Inkzooka

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Inkzooka

Inkzooka

Category Special
Class
Sub
Special
Level
Cost
Availability
Base Damage 150
Base Duration total: 6.5s
deployment: 0.92s
firing: 5.58s
Ink Consumption
Special Points 220p
Sp. Depletion
Range
Damage
Impact
Fire Rate
Charge Speed
Ink Speed
Mobility
Durability
Handling

The Inkzooka is a special weapon in Splatoon.

Description

When the Inkzooka is fully charged (Or acquired from a Canned Special in Octo Valley or the Battle Dojo), you are able to shoot just about as many lines of ink pillars as you want within roughly a six second time period.

Notes

This shoulder-fired bazooka-like weapon fires swirling tornados of ink, instantly splatting opponents and leaving behind a narrow ink trail. This is by no means a precision weapon, but while active, you can fire the Inkzooka continuously for approximately six seconds, sending multiple twisters of ink across the stage. But be careful where you fire the Inkzooka. The recoil of each shot nudges you backward. If you’re standing near a ledge, this recoil may knock you off the side of the stage. You could also get pushed backward into enemy ink, so make sure the area around your feet is thoroughly coated in your team’s ink. The Inkzooka is also difficult to fire when aiming down over a ledge. For best results, activate Inkzooka when you’re on the same level as your opponent or just below them.
— Splatoon Prima Guide

The Inkzooka has the second longest range of any weapon in the game, only bested by the E-liter 3K type weapons. The E-liters fire up to 7 Lines in the Firing Range when fully charged. The Inkzooka reaches only about six and a half.

Tips

  • The Inkzooka is well-suited for taking out camping enemies, especially ones using Chargers, who often stay out of range of most weapons.
  • The projectile of the Inkzooka is the tip of the tornado. Therefore if the tornado top hits an overhead obstruction, the whole pillar stops. A way to counter this is to aim downwards, thus decreasing the weapon's arc and avoiding overhead obstructions.

Countering

  • An easy way to avoid an Inkzooka is to simply stay out of the user's line of sight. While they can still use their sub weapon, using it wastes some of the Inkzooka's duration for shooting.
  • Without abilities, six shots can be fired from an Inkzooka. If an enemy activates it, listen for how many times they fire; if it reaches six, the coast is likely clear after that.
    • If you get splatted by the user, take note of their main and sub abilities. Two Special Duration Up subs will increase the shot total to 7, while 1 main and 2 subs will increase it to 8.

Sets


Version history

2.0.0

  • Increased the amount of turf needed to be inked for filling the Special Gauge: 180p → 220p

2.2.0

  • Increased the amount of time required to fire the first shot after activating Inkzooka: 0.55 seconds → 0.92 seconds
  • Adjustments were made so the target displays consistently.

2.6.0

Trivia

  • The Inkzooka was originally called "Ink Launcher", as seen in an image from before Splatoon's release.
  • If one looks closely, the text on the Inkzooka is in the Inkling language.
  • The Inkzooka was the first playable special weapon, available during the 2014 E3 Demo.
  • During the 2014 E3 Demo, the Inkzooka was referred to as "Super Weapon." [1]
  • The Inkzooka appears in more weapon sets than any other Special Weapon, at sixteen.

Gallery

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スーパーショット
Sūpā Shotto
Super Shot
FlagFrance.svg French Lance-tornades From Lance-roquettes (Rocket Launcher) and Tornades (Tornado).
FlagGermany.svg German Tintzooka From Tinte (Ink) and Bazooka.
FlagItaly.svg Italian Turbinator From Turbine (Whirl) and Terminator.
FlagMexico.svg Spanish (NOA) Cañón Ciclón Cyclone Cannon
FlagSpain.svg Spanish (NOE) Tintazuca Inkzooka

References


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Sub
Special