Custom Splattershot Jr.

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The Custom Splattershot Jr. is a main weapon in Splatoon and Splatoon 2. It is a variant of the S Weapon Main Splattershot Jr..png Splattershot Jr., equipped with a star-shaped sticker on the side and an alternate loadout.

Splatoon

Custom Splattershot Jr.

Custom Splattershot Jr.

Category Main
Class Shooter
Sub S Weapon Sub Disruptor.png Disruptor
Special S Weapon Special Echolocator.png Echolocator
Level 2
Cost Cash 800
Availability S Icon Sunken Scroll.png Octostomp
Base Damage 28
Base Duration
Ink Consumption 0.5%
Special Points
Sp. Depletion Specdep icon.png 40%
Range
32 / 100
Damage
27 / 100
Impact
Fire Rate
75 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The Custom Splattershot Jr. is the first weapon unlocked from Octo Valley Octo Valley. It can only be purchased after collecting the Sunken Scroll from the mission The Mighty Octostomp!. It comes in a set with S Weapon Sub Disruptor.png Disruptors and the S Weapon Special Echolocator.png Echolocator.

Data

  • The Custom Splattershot Jr. is a middleweight weapon.
  • The ink consumption of 0.5 allows players to fire 200 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 18 degrees.
  • The Custom Splattershot Jr. has a 40% chance to shoot towards the outer reticle instead of the inner reticle.
  • Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
  • Paint droplets occur every 80 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.5 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

Custom Splattershot Jr.

Custom Splattershot Jr.

Category Main
Class Shooter
Sub S2 Weapon Sub Autobomb.png Autobomb
Special S2 Weapon Special Ink Storm.png Ink Storm
Level 4
Cost Cash 1,900
Availability
Base Damage 28
Base Duration
Ink Consumption 0.5%
Special Points 180p
Sp. Depletion
Range
35 / 100
Damage
22 / 100
Impact
Fire Rate
75 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The Custom Splattershot Jr. was released on September 9, 2017 at 02:00 UTC. It comes with S2 Weapon Sub Autobomb.png Autobombs and S2 Weapon Special Ink Storm.png Ink Storm.

The Custom Splattershot Jr. was enhanced in Splatoon 2 with a 110% capacity ink tank. The high-capacity ink tank is unique to the Splattershot Jr. and its variants. This allows players to throw two Autobombs consecutively without having to refill ink between throws. Activating the Ink Storm special refills the ink tank, so players can then throw two more Autobombs in a short span of time.

Data

  • The Custom Splattershot Jr. is a lightweight weapon.
  • The ink consumption of 0.5 and ink tank capacity of 110 allows players to fire 220 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 12 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Custom Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle. Meaning that it takes 18 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum. Meaning that it takes 36 frames to reach maximum accuracy.
  • Bullets initially travel at a rate of 22 units per frame for 3 frames, having an effective range of 66 units.
    • After that, the bullet's velocity is set to 18.945 units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
  • Paint droplets occur every 95 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
  • There are a total of 7 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
  • All other paint droplets have a radius of 12.9 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no paint droplets have occurred within 11 units of the player for 2 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[1]

Version history

Version Adjustments
Base game
  • Weight class: Middleweight → Lightweight
  • Increase in chance to shoot towards the outer reticle per shot: 10% → 2%
  • Shot deviation angle while jumping: 18 degrees → 15 degrees
  • Droplet rate: 1.5 → 1.4
  • Distance between droplets: 80 units → 95 units
  • Near droplet paint radius: 21 units → 19.7 units
  • Far droplet paint radius: 18.5 units → 16.5 units
  • Droplet paint radius: 13.2 units → 12.9 units
2.2.0
  • Made it easier to paint the floor at the player's feet
    • If a paint droplet has not fell within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
2.3.0
  • Points to fill special gauge: 190 → 180
3.2.0
  • ⁠Now uses a special ink tank with 10% increased ink capacity.

Gallery

Demonstration

Quotes

Click to view the quotes for Custom Splattershot Jr.. View the quotation page.

Trivia

  • The starfish sticker on the side of the Custom Splattershot Jr. is a reference to the Japanese Koreisha mark, a symbol representing elderly or experienced drivers. This is in contrast to the Splattershot Jr.'s association with the Wakaba mark, a symbol for beginners.
  • The Custom Splattershot Jr. is the only weapon with the "custom" prefix not made by the Custom brand. As such, it is the only one with a unique sticker; the rest all have the Custom logo. This is probably due to a mistranslation, since the Japanese prefix for it is different than the suffix for the Custom-branded weapon variants.

Etymology

Custom Splattershot Jr. is a combination of Splatter (as well as Splat), Shot and the shortened form of Junior at the end. It also has "Custom" as a prefix to differentiate it from the Splattershot Jr. Despite its name, it isn't part of the Custom brand.

Its japanese name, もみじシューター Momiji Shūtā, means "Maple Shooter". Its name is also a reference to the Koreisha mark (which was originally called "momiji mark"), a symbol for elderly car drivers in Japan. This is in contrast to the Splattershot Jr.'s reference to the Wakaba mark, which is a mark for beginners.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese もみじシューター
momiji shūtā
Maple Shooter. A reference to the Koreisha mark (which was originally called "momiji mark"), in contrast to the Splattershot Jr.'s reference to the Wakaba mark.
FlagNetherlands.svg Dutch Gemodde Superspetter jr. Modded Supersplatter jr.
FlagQuebec.svg French (NOA) Liquéficateur ultra modifié Modified Ultra Liquificator
FlagFrance.svg French (NOE) Liquidateur Sr. Liquidator Sr.
FlagGermany.svg German Junior-Kleckser Plus Junior Splodger Plus
FlagItaly.svg Italian Sparacolore logo Color Shooter logo
FlagRussia.svg Russian Каплестрел-У 2.0
Kaplestrel-U 2.0
Splattershot jr. 2.0
FlagMexico.svg Spanish (NOA) Rociador básico adaptado Adapted Basic Sprayer
FlagSpain.svg Spanish (NOE) Lanzatintas novato B Newbie Splattershot B

References


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Sub
Special
Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Sub
Special