Rapid Blaster

From Inkipedia, the Splatoon wiki

The Rapid Blaster is a main weapon in the Splatoon series.

The Rapid Blaster is a shooter in Splatoon and Splatoon 2, and a blaster in Splatoon 3, that is similar to the Blaster, but fires much faster and has greater range. However, this comes at the cost of less ink coverage, a smaller blast radius, and weaker shots. At minimum, it takes one direct hit and one indirect hit to splat an opponent with this weapon. Its close relative, the Rapid Blaster Pro, has slightly longer range and a slightly slower fire rate. The fire rate is faster than that of the Luna Blaster, and slower than that of the Clash Blaster.

Appearance

The Rapid Blaster is mainly gray with a black handle. Multiple red panels are located on the top and sides. The tip of the barrel, which is connected to the body with a small black tube, is orange.

Splatoon

Retired.
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Rapid Blaster

Rapid Blaster

Basic information
Category Main
Class Shooter
Sub Ink Mine
Special Bubbler
Special points
Special depletion Special gauge 40%
Range
45 / 100
Damage
Impact
35 / 100
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 10,000
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 12.5–40 (Splash)
25–80 (Blast)
80 (Direct hit)
Base duration
Ink consumption 8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Rapid Blaster Deco Rapid Blaster Deco

The Rapid Blaster comes with Ink Mines and Bubbler. Each shot consumes 8% of the ink tank capacity, and the ink tank recovers 1.67% of its capacity between each shot, allowing the player to fire 15 shots before needing to refill the tank.

Data

  • The Rapid Blaster is a middleweight weapon.
  • Each shot consumes 8% of the ink tank capacity.
  • When firing continuously, it shoots a bullet every 35 frames (1.71 shots per second).
  • When firing while moving, the player's movement speed is set to 0.62 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 80.
  • Shots travel straight for 11 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 12 units per frame for 11 frames. Shots travel straight for 132 distance units.
  • Ink droplets occur every 15.4 units.
  • The frequency at which ink drips from a shot occurs at a rate of 10 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 11 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 5 units.
  • Damage from the explosion scales from 25 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 12.5 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
  • The wall impact painting radius is 17 units.

[1]

Version history

Version Adjustments
2.2.0
  • Fire rate when firing from a Squid state: 0.28 → 0.20
  • Recovery time after firing: 0.43 sec. → 0.33
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Movement speed while firing increased by about 12%

Quotes

Sheldon's Introduction

The Rapid Blaster is a Blaster modified to increase its rate of fire and ink efficiency. It's not as powerful as the Blaster, but its fast shots and powerful Ink Mines are great for pressuring foes. With a Bubbler as well, it's probably the easiest blaster to use, so I'd recommend giving it a try!(NA)[a]

Mitigates the weaknesses of the regular Blaster by giving up a little shot power for a better rate of fire.
— In-Game Description(NA/EU/OC)[b]
Notes
  1. North America
  2. North America, Europe, and Oceania

Gallery

Demonstration

Splatoon 2

Rapid Blaster
Basic information
Category Main
Class Shooter
Sub Ink Mine
Special Splat-Bomb Launcher
Special points 200p
Special depletion
Range
62 / 100
Damage
Impact
35 / 100
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 13
Cost Cash 9,800
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 17.5 (Splash)
35 (Blast)
85 (Direct hit)
Base duration
Ink consumption 7%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Rapid Blaster Deco Rapid Blaster Deco
Kensa Rapid Blaster Kensa Rapid Blaster

The Rapid Blaster returns in Splatoon 2 looking identical to how it was in the first game, but with a slightly tweaked performance. It comes with Ink Mines and Splat-Bomb Launcher. Each shot consumes 7% of the ink tank capacity, allowing the player to fire 14 shots before needing to refill the tank.

It appears in five Octo Expansion stations:

Data

  • The Rapid Blaster is a middleweight weapon.
  • The matchmaking range is 167. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 7% and ink tank capacity of 100% allows players to fire 14 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 12 frames to come out.
  • When firing from swim form, the first shot takes 21 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
  • When firing continuously, it shoots a bullet every 35 frames (1.71 shots per second).
  • When firing while moving, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 85.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 12 units per frame for 11 frames. Shots travel straight for 132 distance units.
    • After that, the shot's velocity is set to 11.3305 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 16.2 units.
  • The frequency at which ink drips from a shot occurs at a rate of 11 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 11 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 33 units.
    • Main Power Up increases the far damage radius up to 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
  • The near damage radius of the explosion is 9.4 units.
    • Main Power Up increases the near damage radius up to 10 units.
  • Damage from the explosion is 35. Damage does not change based on distance from the center of the explosion.
  • When the shot explodes on the ground or wall, the damage is 17.5.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 19 units.

[2][3]

Version history

Version Adjustments
Base game
  • Ink consumption per shot: 8.0% → 7.0%
  • Direct hit damage: 80 → 85
  • Min. splash damage: 25 → Splash damage is now locked at 35
  • Angle of shot deviation while jumping: 10 degrees → 8 degrees
  • Max. splash damage: 75.9 → Splash damage is now locked at 35
  • Movement speed while firing: 0.616 → 0.55
  • Time taken to begin recovering ink after shooting: 0.42 seconds → 0.83 second
1.3.0
3.2.0
  • Decreased radius of damage dealt by exploding shots by roughly 6%.
4.0.0
  • Points to fill special gauge: 210 → 200
4.5.0
  • The Main Power Up gear ability will now also increase the radius of explosions while equipped when using these main weapons.
    • The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped.
    • Each additional gear ability is worth .3 of the effect of the base gear ability.
4.9.0

Quotes

Sheldon's Introduction

The Rapid Blaster features an improved rate of fire and reduced ink consumption. It comes with the trade-off of less attack power, but you can reveal your opponents' positions to teammates with the Ink Mine! Finish off the tracked opponents with the Splat-Bomb Launcher! Recommended for players that like to work closely with their team!

Gallery

Demonstration

Splatoon 3

Rapid Blaster

Rapid Blaster

Basic information
Category Main
Class Blaster
Sub Ink Mine
Special Triple Inkstrike
Special points 190p
Special depletion
Range
62 / 100
Damage
Impact
35 / 100
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 7
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 17.5 (Splash)
35 (Blast)
85 (Direct hit)
30 ( SRNW Splash)
60 ( SRNW Blast)
140 ( SRNW Direct hit)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Rapid Blaster Deco Rapid Blaster Deco

The Rapid Blaster returns in Splatoon 3 with an updated design, and has Ink Mines as its sub and Triple Inkstrike as its special.

It appears in one mission in Return of the Mammalians:

Data

  • The Rapid Blaster is a middleweight weapon.
  • The matchmaking range is 16.7. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 7% per shot, allowing the user to fire 14 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 35 frames (1.71 shots per second).
  • When firing from humanoid form, the first shot takes 12 frames to come out. When firing from swim form, the first shot takes 20 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 20 frames.
  • When firing while moving, the player's movement speed is set to 0.055 units per frame.
  • After firing, there is a 47 frame cooldown before the ink tank starts refilling.
  • The damage on direct hit is 85.
  • The blast has a radius of 3.3 units and deals 35 damage.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8.0 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 1.2 units per frame for 11 frames. Shots travel straight for 13.2 distance units.
    • After that, the shot's velocity is set to 1.13305 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 15 frames after being fired, covering a total distance of about 15.08 units.
    • This number may vary at different firing angles.

[4]

Version history

Version Adjustments
5.1.0
  • Points needed for special: 200 → 190.
8.0.0
  • Reduced the amount of time it takes for ink to begin recovering after firing by about 1/20th of a second: 50 frames → 47 frames.

Quotes

Sheldon's Introduction

The Rapid Blaster lives up to its name with an improved rate of fire and modest ink consumption. Now, if you know me at all, you know I'm going to tell you about a big trade-off, and it's this: low power. But using the Ink Mine to reveal enemy positions helps make up for it. What I'd do with a combo like this is use the Rapid Blaster to create a whirlwind of ink, then take it to the next level with a Triple Inkstrike. This setup lets you focus in on key areas of the map - whether you're defending the home base or pushing an advance into hostile territory.

Badges

Main article: Badge#Weapon Freshness badges

Reaching certain Freshness levels with the Rapid Blaster will reward the player with special badges that they can use on their Splashtag.

Rapid Blaster badges
4★ Rapid Blaster User
5★ Rapid Blaster User

Gallery

Strategy

For competitive tips about the Rapid Blaster

Click to view the strategy for Rapid Blaster. View the strategy page.

Trivia

  • This weapon resembles a toy dart blaster.
  • Despite being called the Rapid Blaster, the fire rate of this blaster is slower than the Clash Blaster's, though the Clash Blaster was introduced later.
  • The orange cap on the tip of the Rapid Blaster's barrel in Splatoon 3 resembles those seen on toy dart blasters in the United States, which requires toy firearms to be painted partially or completely in safety orange to avoid confusion with real guns. This cap is also seen on the Rapid Blaster Pro.
  • Prior to version 3.0.0 of Splatoon 3, the colored parts on the 2D icons for the Rapid Blaster and the Rapid Blaster Pro were colored yellow. This was corrected to the white color upon release of the update.
  • In the Italian localization of Splatoon 2, Sheldon's introduction about the Rapid Blaster says that it comes with Point Sensor instead of Ink Mine.

Names in other languages

Language Name Meaning
Japan Japanese ラピッドブラスター
rapiddo burasutā
Rapid Blaster
Netherlands Dutch Flitsblaster Flash Blaster
Canada French (NOA) Turboblasteur Turbo Blaster
France French (NOE) Turboblaster Turbo Blaster
Germany German Turbo-Blaster Turbo Blaster
Italy Italian Blaster rapido Rapid Blaster
Russia Russian Бластермат
Blastermat
Blastermat
Mexico Spanish (NOA) Turbolanzamotas Turbo Speck Thrower
Spain Spanish (NOE) Devastador exprés Express Devastator
China Chinese (Simplified) 快速爆破枪
kuàisù bàopòqiāng (Mandarin)
Quick Blaster
Hong Kong Chinese (Traditional) 快速爆破槍
kuàisù bàopòqiāng (Mandarin)
Quick Blaster
South Korea Korean 래피드 블래스터
laepideu beullaeseuteo
Rapid Blaster
 Internal Blaster_Light_00[5]

References