Tenta Missiles

From Inkipedia, the Splatoon wiki
Jump to navigation Jump to search

The Tenta Missiles are a special weapon in Splatoon 2.


When activated, the Tenta Missiles cause the user to brandish two large missile launchers. The launchers are mainly yellow and each consists of one main part on top that harbors four missile compartments and a smaller part on the bottom that only has one compartment. Each missile compartment changes color to match the user's ink. The Tenta Missiles themselves each look like water bottles filled with ink that is the same color as the user's. After activating the Tenta Missiles, the user's screen gains a large circle on top of it that shows the locking range. Some horizontal lines in the user's ink color move up and down along the side of the screen, giving the whole display a more technological feel. When an opposing player is not locked onto or targeted, they appear as two pairs of lines arranged in a way similar to a shooter's reticle. When an opposing player is locked onto or targeted, a cross appears over them. An opposing player targeted by Tenta Missiles will see a ring around them in the Tenta Missile user's ink color with some small bottle icons. The number of bottle icons depends on how many missiles the opposing player is targeted with. The icon that appears to warn opposing players of incoming Tenta Missiles is a simple black circle with a ring of the Tenta Missile user's ink color around it.

Splatoon 2

Tenta Missiles

Tenta Missiles

Category Special
Special points
Special depletion
Fire rate
Charge speed
Ink speed
Handling Acquirement
Requirement Specifications
Base damage 30 (Splash)
150 (Direct hit)
Base duration Aiming: 10 seconds
  • 1 target: 40 frames
  • 2 targets: 40 frames
  • 3 targets: 48 frames
  • 4 targets: 64 frames
  • 5 targets: 80 frames
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

When activated, the player can lock on to up to five opponents using a large reticle and fire a set of homing missiles at them.

Tenta Missiles can also locate and briefly track opponents; while aiming and firing, a crosshair will stay on all locked-on targets on the user's screen and will follow each target until all the missiles have reached their destination.

After the special is activated and fired, markers appear to all players that show where the missiles land. If missiles are targeting a player, the player will see a ring with four, five, or ten arrows around their character showing how many missiles are still left. The number of missiles fired at each opponent differs based on how many have been targeted. If one player is targeted, they will receive ten missiles. If more than one player is locked on to, they will receive four missiles each.


  • Locking on to as many opponents as possible will maximize the number of missiles that are fired. However, this will also extend the firing animation and leave the user exposed for a slightly longer time.
    • To prevent this, the player can back away near their spawn which will likely give them enough of a vantage point to lock onto and shoot down most or all foes. The farther away the player is, the more chances they will have to track the entire enemy team.
    • After version 2.3.0, due to the ability to assume squid or octopus form while the special is active, this can be taken advantage of to scout all the opponents and get into a better position before firing.
  • Players targeted by the Tenta Missiles should avoid teammates, as the missiles could otherwise end up damaging an ally. This is especially important when the ally is also targeted, because if you are near that ally when the missiles land, there will be double the amount of missiles in the area.
  • Each missile has splash damage, so a sizable distance between each missile's landing point is advised.
  • In most situations, players will only be able to target up to four opponents. However, in Octo Canyon, there are opportunities with five opponents on the screen at once, and in Rainmaker mode, players can target the Rainmaker shield as of version 3.2.0.

Version history

Version Adjustments
  • Increased damage dealt to opposing Ballers when shooting ink by roughly 50%.
  • Reduced the interval between missile launches when locked on to multiple targets in proportion to the number of targets.
  • Made it so that the player can press Button1 ZL.png, enter Squid form, and move around in the period between readying the weapon and firing it.
  • When locked on to a single target, 10 missiles will be launched at once, and will strike the area around the target.
  • When locked on to two targets, five missiles will now be launched, and the span of time between each launch has been decreased.
  • When the gear ability Special Power Up is equipped, in addition to the its other benefits, the radius of turf inked by missiles when they land has also been increased.
  • Tenta Missiles are now able to lock on to the barrier surrounding the Rainmaker.
  • Decreased damage dealt by each missile to the Rainmaker barrier by roughly 50%.
  • Adjusted the position of the lock on indicator when targeting players, and made it easier to see how many missiles will be launched.
  • Shortened time between firing of each missile.
    • Missiles now always have a firing interval of 4 frames between shots.
  • Greatly increased the effect of the Special Power Up gear ability that increases ink coverage of missiles when they hit.
  • After shooting the missiles, decreased the recovery time before control is regained by 15/60 of a second.


If you press Button1 ZR.png, this will fire missiles at all enemies that you tag with your cursor. The more enemies you tag, the more effective it is.
Splatoon 2 Sub & Special Guide(NA/OC)[a]
Press Button1 ZR.png to launch missiles at all enemies inside the selected area. Extremely effective at taking down multiple enemies at once.
Splatoon 2 Sub & Special Guide(EU)[b]
  1. North America and Oceania
  2. Europe




Splatoon 3

Splatoon 2 - Jelfonzo 2D.png Fuuuuuture!

This article or section discusses unreleased content. Information is subject to change.
Please review our policy on rumors and leaks before adding leaked information.

Though not explicitly confirmed, the Tenta Missiles seem to be making a return in Splatoon 3. Tenta Missile-like projectiles can be seen in one of the images from the announcement of Splatoon 3 as well as the Nintendo Switch OLED trailer. In the former, the E-liter 4K Scope can be seen around where the projectiles were fired, suggesting that it is part of its set. Also, the Release Date Revealed trailer shows that the icon for Special Power Up still depicts Tenta Missiles.


For competitive tips about the Tenta Missiles

Click to view the strategy for Tenta Missiles. View the strategy page.


  • The Tenta Missile launcher appears to be a pair of modified soda crates, as hinted by the logo which looks like the Coca-Cola brand logo and can be found on vending machines around Inkopolis Square. This is further hinted at by the fact that the projectiles that the Tenta Missiles shoot look like soda bottles of some sort.
  • In Salmon Run, the Flyfish appears to use its own version of the Tenta Missiles.
  • Based on word from Nintendo representatives during preview events for Splatoon 2, early versions of the Tenta Missiles may have fired a fixed ten missiles as opposed to the current version which varies depending on the number of opponents targeted.
    • As of version 3.2.0, the Tenta Missiles fire ten missiles when used on one or two targets.
  • The weapons with the smallest special gauges for Tenta Missiles are the Neo Sploosh-o-matic, H-3 Nozzlenose and Octobrush Nouveau at 170p each. The weapon with the largest special gauge for Tenta Missiles is the Mini Splatling at 210p.
  • There are no brellas with the Tenta Missiles as their special, nor is it paired with Splat Bombs, Ink Mines, Splash Walls, Sprinklers, Fizzy Bombs or Torpedoes as their sub.
  • According to one of the dialogues of Sturgeon Shipyard, shooting off Tenta Missiles just at the end of a match is called a "dismissive diss missile". In the Japanese dialogue it has been given the name "Embrace Me ☆ Twinkle Star" while in German it is called a "swarm alarm".
  • In Recon mode, apart from Rainmaker, Tenta Missiles can not be launched due to not having targets to lock on to.

Names in other languages

Language Name Meaning
Japan Japanese マルチミサイル
maruchi misairu
Netherlands Dutch Spetterraketten Splatter Rockets
France French Multi-missile Multi-missile
Germany German Schwarmraketen Swarm Rockets
Italy Italian Lanciarazzi Rocket Launcher
Russia Russian Каракатница
From каракатица karakatitsa, cuttlefish and ракетница raketnitsa, rocket launcher
Spain Spanish Lanzamisiles Missile Launcher