Zink Mini Splatling

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The Zink Mini Splatling is a main weapon in the Splatoon series. It is a Mini Splatling with Zink branding and a different loadout.

It has a very short charge time, needing approximately 0.33 seconds to reach the first level of charge, and 0.5 seconds to reach the second level of charge. It has more maneuverability than the Heavy Splatling. However, its range is significantly shorter than the Heavy Splatling, with a lower firing duration, only shooting for 0.6 seconds at the first level of charge and 1.2 seconds at the second level of charge. Each fully charged attack consumes 15% of the ink tank capacity, allowing users to fire six full charges before needing to refill. Each ink bullet deals enough damage to splat opponents in four hits.

Appearance

The Zink Mini Splatling's appearance in each game is based on the default Mini Splatling variant from the same game with an added Zink branding.

In Splatoon, the sticker of Zink's logo is pasted on the right side of the gun's ink tank, the Splatling is green and orange, the frame is light green, and the ink tank is white by default.

In Splatoon 2, tape strips with Zink's branding wraps the gun's barrel supports. The Splatling is purple and pink. The tape wrapped around the weapon is yellow and blue to match Zink's Splatoon 2 logo. The ink tank is still white by default.

In Splatoon 3, the gun's purple-and-yellow color scheme is changed to Zink's blue-and-white, as well as dark teal. The barrel support also bears Zink's white wordmark. The ink tank is still white by default.

Splatoon

Zink Mini Splatling

Zink Mini Splatling

Basic information
Category Main
Class Splatling
Sub S Weapon Sub Disruptor.png Disruptor
Special S Weapon Special Bubbler.png Bubbler
Special points
Special depletion Special gauge 75%
Range
58 / 100
Damage
Impact
Fire rate
Charge speed
80 / 100
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 13
Cost Cash 9,400
Requirement
Introduced 12 December 2015
Specifications
Weight
Base damage 28
Base duration
Ink consumption 15% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Mini Splatling Mini Splatling
Refurbished Mini Splatling Refurbished Mini Splatling

The Zink Mini Splatling was released on 12 December 2015 at 02:00 UTC.[1][2][3] It comes with Disruptors and the Bubbler.

Data

  • The Zink Mini Splatling is a middleweight weapon.
  • A full charge consumes 15% of the ink tank capacity.
    • This allows players to fully charge 6 times before needing to refill the ink tank.
    • This stat can be changed with Ink Saver (Main).
  • The Zink Mini Splatling cannot store its charge.
  • The Zink Mini Splatling is not rechargeable while firing.
  • When charging the weapon, it will take 18 frames in order to charge its first ring and 27 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 36 frames. With a full charge, it will have a firing duration of 72 frames.
  • When charging with an empty tank, the charge time is multiplied by 6.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.8 units per frame.
    • When charging, the player's movement speed is set to 0.7 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 8 frames. After that, they may lose damage.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
    • This means that it takes 15 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 15 units per frame. Within the second charge ring, initial shot velocity is always 15 units per frame. Shots travel straight at the initial velocity for 8 frames. At maximum charge, shots travel straight for 120 distance units.
  • Ink droplets occur every 85 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.8 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 10 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
  • All other ink droplets have a radius of 14 units.

[4]

Version history

Version Adjustments
2.7.0
  • Special gauge loss: 50% → up to 60%
2.8.0
  • Special gauge loss: 60% → up to 75%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Zink Mini Splatling combines the well-balanced Mini Splatling with new sub and special weapons. Launching Disruptors from just behind the front lines can really mess with your opponents' game plan! Share the Bubbler with nearby allies, and you'll be able to sweep forward and steal some turf!(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

The Zink Mini Splatling combines the well-balanced Mini Splatling with new Sub and Special setup. Launching Disruptors from just behind the front line can really mess with your opponents' gameplan! Then share the Bubbler with your nearby allies and you'll be able to sweep forward and steal some turf!(EU/OC)[b]

A specially designed Mini Splatling brought to you by leading sports brand Zink. The Sub and Special weapons shore up your ability in a firefight.
— In-game description(NA)[a]
A specially designed Mini Splatling brought to you by leading sports brand Zink. The Sub and Special weapons help give you the edge when facing off against an opponent.
— In-game description(EU/OC)[b]
Notes
  1. 1.0 1.1 North America
  2. 2.0 2.1 Europe and Oceania

Gallery

Demonstration

Splatoon 2

Zink Mini Splatling
S2 Weapon Main Zink Mini Splatling.png
Basic information
Category Main
Class Splatling
Sub S2 Weapon Sub Curling Bomb.png Curling Bomb
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 180p
Special depletion
Range
62 / 100
Damage
Impact
Fire rate
Charge speed
80 / 100
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 26
Cost Cash 15,400
Requirement
Introduced 24 March 2018
Specifications
Weight
Base damage 32
Base duration
Ink consumption 17.25% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Mini Splatling Mini Splatling
Kensa Mini Splatling Kensa Mini Splatling

The Zink Mini Splatling was released on 24 March 2018 at 02:00 UTC.[5]. It comes with Curling Bombs and the Ink Storm.

  • While Main Power Up increases the number of shots fired, it does not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.

Data

  • While Main Power Up will increase the number of shots fired, it will not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
  • The Zink Mini Splatling is a middleweight weapon.
  • The matchmaking range is 150. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption of 17.25% and ink tank capacity of 100% allows players to fully charge 5 times before needing to refill the ink tank.
  • The Zink Mini Splatling cannot store its charge.
  • The Zink Mini Splatling is not rechargeable while firing.
  • When charging the weapon, it will take 20 frames in order to charge its first ring and 30 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 36 frames. With a full charge, it will have a firing duration of 72 frames.
  • When charging with an empty tank, the charge time is multiplied by 6.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.86 units per frame.
    • When charging, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32.
  • If a shot is in the air for more than 11 frames after being fired, it loses 2 damage per frame until it reaches 16 damage at frame 19.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Zink Mini Splatling has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 15 units per frame. Within the second charge ring, initial shot velocity is always 15 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So at maximum charge, shots travel straight at a rate of 15 units per frame for 8 frames. Shots travel straight for 120 distance units.
  • After shots stop flying straight, the velocity is set to 11.05 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.6 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 10 units of the player have a radius of 19 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 10 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[6]

Version history

Version Adjustments
Base game
  • Charge time increased: 0.45s → 0.5s
  • Droplet rate: 1.8 → 1.6
  • Distance between droplets: 85 units → 100 units
  • Radius of paint droplets near the player: 22 units → 19 units
  • Radius of paint droplets far from the player: 21 units → 18 units
  • Radius of standard paint droplets: 14 units → 12.6 units
  • Increased damage dealt from 28 to 32.
3.0.0
  • Points to fill special gauge: 200 → 190
4.1.0
  • Ink splatter from fired shots now hits with a wider vertical spread than it did previously.
4.2.0
  • Special Points: 190 → 180
4.3.0
  • Increased the effect of the Run Speed Up gear ability.
4.3.1
  • Increased the effect of the Main Power Up gear ability.
  • The increase to the duration of rapid fire with the maximum number of Main Power Up gear abilities equipped has been raised from roughly 30% to roughly 35%.
  • The effect provided by Main Power Up is now more easily triggered, even with fewer instances of the gear ability equipped.
4.5.0
  • You can now jump higher than previously when the Splatling is fully charged.
  • Increased movement speed while charging by roughly 3%.
  • Increased movement speed while firing by roughly 8%.
4.8.0
  • Ink consumption increased: 15% → 17.25%

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Zink Mini Splatling stands out amongst other splatlings with its different look, though its stats are the same as the Mini Splatling. If you swim in the wake of the included Curling Bombs, you can quickly reach the front lines and get to work! Ink up your side of the map with a good Ink Storm, laying the groundwork for your team to zip around the map and seize victory!

It's time to put the "ink" in "Zink" tonight! The Zink Mini Splatling has the same stats as the Mini Splatling but comes with a unique look. This kit also contains Curling Bombs (which allows you to quickly reach the front lines) and the Ink Storm special (which helps with your team's mobility). With this delightful combination, it's a good kit for those more mobile-minded Splatling users.

Gallery

Demonstration

Splatoon 3

Zink Mini Splatling

Zink Mini Splatling

Basic information
Category Main
Class S3 Icon Splatling.png Splatling
Sub S3 Weapon Sub Toxic Mist Flat.png Toxic Mist
Special S3 Weapon Special Big Bubbler.png Big Bubbler
Special points 190p
Special depletion
Range
62 / 100
Damage
Impact
Fire rate
Charge speed
80 / 100
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 25
Cost
Requirement
Introduced Chill Season 2022 (2.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Mini Splatling Mini Splatling

The Zink Mini Splatling returns in Splatoon 3 with a new design. Its kit is Toxic Mist and Big Bubbler. It was first shown in the Chill Season 2022 announcement trailer on 14 November 2022. It released on 1 December 2022 along with the release of the season.

Data

  • The Zink Mini Splatling is a middleweight weapon.
  • The matchmaking range is 15. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption is 15% per shot, allowing the user to fully charge 6.67 times on a full ink tank.
  • The Zink Mini Splatling cannot store its charge.
  • It takes 20 frames to charge the first circle (0.33 seconds) and 30 frames to fully charge (0.5 seconds).
    • When airborne or low on ink, it takes 120 frames to charge the first circle (2 seconds) and 180 frames to fully charge (3 seconds).
  • The Zink Mini Splatling is not rechargeable while firing.
  • When charged to the first circle, the weapon will fire for 42 frames (0.7 seconds), and when fully charged, it will fire for 84 frames (1.4 seconds).
    • The firing duration is 2.1 times longer than the charging duration when charged to the first circle and 2.8 times longer when fully charged.
  • When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
  • When firing while moving, the player's movement speed is set to 0.086 units per frame.
    • When charging, the player's movement speed is set to 0.072 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32, regardless of charge level.
  • If a shot is in the air for more than 11 frames after being fired, it loses damage every frame until it reaches 16 damage at frame 19.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 4.0 degrees.
  • The angle its shots can deviate while in the air is 8.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Zink Mini Splatling starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 10 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 24 frames to reach maximum accuracy.
  • Initial shot velocity scales with charge level. At minimum charge, it is 1.05 units per frame, and at once charge circle or more, it is 1.5 units per frame. Shots travel straight for 8 frames, regardless of charge level.
    • After that, the shot's velocity is set to 1.105 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • Effective range scales from 9.78 units to 13.45 units, depending on charge level.
    • This number may vary at different firing angles.

[7]

Version history

Version Adjustments
3.1.0
  • Increased firing duration by roughly 17%.
5.1.0
  • Reduced the amount of ink consumed by approximately 13%.
6.1.0
7.0.0
  • Ink splatter is now more likely to fall around the player’s feet.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Zink Mini Splatling stands out with a fancy new look and an updated suite of complementary weapons, although its performance is identical to the original Mini Splatling. First of all, we now have the Toxic Mist sub weapon to slow enemies down. Slow enemies make for good targets, so you're less likely to "mist" them with the Mini Splatling! Another good strategy with this loadout is to fire up the Big Bubbler and take cover while you're charging. Then you can burst forward, ready to launch an offensive! If you're new to splatlings, this set is user-friendly and ready to rock. Give it a try!

I'm going for it! Ooo, look at this - the Zink Mini Splatling! It comes with Toxic Mist - "to slow down opponents and make the most of your mobility," according to Ballistics's notes. And the Big Bubbler "creates a safe space." Unlike the office fridge, which I'm raiding right now!
— @SplatoonNA on Twitter[8]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Zink Mini Splatling will reward the player with special badges that they can use on their Splashtag.

Zink Mini Splatling Badges
S3 Badge Zink Mini Splatling 4.png 4★ Zink Mini Splatling User
S3 Badge Zink Mini Splatling 5.png 5★ Zink Mini Splatling User

Gallery

Strategy

For competitive tips about the Zink Mini Splatling

Click to view the strategy for Zink Mini Splatling. View the strategy page.

Trivia

The error
  • In the North American version of Splatoon, when the player is splatted by a Zink Mini Splatling there is a space between the weapon name and the exclamation mark, reading "Splatted by Zink Mini Splatling !" instead of "Splatted by Zink Mini Splatling!" This is the only weapon for which this happens and is not present in other localizations. A space was also present after the name on SplatNet.
  • The weapon's kit in Splatoon 3 is reflected from that of the first game.

Etymology

Zink Mini Splatling is derived from Mini, a shortening of miniature, and a portmanteau of Splat and Gatling. It has the Zink brand name as a prefix to differentiate it from the Mini Splatling. It also denotes that the weapon is a collaboration with Zink.

スプラスピナーコラボ Supura Supinā Korabo is a combination of either Splat or Splash, and Spinner. Spinner is due to the fact that the barrels of the Mini Splatling rotate while charging and firing. It also has the abbreviated prefix Collab to separate it from Splaspinner and to denote that it is a collaboration. However, unlike the English name, it doesn't specify the brand Zink.

Names in other languages

Language Name Meaning
Japan Japanese スプラスピナーコラボ
Supura Supinā Korabo
Spla-spinner Collab
Netherlands Dutch Zink Mini-Spetling Zink Mini Splatling
Canada French (NOA) Badigeonneur XP Leviathus
France French (NOE) Badigeonneur XS griffé XS Designed Painter
Germany German Sagitron-Klecks-Splatling Sagitron Splatter Splatling
Italy Italian Mini splatling logo Mini Splatling Logo
Russia Russian Брызгомет-М «Шпротус»
Bryzgomyot-M «Shprotus»
Sprayshot-M «Zink»
Mexico Spanish (NOA) Garabateador Tintaz
Spain Spanish (NOE) Tintralladora ligera B Light Ink-machine gun B
China Chinese (Simplified) 斯普拉旋转枪 联名
sīpǔlā xuánzhuǎn qiāng liánmíng
Splat Spinner Collab
Hong Kong Chinese (Traditional) 斯普拉旋轉槍 聯名
sīpǔlā xuánzhuǎn qiāng liánmíng
Splat Spinner Collab
South Korea Korean 스플랫 스피너 컬래버
seupeullaes seupineo keollaebeo
Splat Spinner Collab
Translate logo.svg Internal Spinner_Quick_01[9]

References