Heavy Edit Splatling
The design of the Heavy Edit Splatling takes heavy inspiration from the Soft Pen sold by Platinum Pen in Japan.
- The firing nozzles resemble the replaceable pen tips of the Soft Pen.
- Its ink cartridges resemble the replaceable ink cartridges of the Soft Pen, down to having golden markings printed on them.
- The transparent casing resembles the see-through version of the Soft Pen.
- The rear part of the Heavy Edit Splatling resembles the cap of an older design of the Soft Pen, with the black plastic clip on the top and the red bit at the end.
The ink cartridges are fed into the Heavy Edit Splatling from a white box on its side via a white belt, which is similar to the belt feeder of some real-world firearms.
- The Heavy Edit Splatling is a middleweight weapon.
- The matchmaking range is 17. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The full charge ink consumption is 20% per shot, allowing the user to fully charge 5 times on a full ink tank.
- This stat can be changed with Ink Saver (Main).
- The Heavy Edit Splatling cannot store its charge.
- It takes 60 frames to charge the first circle (1 seconds) and 120 frames to fully charge (2 seconds).
- When airborne or low on ink, it takes 180 frames to charge the first circle (3 seconds) and 360 frames to fully charge (6 seconds).
- The Heavy Edit Splatling is not rechargeable while firing.
- When charged to the first circle, the weapon will fire for 120 frames (2 seconds). When charged to the second circle, the weapon will fire for 240 frames (4 seconds). When fully charged, the weapon will fire for 180 frames (3 seconds).
- The firing duration is 2 times longer than the charging duration when charged to the first circle, 2 times longer when charged to the second circle, and 1.5 times longer when fully charged.
- When releasing a partial charge, it shoots a bullet every 4 frames (15 shots per second). When releasing a full charge, it shoots a bullet every 3 frames (20 shots per second).
- When firing while moving, the player's movement speed is set to 0.086 units per frame.
- When charging, the player's movement speed is set to 0.072 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 26, regardless of charge level.
- If a shot is in the air for more than 11 frames after being fired, it loses damage every frame until it reaches 13 damage at frame 19.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 3.0 degrees.
- The angle its shots can deviate while in the air is 6.0 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Heavy Edit Splatling starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 10 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 24 frames to reach maximum accuracy.
- Initial shot velocity scales with charge level. At minimum charge, it is 1.05 units per frame, and at once charge circle or more, it is 1.8 units per frame. Shots travel straight for 8 frames, regardless of charge level.
- After that, the shot's velocity is set to 1.105 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- Effective range scales from 9.78 units to 15.85 units, depending on charge level.
- This number may vary at different firing angles.
The Heavy Edit Splatling boasts the fastest fire rate of any splatling and—despite the name—a surprisingly lightweight feel, allowing you to move quickly and shoot quickly-er.
Oh, I wish I could edit what I just said as quickly as this weapon edits enemies out of the picture. No one shot hits particularly hard, but with this fire rate, it hardly matters!
And speaking of speed, your Curling Bombs can put you on the glide path to victory, and the Tacticooler special can help you get there even sooner with a speed burst!
You don't need to read between the lines here. I'm saying this set is built for one thing—going fast. Why not buckle up and give it a try?
|“||SRL Ballistics here! No dad jokes today - just a beefy new weapon, the Heavy Edit Splatling. This puppy fires at an incredibly high rate when fully charged and still offers the mobility you expect from a splatling. You'll be the top dog in your next Turf War! Get it? Because puppy?||”|
— @SplatoonNA on Twitter
- Main article: Badge#Weapon freshness
|Heavy Edit Splatling Badges|
|4★ Heavy Edit Splatling User|
|5★ Heavy Edit Splatling User|
The Heavy Edit Splatling firing at the Gold Dynamo Roller, also showing the Nouveau logo on the ink-rounds in the tail end
Model of the Heavy Edit Splatling rotating (Link to file)
The Heavy Edit Splatling in action (Link to file)
A heavy edit is a very drastic change.
The Japanese name "examiner" is a reference to the fact that the Soft Pen, often called 採点ペン ("marking pen"), is popularly used by teachers in Japan as the red pen for grading students' work.
Names in other languages
|German||Kartuschierer||From Kartusch (cartridge), retuschieren (retouch) and the suffix -ierer used for machines.|
|Italian||Splatling a pennarelli||Splatling with markers|
|Russian||Брызгомет XL «Корректор»
Bryzgomyot XL «Korrektor»
|Sprayshot XL «Correcter»|