Tenta Missiles

From Inkipedia, the Splatoon wiki
Jump to: navigation, search

The Tenta Missiles are a special weapon in Splatoon 2.

Splatoon 2

Tenta Missiles

Tenta Missiles

Category Special
Class
Sub
Special
Level
Cost
Availability
Base Damage 30 (Splash)
150 (Direct hit)
Base Duration Aiming: 10 seconds
Firing:
  • 1 target: 40 frames
  • 2 targets: 40 frames
  • 3 targets: 48 frames
  • 4 targets: 64 frames
  • 5 targets: 80 frames
Ink Consumption
Special Points
Sp. Depletion
Range
Damage
Impact
Fire Rate
Charge Speed
Ink Speed
Mobility
Durability
Handling

When activated, the player can lock on to up to five opponents using a very large reticle and fire a set of homing missiles per opponent locked onto.

Tenta Missiles can also locate and briefly track opponents; while aiming and firing, a crosshair will stay on all locked-on targets on the user's screen and will follow each target until all the missiles have reached their destination.

After the special is activated and fired, markers appear that show where the missiles land. If missiles are targeting a player, the player will see a ring with four, five, or ten arrows around their character showing how many missiles are still left. The number of missiles fired at each opponent differs based on how many have been targeted.

Use

  • Locking on to as many opponents as possible will maximize the number of missiles that are fired. However, this will also extend the firing animation and leave the user exposed for a slightly longer period of time.
    • To prevent this, the player can back away near their spawn which will likely give them enough of a vantage point to lock onto and shoot down most or all foes. The farther the player is, the more chances they will have to track the entire enemy team.
    • After version 2.3.0, due to the ability to assume squid form while the special is active, this can be taken advantage of to scout all the opponents and get into a better position before firing.
  • Players targeted by the Tenta Missiles should avoid teammates, as the missiles could otherwise end up damaging an ally.
  • Each missile has splash damage, so a sizable distance between each missile's landing point is advised.
  • In most situations, players will only be able to target up to four opponents. However, in Octo Canyon, there are opportunities with five opponents on the screen at once, and in Rainmaker mode, players can target the Rainmaker shield as of version 3.2.0.

Demonstration

Version history

Version Adjustments
1.4.0
  • Increased damage dealt to opposing S2 Weapon Special Baller.png Ballers when shooting ink by roughly 50%.
2.0.0
  • Reduced the interval between missile launches when locked on to multiple targets in proportion to the number of targets.
2.3.0
  • Made it so that the player can press the ZL Button, enter Squid form, and move around in the period between readying the weapon and firing it.
3.2.0
  • When locked on to a single target, 10 missiles will be launched at once, and will strike the area around the target.
  • When locked on to two targets, five missiles will now be launched, and the span of time between each launch has been decreased.
  • When the gear ability Special Power Up is equipped, in addition to the its other benefits, the radius of turf inked by missiles when they land has also been increased.
  • Tenta Missiles are now able to lock on to the barrier surrounding the Rainmaker.
  • Decreased damage dealt by each missile to the Rainmaker barrier by roughly 50%.
  • Adjusted the position of the lock on indicator when targeting players, and made it easier to see how many missiles will be launched.
4.1.0
  • Shortened time between firing of each missile.
    • Missiles now always have a firing interval of 4 frames between shots.
4.3.0
  • Greatly increased the effect of the Special Power Up gear ability that increases ink coverage of missiles when they hit.
4.4.0
  • After shooting the missiles, decreased the recovery time before control is regained by 15/60 of a second.

Sets

Gallery

Quotes

Click to view the quotes for Tenta Missiles. View the quotation page.

Trivia

  • The Tenta Missile launcher appears to be some modified soda crates, as hinted by the logo which looks like the Coca-Cola brand logo, and can be found on vending machines around the Square. This is further hinted at by the fact that the projectiles that the Tenta Missile launchers shoot look like soda bottles of some sort.
  • In Salmon Run, the Flyfish appears to use its own version of the Tenta Missiles.
  • Based on word from Nintendo representatives during preview events for Splatoon 2, early versions of the Tenta Missiles may have fired a fixed ten missiles as opposed to the current version which varies depending on the number of opponents targeted.
    • As of the 3.2.0 patch, the Tenta Missiles now fire ten missiles when used on one or two targets.
  • No Brellas have Tenta Missiles as their special.
  • According to one of the dialogue of Sturgeon Shipyard, shooting off Tenta Missiles just at the end of a match is called a "dismissive diss missile". In the Japanese dialogue it has been given the name "Embrace Me ☆ Twinkle Star" while in German it is called a "swarm alarm".

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese マルチミサイル
maruchi misairu
Multi-Missile
FlagNetherlands.svg Dutch Spetterraketten Splatter Rockets
FlagFrance.svg French Multi-missile Multi-missile
FlagGermany.svg German Schwarmraketen Swarm Rockets
FlagItaly.svg Italian Lanciarazzi Missile Launcher
FlagRussia.svg Russian Каракатница
Karakatnitsa
From каракатица karakatitsa, cuttlefish
FlagSpain.svg Spanish Lanzamisiles Missile Launcher


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Sub
Special