Rapid Blaster

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The Rapid Blaster is a main weapon in Splatoon and Splatoon 2.

The Rapid Blaster is a Shooter-class weapon that is similar to the Blaster, but fires much faster and has greater range. However, this comes at the cost of less Ink coverage, a smaller blast radius, and weaker shots. At minimum, it takes one direct hit and one indirect hit to splat an opponent with this weapon. Its close relative, the Rapid Blaster Pro, has slightly longer range and a slightly slower firing rate. The fire rate is faster than the Luna Blaster, and slower than the Clash Blaster.

Splatoon

Rapid Blaster

Rapid Blaster

Category Main
Class Shooter
Sub S Weapon Sub Ink Mine.png Ink Mine
Special S Weapon Special Bubbler.png Bubbler
Level 14
Cost Cash 10,000
Availability
Base damage 25–75.9 (Splash)
80 (Direct hit)
Base duration
Ink consumption 8%
Special points
Special depletion Specdep icon.png 40%
Range
45 / 100
Damage
Impact
35 / 100
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variant Rapid Blaster Deco Rapid Blaster Deco

The Rapid Blaster comes in a set with Ink Mines and Bubbler. Each shot consumes 8% of the ink tank capacity, and the ink tank recovers 1.67% of its capacity between each shot, allowing the player to fire 15 shots before needing to refill the tank.

Data

  • The Rapid Blaster is a middleweight weapon.
  • Each shot consumes 8% of the ink tank capacity.
    • This allows players to fire 12 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it has a fire rate of 35 frames between shots (1.71 shots per second).
  • When firing while moving, the player's movement speed is set to 0.62 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 80.
  • Shots travel straight for 11 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel at a rate of 12 units per frame for 11 frames.
    • This gives the weapon an effective range of 132 units.
  • Ink droplets occur every 15.4 units.
  • The frequency at which ink drips from a shot occurs at a rate of 10 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 11 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 5 units.
  • Damage from the explosion scales from 25 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 12.5 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
  • The wall impact painting radius is 17 units.

[1]

Version history

Version Adjustments
2.2.0
  • Fire rate when firing from a Squid state: 0.28 → 0.20
  • Recovery time after firing: 0.43 sec. → 0.33
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Movement speed while firing increased by about 12%

Quotes

Sheldont.png
Sheldon's Introduction

The Rapid Blaster is Blaster modified to increase its rate of fire and ink efficiency. It's not as powerful as the Blaster, but its fast shots and powerful S Weapon Sub Ink Mine.png Ink Mines are great for pressuring foes.

With a S Weapon Special Bubbler.png Bubbler as well, it's probably the easiest blaster to use, so I'd recommend giving it a try!(NA)[a]

Mitigates the weaknesses of the regular Blaster by giving up a little shot power for a better rate of fire.
— In-Game Description(NA/EU/OC)[b]
Notes
  1. North America
  2. North America, Europe, and Oceania

Gallery

Demonstration

Splatoon 2

Rapid Blaster

Rapid Blaster

Category Main
Class Shooter
Sub S2 Weapon Sub Ink Mine.png Ink Mine
Special S2 Weapon Special Splat-Bomb Launcher.png Splat-Bomb Launcher
Level 13
Cost Cash 9,800
Availability
Base damage 35 (Splash)
85 (Direct hit)
Base duration
Ink consumption 7%
Special points 200p
Special depletion
Range
62 / 100
Damage
Impact
35 / 100
Fire rate
40 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants Rapid Blaster Deco Rapid Blaster Deco
Kensa Rapid Blaster Kensa Rapid Blaster

The Rapid Blaster returns in Splatoon 2 with an identical appearance but slightly tweaked performance. It comes with the Ink Mine and Splat-Bomb Launcher. Each shot consumes 7% of the ink tank capacity, allowing the player to fire 14 shots before needing to refill the tank.

Data

  • The Rapid Blaster is a middleweight weapon.
  • The ink consumption of 7% and ink tank capacity of 100% allows players to fire 14 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 12 frames to come out.
  • When firing from squid or octopus form, the first shot takes 21 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 20 frames.
  • When firing continuously, it has a fire rate of 35 frames between shots (1.71 shots per second).
  • When firing while moving, the player's movement speed is set to 0.55 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 85.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 12 units per frame for 11 frames, having an effective range of 132 units.
    • After that, the shot's velocity is set to 11.3305 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 16.2 units.
  • The frequency at which ink drips from a shot occurs at a rate of 11 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 11 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 33 units.
    • Main Power Up increases the far damage radius up to 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
  • The near damage radius of the explosion is 9.4 units.
    • Main Power Up increases the near damage radius up to 10 units.
  • Damage from the explosion is 35. Damage does not change based on distance from the center of the explosion.
  • When the shot explodes on the ground or wall, the damage is 17.5.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 28 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 19 units.

[2]

Version history

Version Adjustments
Base game
  • Ink consumption per shot: 8.0% → 7.0%
  • Direct hit damage: 80 → 85
  • Min. splash damage: 25 → Splash damage is now locked at 35
  • Max. splash damage: 75.9 → Splash damage is now locked at 35
  • Movement speed while firing: 0.616 → 0.55
  • Time taken to begin recovering ink after shooting: 0.42 seconds → 0.83 second
  • Angle of shot deviation while jumping: 0 degrees → 8 degrees
1.3.0
3.2.0
  • Decreased radius of damage dealt by exploding shots by roughly 6%.
4.0.0
  • Points to fill special gauge: 210 → 200
4.5.0
  • The Main Power Up gear ability will now also increase the radius of explosions while equipped when using these main weapons.
    • The above effect will be maxed out when 2.9 times the normal amount of gear ability is equipped.
    • Each additional gear ability is worth .3 of the effect of the base gear ability.
4.9.0

Quotes

Sheldont.png
Sheldon's Introduction

The Rapid Blaster features an improved rate of fire and reduced ink consumption. It comes with the trade-off of less attack power, but you can reveal your opponents' positions to teammates with the S2 Weapon Sub Ink Mine.png Ink Mine! Finish off the tracked opponents with the S2 Weapon Special Splat-Bomb Launcher.png Splat-Bomb Launcher! Recommended for players that like to work closely with their team!

Gallery

Demonstration

Trivia

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ラピッドブラスター
rapiddo burasutā
Rapid Blaster
FlagNetherlands.svg Dutch Flitsblaster Flash Blaster
FlagQuebec.svg French (NOA) Turboblasteur Turbo Blaster
FlagFrance.svg French (NOE) Turboblaster Turbo Blaster
FlagGermany.svg German Turbo-Blaster Turbo Blaster
FlagItaly.svg Italian Blaster rapido Rapid Blaster
FlagRussia.svg Russian Бластермат
Blastermat
Blastermat
FlagMexico.svg Spanish (NOA) Turbolanzamotas Turbo Speck Thrower
FlagSpain.svg Spanish (NOE) Devastador exprés Express Devastator

References

  1. Splatoon - NormalShotExplosionLight.params
  2. Splatoon 2 - Parameter Database