N-ZAP '89



The N-ZAP '89 is a main weapon in the Splatoon series. It is a N-ZAP '85 with a different color scheme and a different sub and special weapon. It is modeled after the NES Zapper after its redesign in 1989 due to a law requiring that all toy guns have an orange tip or exterior.
Appearance
The N-ZAP '89 is similar in appearance to the N-ZAP '85. However, the N-ZAP '89 has an orange barrel and handhold instead of gray and a black trigger instead of red.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 8 |
Cost | ![]() |
Specifications | |
Base damage | 28 |
Ink consumption | 0.8% |
Other variants | ![]() ![]() |
The N-ZAP '89 was released on 18 July 2015 at 02:00 UTC. It comes in a set with Sprinklers and the Inkstrike.
Data
- The N-ZAP '89 is a middleweight weapon.
- Each shot consumes 0.8% of the ink tank capacity.
- This allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- Ink droplets occur every 100 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 12.8 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
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2.7.0 |
|
Quotes
![]() |
Sheldon's Introduction
Ah yes, the N-ZAP '89. This is quite simply an N-ZAP '85 that was redesigned for... legal reasons. It includes a Sprinkler to rapidly increase your turf, allowing you to fire off remarkably fast Inkstrikes! This set is excellent at striking where the foe least expects it. Good for lone wolves!(NA)[a] |
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Sheldon's Introduction
Ah yes, the N-ZAP '89. This is simply a redecorated version of the N-ZAP '85. It includes a Sprinkler to rapidly increase your turf, allowing you to fire off remarkably fast Inkstrikes! Overall, this set is excellent at striking where the foe least expects it. Perfect for lone wolves!(EU/OC)[b] |
“ | A follow-up to the N-ZAP '85, now with a sleek orange paint job. The sub and special have changed too, but its popularity remains as high as ever. | ” | — In-game Description
|
“ | Ah yes, the N-ZAP '89. This is quite simply an N-ZAP '85 that was redesigned for... well, definitely not legal reasons. No siree. Nothing to see here. Lawyers definitely did not have anything to do with this. It includes a Sprinkler to rapidly increase your turf, allowing you to fire off remarkably fast Inkstrikes! This set is excellent at striking where the foe least expects it. Good for lone wolves and those nostalgic for the good ol' days! The N-ZAP '89 is available now! | ” |
“ | Complete your retro style with an N-Zap. What's your pick, 85 or 89? | ” | — SplatoonUK[2]
|
- Notes
Gallery
An Inkling running with the N-ZAP '89
Promotional render for the SpongeBob vs. Patrick Splatfest in which the male Inkling is holding an N-ZAP '89
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 11 |
Cost | ![]() |
Specifications | |
Base damage | 28 |
Ink consumption | 0.8% |
Other variants | ![]() ![]() |
The N-ZAP '89 was released on 9 December 2017 at 02:00 UTC.[3] It comes in a set with Autobombs and the Tenta Missiles.
Data
- The N-ZAP '89 is a lightweight weapon.
- The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.84 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The N-ZAP '89 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 110 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 11.6 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
Base game |
|
4.2.0 |
|
4.4.0 |
|
4.6.0 |
|
4.7.0 |
|
5.0.0 |
|
Quotes
![]() |
Sheldon's Introduction
The N-ZAP '89 is a later model of the N-ZAP '85. Same features, different color! At first glance, the included Autobombs and Tenta Missiles make this look like the perfect support set for smoking out enemies. And that's not wrong, but you can also use this set to push forward aggressively! So I'd recommend this for players that like to adapt their style to the state of the battle! |
Gallery
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 11 |
Other variant | ![]() |
The N-ZAP '89 returns in Splatoon 3, with an unchanged design. It has the Autobomb and the Super Chump. It was released as part of the Fresh Season 2023 update. It was first teased in the Fresh Season poster released on February 16, 2023, with its official announcement coming on February 17, 2023. It released on February 28, 2023.
Data
- The ink consumption is 0.8% per shot, allowing the user to fire for 10.42 seconds on a full ink tank.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
- When firing while moving, the player's movement speed is set to 0.084 units per frame.
- Each shot has a base damage of 28 and minimum damage of 14.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
- After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 10.94 units.
- This number may vary at different firing angles.
Quotes
![]() |
Sheldon's Introduction
Is the N-ZAP '89 faster, better, or more powerful than the N-ZAP '85? No, but it comes in a new color! And this one comes with Autobombs to help you secure the area before launching an offensive. Sniff out enemies, and point your team in the right direction! Now, if your opponents think they're clever and keep camping near your Super Jump spots, this set allows you to hit 'em with the Super Chump! It'll fire decoys that look like Super Jump landing spots...but are in fact ticking ink bombs that will explode within a few seconds. Try this set if you want to be the one playing chess while your enemies play checkers! |
“ | We're not done yet! Check out the N-ZAP '89, a "modern" version of the N-ZAP '85. In addition to the classic late '80s color scheme, this version of the N-ZAP comes with the Autobomb sub and Super Chump special. It's a loadout that's designed to move fast and splat faster! | ” | — @SplatoonNA on Twitter[7]
|
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the N-ZAP '89 will reward the player with special badges that they can use on their Splashtag.
N-ZAP '89 Badges | ||
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4★ N-ZAP '89 User | |
![]() |
5★ N-ZAP '89 User |
Gallery
The N-ZAP '89 model rotating (Link to file)
Trivia
- Along with the N-ZAP '85, the N-ZAP '89 is based on the American version of the NES Zapper. The original accessory was made orange in May 1989 after the Federal Energy Management Improvement Act of 1988 was passed, requiring toy guns to look drastically different from real guns. This is referenced in Sheldon's description of the weapon, stating the design had to be changed due to "legal reasons."
- The N-ZAP '89's textures include the same text as the N-ZAP '85, including the copyright year still saying 1985.
Etymology
N-ZAP '89 is a shortened form of NES Zapper 1989. '89 is based on the year the second, orange NES Zapper model was released.
The N-ZAP '89 has the same name origin in all regions.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
N-ZAP89 | Shortened form of "NES Zapper 1989". Same as English name. |
![]() |
N-ZAP '89 | Same as English name |
![]() |
N-ZAP 89 | Same as English name. |
![]() |
N-ZAP89 | Same as English name. |
![]() |
N-ZAP89 | Same as English name. |
![]() |
N-ZAP 89 | Same as English name. |
![]() |
N-ZAP 89 | Same as English name. |
![]() |
N-ZAP89 | Same as English name. |
![]() |
N-ZAP89 | Same as English name. |
References
- ↑ Splatoon - NormalShotQuickMiddle.params
- ↑
SplatoonUK
- ↑
@SplatoonJP announcing the release of the N-ZAP '89 for Splatoon 2
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database
- ↑
@SplatoonNA on Twitter