The Custom Splattershot Jr. is nearly identical in appearance to the Splattershot Jr. The only difference between the two is that the Custom Splattershot Jr. has a large sticker of a two-tone orange star with cartoon eyes similar to the "Jr. Mark" symbol seen on the Basic Tee.
In Splatoon 2, the Custom Splattershot Jr. and its variants also replace the user's standard ink tank with the one resembling baby bottles. It has a rounded rectangular shape and a round cap. For the Custom Splattershot Jr., an orange tag with the aforementioned two-tone orange star is attached around the bottle's neck. The main body changes color to match the wielder's ink color.
I took my inspiration for this weapon from a strange liquid that was stuck to my grandpappy's blueprints! Its main weapon is just like the Splattershot Jr., but this one lets you weaken your foes with Disruptors! It also comes with an Echolocator, so rally your team behind you and charge into the fray!
A new build of the Splattershot Jr., built by Sheldon after being inspired by some odd fluid he found stuck to the blueprints. Throw Disruptors at your opponents to slow them down.
— In-Game Description
A prerelease version of the Custom Splattershot Jr.
The Custom Splattershot Jr. was enhanced in Splatoon 2 with a 110% capacity ink tank. The high-capacity ink tank is unique to the Splattershot Jr. and its variants. This allows players to throw two Autobombs consecutively without having to refill the ink between throws. Activating the Ink Storm special refills the ink tank, so players can then throw two more Autobombs in a short time.
When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
When firing from squid or octopus form, the first shot takes 10 frames to come out.
The interval between firing and when the player is able to become a squid or use a sub weapon is 2 frames.
When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
When firing while moving, the player's movement speed is set to 0.72 units per frame.
After firing, there is a 15 frame cooldown before the ink tank starts refilling.
Each shot has a base damage of 28.
If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
The bullet hitbox has a radius of 2 units.
The angle its shots can deviate while on the ground is 12 degrees.
The angle its shots can deviate while in the air is 15 degrees.
The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
The Custom Splattershot Jr. starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
This chance increases by 2% per shot, and maximizes at a 40% chance to shoot towards the outer reticle, meaning that it takes 18 shots to reach minimum accuracy.
When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 41 frames to reach maximum accuracy.
Shots initially travel straight at a rate of 22 units per frame for 3 frames. Shots travel straight for 66 distance units.
After that, the shot's velocity is set to 18.945 units per frame if it is not already lower than the listed value, and decreases further as it travels.
Ink droplets occur every 95 units.
The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
There are a total of 7 different droplet patterns that can be created while firing this weapon.
Droplets that occur within 11 units of the player have a radius of 19.7 units, and a width of 12 units.
These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
Droplets that occur when they travel past 200 units of the player have a radius of 16.5 units.
All other ink droplets have a radius of 12.9 units.
Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
The Custom Splattershot Jr. offers the same functions as the Splattershot Jr. but with a twist on how you battle! Smoke out your opponents with Autobombs and splat them when they pop up! They can be combined with the Ink Stormspecial to smoke out opponents from a large area. I recommend this for players who like moving together as a team!
The Custom Spattershot Jr. offers the same function as the Splattershot Jr., but with a twist! Paired with the Torpedosub weapon and Wave Breakerspecial, this loadout allows you to seek out and exploit your opponents' positions to maximize your team's advantage! I recommend this set for players who know there's no "I" in "team," no "L" in "victory," and who are just generally good at spelling overall.
And how about the Custom Splattershot Jr.? Little sibling to the Splattershot no longer with the Torpedo sub and Wave Breaker special! Both special and sub help reveal enemy positions so YOU can be the quiet MVP in the corner setting up your team for success.
The Custom Splattershot Jr. is the only weapon with the "custom" prefix not made by the Custom brand. As such, it is the only one with a unique sticker; the rest all have the Custom logo. This is likely due to a mistranslation since the Japanese prefix for it is different from the suffix for the Custom-branded weapon variants.
In Splatoon 2, the unique ink tank given to the Custom Splattershot Jr. allows the player to throw two Autobombs in a row without refilling ink or using any Ink Saver (Sub) (consuming the full capacity of the ink tank in the process).
The Custom Splattershot Jr. retains this larger ink tank in Splatoon 3, however, due to this iteration of the Custom Jr. having Torpedo instead (a more ink-hungry sub weapon), this trick is not possible.
"Custom Splattershot Jr." is a combination of "Splatter" (as well as "Splat"), "Shot" and the shortened form of "Junior" ("Jr.") at the end. It also has "Custom" as a prefix to differentiate it from the Splattershot Jr. Despite its name, it is not part of the Custom brand.
↑ 1.01.1These names (and the Custom Splattershot Jr.'s sticker and ink tank tag) reference the pre-2011 Kōreisha mark, also called a "momiji mark" (紅葉マーク, autumn leaf mark). The Kōreisha mark is a symbol for elderly or experienced car drivers in Japan. This is in contrast to the Splattershot Jr.'s Japanese name and ink tank tag referencing the shoshinsha mark, which is a mark for beginner drivers.