Jet Squelcher
The Jet Squelcher is a main weapon in the Splatoon series, created by Custom.
It has a slow fire rate and low damage compared to other shooters, but has more range than any other shooter.
Appearance
The Jet Squelcher has two main parts, both blue. The handhold housing the trigger is in between them. The top part is home to multiple warning labels and a black knob. Sticking out of the top part is a long black barrel with a dull white nozzle at the end. A black tube connects the two parts.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splash Wall |
Special | Inkstrike |
Special depletion | 40% |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 8 |
Cost | 4,000 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 31 |
Ink consumption | 1.6% |
Other variant | Custom Jet Squelcher |
The Jet Squelcher comes with the sub Splash Wall and the special Inkstrike.
Data
- The Jet Squelcher is a middleweight weapon.
- Each shot consumes 1.6% of the ink tank capacity.
- This allows players to fire 62 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 31.
- Shots travel straight for 8 frames. After that, they may lose damage. A shot will lose damage until it reaches 15.5 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 10 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 10% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 3 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 8 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 8 frames. Shots travel straight for 176 distance units.
- Ink droplets occur every 85 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 12 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
Quotes
Sheldon's Introduction
The Jet Squelcher has the top range of any rapid-fire weapon, approaching that of the charger weapons.
It sacrifices attack power, though, so focus on hiding behind your Splash Wall and charging up the Inkstrike!
It's best for fighters who know how to strike at the most opportune moment!
(NA)[a] |
Sheldon's Introduction
The Jet Squelcher has the top range of any Shooter-type weapon, approaching that of Charger-types.
It sacrifices attack power, though, so focus on hiding behind your Splash Wall and charging up the Inkstrike!
It's best suited to fighters who know how to hold back before striking at the most opportune moment!
(EU/OC)[b] |
“ | Designed to maximize range in order to effectively take on charger-type weapons. Boasts the greatest range of any automatic ink shooter. | ” | — In-Game Description
|
- Notes
Gallery
-
Promotional image
-
An Inkling girl holding a Jet Squelcher.
-
Official art of an Inkling holding the Jet Squelcher.
-
Render
-
SplatNet icon
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Toxic Mist |
Special | Tenta Missiles |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 17 |
Cost | 11,300 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 32 |
Ink consumption | 1.6% |
Other variant | Custom Jet Squelcher |
The Jet Squelcher returns in Splatoon 2 looking identical to how it did in the first game. It comes with Toxic Mist and Tenta Missiles.
It appears in ten Octo Expansion stations:
- B03 Spin Docto Station
- D06 C01 Radical Rails Station
- F03 Pop Star Station
- F05 Popalicious Station
- F10 Cubular Station
- G05 Bustalicious Station
- I01 G01 Toastmaster Station
- I05 B08 Righteous Rails Station
- I06 All Eyez Station
- I09 B02 Poppin' Fresh Station
Data
- The Jet Squelcher is a middleweight weapon.
- The matchmaking range is 225. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 1.6% and ink tank capacity of 100% allows players to fire 62 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 32.
- If a shot is in the air for more than 9 frames after being fired, it loses 1 damage per frame until it reaches 16 damage at frame 25.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 3 degrees.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Jet Squelcher starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 31 frames to reach maximum accuracy. (46 after shooting while jumping.)
- Shots initially travel straight at a rate of 33.6 units per frame for 5 frames. Shots travel straight for 168 distance units.
- After that, the shot's velocity is set to 22.32 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 100 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.8 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 17.6 units.
- All other ink droplets have a radius of 12 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
2.0.0 |
|
2.2.0 |
|
4.2.0 |
|
4.3.0 |
|
4.4.0 |
|
4.8.0 |
|
Quotes
Sheldon's Introduction
The Jet Squelcher has boosted pump pressure to give it a range that rivals charger weapons! Use that range to safely splat opponents caught in your Toxic Mist. The main weapon's attack power is on the weaker side, but you've got Tenta Missiles, and it's great for cleaning up the leftovers! Keep moving forward as you splat your opponents! Recommended for players who know when to push and when to hold their ground! |
Gallery
-
Promotional image
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Angle Shooter |
Special | Ink Vac |
Special points | 180p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 15 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 32 40 ( SRNW) |
Other variant | Custom Jet Squelcher |
The Jet Squelcher returns in Splatoon 3, looking identical to the past game. It has Angle Shooters and the Ink Vac as its kit.
It appears in three missions in Return of the Mammalians:
Data
- The Jet Squelcher is a middleweight weapon.
- The matchmaking range is 22.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 1.6% per shot, allowing the user to fire for 8.33 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 8 frames (7.5 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.06 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 32 and minimum damage of 16.
- If a shot is in the air for more than 9 frames after being fired, it will lose about 1 damage per frame until it reaches 16 damage at frame 25.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 2.5 degrees.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 2% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 16 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 8 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 31 frames to reach maximum accuracy. (46 after shooting while jumping.)
- Shots initially travel straight at a rate of 3.36 units per frame for 5 frames. Shots travel straight for 16.8 distance units.
- After that, the shot's velocity is set to 2.232 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 20.1 units.
- This number may vary at different firing angles.
Version history
Version | Adjustments |
---|---|
Base game |
|
2.0.0 |
|
2.1.0 |
|
6.0.0 |
|
Quotes
Sheldon's Introduction
The Jet Squelcher has boosted pump pressure to give it a range that rivals charger weapons! Like other weapons with extreme range, it doesn't offer much in the way of power. But when combined with the Angle Shooter sub, your enemies won't know what hit 'em. Because you'll be SO far away! Add the Ink Vac to the mix to suck up incoming offensives, and you have a loadout that's perfect for cool, calculating players who play it safe. |
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the Jet Squelcher will reward the player with special badges that they can use on their Splashtag.
Jet Squelcher badges | ||
---|---|---|
4★ Jet Squelcher User | ||
5★ Jet Squelcher User |
Gallery
-
The middle left Inkling is wielding the Jet Squelcher.
-
2D icon
Strategy
For competitive tips about the Jet Squelcher
View the strategy page. |
Trivia
- The design of the Jet Squelcher appears to be based on a Pressure Washer.
Etymology
Jet Squelcher is derived from "Jet Washer", a name pressure washers are commonly marketed under with Squelcher meaning "to squelch", being an onomatopoeia of splashing liquid.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ジェットスイーパー jetto suīpā |
Jet Sweeper |
Dutch | Straalplonzer | Jet splasher[a] |
French (NOA) | Méganettoyeur | Megacleaner |
French (NOE) | Nettoyeur XL | Cleaner XL |
German | Platscher | Splasher |
Italian | Sweeper | Sweeper |
Russian | Плескарь Pleskar' |
Splasher |
Spanish (NOA) | Megasoplador | Mega Blower |
Spanish (NOE) | Megabarredora | Megasweeper |
Chinese (Simplified) | 喷射清洁枪 pēnshè qīngjié qiāng (Mandarin) |
Jet Cleaning Gun |
Chinese (Traditional) | 噴射清潔槍 pēnshè qīngjié qiāng (Mandarin) |
Jet Cleaning Gun |
Korean | 제트 스위퍼 jeteu seuwipeo |
Jet Sweeper |
Internal | Shooter_Long_00[5] |
Translation notes
- ↑ From straal ("jet, thin stream of liquid") and plonzen ("to splash"). Suffix -er forms agent nouns from verbs.
References
- ↑ Splatoon - NormalShotLong.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database
- ↑ Leanny on GitHub