Octo Shot Replica

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This article is about the replica weapon, unlockable for use in-game. For the weapon used by some Octolings, see Octo Shot.

The Octo Shot Replica, known in Splatoon as the Octoshot Replica, is a main weapon in the Splatoon series. It is functionally identical to the Tentatek Splattershot in each game it appears in.

Appearance

See also: Octo Shot#Appearance

The Octo Shot Replica bears resemblance to the original design of the Splattershot, albeit with the aesthetics of a firearm instead of a toy. The main parts of the gun are a black body with a pistol grip and trigger, a foregrip attached to the barrel, and an ink tank which changes color to match the user's ink. The ink tank is connected to the body via an elongated metal tube at the back (which sticks out much further than the Splattershot's rear tube) and a black strip wrapping around the top of the tank, attaching it to the body. On the end of the body is a gray metal nozzle.

Splatoon

Octoshot Replica

Octoshot Replica

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Suction Bomb.png Suction Bomb
Special S Weapon Special Inkzooka.png Inkzooka
Special points
Special depletion Special gauge 75%
Range
50 / 100
Damage
45 / 100
Impact
Fire rate
55 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 40
Cost
Requirement
Introduced 2.0.0
Specifications
Weight
Base damage 35
Base duration
Ink consumption 0.9%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Wasabi Splattershot Wasabi Splattershot
Hero Shot Replica Hero Shot Replica

The Octoshot Replica was released with the 2.0.0 update on 6 August 2015 at 02:00 UTC. The Octoshot Replica is based on the Octoshots used by Octolings, looking like a sleeker, more metallic version of the Splattershot.

It cannot be purchased, instead being obtained as a reward from Judd for reaching Level 40. The Octoshot Replica's stats, sub weapon, and special weapon are identical to those of the Tentatek Splattershot. It generally has middling stats with no particular strengths or weaknesses. It comes with Suction Bombs and the Inkzooka. It was introduced in Version 2.0.0 with the addition of Judd's rewards.

Data

  • The Octo Shot Replica is a middleweight weapon.
  • Each shot consumes 0.9% of the ink tank capacity.
    • This allows players to fire 111 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 35.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 17.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 75 units.
  • The frequency at which ink drips from a shot occurs at a rate of 2 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13 units.

[1]

Version history

Version Adjustments
2.2.0
  • Base damage: 36 → 35.
2.7.0

Quotes

A Shooter modeled after the weapon carried by Elite Octolings. Judd said he found it lying around somewhere. It seems pretty similar to the Tentatek Splattershot...
— In-Game Description(NA)[a]
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Octo Shot Replica
S2 Weapon Main Octo Shot Replica.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Special points 200p
Special depletion
Range
50 / 100
Damage
47 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement Octo Expansion Octo Expansion
Introduced 3.1.0
Specifications
Weight
Base damage 36
Base duration
Ink consumption 0.92%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Kensa Splattershot Kensa Splattershot
Hero Shot Replica Hero Shot Replica

The Octo Shot Replica comes with Splat Bombs and Inkjet. The Octo Shot Replica's stats, sub weapon, and special weapon are identical to those of the Tentatek Splattershot. It was released in Version 3.1.0 with the release of the Octo Expansion, being unlocked after the player completes its main story.

Data

  • The Octo Shot Replica is a middleweight weapon.
  • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.92% and ink tank capacity of 100% allows players to fire 108 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.5625 damage per frame until it reaches 18 damage at frame 40.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Octo Shot Replica starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 6 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1.5% per frame, if the chance is not already at the minimum, meaning that it takes 22 frames to reach maximum accuracy. (32 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 92 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.5 droplets per shot.
  • There are a total of 6 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 12.8 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2][3]

Version history

Version Adjustments
Base game
  • Angle of shot deviation while jumping: 15 degrees → 12 degrees.
  • Number of droplet patterns: 5 → 6.
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%.
  • Ink consumption: 0.9% → 1%.
  • Droplet rate: 2 → 1.5.
  • Distance between droplets: 75 units → 92 units.
  • Radius of paint droplets near the player: 19.2 units → 18 units.
  • Far droplet paint radius: 18 units → 16 units.
  • Droplet paint radius: 13 units → 12.8 units.
4.2.0
  • Reduce the interval between firing and becoming a squid or using a sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.7.0
  • When equipped, the Main Power Up gear ability will now also lessen shot spread variance when firing while on the ground, in addition to the benefits it previously provided.
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.
5.1.0
  • Decreased ink consumption by roughly 8%.
  • Points to fill special gauge: 210 → 200.
5.3.0
  • Reduced the amount of time it takes for shot spread (which is the gradual distance shots spread away from the target when firing continuously) to return to normal: 54 frames → 22 frames.
    • Most Shooter-type weapons will have increased shot spread when continuously firing.
    • When the player stops firing, the shot spread gradually returns to normal, but with this fix, the amount of time it takes to return has been reduced.
5.4.0
  • Increased the likelihood the turf around the player's feet will be inked when firing.
5.5.0
  • Increased maximum damage that can be dealt: 35 → 36.
  • Slowed damage falloff speed relative to projectile travel time by roughly 66.7%.

Gallery

Demonstration

Splatoon 3

Octo Shot Replica

Octo Shot Replica

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Splat Bomb Flat.png Splat Bomb
Special S3 Weapon Special Triple Inkstrike.png Triple Inkstrike
Special points 190p
Special depletion
Range
50 / 100
Damage
47 / 100
Impact
Fire rate
60 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 1
Cost
Requirement
Introduced Side Order (7.0.0)
Specifications
Weight
Base damage 36
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Splattershot Splattershot
Tentatek Splattershot Tentatek Splattershot
Hero Shot Replica Hero Shot Replica
Order Shot Replica Order Shot Replica

The Octo Shot Replica comes with Splat Bombs and Triple Inkstrike. The Octo Shot Replica's stats, sub weapon, and special weapon are identical to those of the Tentatek Splattershot. It was released in Version 7.0.0 with the release of the Side Order, being unlocked after the player completes the tower using Eight's Palette.

Data

  • The Octo Shot Replica is a middleweight weapon.
  • The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.92% per shot, allowing the user to fire for 10.87 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 6 frames (10 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.072 units per frame.
  • Each shot has a base damage of 36 and minimum damage of 18.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.56 damage per frame until it reaches 18 damage at frame 40.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 5 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
    • After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 10.94 units.
    • This number may vary at different firing angles.

[4]

Strategy

For competitive tips about the Octo Shot Replica

Click to view the strategy for Tentatek Splattershot. View the strategy page.

Note: The strategy advice for Tentatek Splattershot also applies to Octo Shot Replica, because of this, they share the same strategy page.

Trivia

Names in other languages

Language Name Meaning
Japan Japanese オクタシューター レプリカ
Okutashūtā Repurika
Octoshooter Replica
Netherlands Dutch Octospetter (replica) Octoshooter (replica)
Canada French (NOA) Liquéfi. octarien (rép.) (Splatoon)
Lanceur Octaling (réplique) (Splatoon 2)
Octarian Liquificator (replica)[a]
Octoling Shooter (replica)[b]
France French (NOE) Lanceur Octaling (réplique) Octoling Shooter (replica)
Germany German Oktowaffe Replik Octo Weapon Replica
Italy Italian Octosplasher replica Octosplasher replica
Russia Russian Осьмострел (клон)
Os'mostrel (klon)
Octoshooter (clone)
Mexico Spanish (NOA) Rociador octariano réplica Octarian Splattershot replica[c]
Spain Spanish (NOE) Pistola octariana (réplica) Octarian gun (replica)

Translation notes

  1. 'Liquéfi.' is presumably an abbreviation of 'Liquéficateur', the French (NOA) name for the Splattershot
  2. Literal translation is 'Octoling Launcher (replica)'
  3. The Spanish (NOA) name for the Splattershot is 'Rociador' (Sprinkler) - so the literal translation of this weapon's name is 'Octarian Sprinkler Replica'

References