Zink Mini Splatling

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The Zink Mini Splatling is a main weapon in Splatoon and Splatoon 2. It is a Mini Splatling with Zink branding and a different loadout.

It has a very short charge time, only needing approximately 0.33 seconds to reach the first level of charge, and 0.5 seconds to reach the second level of charge, and more maneuverability than the Heavy Splatling. However, its range is significantly shorter than the Heavy Splatling, and it shoots for less time. Only shooting for 0.6 seconds at the first level of charge, and 1.2 seconds at the second level of charge. Each fully charged attack consumes 15% of the ink tank capacity, allowing users to fire six full charges before needing to refill. Each ink bullet deals enough damage to splat opponents in four hits.

Splatoon

Zink Mini Splatling

Zink Mini Splatling

Category Main
Class Splatling
Sub S Weapon Sub Disruptor.png Disruptor
Special S Weapon Special Bubbler.png Bubbler
Level 13
Cost Cash 9,400
Availability
Base damage 28
Base duration
Ink consumption 15% (Full charge)
Special points
Special depletion Specdep icon.png 75%
Range
58 / 100
Damage
Impact
Fire rate
Charge speed
80 / 100
Ink speed
Mobility
90 / 100
Durability
Handling
Other variants Mini Splatling Mini Splatling
Refurbished Mini Splatling Refurbished Mini Splatling

The Zink Mini Splatling was released on 12 December 2015 at 02:00 UTC.[1][2] It comes with Disruptors and the Bubbler.

Data

  • The Zink Mini Splatling is a middleweight weapon.
  • A full charge consumes 15% of the ink tank capacity.
    • This allows players to fully charge 6 times before needing to refill the ink tank.
    • This stat can be changed with Ink Saver (Main).
  • The Zink Mini Splatling cannot store its charge.
  • The Zink Mini Splatling is not rechargeable while firing.
  • When charging the weapon, it will take 18 frames in order to charge its first ring and 27 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 36 frames. With a full charge, it will have a firing duration of 72 frames.
  • When charging with an empty tank, the charge time is multiplied by 6.
  • When firing, it has a fire rate of 4 frames between shots.
  • When firing, the player's movement speed is set to 0.8 units per frame.
    • When charging, the player's movement speed is set to 0.7 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 8 frames. After that, they may lose damage.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
    • This means that it takes 15 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 15 units per frame. Within the second charge ring, initial shot velocity is always 15 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So at maximum charge, the weapon has an effective range of 120 units.
  • Ink droplets occur every 85 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.8 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 10 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
  • All other ink droplets have a radius of 14 units.

[3]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%
2.8.0
  • Special gauge loss: 60% → up to 75%

Quotes

Sheldont.png
Sheldon's Introduction

The Zink Mini Splatling combines the well-balanced S Weapon Main Mini Splatling.png Mini Splatling with new sub and special weapons. Launching S Weapon Sub Disruptor.png Disruptors from just behind the front lines can really mess with your opponents' game plan! Share the S Weapon Special Bubbler.png Bubbler with nearby allies, and you'll be able to sweep forward and steal some turf! (NA)[a]

Sheldont.png
Sheldon's Introduction

The Zink Mini Splatling combines the well-balanced S Weapon Main Mini Splatling.png Mini Splatling with new Sub and Special setup. Launching S Weapon Sub Disruptor.png Disruptors from just behind the front line can really mess with your opponents' gameplan! Then share the S Weapon Special Bubbler.png Bubbler with your nearby allies and you'll be able to sweep forward and steal some turf! (EU/OC)[b]

"A specially designed S Weapon Main Mini Splatling.png Mini Splatling brought to you by leading sports brand Zink Zink. The Sub and Special weapons shore up your ability in a firefight."
— In-game description(NA)[a]
"A specially designed S Weapon Main Mini Splatling.png Mini Splatling brought to you by leading sports brand Zink Zink. The Sub and Special weapons help give you the edge when facing off against an opponent."
— In-game description(EU/OC)[b]
Notes
  1. 1.0 1.1 North America
  2. 2.0 2.1 Europe and Oceania

Gallery

Demonstration

Splatoon 2

Zink Mini Splatling

Zink Mini Splatling

Category Main
Class Splatling
Sub S2 Weapon Sub Curling Bomb.png Curling Bomb
Special S2 Weapon Special Ink Storm.png Ink Storm
Level 26
Cost Cash 15,400
Availability
Base damage 32
Base duration
Ink consumption 17.25% (Full charge)
Special points 180p
Special depletion
Range
62 / 100
Damage
Impact
Fire rate
Charge speed
80 / 100
Ink speed
Mobility
90 / 100
Durability
Handling
Other variants Mini Splatling Mini Splatling
Kensa Mini Splatling Kensa Mini Splatling

The Zink Mini Splatling was released on 24 March 2018 at 02:00 UTC.[4]. It comes with Curling Bombs and the Ink Storm.

  • While Main Power Up will increase the number of shots fired, it will not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.

Data

  • While Main Power Up will increase the number of shots fired, it will not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
  • The Zink Mini Splatling is a middleweight weapon.
  • The full charge ink consumption of 17.25% and ink tank capacity of 100% allows players to fully charge 5 times before needing to refill the ink tank.
  • The Zink Mini Splatling cannot store its charge.
  • The Zink Mini Splatling is not rechargeable while firing.
  • When charging the weapon, it will take 20 frames in order to charge its first ring and 30 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 36 frames. With a full charge, it will have a firing duration of 72 frames.
  • When charging with an empty tank, the charge time is multiplied by 6.
  • When firing, it has a fire rate of 4 frames between shots.
  • When firing, the player's movement speed is set to 0.86 units per frame.
    • When charging, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32.
  • If a shot is in the air for more than 11 frames after being fired, it loses 2 damage per frame until it reaches 16 damage at frame 19.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Zink Mini Splatling has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 15 units per frame. Within the second charge ring, initial shot velocity is always 15 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So at maximum charge, shots travel straight at a rate of 15 units per frame for 8 frames, having an effective range of 120 units.
  • After shots stop flying straight, the velocity is set to 11.05 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.6 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 10 units of the player have a radius of 19 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 10 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[5]

Version history

Version Adjustments
Base game
  • Charge time increased: 0.45s → 0.5s
  • Droplet rate: 1.8 → 1.6
  • Distance between droplets: 85 units → 100 units
  • Radius of paint droplets near the player: 22 units → 19 units
  • Radius of paint droplets far from the player: 21 units → 18 units
  • Radius of standard paint droplets: 14 units → 12.6 units
  • Increased damage dealt from 28 to 32.
3.0.0
  • Points to fill special gauge: 200 → 190
4.1.0
  • Ink splatter from fired shots now hits with a wider vertical spread than it did previously.
4.2.0
  • Special Points: 190 → 180
4.3.0
  • Increased the effect of the Run Speed Up gear ability.
4.3.1
  • Increased the effect of the Main Power Up gear ability.
  • The increase to the duration of rapid fire with the maximum number of Main Power Up gear abilities equipped has been raised from roughly 30% to roughly 35%.
  • The effect provided by Main Power Up is now more easily triggered, even with fewer instances of the gear ability equipped.
4.5.0
  • You can now jump higher than previously when the Splatling is fully charged.
  • Increased movement speed while charging by roughly 3%.
  • Increased movement speed while firing by roughly 8%.
4.8.0
  • Ink consumption increased: 15% → 17.25%

Quotes

Sheldont.png
Sheldon's Introduction

The Zink Mini Splatling stands out amongst other splatlings with its different look, though its stats are the same as the S2 Weapon Main Mini Splatling.png Mini Splatling. If you swim in the wake of the included S2 Weapon Sub Curling Bomb.png Curling Bombs, you can quickly reach the front lines and get to work! Ink up your side of the map with a good S2 Weapon Special Ink Storm.png Ink Storm, laying the groundwork for your team to zip around the map and seize victory!

It’s time to put the “ink” in “Zink Zink” tonight! The Zink Mini Splatling has the same stats as the S2 Weapon Main Mini Splatling.png Mini Splatling but comes with a unique look. This kit also contains S2 Weapon Sub Curling Bomb.png Curling Bombs (which allows you to quickly reach the front lines) and the S2 Weapon Special Ink Storm.png Ink Storm special (which helps with your team’s mobility). With this delightful combination, it’s a good kit for those more mobile-minded Splatling users.

Gallery

Demonstration

Trivia

  • In the North American version of Splatoon, when the player is splatted by a Zink Mini Splatling there is a space between the weapon name and the exclamation mark, reading "Splatted by Zink Mini Splatling !" instead of "Splatted by Zink Mini Splatling!" This is the only weapon for which this happens and is not present in other localizations. A space is also present after the name on SplatNet.
    • This issue is carried over to Splatoon 2, where it appears in the North American and European versions - and even affects SplatNet 2 and Callie's statistics.

Etymology

Zink Mini Splatling is derived from Mini, a shortening of miniature, and a portmanteau of Splat and Gatling. It has the Zink brand name as a prefix to differentiate it from the Mini Splatling. It also denotes that the weapon is a collaboration with Zink.

スプラスピナーコラボ Supura Supinā Korabo is a combination of either Splat or Splash, and Spinner. Spinner is due to the fact that the barrels of the Mini Splatling rotate while charging and firing. It also has the abbreviated prefix Collab to separate it from Splaspinner and to denote that it is a collaboration. However, unlike the English name, it doesn't specify the brand Zink.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スプラスピナーコラボ
Supura Supinā Korabo
Spla-spinner Collab
FlagNetherlands.svg Dutch Zink Mini-Spletling Zink Mini Splatling
FlagQuebec.svg French (NOA) Badigeonneur XP Leviathus
FlagFrance.svg French (NOE) Badigeonneur XS griffé XS Designed Painter
FlagGermany.svg German Sagitron-Klecks-Splatling
FlagItaly.svg Italian Mini splatling logo Mini Splatling Logo
FlagRussia.svg Russian Брызгомет-М «Шпротус»
Bryzgomyot-M «Shprotus»
FlagMexico.svg Spanish (NOA) Garabateador Tintaz
FlagSpain.svg Spanish (NOE) Tintralladora ligera B Light Ink-machine gun B

References