Rapid Blaster
The Rapid Blaster is a main weapon in the Splatoon series.
The Rapid Blaster is a shooter in Splatoon and Splatoon 2, and a blaster in Splatoon 3, that is similar to the Blaster, but fires much faster and has greater range. However, this comes at the cost of less ink coverage, a smaller blast radius, and weaker shots. At minimum, it takes one direct hit and one indirect hit to splat an opponent with this weapon. Its close relative, the Rapid Blaster Pro, has slightly longer range and a slightly slower fire rate. The fire rate is faster than that of the Luna Blaster, and slower than that of the Clash Blaster.
Appearance
The Rapid Blaster is mainly gray with a black handle. Multiple red panels are located on the top and sides. The tip of the barrel, which is connected to the body with a small black tube, is orange.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Ink Mine |
Special | Bubbler |
Special depletion | 40% |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 14 |
Cost | 10,000 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 12.5–40 (Splash) 25–80 (Blast) 80 (Direct hit) |
Ink consumption | 8% |
Other variant | Rapid Blaster Deco |
The Rapid Blaster comes with Ink Mines and Bubbler. Each shot consumes 8% of the ink tank capacity, and the ink tank recovers 1.67% of its capacity between each shot, allowing the player to fire 15 shots before needing to refill the tank.
Data
- The Rapid Blaster is a middleweight weapon.
- Each shot consumes 8% of the ink tank capacity.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 35 frames (1.71 shots per second).
- When firing while moving, the player's movement speed is set to 0.62 units per frame.
- After firing, there is a 25 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 80.
- Shots travel straight for 11 frames.
- Shots have a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 10 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Shots initially travel straight at a rate of 12 units per frame for 11 frames. Shots travel straight for 132 distance units.
- Ink droplets occur every 15.4 units.
- The frequency at which ink drips from a shot occurs at a rate of 10 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 11 units.
- The shot explodes 15 frames after being fired.
- The far damage radius of the explosion is 35 units.
- When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
- The near damage radius of the explosion is 5 units.
- Damage from the explosion scales from 25 at the far damage radius to 80 at the near damage radius.
- When the shot explodes on the ground or wall, the damage scales from 12.5 at the far damage radius to 40 at the near damage radius.
- When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
- The wall impact painting radius is 17 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
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2.7.0 |
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2.8.0 |
|
Quotes
Sheldon's Introduction
The Rapid Blaster is a Blaster modified to increase its rate of fire and ink efficiency. It's not as powerful as the Blaster, but its fast shots and powerful Ink Mines are great for pressuring foes. With a Bubbler as well, it's probably the easiest blaster to use, so I'd recommend giving it a try!(NA)[a] |
“ | Mitigates the weaknesses of the regular Blaster by giving up a little shot power for a better rate of fire. | ” | — In-Game Description(NA/EU/OC)[b]
|
- Notes
Gallery
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Promotional image
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The second farthest left Inkling wields the Rapid Blaster.
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The Rapid Blaster's range.
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Official art of a team of Inklings - the farthest is holding a Rapid Blaster.
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Official art of an Inkling holding the Rapid Blaster.
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Concept art of an Inkling wielding the Rapid Blaster.
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Concept art of various weapons, with the Rapid Blaster at the lower left.
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An Inkling firing the Rapid Blaster in an early version of Blackbelly Skatepark.
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Render
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SplatNet icon
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Ink Mine |
Special | Splat-Bomb Launcher |
Special points | 200p |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 13 |
Cost | 9,800 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 17.5 (Splash) 35 (Blast) 85 (Direct hit) |
Ink consumption | 7% |
Other variants | Rapid Blaster Deco Kensa Rapid Blaster |
The Rapid Blaster returns in Splatoon 2 looking identical to how it was in the first game, but with a slightly tweaked performance. It comes with Ink Mines and Splat-Bomb Launcher. Each shot consumes 7% of the ink tank capacity, allowing the player to fire 14 shots before needing to refill the tank.
It appears in five Octo Expansion stations:
- E09 Squee-G Funk Station
- F06 Duh-Oh Station
- F08 Jump Station
- H04 Shooter McStation
- J06 D11 Ink & Watch Station
Data
- The Rapid Blaster is a middleweight weapon.
- The matchmaking range is 167. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 7% and ink tank capacity of 100% allows players to fire 14 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 12 frames to come out.
- When firing from swim form, the first shot takes 21 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
- When firing continuously, it shoots a bullet every 35 frames (1.71 shots per second).
- When firing while moving, the player's movement speed is set to 0.55 units per frame.
- After firing, there is a 50 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 85.
- The bullet hitbox has a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
- Shots initially travel straight at a rate of 12 units per frame for 11 frames. Shots travel straight for 132 distance units.
- After that, the shot's velocity is set to 11.3305 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 16.2 units.
- The frequency at which ink drips from a shot occurs at a rate of 11 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Ink droplets have a radius of 11 units.
- Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- The shot explodes 15 frames after being fired.
- The far damage radius of the explosion is 33 units.
- Main Power Up increases the far damage radius up to 35 units.
- When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
- The near damage radius of the explosion is 9.4 units.
- Main Power Up increases the near damage radius up to 10 units.
- Damage from the explosion is 35. Damage does not change based on distance from the center of the explosion.
- When the shot explodes on the ground or wall, the damage is 17.5.
- When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
- The radius of wall dripping paint is 10 units.
- The wall impact painting radius is 19 units.
Version history
Version | Adjustments |
---|---|
Base game |
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1.3.0 |
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3.2.0 |
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4.0.0 |
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4.5.0 |
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4.9.0 |
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Quotes
Sheldon's Introduction
The Rapid Blaster features an improved rate of fire and reduced ink consumption. It comes with the trade-off of less attack power, but you can reveal your opponents' positions to teammates with the Ink Mine! Finish off the tracked opponents with the Splat-Bomb Launcher! Recommended for players that like to work closely with their team! |
Gallery
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Promotional image
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Blaster |
Sub | Ink Mine |
Special | Triple Inkstrike |
Special points | 190p |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 7 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 17.5 (Splash) 35 (Blast) 85 (Direct hit) 30 ( SRNW Splash) 60 ( SRNW Blast) 140 ( SRNW Direct hit) |
Other variant | Rapid Blaster Deco |
The Rapid Blaster returns in Splatoon 3 with an updated design, and has Ink Mines as its sub and Triple Inkstrike as its special.
It appears in one mission in Return of the Mammalians:
Data
- The Rapid Blaster is a middleweight weapon.
- The matchmaking range is 16.7. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 7% per shot, allowing the user to fire 14 shots on a full ink tank.
- When firing continuously, it shoots a bullet every 35 frames (1.71 shots per second).
- When firing from humanoid form, the first shot takes 12 frames to come out. When firing from swim form, the first shot takes 20 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 20 frames.
- When firing while moving, the player's movement speed is set to 0.055 units per frame.
- After firing, there is a 47 frame cooldown before the ink tank starts refilling.
- The damage on direct hit is 85.
- The blast has a radius of 3.3 units and deals 35 damage.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 8.0 degrees.
- The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
- Shots initially travel straight at a rate of 1.2 units per frame for 11 frames. Shots travel straight for 13.2 distance units.
- After that, the shot's velocity is set to 1.13305 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The bullet explodes 15 frames after being fired, covering a total distance of about 15.08 units.
- This number may vary at different firing angles.
Version history
Version | Adjustments |
---|---|
5.1.0 |
|
8.0.0 |
|
Quotes
Sheldon's Introduction
The Rapid Blaster lives up to its name with an improved rate of fire and modest ink consumption. Now, if you know me at all, you know I'm going to tell you about a big trade-off, and it's this: low power. But using the Ink Mine to reveal enemy positions helps make up for it. What I'd do with a combo like this is use the Rapid Blaster to create a whirlwind of ink, then take it to the next level with a Triple Inkstrike. This setup lets you focus in on key areas of the map - whether you're defending the home base or pushing an advance into hostile territory. |
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the Rapid Blaster will reward the player with special badges that they can use on their Splashtag.
Rapid Blaster badges | ||
---|---|---|
4★ Rapid Blaster User | ||
5★ Rapid Blaster User |
Gallery
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2D icon before version 3.0.0.
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2D icon after version 3.0.0.
Strategy
For competitive tips about the Rapid Blaster
View the strategy page. |
Trivia
- This weapon resembles a toy dart blaster.
- Despite being called the Rapid Blaster, the fire rate of this blaster is slower than the Clash Blaster's, though the Clash Blaster was introduced later.
- The orange cap on the tip of the Rapid Blaster's barrel in Splatoon 3 resembles those seen on toy dart blasters in the United States, which requires toy firearms to be painted partially or completely in safety orange to avoid confusion with real guns. This cap is also seen on the Rapid Blaster Pro.
- Prior to version 3.0.0 of Splatoon 3, the colored parts on the 2D icons for the Rapid Blaster and the Rapid Blaster Pro were colored yellow. This was corrected to the white color upon release of the update.
- In the Italian localization of Splatoon 2, Sheldon's introduction about the Rapid Blaster says that it comes with Point Sensor instead of Ink Mine.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ラピッドブラスター rapiddo burasutā |
Rapid Blaster |
Dutch | Flitsblaster | Flash Blaster |
French (NOA) | Turboblasteur | Turbo Blaster |
French (NOE) | Turboblaster | Turbo Blaster |
German | Turbo-Blaster | Turbo Blaster |
Italian | Blaster rapido | Rapid Blaster |
Russian | Бластермат Blastermat |
Blastermat |
Spanish (NOA) | Turbolanzamotas | Turbo Speck Thrower |
Spanish (NOE) | Devastador exprés | Express Devastator |
Chinese (Simplified) | 快速爆破枪 kuàisù bàopòqiāng (Mandarin) |
Quick Blaster |
Chinese (Traditional) | 快速爆破槍 kuàisù bàopòqiāng (Mandarin) |
Quick Blaster |
Korean | 래피드 블래스터 laepideu beullaeseuteo |
Rapid Blaster |
Internal | Blaster_Light_00[5] |
References
- ↑ Splatoon - NormalShotExplosionLight.params
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database
- ↑ Leanny on GitHub