Dapple Dualies

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The Dapple Dualies are a main weapon in Splatoon 2.

Compared to the Splat Dualies, this weapon lets the player perform quicker dodge rolls and inflict more damage, but it has a shorter range and a shorter roll distance to offset its effectiveness in close quarters.

The Dapple Dualies deal enough damage to splat opponents in three hits, unlike the Splat Dualies and Dualie Squelchers which need to land four hits to splat an enemy. Each shot consumes 0.7% of the ink tank, allowing the player to fire 142 shots before needing to refill. Each roll consumes 5% of the ink tank. In the post-roll state, the weapon's firing rate is 20% faster than normal, and its accuracy is improved as well.

Splatoon 2

Dapple Dualies

Dapple Dualies

Category Main
Class Dualie
Sub S2 Weapon Sub Squid Beakon.png Squid Beakon
Special S2 Weapon Special Suction-Bomb Launcher.png Suction-Bomb Launcher
Level 26
Cost Cash 14,700
Availability
Base damage 36
Base duration
Ink consumption 0.7%
5% (Roll)
Special points 170p
Special depletion
Range
24 / 100
Damage
47 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
80 / 100
Durability
Handling
Other variants Dapple Dualies Nouveau Dapple Dualies Nouveau
Clear Dapple Dualies Clear Dapple Dualies

The Dapple Dualies come in a set with Squid Beakons and the Suction-Bomb Launcher.

Data

  • The Dapple Dualies is a lightweight weapon.
  • The ink consumption of 0.7% and ink tank capacity of 100% allows players to fire 142 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36.
  • If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 7 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Dapple Dualies starts off having a 5% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 12 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 75 frames to reach maximum accuracy.
  • Shots initially travel at a rate of 17.8 units per frame for 3 frames, having an effective range of 53.4 units.
    • After that, the shot's velocity is set to 17.635 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 110 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other ink droplets have a radius of 13.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Rolling

  • Each roll consumes 5% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • The Dapple Dualies cannot continue shooting while rolling. Shots will only fire once the rolling animation is completed.
  • After performing a roll, it has a fire rate of 4 frames between shots.
  • After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
  • Damage output does not change after rolling.
  • The angle its shots can deviate in the post-roll state is 4 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 15 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 30 frames.
  • The shot velocity and effective range remains the same in the post-roll state.

[1]

Version history

Version Adjustments
1.4.0
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second.
2.2.0
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent.
  • Reduced ink consumption when firing: 0.9% per shot → 0.75% per shot
  • Reduced the interval between sliding and when the player can use a sub/special weapon by 4/60 of a second.
4.6.0
4.8.0
  • Ink consumption when shooting decreased: 0.75% → 0.7%
4.9.0
5.0.0
  • Increased area of ink coverage when shots land by roughly 3%.

Quotes

Sheldont.png
Sheldon's Introduction

The Dapple Dualies are dualie-type weapons that have been obsessively engineered for optimum mobility! They're now lighter, allowing for faster movement, but they have less range. It's a trade-off. Utilize the increased mobility to set S2 Weapon Sub Squid Beakon.png Squid Beakons around the map, and call your teammates to your side! And use the S2 Weapon Special Suction-Bomb Launcher.png Suction-Bomb Launcher to further expand your team's territory! Recommended for players who want to switfly splat their opponents and support their team!

Gallery

Demonstration

Trivia

  • There are toothbrushes on the ends of the guns, likely referencing the fact that toothbrushes are used to make realistic splatter marks known as "dapples" on paintings.
  • This weapon is used in the following Octo Expansion level:

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スパッタリー
Supattarī
Sputtery
FlagNetherlands.svg Dutch Dubbelspatters Double Spatters
FlagFrance.svg French Double moucheteur Double flecker
FlagGermany.svg German Sprenkler Spotter
FlagItaly.svg Italian Ripolpella duplo Double Ripolpella (pun on Rivoltella - another name for Revolver - and polpo, Octopus)
FlagRussia.svg Russian Импрессиометы
Impressiomety
Pun on impressionism
FlagSpain.svg Spanish Atomizador dual Dual atomizer

References