Octo Shot Replica
- This article is about the replica weapon usable in multiplayer battles. For the original nonstandard main weapon, see Octo Shot.
The Octo Shot Replica, known in Splatoon as the Octoshot Replica, is a main weapon in the Splatoon series. It is functionally identical to the Tentatek Splattershot in each game it appears in.
Appearance
- See also: Octo Shot#Appearance
The Octo Shot Replica bears resemblance to the original design of the Splattershot, albeit with the aesthetics of a firearm instead of a toy. The main parts of the gun are a black body with a pistol grip and trigger, a foregrip attached to the barrel, and an ink tank which changes color to match the user's ink. The ink tank is connected to the body via an elongated metal tube at the back (which sticks out much further than the Splattershot's rear tube) and a black strip wrapping around the top of the tank, attaching it to the body. On the end of the body is a gray metal nozzle.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Suction Bomb |
Special | Inkzooka |
Special depletion | 75% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 40 |
Added in | 2.0.0 |
Specifications | |
Base damage | 35 |
Ink consumption | 0.9% |
Other variants | Splattershot Tentatek Splattershot Wasabi Splattershot Hero Shot Replica |
The Octoshot Replica was released with the 2.0.0 update on 6 August 2015 at 02:00 UTC. The Octoshot Replica is based on the Octoshots used by Octolings, looking like a sleeker, more metallic version of the Splattershot.
It cannot be purchased, instead being obtained as a reward from Judd for reaching Level 40. The Octoshot Replica's stats, sub weapon, and special weapon are identical to those of the Tentatek Splattershot. It generally has middling stats with no particular strengths or weaknesses. It comes with Suction Bombs and the Inkzooka. It was introduced in version 2.0.0 with the addition of Judd's rewards.
Data
- The Octo Shot Replica is a middleweight weapon.
- Each shot consumes 0.9% of the ink tank capacity.
- This allows players to fire 111 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 35.
- Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 17.5 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 6 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- Ink droplets occur every 75 units.
- The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 13 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
Quotes
“ | A Shooter modeled after the weapon carried by Elite Octolings. Judd said he found it lying around somewhere. It seems pretty similar to the Tentatek Splattershot... | ” | — In-Game Description(NA)[a]
|
- Notes
- ↑ North America
Gallery
-
Promotional image
-
Octolings holding their trademark weapon, upon which the Octoshot Replica was based.
-
Official art of an Inkling holding the Octoshot Replica.
-
SplatNet icon
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splat Bomb |
Special | Inkjet |
Special points | 200p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 1 |
Requirement | Octo Expansion |
Added in | 3.1.0 |
Specifications | |
Base damage | 36 |
Ink consumption | 0.92% |
Other variants | Splattershot Tentatek Splattershot Kensa Splattershot Hero Shot Replica |
The Octo Shot Replica comes with Splat Bombs and Inkjet. The Octo Shot Replica's stats, sub weapon, and special weapon are identical to those of the Tentatek Splattershot. It was released in version 3.1.0 with the release of the Octo Expansion, being unlocked after the player completes its main story.
Data
- The Octo Shot Replica is a middleweight weapon.
- The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.92% and ink tank capacity of 100% allows players to fire 108 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
- When firing while moving, the player's movement speed is set to 0.72 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 36.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.5625 damage per frame until it reaches 18 damage at frame 40.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Octo Shot Replica starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
- Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
- After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 92 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
- There are a total of 6 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 12.8 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
4.2.0 |
|
4.4.0 |
|
4.7.0 |
|
5.0.0 |
|
5.1.0 |
|
5.3.0 |
|
5.4.0 |
|
5.5.0 |
|
Gallery
-
Promotional image
-
The message that is shown after completing Octo Expansion.
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splat Bomb |
Special | Triple Inkstrike |
Special points | 190p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 1 |
Added in | Side Order (7.0.0) |
Specifications | |
Base damage | 36 |
Other variants | Splattershot Tentatek Splattershot Hero Shot Replica Order Shot Replica |
The Octo Shot Replica comes with Splat Bombs and Triple Inkstrike. The Octo Shot Replica's stats, sub weapon, and special weapon are identical to those of the Tentatek Splattershot. It was released in version 7.0.0 with the release of Side Order, being unlocked after the player completes the tower using Eight's Palette.
Data
- The Octo Shot Replica is a middleweight weapon.
- The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 0.92% per shot, allowing the user to fire for 10.87 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.072 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 36 and minimum damage of 18.
- If a shot is in the air for more than 8 frames after being fired, it will lose about 0.56 damage every frame until it reaches 18 damage at frame 40.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 5 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
- After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 11.14 units.
- This number may vary at different firing angles.
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the Octo Shot Replica will reward the player with special badges that they can use on their Splashtag.
Octo Shot Replica badges | ||
---|---|---|
4★ Octo Shot Replica User | ||
5★ Octo Shot Replica User |
Gallery
-
2D icon.
Strategy
For competitive tips about the Octo Shot Replica
View the strategy page. |
Note: The strategy advice for Tentatek Splattershot also applies to Octo Shot Replica, because of this, they share the same strategy page.
Trivia
- The Octo Shot Replica is the only weapon given by Judd in Splatoon, as the rest of his rewards are gear.
- In Splatoon 2, the Octo Shot Replica is the only weapon besides the Splattershot Jr. that can be obtained by players at level 1.
- This also means the Octo Shot Replica can be obtained before the weapon it is an alternate skin of, the Tentatek Splattershot.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | オクタシューター レプリカ Okutashūtā Repurika |
Octoshooter Replica |
Dutch | Octospetter (replica) | Octoshooter (replica) |
French (NOA) | Liquéfi. octarien (rép.) (Splatoon) Lanceur Octaling (réplique) (Splatoon 2) |
Octarian Liquificator (replica)[a] Octoling Shooter (replica)[b] |
French (NOE) | Lanceur Octaling (réplique) | Octoling Shooter (replica) |
German | Oktowaffe Replik | Octo Weapon Replica |
Italian | Octosplasher replica | Octosplasher replica |
Russian | Осьмострел (клон) Os'mostrel (klon) |
Octoshooter (clone) |
Spanish (NOA) | Rociador octariano réplica | Octarian Splattershot replica[c] |
Spanish (NOE) | Pistola octariana (réplica) | Octarian gun (replica) |
Translation notes
- ↑ Liquéfi. is presumably an abbreviation of Liquéficateur, the French (NOA) name for the Splattershot
- ↑ Literal translation is 'Octoling Launcher (replica)'
- ↑ The Spanish (NOA) name for the Splattershot is Rociador ("Sprinkler") - so the literal translation of this weapon's name is 'Octarian Sprinkler Replica'
References
- ↑ Splatoon - NormalShotNormal.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database