Dapple Dualies

From Inkipedia, the Splatoon wiki

The Dapple Dualies are a main weapon in Splatoon 2 and Splatoon 3.

Compared to the Splat Dualies, this weapon lets the player perform quicker dodge rolls and inflict more damage, but it has a shorter range and a shorter roll distance to offset its effectiveness in close quarters.

The Dapple Dualies deal enough damage to splat opponents in three hits, unlike the Splat Dualies, Dark Tetra Dualies, and Dualie Squelchers which need to land four hits to splat an enemy. In the post-roll state, the weapon's firing rate is 20% faster than normal, and its accuracy is improved as well.

Appearance

The Dapple Dualies are built on two main parts, both of which are a berry red color and connected to each other via a black handle. The bottom part of each dualie houses a white and light blue toothbrush, while the top part houses the nozzle, a black pole at the top, and a small metal stick. The upper section looks as if it was build lightweight, for the max mobility. The toothbrush is held in place via a small wire, possibly representing dental floss, that holds it to the stick.

Splatoon 2

Dapple Dualies
Basic information
Category Main
Class Dualie
Sub Squid Beakon
Special Suction-Bomb Launcher
Special points 170p
Special depletion
Range
24 / 100
Damage
47 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
80 / 100
Durability
Handling
Obtainable at
Level 26
Cost Cash 14,700
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 36
Base duration
Ink consumption 0.663%
5% (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Dapple Dualies Nouveau Dapple Dualies Nouveau
Clear Dapple Dualies Clear Dapple Dualies

The Dapple Dualies come with Squid Beakons and Suction-Bomb Launcher.

It appears in one Octo Expansion station:

Data

  • The Dapple Dualies is a lightweight weapon.
  • The matchmaking range is 95. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.663% and ink tank capacity of 100% allows players to fire 150 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36.
  • If a shot is in the air for more than 7 frames after being fired, it loses 2.25 damage per frame until it reaches 18 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 2.5 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 7 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Dapple Dualies starts off having a 5% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 12 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 75 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 17.8 units per frame for 3 frames. Shots travel straight for 53.4 distance units.
    • After that, the shot's velocity is set to 17.635 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 110 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other ink droplets have a radius of 13.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

Rolling

  • Each roll consumes 5% of the ink tank capacity.
    • This stat can be changed with Ink Saver (Main).
  • The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • The Dapple Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • After performing a roll, it shoots a bullet every 4 frames.
  • After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
  • Damage output does not change after rolling.
  • The angle its shots can deviate in the post-roll state is 4 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
  • The full animation of the roll will last 16 frames before player control resumes.
    • Upon regaining control, the player will be forced to maintain their position for 28 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.

[1]

Version history

Version Adjustments
1.4.0
  • Decreased duration of down time after performing a dodge roll by 8/60 of a second: 0.933 → 0.8 seconds.
2.2.0
  • Slightly increased the size of hit detection between each shot and the player, making it easier to hit an opponent: 2 → 3 DU
  • Reduced ink consumption when firing: 0.9% → 0.75%.
  • Reduced the interval between sliding and when the player can use a sub/special weapon by 4/60 of a second: 0.333 → 0.267 seconds.
    • Decreased duration of down time after performing a dodge roll by 8/60 of a second: 0.8 → 0.733 seconds.
2.2.1
  • Slightly decreased the size of hit detection between each shot and the player, making it easier to hit an opponent: 3 → 2.5 DU
4.6.0
4.8.0
  • Ink consumption when shooting decreased: 0.75% → 0.6975%.
4.9.0
5.0.0
  • Increased area of ink coverage when shots land by roughly 3%: 16 → 16.5 units.
5.4.0
  • Decreased ink consumption from shots fired by roughly 5%: 0.6975% → 0.663%.

Quotes

Sheldon's Introduction

The Dapple Dualies are dualie-type weapons that have been obsessively engineered for optimum mobility! They're now lighter, allowing for faster movement, but they have less range. It's a trade-off. Utilize the increased mobility to set Squid Beakons around the map, and call your teammates to your side! And use the Suction-Bomb Launcher to further expand your team's territory! Recommended for players who want to swiftly splat their opponents and support their team!

Gallery

Demonstration

Splatoon 3

Dapple Dualies

Dapple Dualies

Basic information
Category Main
Class Dualie
Sub Squid Beakon
Special Tacticooler
Special points 170p
Special depletion
Range
24 / 100
Damage
47 / 100
Impact
Fire rate
Charge speed
Ink speed
Mobility
80 / 100
Durability
Handling
Obtainable at
Level 14
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 36
40 ( SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Dapple Dualies Nouveau Dapple Dualies Nouveau

The Dapple Dualies return in Splatoon 3 with Squid Beakons and the Tacticooler, looking exactly identical to how they did in the previous game.

They appear in two missions in Alterna:

Data

  • The Dapple Dualies is a lightweight weapon.
  • The matchmaking range is 9.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.663% per shot, allowing the user to fire for 12.57 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.084 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 36 and minimum damage of 18.
  • If a shot is in the air for more than 7 frames after being fired, it will lose about 2.25 damage per frame until it reaches 18 damage at frame 15.
  • The bullet hitbox for collisions with players has a radius of 0.25 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 7.0 degrees.
  • The angle its shots can deviate while in the air is 12.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 5% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 12 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 75 frames to reach maximum accuracy.
  • Shots initially travel straight at a rate of 1.78 units per frame for 3 frames. Shots travel straight for 5.34 distance units.
    • After that, the shot's velocity is set to 1.7635 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 7.95 units.
    • This number may vary at different firing angles.

Rolling

  • Each roll consumes 5% of the ink tank capacity.
  • The user can roll 2 times without interruption. After this, there is a delay before the player can roll again.
  • Rolls cover an initial distance of 3.0 units during the rolling animation, plus an additional 0.6 units of sliding afterwards.
  • After performing a roll, it shoots a bullet every 4 frames.
    • The ink consumption per shot remains the same, so the player can fire for 10.06 seconds on a full ink tank after rolling.
  • After rolling, there is a 50 frame cooldown before the ink tank starts refilling.
  • Damage per shot does not change after rolling.
  • After rolling, shots have a radius of 0.25 units.
  • The angle its shots can deviate in the post-roll state is 4.0 degrees.
  • After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
  • The Dapple Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
  • The rolling state can be broken down as follows:
    • After a 4 frame startup, the roll animation lasts for 8 frames, after which a second roll can be inputted, if available.
    • After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 24 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
    • In total, this takes 40 frames.
  • The shot velocity and shot travel distance remains the same in the post-roll state.
  • Rolling creates a pool of ink with a radius of 1.8 units.

[3][4]

Version history

Version Adjustments
Base game
  • Salmon Run Next Wave:
    • Maximum damage: 45 → 40
3.1.0
  • Shortened the amount of time it takes for a player to be able to act after a Dodge Roll by roughly .06 seconds: 0.733 → 0.667 seconds
7.2.0
  • Movement speed while firing is now about 5% faster.
  • Points to fill special gauge: 180 → 170
8.0.0
  • Damage dealt to Splash Wall increased by about 10%.

Quotes

Sheldon's Introduction

The Dapple Dualies are dualie-type weapons that have been obsessively engineered for optimum mobility! They're now lighter, allowing for faster movement, but they have less range. It's a trade-off. But you know what goes well with mobility? Even more mobility! That's where the Tacticooler special shines. Blitz forward with added speed from the Tacticooler, and place Squid Beakons to help your teammates secure forward positions to take advantage of this set. It's not a hit-and-run strategy. It's more like... run-hit-run-run-hit-hit-hit-run... You get the picture.

And here are the Dapple Dualies - a lighter dualie set known for super-fast Dodge Rolls. That speed comes at the expense of range, but make no mistake - these dualies still hit hard and are capable of dumping a LOT of ink in a hurry. Sneak up behind an opponent for the best results!
— @SplatoonNA on Twitter[5]
And here are the Dapple Dualies - a lighter dualie set known for super-fast Dodge Rolls. That speed comes at the expense of range, but make no mistake - these dualies still hit hard and are capable of dumping a lot of ink in a hurry.
— @NintendoUKVS on Twitter[6]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Dapple Dualies will reward the player with special badges that they can use on their Splashtag.

Dapple Dualies Badges
4★ Dapple Dualies User
5★ Dapple Dualies User

Gallery

Strategy

For competitive tips about the Dapple Dualies

Click to view the strategy for Dapple Dualies. View the strategy page.

Trivia

  • There are toothbrushes on the ends of the guns, likely referencing the fact that toothbrushes are used to make realistic splatter marks known as "dapples" on paintings.
  • When Squid Beakon comes up on Judd's Trials, the player is equipped with the Dapple Dualies.

Names in other languages

Language Name Meaning
Japan Japanese スパッタリー[a]
Supattarī
Sputtery
Netherlands Dutch Dubbelspatters Double Spatters
CanadaFrance French Double moucheteur Double flecker
Germany German Sprenkler Sprinkler
Italy Italian Ripolpella duplo Double Ripolpella[b]
Russia Russian Импрессиометы
Impressiomyoty
Impresshots[c]
SpainMexico Spanish Atomizador dual Dual atomizer
China Chinese (Simplified) 溅镀枪
jiàndù qiāng (Mandarin)
Sputtering Gun
Hong Kong Chinese (Traditional) 濺鍍槍
jiàndù qiāng (Mandarin)
Sputtering Gun
South Korea Korean 스퍼터리
seupeoteoli
Sputtery
 Internal Maneuver_Short_00[7]

Translation notes

  1. Sputtery comes from "sputtering", a Japanese painting technique using toothbrushes.
  2. A pun on Rivoltella ("Revolver") and polpo("Octopus")
  3. From импрессия impressiya ("impression") and метать metat' ("to shoot")

Translation notes


References