S-BLAST '91

From Inkipedia, the Splatoon wiki
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The S-BLAST '91 is a main weapon in Splatoon 3. It is a version of the S-BLAST '92 with a different color scheme, but with identical stats.

Splatoon 3

S-BLAST '91

S-BLAST '91

Basic information
Category Main
Class S3 Icon Blaster.png Blaster
Sub S3 Weapon Sub Burst Bomb Flat.png Burst Bomb
Special S3 Weapon Special Booyah Bomb.png Booyah Bomb
Special points 190p
Special depletion
Range
45 / 100
Damage
Impact
70 / 100
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 27
Cost
Requirement
Introduced Chill Season 2023 (6.0.0)
Specifications
Weight
Base damage 25–35 (Splash; Both)
50–70 (Blast; Both)
125 (Direct hit; Both)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant S-BLAST '92 S-BLAST '92

The S-BLAST '91 was added as a part of Chill Season 2023 with Burst Bomb and Booyah Bomb as its kit.

Data

  • The S-BLAST '91 is a middleweight weapon.
  • The matchmaking range is 16.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 8.5% per shot, allowing the user to fire 11 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 60 frames (1 shot per second).
  • When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 23 frames.
  • When firing while moving, the player's movement speed is set to 0.04 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.

Grounded Shot

  • The damage on direct hit is 125.
  • Targets within 1.0 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 1.8 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle.
  • Shots initially travel straight at a rate of 1.7 units per frame for 7 frames. Shots travel straight for 11.9 distance units.
    • After that, the shot's velocity is set to 1.65 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 11 frames after being fired, covering a total distance of about 14.34 units.
    • This number may vary at different firing angles.

Jump Shot

  • The damage on direct hit is 125.
  • Targets within 1.0 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 4.0 units will take between 70 and 50 damage, depending on how close to the center they are.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate is 8.0 degrees.
  • The shot has a 50% chance to shoot towards the outer reticle instead of the inner reticle.
  • Shots initially travel straight at a rate of 0.92 units per frame for 7 frames. Shots travel straight for 6.44 distance units.
    • After that, the shot's velocity is set to 0.9 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 11 frames after being fired, covering a total distance of about 7.77 units.
    • This number may vary at different firing angles.

[1]

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

What a difference a year makes! The S-BLAST '91 comes in a different colorway than the S-BLAST '92 — not to mention it has an entirely new loadout to play with! Or is it an "old" loadout, since it's technically an earlier model of S-BLAST? Either way, you now have Burst Bombs to help make up for the relatively slow fire rate of your main. Find yourself in a tight spot? It's nice to have the Booyah Bomb special in your back pocket. Create a little space, and then push forward with your team! Burst Bombs... Booyah Bombs... I guess you could say this set is "the bomb" overall! Or... you don't have to say that. I... actually can't believe I just said it...

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the S-BLAST '91 will reward the player with special badges that they can use on their Splashtag.

S-BLAST '91 Badges
S3 Badge S-BLAST '91 4.png 4★ S-BLAST '91 User
S3 Badge S-BLAST '91 5.png 5★ S-BLAST '91 User

Gallery

Trivia

Etymology

S-BLAST '91 is a shortened form of Super Blaster 1991. Super refers to the Super Scope. BLAST is short for blaster, the weapon class it belongs to. '91 is based on 1991, the year the Super Nintendo Entertainment System was released in North America.

Names in other languages

Language Name Meaning
Japan Japanese S-BLAST91
Netherlands Dutch S-BLAST '91
Canada French (NOA) S-Blasteur '91
France French (NOE) S-Blaster '91 Super Blaster '91
Germany German S-BLAST91
Italy Italian S-BLAST91
Russia Russian S-BLAST 91 Similar to English name
Mexico Spanish (NOA) L-MOT 91 L-MOT, short for Lanzamotas, the name for blasters in Latin American Spanish.
Spain Spanish (NOE) D-VAST 91 D-VAST, short for Devastadores, the name for blasters in European Spanish.
China Chinese S-BLAST91
South Korea Korean S-BLAST91