Jet Squelcher

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The Jet Squelcher is a main weapon in the Splatoon series, created by Custom.

It has a slow fire rate and low damage compared to other shooters, but has more range than any other shooter.

Appearance

The Jet Squelcher has two main parts, both blue. The handhold housing the trigger is in between them. The top part is home to multiple warning labels and a black knob. Sticking out of the top part is a long black barrel with a dull white nozzle at the end. A black tube connects the two parts.

Splatoon

Jet Squelcher

Jet Squelcher

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
80 / 100
Damage
32 / 100
Impact
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 8
Cost Cash 4,000
Requirement
Specifications
Weight
Base damage 31
Base duration
Ink consumption 1.6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Jet Squelcher Custom Jet Squelcher

The Jet Squelcher comes with the sub Splash Wall and the special Inkstrike.

Data

  • The Jet Squelcher is a middleweight weapon.
  • Each shot consumes 1.6% of the ink tank capacity.
    • This allows players to fire 62 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 31.
  • Shots travel straight for 8 frames. After that, they may lose damage. A shot will lose damage until it reaches 15.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 3 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 8 frames. Shots travel straight for 176 distance units.
  • Ink droplets occur every 85 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12 units.

[1]

Version history

Version Adjustments
2.2.0
  • Ink usage decreased by about 6%.
2.7.0
  • Movement speed while firing increased by about 50%.
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldont.png
Sheldon's Introduction

The Jet Squelcher has the top range of any rapid-fire weapon, approaching that of the charger weapons. It sacrifices attack power, though, so focus on hiding behind your Splash Wall and charging up the Inkstrike! It's best for fighters who know how to strike at the most opportune moment! (NA)[a]

Sheldont.png
Sheldon's Introduction

The Jet Squelcher has the top range of any Shooter-type weapon, approaching that of Charger-types. It sacrifices attack power, though, so focus on hiding behind your Splash Wall and charging up the Inkstrike! It's best suited to fighters who know how to hold back before striking at the most opportune moment! (EU/OC)[b]

Designed to maximize range in order to effectively take on charger-type weapons. Boasts the greatest range of any automatic ink shooter.
— In-Game Description
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Jet Squelcher
S2 Weapon Main Jet Squelcher.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Toxic Mist.png Toxic Mist
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 180p
Special depletion
Range
82 / 100
Damage
35 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 17
Cost Cash 11,300
Requirement
Specifications
Weight
Base damage 32
Base duration
Ink consumption 1.6%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Custom Jet Squelcher Custom Jet Squelcher

The Jet Squelcher returns in Splatoon 2 looking identical to how it did in the first game. It comes with Toxic Mist and Tenta Missiles.

It appears in ten Octo Expansion Stations:

Data

  • The Jet Squelcher is a middleweight weapon.
  • The matchmaking range is 225. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 1.6% and ink tank capacity of 100% allows players to fire 62 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32.
  • If a shot is in the air for more than 9 frames after being fired, it loses 1 damage per frame until it reaches 16 damage at frame 25.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Jet Squelcher starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 31 frames to reach maximum accuracy. (46 after shooting while jumping.)
  • Shots initially travel straight at a rate of 33.6 units per frame for 5 frames. Shots travel straight for 168 distance units.
    • After that, the shot's velocity is set to 22.32 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 8 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.8 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 17.6 units.
  • All other ink droplets have a radius of 12 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[2][3]

Version history

Version Adjustments
Base game
  • Base damage: 31 → 32
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 1.5%
  • Range decreased by about 4%.
    • Initial bullet velocity: 22 → 24
    • Frames bullet flies straight through the air: 8 → 7
      • Effective range: 176 units → 168 units
      • Total range: 220.64 units → 212.64 units
  • Droplet rate: 3 → 2.4
  • Distance between droplets: 85 units → 100 units
  • Radius of paint droplets near the player: 19.2 units → 18 units
  • Radius of paint droplets far from the player: 18 units → 16 units
  • The sound of shots has changed, no longer sharing the same sound of that of the Splattershot Pro.
2.0.0
  • Increased shot speed by roughly 40%, while not changing shot range.
    • Initial bullet velocity: 24 units per frame → 33.6 units per frame
    • Frames bullet flies straight through the air: 7 → 5
    • Frames in the air before a bullet's damage starts decreasing: 11 → 9
    • Frames in the air where a bullet reaches minimum damage: 27 → 25
2.2.0
  • Increased accuracy of shot immediately after jumping by roughly 20%.: 10 degrees → 8 degrees
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.3.0
  • Reduced damage against the Baller special by roughly 30%.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
  • In addition to the existing effect, Main Power Up will now also reduce shot scatter when shooting on the ground.
4.8.0
  • Increased painting radius of landing shots by 10%.

Quotes

Sheldont.png
Sheldon's Introduction

The Jet Squelcher has boosted pump pressure to give it a range that rivals charger weapons! Use that range to safely splat opponents caught in your Toxic Mist. The main weapon's attack power is on the weaker side, but you've got Tenta Missiles, and it's great for cleaning up the leftovers! Keep moving forward as you splat your opponents! Recommended for players who know when to push and when to hold their ground!

Gallery

Demonstration

Splatoon 3

Jet Squelcher

Jet Squelcher

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Angle Shooter Flat.png Angle Shooter
Special S3 Weapon Special Ink Vac.png Ink Vac
Special points 190p
Special depletion
Range
82 / 100
Damage
35 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 15
Cost
Requirement
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Jet Squelcher returns in Splatoon 3, looking identical to the past game. It has Angle Shooters and the Ink Vac as its kit.

It appears in three missions in Alterna:

Data

  • The ink consumption is 1.6% per shot.
  • When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.06 units per frame.
  • Each shot has a base damage of 32 and minimum damage of 16.
  • If a shot is in the air for more than 9 frames after being fired, it loses 1 damage per frame until it reaches 16 damage at frame 25.
  • The bullet hitbox for collisions with players has a radius of 2 units.
  • The bullet hitbox for collisions with the environment has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 3 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 3.36 units per frame for 5 frames. Shots travel straight for 16.8 distance units.
    • After that, the shot's velocity is set to 2.232 units per frame if it is not already lower than the listed value, and decreases further as it travels.

[4]

Version history

Version Adjustments
2.0.0

Quotes

Sheldont.png
Sheldon's Introduction

The Jet Squelcher has boosted pump pressure to give it a range that rivals charger weapons! Like other weapons with extreme range, it doesn't offer much in the way of power. But when combined with the Angle Shooter sub, your enemies won't know what hit 'em. Because you'll be SO far away! Add the Ink Vac to the mix to suck up incoming offensives, and you have a loadout that's perfect for cool, calculating players who play it safe.

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Jet Squelcher will reward the player with special badges that they can use on their Splashtag.

Jet Squelcher Badges
S3 Badge Jet Squelcher 4.png 4★ Jet Squelcher User
S3 Badge Jet Squelcher 5.png 5★ Jet Squelcher User

Gallery

Strategy

For competitive tips about the Jet Squelcher

Click to view the strategy for Jet Squelcher. View the strategy page.

Trivia


Etymology

Jet Squelcher is derived from "Jet Washer", a name pressure washers are commonly marketed under with "Squelcher" meaning 'To squelch', being an onomatopoeia of splashing liquid.

Names in other languages

Language Name Meaning
Japan Japanese ジェットスイーパー
jetto suīpā
Jet Sweeper
Netherlands Dutch Straalplonzer Jet Splasher
Canada French (NOA) Méganettoyeur Megacleaner
France French (NOE) Nettoyeur XL Cleaner XL
Germany German Platscher Splasher
Italy Italian Sweeper Sweeper
Russia Russian Плескарь
Pleskar'
Splasher
Mexico Spanish (NOA) Megasoplador Mega Blower
Spain Spanish (NOE) Megabarredora Megasweeper
China Chinese (Simplified) 喷射清洁枪
pēnshè qīngjié qiāng (Mandarin)
Jet Cleaning Gun
Hong Kong Chinese (Traditional) 噴射清潔槍
pēnshè qīngjié qiāng (Mandarin)
Jet Cleaning Gun
South Korea Korean 제트 스위퍼
jeteu seuwipeo
Jet Sweeper

References