Clash Blaster

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The Clash Blaster is a main weapon in Splatoon 2.

Splatoon 2

Clash Blaster

Clash Blaster

Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Sting Ray.png Sting Ray
Level 30
Cost Cash 18,200
Availability
Base damage 30 (Splash)
60 (Direct hit)
Base duration
Ink consumption 4%
Special points 180p
Special depletion
Range
21 / 100
Damage
Impact
25 / 100
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variant Clash Blaster Neo Clash Blaster Neo

The Clash Blaster fires at a short range, and at very high speed, but takes two direct hits to splat an opponent. The design appears to use crayon-like objects. The Clash Blaster behaves as a pressure-based weapon. Compared to other blasters, which require a direct hit for quick splats, the Clash Blaster fires more rapidly, increasing mobility and turf coverage. The Splat Bomb sub weapon complements standard fire by offering the ability to corner opponents and weaken opponents for faster splats. The Sting Ray can be used to pressure opponents outside of its range and refills the player's ink tank.

Data

  • The Clash Blaster is a lightweight weapon.
  • The ink consumption of 4% and ink tank capacity of 100% allows players to fire 25 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 12 frames to come out.
  • When firing from squid or octopus form, the first shot takes 21 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 20 frames.
  • When firing continuously, it has a fire rate of 20 frames between shots (3 shots per second).
  • When firing while moving, the player's movement speed is set to 0.65 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 60.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel at a rate of 9.35 units per frame for 8 frames, having an effective range of 74.8 units.
    • After that, the shot's velocity is set to 9.2715 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 32 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 2 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 10.7 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 2.1 if they fell from a height below 30 units.
  • The shot explodes 12 frames after being fired.
  • The far damage radius of the explosion is 40 units.
  • When the shot explodes on the ground or wall, the far damage radius is 20 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion is 30. Damage does not change based on distance from the center of the explosion.
  • When the shot explodes on the ground or wall, the damage is 15.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 25 units.
  • The wall impact painting radius is 18 units.

[1]

Version history

Version Adjustments
1.2.0
  • Expanded area inked by a single shot.
  • Decreased amount of ink consumed by firing a single shot by 20%: 5.0% → 4.0%
  • Salmon Run worker's Clash Blaster:
    • Increased damage dealt by shot explosions by approximately 25%.
    • Decreased ink consumption of each shot by approximately 20%.
1.4.0
  • Increased radius of shot explosion by roughly 14%.
  • Increased amount of ink coverage delivered by exploding shots.
2.3.0
  • Reduced interval between continuous shots from 22/60 of a second to 20/60 of a second.
  • Adjusted the radius of inking and number of drops that rain down so that the inked area per unit shot doesn't become too large as a result of the above-mentioned improvement to continuous shooting.
3.2.0
4.9.0

Quotes

Sheldont.png
Sheldon's Introduction

You know how blasters tend to have a low rate of fire? Not the Clash Blaster! Its speedy shots are great for keeping foes at bay! Damage output has been decreased to compensate for improved rapid fire, but S2 Weapon Sub Splat Bomb.png Splat Bombs will help you take it to your foes in a major way! Opponents keeping their distance? Reach out and touch 'em with the S2 Weapon Special Sting Ray.png Sting Ray! If you like causing chaos on the front lines, this set's for you!

Gallery

Demonstration

Trivia

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese クラッシュブラスター
Kurasshu Burasutā
Clash Blaster
FlagNetherlands.svg Dutch Knalblaster Bang Blaster
FlagQuebec.svg French (NOA) Rafalblasteur Burst Blaster
FlagFrance.svg French (NOE) Rafablaster Burst Blaster
FlagGermany.svg German Kontra-Blaster Contra Blaster
FlagItaly.svg Italian Blaster da mischia Brawl Blaster
FlagRussia.svg Russian Контрабластер
Kontrablaster
Contra blaster
FlagMexico.svg Spanish (NOA) Hiperlanzamotas Hyper Speck-launcher
FlagSpain.svg Spanish (NOE) Turbodevastador Turbodevastator

References