Jet Squelcher
The Jet Squelcher is a main weapon in Splatoon and Splatoon 2. It has a slow fire rate and low damage compared to the other shooters, but has the largest firing range.
Splatoon
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 8 |
Cost | ![]() |
Base damage | 31 |
Ink consumption | 1.6% |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Other variant | ![]() |
The Jet Squelcher comes with the sub Splash Wall and the special Inkstrike.
Data
- The Jet Squelcher is a middleweight weapon.
- Each shot consumes 1.6% of the ink tank capacity.
- This allows players to fire 62 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it has a fire rate of 8 frames between shots (7.5 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 31.
- Shots travel straight for 8 frames. After that, they may lose damage. A shot will lose damage until it reaches 15.5 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 10 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 3 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 8 frames after the player stops shooting.
- Shots initially travel at a rate of 22 units per frame for 8 frames.
- This gives the weapon an effective range of 176 units.
- Ink droplets occur every 85 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 12 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
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2.7.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Jet Squelcher has the top range of any rapid-fire weapon, approaching that of the charger weapons.
It sacrifices attack power, though, so focus on hiding behind your |
![]() |
Sheldon's Introduction
The Jet Squelcher has the top range of any Shooter-type weapon, approaching that of Charger-types.
It sacrifices attack power, though, so focus on hiding behind your |
“ | Designed to maximize range in order to effectively take on charger-type weapons. Boasts the greatest range of any automatic ink shooter. | ” | — In-Game Description
|
- Notes
Gallery
An Inkling girl holding a Jet Squelcher.
Demonstration
Splatoon 2
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 17 |
Cost | ![]() |
Base damage | 32 |
Ink consumption | 1.6% |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Other variant | ![]() |
The Jet Squelcher returns in Splatoon 2 looking identical to how it did in the first game. It comes with the Toxic Mist and Tenta Missiles.
Data
- The Jet Squelcher is a middleweight weapon.
- The ink consumption of 1.6% and ink tank capacity of 100% allows players to fire 62 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
- When firing continuously, it has a fire rate of 8 frames between shots (7.5 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 32.
- If a shot is in the air for more than 9 frames after being fired, it loses 1 damage per frame until it reaches 16 damage at frame 25.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Jet Squelcher starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 31 frames to reach maximum accuracy. (46 after shooting while jumping.)
- Shots initially travel at a rate of 33.6 units per frame for 5 frames, having an effective range of 168 units.
- After that, the shot's velocity is set to 22.32 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 100 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.8 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 17.6 units.
- All other ink droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
2.0.0 |
|
2.2.0 |
|
4.2.0 |
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4.3.0 |
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4.4.0 |
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4.8.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Jet Squelcher has boosted pump pressure to give it a range that rivals charger weapons! Use that range to safely splat opponents caught in your |
Gallery
Demonstration
Trivia
- This weapon is used on the following Octo Expansion levels:
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
ジェットスイーパー jetto suīpā |
Jet Sweeper |
![]() |
Straalplonzer | Jet Splasher |
![]() |
Méganettoyeur | Megacleaner |
![]() |
Nettoyeur XL | Cleaner XL |
![]() |
Platscher | Splasher |
![]() |
Sweeper | Sweeper |
![]() |
Плескарь Pleskar' |
Splasher |
![]() |
Megasoplador | Mega Blower |
![]() |
Megabarredora | Megasweeper |
References
- ↑ Splatoon - NormalShotLong.params
- ↑ Splatoon 2 - Parameter Database