Main weapon

“ | Your go-to weapon can be short-range, long-range, or just plain messy (like the Splat Roller). Each has its own benefits and weaknesses, so there's something for every play style! | ” |
— Splatoon's official website, [1]
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The main weapon is the primary type of weapon players use in the Splatoon series. Each main weapon has its own set of sub weapons and special weapons.
List of main weapons
Shooters

Shooters are guns that fire small blobs of ink in quick succession. Most shooters continuously fire when the player holds the trigger, but some have semi-automatic operation.
Blasters are shooters that can fire large globs of ink with a delayed explosion. The explosion allows users to attack opponents located behind obstacles or around corners.
Some shooters offer semi-automatic functionality, requiring the player to tap the trigger repeatedly instead of holding it for some or all aspects of operation.
Series | Description | Variants | Games | ||
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![]() Sploosh-o-matic |
A mid-damage, close-range shooter with a high rate of fire. It features the highest damage output per second in its class, at the cost of having the shortest range. | ![]() |
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![]() Splattershot Jr. |
The first weapon given to the player upon starting the game. It is a low-damage, close-range shooter with a high rate of fire. Its fire rate and ink efficiency ensure that new players will be able to accomplish something. | ![]() |
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![]() Splash-o-matic |
A low-damage, close-range shooter with a high rate of fire. It features perfect accuracy, the best among all automatic shooters. | ![]() |
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![]() Aerospray |
A low-damage, close-range shooter with a high rate of fire. It has the widest shot spread and the fastest firing rate in its class, allowing it to excel at covering turf. | ![]() |
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![]() Splattershot |
A mid-damage, mid-range shooter with a middling rate of fire. Has no real weaknesses and can adapt to any situation. | ![]() |
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![]() .52 Gal |
A high-damage, mid-range shooter with a slow rate of fire. This weapon suffers from low accuracy. | ![]() |
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![]() N-ZAP |
A low-damage, mid-range shooter with a fast rate of fire. | ![]() |
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![]() Dual Squelcher |
A low-damage, long-range shooter with a middling rate of fire. | ![]() |
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![]() Splattershot Pro |
A mid-damage, long-range shooter with a slow rate of fire. Notably, this weapon has very high ink consumption. | ![]() |
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![]() .96 Gal |
A high-damage, long-range shooter with a slow rate of fire. As a trade-off for its power and range, this weapon suffers from low accuracy, and it consumes more ink per shot than any other weapon in its class. | ![]() |
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![]() Jet Squelcher |
A low-damage, long-range shooter with a slow rate of fire. It has the longest range in its class. | ![]() |
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Blaster | |||||
![]() Luna Blaster |
A high-damage, close-range blaster with a middling rate of fire. | ![]() |
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![]() Blaster |
A high-damage, close-range blaster with a slow rate of fire. | ![]() |
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![]() Range Blaster |
A high-damage, mid-range blaster with a slow rate of fire. | ![]() |
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![]() Clash Blaster |
A low-damage, close-range blaster with a fast rate of fire. | ![]() |
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![]() Rapid Blaster |
A mid-damage, long-range blaster with a fast rate of fire. | ![]() |
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![]() Rapid Blaster Pro |
A mid-damage, long-range blaster with a middling rate of fire. | ![]() |
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Burst-fire or semi-automatic | |||||
![]() L-3 Nozzlenose |
A low-damage, mid-range shooter. It is burst-fire, firing three bullets after a pull of the trigger. Well-timed button presses are required to maintain an optimal rate of fire. | ![]() |
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![]() H-3 Nozzlenose |
A mid-damage, long-range shooter. It is burst-fire, firing three bullets after a pull of the trigger. | ![]() |
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![]() Squeezer |
A shooter with two firing modes, semi-automatic and fully automatic. Pulling the trigger once will squirt out a single long range, low spread, high-power ink shot. Holding the button leads to successive low range, high spread, lower-powered shots. The trigger can be tapped repeatedly to maintain the high-power mode. | ![]() |
✓ | ✓ | |
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✓ |
Rollers
Rollers can be pushed along the ground, leaving a trail of ink. Users can attack by flinging ink and damage is also dealt if enemies come into contact with the weapon while it is being pushed, sometimes crushing the opponent in one hit. As of Splatoon 2, rollers can do a vertical swing.
Brushes are an unofficial subclass of rollers. Brushes can be pushed especially fast but leave a narrow trail of ink. They do not deal nearly as much contact damage, making crushing enemies virtually impossible. However, instead of flinging large waves of ink, brushes quickly swipe from side to side, flicking many smaller globs. This rapid-fire flick is their primary means of spreading ink and attacking enemies, making them ideal for fast, close-combat action.
Series | Description | Variants | Games | ||
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![]() Carbon Roller |
A light and mobile roller. Users can push it along the ground at a fast pace thanks to its lightweight design. It has an extremely fast flick that can splat opponents in one hit. However, it is lacking in range, and it is unable to crush opponents in one hit. | ![]() |
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![]() Splat Roller |
The standard roller. It has decent range and mobility. | ![]() |
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![]() Dynamo Roller |
A heavy roller. It can throw ink farther than all the other rollers, but it impairs mobility and takes a while to wind up before every flick. | ![]() |
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![]() Flingza Roller |
A roller that changes shape when performing a vertical swing. It moves and flings horizontally in a manner similar to the Splat Roller, while its vertical swings are slow and heavy like a Dynamo Roller. | ![]() |
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Brush | |||||
![]() Inkbrush |
A fast but short-ranged brush. When pushed along the ground, the user moves at extremely high speed, and leaves behind a narrow trail of ink. Damage is low, as the user needs to land four globs of ink to splat an opponent. | ![]() |
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![]() Octobrush |
A slower brush with decent range. Movement speed while pushing it along the ground is a bit slower compared to the Inkbrush. Only three hits are needed to splat an opponent. | ![]() |
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Chargers

Chargers can instantly splat opponents at long range once charged up (with the exception of Bamboozlers). Uncharged shots do not have enough range or damage to be used effectively for attacking, but they can be used for covering turf. Precision aim is required and a laser shows everyone (including enemies) where the shot will land. Some chargers allow the player to store their charge when swimming around in ink.
Series | Description | Variants | Games | ||
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![]() Squiffer |
A quick charger. It has a fast charge time that is slower than the Bamboozler 14. Unlike the Bamboozler 14, the Squiffer can splat opponents in one hit, and it has piercing shots. It has the lowest range in its class. As of Splatoon 2, this weapon has the ability to store its charge, and its charge time is unaffected while in mid-air. | ![]() |
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![]() Splat Charger |
The standard charger. It has good range and a decent charge time. As of Splatoon 2, this weapon has the ability to store its charge. | ![]() |
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![]() Splatterscope |
A Splat Charger with a scope, for extra range and precision. | ![]() |
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![]() E-liter |
A charger with extreme range. However, it has a slow charge time and heavy ink consumption. As of Splatoon 2, this weapon has the ability to store its charge. | ![]() |
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![]() E-liter Scope |
An E-liter with a scope, for extra range and precision. | ![]() |
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![]() Bamboozler 14 |
A charger with a charge time even quicker than the Squiffer. Its damage output is weaker than the other chargers, so users need to land two hits to splat an opponent. It lacks the ability to store charge, an ability present in all other non-scoped chargers in Splatoon 2. | ![]() |
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![]() Goo Tuber |
A charger that can hold its charge for an exceptionally long time in comparison with the other chargers. | ![]() |
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✓ |
Sloshers
Sloshers are single-shot, bucket-like weapons that hurl ink in an arc. The ink can be hurled over obstacles to hit opponents. Some sloshers allow the player to ink in different ways, such as hurling ink in three different directions simultaneously or shooting out long-range projectiles which explode on impact with solid surfaces.
Series | Description | Variants | Games | ||
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![]() Slosher |
A standard Slosher, with balanced performance. | ![]() |
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![]() Tri-Slosher |
The Tri-Slosher throws ink in three directions simultaneously. Compared to the standard Slosher, it has a higher firing rate, but less damage output and less range. | ![]() |
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![]() Sloshing Machine |
The Sloshing Machine launches a small mortar-like glob that is trailed by a vortex of ink. The vortex has a small splash damage radius, while the glob itself does higher damage, with a smaller hit box. | ![]() |
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![]() Bloblobber |
The Bloblobber is a long-ranged slosher. This bathtub of a slosher fires a line of four bubbles which will bounce along the ground and can even reflect on walls. | ![]() |
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![]() Explosher |
The Explosher shoots an accurate, slow, long-range projectile that explodes on impact with solid surfaces. Uniquely, the projectile can keep moving even after hitting an enemy. | ![]() |
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Splatlings

Splatlings are rotary cannon or minigun type weapons that generally have a high rate of fire and considerable range. In-game, they operate similar to chargers but release a stream of small ink bullets instead of a single powerful one. Like chargers, a full charge is necessary to achieve the maximum potential range and firing duration.
Series | Description | Variants | Games | ||
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![]() Mini Splatling |
A light splatling with a short charge time but shorter range. It allows users to strafe quickly while charging and firing. | ![]() |
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![]() Heavy Splatling |
The standard splatling. Its performance is balanced right between the Mini Splatling and Hydra Splatling, having no glaring strength or weakness. | ![]() |
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![]() Hydra Splatling |
This splatling has the longest range in its class, and can fire continuously for a lengthy period of time. When fully charged, a high-damage feature activates, allowing users to splat opponents with three hits. | ![]() |
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![]() Ballpoint Splatling |
The Ballpoint Splatling has two different firing modes, an initial short ranged firing mode with a high fire rate and a secondary firing mode that has a slower fire rate but longer range and perfect accuracy. Unlike most other splatlings, it can interrupt its fire to charge. Upon completing a full charge, subsequent charges will retain the secondary mode attributes until the charge is entirely expended. | ![]() |
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![]() Nautilus |
The Nautilus is a shorter ranged splatling with a medium charge rate. The weapon boasts the ability to store its charge much like some chargers, and can interrupt its fire to charge in the same manner as the Ballpoint Splatling. Unlike other splatlings, its accuracy does not decrease if fired in mid-jump. | ![]() |
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Dualies
Dualies are paired sets of ink guns that give their user the ability to dodge roll. After a dodge roll, the two dualies are held together by the player, enhancing their performance in various ways depending on the dualie. This weapon class was introduced in Splatoon 2.
Series | Description | Variants | Games | |
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![]() Dapple Dualies |
These dualies have a quick dodge roll, a fast firing rate, and high-damage shots that splat opponents in three hits. However, they are quite lacking in range. | ![]() |
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![]() Splat Dualies |
The first available pair of dualies in the Splatoon series. They feature balanced performance, having no particular strength or weakness. | ![]() |
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![]() Glooga Dualies |
A long-range, high-damage pair of dualies with a low fire rate. Shot damage and range increases after a dodge roll, splatting opponents with two hits. | ![]() |
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![]() Dualie Squelchers |
This pair of dualies has the longest range in its class, as well as the most mobile dodge roll. The dodge roll is quick, and allows the user to continue to slide instead of being locked in place. | ![]() |
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![]() Tetra Dualies |
These dualies put a significant emphasis on mobility. They allow up to four consecutive dodge rolls instead of the normal two, and also allow shooting while rolling. | ![]() |
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Brellas

Brellas are shotguns with a deployable shield. Depending on the brella model, the shield can be held in front of the user or launched forward. This weapon class was introduced in Splatoon 2.
Series | Description | Variants | Games | |
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![]() Splat Brella |
The first brella-type weapon in the Splatoon series. It is balanced, having no particular weakness or strength. | ![]() |
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![]() Tenta Brella |
A heavier brella with a larger and more durable shield. Its shots have high range and deal enough damage to splat opponents in one hit, but fire slowly. | ![]() |
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![]() Undercover Brella |
A lightweight brella that can be fired while its semi-transparent shield is open. It cannot launch its shield. The rate of fire is quick compared to the other brellas, but the damage dealt by each shot is low and the shield is easily broken. | ![]() |
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Stringers
Stringers are large bow weapons that fire similar to a Charger, but the shots explode a few moments after hitting the ground. They have a vertical and horizontal shot, similar to the Rollers. The weapon class was introduced in Splatoon 3.
Series | Description | Variants | Games |
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![]() Tri-Stringer |
A stringer that can fire in three directions simultaneously and unleash charged shots that briefly freeze before exploding. | Tri-Stringer | ✓ |
Rare
Rare weapons are modified weapons from existing classes. During wildcard rotations of Salmon Run, one of Mr. Grizz's personal weapons is accidentally added to the mix.[2] Rare weapons are tweaked versions of normal weapons with much more powerful stats. These weapons are only available at certain times and can only be used within Salmon Run and cannot be used or obtained anywhere else.
Class | Description | Variants | Games |
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Shooter | Modified Blaster. A moderated-damage, close-range, fast rate of fire with low ink consumption Blaster. | ![]() |
✓ |
Brella | Modified Splat Brella. A moderated-damage, mid-range, fast rate of fire with low ink consumption Brella. There is no canopy on this Brella, so it cannot open. Instead, holding down the trigger fires rapidly. | ![]() |
✓ |
Charger | Modified Bamboozler 14. A high-damage, long-range, high ink consumption with instant charging time Bamboozler 14. It cannot store a charge. | ![]() |
✓ |
Slosher | Modified Sloshing Machine. A high-damage, long-range, slow rate of fire with high ink consumption Sloshing Machine. The projectiles from it penetrate shields and keep moving after hitting an enemy. | ![]() |
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Abilities
Abilities on a player's gear can affect main weapons. The following abilities have effects that directly improve the performance of main weapons.
Ability | Effect | Games | ||
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Increases damage dealt by weapons. | ✓ | ||
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Reduces the amount of ink consumed by main weapons. | ✓ | ✓ | |
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Increases damage dealt by weapons to non-player targets. | ✓ | ||
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Increases the power of the selected weapon. | ✓ |
Gallery
Concept art of various main weapons.[note 1]
Names in other languages
Language | Name | Meaning |
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メインウェポン Mein Wepon |
Main Weapon |
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Hoofdwapen | Main weapon |
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Armes principales | Main weapon |
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Hauptwaffen | Main weapon |
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Armi principali | Main weapon |
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Основное оружие Osnovnoy oruzhiye |
Main weapons |
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Armas principales | Main weapon |
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Hovedvåben Normale våben |
Main weapon Normal weapon |
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Hovedvåpen Vanligt våpen |
Main weapon Usual weapon |
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Huvudvapen | Main weapon |
See also
- See main weapon data for detailed stats for main weapons.
The following lists show the most essential stats for every main weapon. The lists include what sub and special are in the weapon's set, the cost of each weapon, and the level requirement to unlock the weapon.
Notes
- ↑ Concept art shows a few early versions of different weapons. From left to right, and down: a Blaster, a Sploosh-O-Matic, a sub weapon possibly a Seeker, an Inkbrush, a Carbon Roller (from the side), a Killer Wail, an Octobrush, The Hero Shot, an unknown weapon, the Inkstrike and its GamePad-like device, a Splattershot Jr., a Rapid Blaster, an E-liter 3K, and the Hero Charger
References