gauge: 170 → 180.
2.3.0
  • Increased bullet velocity by roughly 25% without changing shot distance.
    • Initial bullet velocity: 22 units per frame → 27.5 units per frame.
    • Frames bullet flies straight through the air: 5 → 4.
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8.
    • Frames in the air where a bullet reaches minimum damage: 25 → 24.
3.0.0
  • Now more likely to ink the area at the player's feet when firing.
    • If a paint droplet has not fallen within 11 units of the player for 6 shots, the next shot will force a paint droplet to appear at the player's feet.
    • Number of droplet patterns: 10 → 15.
3.2.0
  • Movement speed while firing increased by 11%: 0.72 → 0.8.
4.2.0
  • Made it easier to ink the ground at the player's feet.
  • Increase damage dealt to opponent's brella by roughly 13%.
  • Increase damage dealt to Rainmaker barrier by roughly 13%.
  • Points to fill special gauge: 180 → 170.
4.4.0
  • Increased likelihood of paint appearing at the player's feet when shooting.
4.9.0
  • Points to fill special gauge: 170 → 190.
5.1.0
  • Increased ink consumption by roughly 15%.
  • Reduced the effect of the Main Power Up gear ability.
    • Changed the amount of gear ability required to deal up to 33.3 damage from 1.8 times to 2.4 times the amount of the primary gear ability.
    • Each secondary gear ability is worth 0.3 of the primary gear ability.
  • Points to fill special gauge: 190 → 210.
5.2.0
  • Points to fill special gauge: 210 → 220.

Quotes

Sheldont.png
Sheldon's Introduction

The L-3 Nozzlenose is a shooter of a different sort; it fires a three-shot burst each time you pull the trigger! You can't keep firing by holdin' ZR, so keep an eye on your opponents, and wait for just the right moment to throw a Curling Bomb! Recommended for players that want to use the Baller to destroy their opponents' defense and soak up the spotlight!

Gallery

Demonstration

Splatoon 3

L-3 Nozzlenose

L-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub S3 Weapon Sub Curling Bomb.png Curling Bomb
Special S3 Weapon Special Crab Tank.png Crab Tank
Special points 200p
Special depletion
Range
62 / 100
Damage
25 / 100
Impact
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtain at
Level 13
Cost
Requirement
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The L-3 Nozzlenose returns in Splatoon 3 with Curling Bomb and Crab Tank as its special.

Strategy

For competitive tips about the L-3 Nozzlenose

Click to view the strategy for L-3 Nozzlenose. View the strategy page.

Trivia

  • The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages. They also somewhat resemble revolvers.
  • The L in the name means "light", referring that this weapon is the lighter version of the Nozzlenose weapons, not to be confused with being a light-class weapon.
    • This is supported by the French and both Spanish translations of the weapon.

Names in other languages

Language Name Meaning
Japan Japanese L3リールガン
L3 rīrugan
L3 Reel Gun
Netherlands Dutch L-3 Stompsnuit L-3 Blunt Snout[note 1]
France French Arroseur léger Light watering hose
Germany German L3 Tintenwerfer L3 Inkthrower
Italy Italian Triplete compatto Compact Triplet
Russia Russian Каплетрон-компакт
Kapletron-kompakt
Droptron-compact
Mexico Spanish (NOA) Manguera ligera Light Hose
Spain Spanish (NOE) Tintambor ligero Light Inkdrum
China Chinese (Simplified) L3卷管枪
L3 juǎnguǎn qiāng (Mandarin)
L3 Reel Gun
Hong Kong Chinese (Traditional) L3捲管槍
L3 juǎnguǎn qiāng (Mandarin)
L3 Reel Gun
South Korea Korean L3 릴 건
L3 lil geon
L3 Reel Gun

Translation notes

  1. The name of this weapon is based on the 'stompsnuitdolfijn' (blunt-snouted dolphin) in reference to this weapon's brand; Dolphin.

References