When activated, the player can lock on to up to five opponents using a very large reticle and fire a set of homing missiles per opponent locked onto.
Tenta Missiles can also locate and briefly track opponents; while aiming and firing, a crosshair will stay on all locked-on targets on the user's screen and will follow each target until all the missiles have reached their destination.
After the special is activated and fired, markers appear to all players that show where the missiles land. If missiles are targeting a player, the player will see a ring with four, five, or ten arrows around their character showing how many missiles are still left. The number of missiles fired at each opponent differs based on how many have been targeted.
- Locking on to as many opponents as possible will maximize the number of missiles that are fired. However, this will also extend the firing animation and leave the user exposed for a slightly longer period of time.
- To prevent this, the player can back away near their spawn which will likely give them enough of a vantage point to lock onto and shoot down most or all foes. The farther the player is, the more chances they will have to track the entire enemy team.
- After version 2.3.0, due to the ability to assume squid or octopus form while the special is active, this can be taken advantage of to scout all the opponents and get into a better position before firing.
- Players targeted by the Tenta Missiles should avoid teammates, as the missiles could otherwise end up damaging an ally.
- Each missile has splash damage, so a sizable distance between each missile's landing point is advised.
- In most situations, players will only be able to target up to four opponents. However, in Octo Canyon, there are opportunities with five opponents on the screen at once, and in Rainmaker mode, players can target the Rainmaker shield as of version 3.2.0.
|“||If you press , this will fire missiles at all enemies that you tag with your cursor. The more enemies you tag, the more effective it is.||”|
|“||Press to launch missiles at all enemies inside the selected area. Extremely effective at taking down multiple enemies at once.||”|
— Splatoon 2 Sub & Special Guide(EU)[b]
- North America and Oceania
A render of an Inkling with Tenta Missiles
- The Tenta Missile launcher appears to be some modified soda crates, as hinted by the logo which looks like the Coca-Cola brand logo and can be found on vending machines around Inkopolis Square. This is further hinted at by the fact that the projectiles that the Tenta Missile launchers shoot look like soda bottles of some sort.
- In Salmon Run, the Flyfish appears to use its own version of the Tenta Missiles.
- Based on word from Nintendo representatives during preview events for Splatoon 2, early versions of the Tenta Missiles may have fired a fixed ten missiles as opposed to the current version which varies depending on the number of opponents targeted.
- As of version 3.2.0, the Tenta Missiles fire ten missiles when used on one or two targets.
- The weapons with the smallest special gauges for Tenta Missiles are the Neo Sploosh-o-matic, H-3 Nozzlenose and Octobrush Nouveau at 170p each. The weapon with the largest special gauge for Tenta Missiles is the Mini Splatling at 210p.
- There are no brellas with the Tenta Missiles as their special, nor is it paired with Splat Bombs, Ink Mines, Splash Walls, Sprinklers, Fizzy Bombs or Torpedoes as their sub.
- According to one of the dialogue of Sturgeon Shipyard, shooting off Tenta Missiles just at the end of a match is called a "dismissive diss missile". In the Japanese dialogue it has been given the name "Embrace Me ☆ Twinkle Star" while in German it is called a "swarm alarm".
- In Recon, apart from Rainmaker, Tenta Missiles can not be launched due to not having targets to lock on.
Names in other languages
|From каракатица karakatitsa, cuttlefish|