Version 2.3.0 (Splatoon 2)

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Version 2.3.0
For Splatoon 2
Previous 2.2.2
Next 2.3.1
Version history

Version 2.3.0 is an update to Splatoon 2 that was released on 28 February 2018 at 01:00 UTC.[1]

Multiplayer

  • Made it more difficult for an issue to occur in which the camera would enter the terrain and the screen would momentarily go blank if the player repeatedly jumped with a wall at their back.
  • Fixed an issue in which the player would slow down for a moment when climbing some slopes while submerged.
  • Fixed an issue in which, when the sub weapon becomes available while recharging ink while submerged, the animation displayed on the ink tank would momentarily be displayed in the center of the stage only on the player’s screen.
  • Fixed an issue in which, when the player touched the barrier at the opponents’ spawn point, the player would be repelled higher than intended or be able to jump while being repelled.
  • Reduced jump power when standing on a sponge that is the opponents’ team color.
  • Fixed a rare issue in which an Autobomb would pass through terrain when thrown into a corner.
  • Fixed an issue in which sub weapons, clams, or Power Clams would pass through terrain when thrown while clipping into a place where terrain and a fence touch.
  • Fixed an issue in which, when aiming at the edge of a Splash Wall or brella with certain weapons, the reticle would display as if the shot wouldn’t hit, despite the fact that the shot would in fact hit.
  • Fixed an issue in which, when a shot was blocked by the barrier at the opponents’ spawn point, walls on the other side of the barrier would actually be inked.
  • Fixed an issue in which, when a shot was blocked by a Splash Wall or brella, the animation of the ink or shot disappearing would occur on the other side of the Splash Wall or brella.
  • Fixed a rare issue in which a player would pass through when rolling towards an opponent’s brella while using a dualie-type weapon.
  • Fixed a rare issue in which, if a player’s brella is destroyed the moment that it is opened, damage would not be properly dealt to that player’s brella after that point.
  • Fixed an issue in which brellas could go into the terrain when the player readied a brella-type weapon and launched it while making contact with a corner of terrain.
  • Fixed an issue in which Sprinklers could not deal damage when placed partly inside of terrain.
  • Fixed an issue in which, when a player used Sprinklers in such a way that two land simultaneously, both Sprinklers would be active. 
  • Fixed an issue in which ink from an Inkjet would not color the floor when the Inkjet was used in a place with a low ceiling.
  • Fixed an issue in which, when shots from Tenta Missiles were firing on a place with a ceiling, the animation indicating where Tenta Missiles would land would be shown for a moment on the ceiling.
  • Fixed an issue in which the Sting Ray would not ink the ground when fired towards the barrier of the opponents’ starting area.
  • Fixed an issue in which the player would go into the terrain if the player activated the Splashdown while near the tower fence and terrain.
  • Fixed an issue in which, when the player activated the Splashdown on certain terrain, the player would not land properly and become unable to control their character.
  • Fixed an issue in which, when the player activated the Splashdown on top of certain shapes of sponges, the player would go into the sponge.
  • Fixed an issue in which the player with the Baller could deal body damage to a player on the other side of a thin wall.
  • Fixed an issue in Splat Zones in which the penalty count display would disappear if the opponent took control of an area the moment that the penalty count reached zero.
  • Fixed an issue in Rainmaker in which two Rainmakers would appear in the stage if a disconnection occurred at a certain point in time.
  • Fixed a rare issue in Rainmaker in which the Rainmaker would not deal damage when shot at an opponent’s Splash Wall or Brella.
  • Fixed an issue in Clam Blitz in which the barrier would appear as if destroyed on some players’ screens if a player attempted to destroy it immediately before overtime ended, despite the match having ended before the barrier was destroyed.
  • Fixed an issue in Clam Blitz in which a clam basket stored in an elevated area would block a player’s field of vision.
  • Fixed an issue on Moray Towers in which the starting position of one side’s team would be slightly off-point.
  • Fixed an issue in Rainmaker on Port Mackerel in which a player could not submerge into some walls near the spawn point even though they could be painted.
  • Changed the location of some Inkrails in Rainmaker on MakoMart making it so that they cannot be used to carry the Rainmaker to a high platform in your team’s base.
  • Made it so that the tops of shipping containers within Splat Zones are not counted towards zone control in Splat Zones on Walleye Warehouse.
  • Fixed an issue on Shellendorf Institute in which a player climbing a pillar near the center of the map would pass through the terrain and fall.
  • Fixed an issue on Shellendorf Institute in which, when the player throws something like the Suction Bomb at the edge of a glass roof, the bomb would go into the roof and get stuck.
  • Made it so that the top of exhibit displays within Splat Zones are not counted towards zone control in Splat Zones on Shellendorf Institute.
  • Fixed an issue on Arowana Mall in which, if the player activated the Splashdown in a narrow place between a fence and terrain, the player would go into the terrain.
  • Fixed an issue on Arowana Mall in which the player would be repelled in an unintended way when having moved into a narrow place between a fence and terrain.
  • Fixed an issue on Arowana Mall in which bombs or bubbles from the Bubble Blower disappeared in an unnatural way around the central pond.
  • Slightly adjusted the position of the sign indicating the area where the Rainmaker can’t be carried on Arowana Mall in Rainmaker, making it more difficult for a player to get stuck between the path and the sign.
  • Fixed an issue on Arowana Mall in Rainmaker in which the Rainmaker would reappear inside terrain after the player holding the Rainmaker went beneath a high platform near the center and then lost the Rainmaker.
  • Fixed an issue on terrain that moves in Shifty Station which would occasionally move in a halting fashion.
  • Fixed an issue in Ranked Battle in which, if there was a difference in player numbers from before a match began, it would not be judged as an unfair match.

Main weapons

Specifications for some of the main weapons have been changed.

Weapon Adjustment
S2 Weapon Main Aerospray MG.png Aerospray MG
S2 Weapon Main Aerospray RG.png Aerospray RG
  • Increased the number of drops of ink per shot.
S2 Weapon Main .52 Gal.png .52 Gal
S2 Weapon Main .52 Gal Deco.png .52 Gal Deco
  • Increased the accuracy of the first shot, and extended the time that it takes to reach minimum accuracy when continuing to shoot.
S2 Weapon Main Jet Squelcher.png Jet Squelcher
S2 Weapon Main Custom Jet Squelcher.png Custom Jet Squelcher
  • Increased accuracy of shot immediately after jumping by roughly 20%.
S2 Weapon Main Clash Blaster.png Clash Blaster
  • Reduced interval between continuous shots from 22/60 of a second to 20/60 of a second.
  • Adjusted the radius of inking and number of drops that rain down so that the inked area per unit shot doesn’t become too large as a result of the above-mentioned improvement to continuous shooting.
S2 Weapon Main L-3 Nozzlenose.png L-3 Nozzlenose
S2 Weapon Main L-3 Nozzlenose D.png L-3 Nozzlenose D
  • Increased bullet velocity by roughly 25% without changing shot distance.
S2 Weapon Main H-3 Nozzlenose.png H-3 Nozzlenose
  • Made it so that accuracy does not decrease even when shooting immediately after a jump.
  • Expanded the size of area inked at point of impact.
S2 Weapon Main Carbon Roller.png Carbon Roller
  • Extended the distance at which maximum damage is dealt when landing an attack at the extent of a horizontal swing by roughly 35%.
S2 Weapon Main E-liter 4K.png E-liter 4K
S2 Weapon Main Custom E-liter 4K.png Custom E-liter 4K
  • Increased speed of fully-charged shots by roughly 50% without changing shot distance.
S2 Weapon Main Mini Splatling.png Mini Splatling
  • Reduced the time until ink begins to refill after shooting by 10/60 of a second.
S2 Weapon Main Hydra Splatling.png Hydra Splatling
  • Extended the duration of maximum continuous fire by roughly 25%.
S2 Weapon Main Dualie Squelchers.png Dualie Squelchers
  • Increased accuracy of the standard firing mode by roughly 20%.
S2 Weapon Main Undercover Brella.png Undercover Brella
  • Expanded overall ink range.

Sub weapons

The specification for a sub weapon has been changed.

Weapon Adjustment
S2 Weapon Sub Squid Beakon.png Squid Beakon
  • Made it so that the position of opponent players within the area of effect is displayed on all ally’s turf map.

Special weapons

Specifications for some of the special weapons have been changed.

Weapon Adjustment
S2 Weapon Special Tenta Missiles.png Tenta Missiles
  • Made it so that the player can press the ZL Button, enter squid form, and move around in the period between readying the weapon and firing it.
S2 Weapon Special Inkjet.png Inkjet
  • Made it so the player can change direction of movement more quickly than before.
S2 Weapon Special Baller.png Baller
  • Made it so the player can change direction of movement more quickly than before.

Special gauge

Points required to fill the special gauge for some weapons have been changed.

Weapon Adjustment
S2 Weapon Main Custom Splattershot Jr..png Custom Splattershot Jr. 190 → 180
S2 Weapon Main Tentatek Splattershot.png Tentatek Splattershot 230 → 210
S2 Weapon Main .96 Gal.png .96 Gal 200 → 190
S2 Weapon Main Gold Dynamo Roller.png Gold Dynamo Roller 200 → 190
S2 Weapon Main Splat Roller.png Splat Roller
S2 Weapon Main Hero Roller Replica.png Hero Roller Replica
170 → 180
S2 Weapon Main Slosher Deco.png Slosher Deco 190 → 200

Salmon Run

  • Made it so that “Hazard Level MAX!!” is displayed when starting a job if the stage hazard level is at the maximum level.
    • In online Salmon Run, the title and rank of the crew affect the stage hazard level.
  • Fixed a rare issue in which a Splat Bomb thrown into the mouth of a Flyfish would not explode, doing no damage.
  • Fixed an issue in which, if the player jumped when a Maws attacked, the attack would not do any damage.
  • Fixed a rare issue in which, even though a Steel Eel was defeated, the torso hit detection would remain in that spot.
  • Fixed an issue in which the vertical swing of a roller would ink an unintended shape when the four players had a certain weapon arrangement.
  • Fixed a rare issue in which a Flyfish would go into the terrain when difficulty was high.
  • Fixed an issue in which Smallfry would remain in the next wave after clearing a Griller event.
  • Fixed a rare issue in which the egg basket wouldn’t appear after the wave started.
  • Fixed an issue when working in a crew with a friend in which, despite both friends having the same title, the player would be treated as having supported a player with a lower title, therefore not raising the player’s rank even though the job was completed.
  • Made it so that more rank can be carried over at the start of the next job when the player has the title of Profreshional and a rank of 100 or higher.
Current rank Next rank
Profreshional 100~199 Profreshional 100
Profreshional 200~299 Profreshional 200
Profreshional 300~399 Profreshional 300
Profreshional 400~999 Profreshional 400

Octo Canyon

  • Fixed an issue in which the player would be pushed out by the tip of an Inkfurler and go through terrain.
  • Fixed an issue in which the player would pass through terrain and fall if a crate hidden in ink appeared in the same location as the player.
  • Fixed an issue in which an Octoballer would not take damage from other attacks while being damaged by an Ink Storm.
  • Fixed an issue in which the player would fall outside of terrain immediately after respawning when defeated at a specific point in time in Transfer Junction.

Other changes

  • Fixed an issue when taking photos with amiibo on multiplayer stages in which several camera positions on several stages would cause the player’s feet to go into the terrain or float above the floor.
  • Fixed an issue in which part of the boy’s hair would not be displayed correctly when the Squid Clip-Ons or Dust Blocker 2000 were equipped.
  • Fixed an issue in Spectator Mode in which the hit animation would not display correctly when viewing from a player’s perspective and that player hit an opponent’s brella.
  • Fixed an issue in Spectator Mode in which some objects would become transparent when viewing from a player’s perspective.
  • Fixed an issue in which the number of disconnects in the last 50 matches increased in SplatNet 2 when joining a Private Battle as a spectating player.
  • Fixed an issue in which the screen would darken unnaturally depending on camera position and direction in the firing range.

References