S-BLAST '91
The S-BLAST '91 is a main weapon in Splatoon 3. It is a version of the S-BLAST '92 with a different color scheme, but with identical stats.
Splatoon 3
Basic information | |
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Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 190p |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 27 |
Added in | Chill Season 2023 (6.0.0) |
Specifications | |
Base damage | 25–35 (Splash; both) 50–70 (Blast; both) 125 (Direct hit; both) |
Other variant | ![]() |
The S-BLAST '91 was added as a part of Chill Season 2023 with Burst Bomb and Booyah Bomb as its kit.
Data
- The S-BLAST '91 is a middleweight weapon.
- The matchmaking range is 16.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 8.5% per shot, allowing the user to fire 11 shots on a full ink tank.
- When firing continuously, it shoots a bullet every 55 frames (1.09 shots per second).
- When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 23 frames.
- When firing while moving, the player's movement speed is set to 0.04 units per frame.
- After firing, there is a 60 frame cooldown before the ink tank starts refilling.
- Shots cannot ever deviate from the inner reticle while on the ground.
Grounded shot
- The damage on direct hit is 125.
- Targets within 1.0 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 2.0 units will take between 70 and 50 damage, depending on how close to the center they are.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- Shots cannot ever deviate from the inner reticle.
- Shots initially travel straight at a rate of 1.7 units per frame for 7 frames. Shots travel straight for 11.9 distance units.
- After that, the shot's velocity is set to 1.65 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The bullet explodes 11 frames after being fired, covering a total distance of about 14.54 units.
- This number may vary at different firing angles.
Jump shot
- The damage on direct hit is 125.
- Targets within 1.0 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 4.0 units will take between 70 and 50 damage, depending on how close to the center they are.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate is 8.0 degrees.
- The shot has a 50% chance to shoot towards the outer reticle instead of the inner reticle.
- Shots initially travel straight at a rate of 0.92 units per frame for 7 frames. Shots travel straight for 6.44 distance units.
- After that, the shot's velocity is set to 0.9 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The bullet explodes 11 frames after being fired, covering a total distance of about 7.97 units.
- This number may vary at different firing angles.
Version history
Version | Adjustments |
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7.2.0 |
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8.1.0 |
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Quotes
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Sheldon's Introduction
What a difference a year makes! The S-BLAST '91 comes in a different colorway than the S-BLAST '92 — not to mention it has an entirely new loadout to play with! Or is it an "old" loadout, since it's technically an earlier model of S-BLAST? Either way, you now have Burst Bombs to help make up for the relatively slow fire rate of your main. Find yourself in a tight spot? It's nice to have the Booyah Bomb special in your back pocket. Create a little space, and then push forward with your team! Burst Bombs... Booyah Bombs... I guess you could say this set is "the bomb" overall! Or... you don't have to say that. I... actually can't believe I just said it... |
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the S-BLAST '91 will reward the player with special badges that they can use on their Splashtag.
S-BLAST '91 badges | ||
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4★ S-BLAST '91 User | |
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5★ S-BLAST '91 User |
Gallery
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Promotional render
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2D Icon
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The Tableturf Battle card icon of the S-BLAST '91
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Model of the S-BLAST '91 rotating (link to file)
Strategy
For competitive tips about the S-BLAST '91
![]() |
View the strategy page. |
Trivia
- As opposed to the S-BLAST '92, the S-BLAST '91 has no real-world equivalent. While its shape is based on the Super Scope controller like the S-BLAST '92, its color scheme is based on the North American Super Nintendo Entertainment System console, which was gray with purple buttons. Similarly, the N-ZAP '83 is not based on an actual version of the NES Zapper, but is rather colored to look like the Japanese Famicom.
Etymology
S-BLAST '91 is a shortened form of Super Blaster 1991. Super refers to the Super Scope. BLAST is short for blaster, the weapon class it belongs to. 91 is based on 1991, the year the Super Nintendo Entertainment System was released in North America.
Names in other languages
Language | Name | Meaning |
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S-BLAST91 | ||
S-BLAST '91 | ||
S-Blasteur '91 | ||
S-Blaster '91 | Super Blaster '91 | |
S-BLAST91 | ||
S-BLAST91 | ||
S-BLAST 91 | Similar to English name | |
L-MOT 91 | L-MOT[a] | |
D-VAST 91 | D-VAST[b] | |
S-BLAST91 | ||
S-BLAST91 |