Clash Blaster

From Inkipedia, the Splatoon wiki
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Clash Blaster is a main weapon in Splatoon 2 and Splatoon 3.

Appearance

The Clash Blaster's main body is a light navy blue and shaped a bit like a pencil sharpener. Surrounding it is a ring of crayons that change color to match the user's ink that resembles a gun belt. Coming down from the body is a metal trigger and a handhold with black padding. Sticking out of the front of the body is a flat, rectangular, metal part that delivers the shots. Atop this part is a sight the same color as the body.

Splatoon 2

Clash Blaster
S2 Weapon Main Clash Blaster.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Sting Ray.png Sting Ray
Special points 180p
Special depletion
Range
21 / 100
Damage
Impact
25 / 100
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 30
Cost Cash 18,200
Requirement
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 15 (Splash)
30 (Blast)
60 (Direct hit)
Base duration
Ink consumption 4%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Clash Blaster Neo Clash Blaster Neo

The Clash Blaster fires at a short range, and at very high speed, but takes two direct hits to splat an opponent; from afar it takes around four hits. The design appears to use crayon-like objects. The Clash Blaster behaves as a pressure-based weapon. Compared to other blasters, which require a direct hit for quick splats, the Clash Blaster fires more rapidly, increasing mobility and turf coverage. The Splat Bomb sub weapon complements standard fire by offering the ability to corner opponents and weaken opponents for faster splats. The Sting Ray can be used to pressure opponents outside of its range and refills the player's ink tank.

It appears in two Octo Expansion Stations:

Data

  • The Clash Blaster is a lightweight weapon.
  • The matchmaking range is 110. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 4% and ink tank capacity of 100% allows players to fire 25 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 12 frames to come out.
  • When firing from swim form, the first shot takes 21 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 20 frames.
  • When firing continuously, it shoots a bullet every 20 frames (3 shots per second).
  • When firing while moving, the player's movement speed is set to 0.65 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 60.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 9.35 units per frame for 8 frames. Shots travel straight for 74.8 distance units.
    • After that, the shot's velocity is set to 9.2715 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 32 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 2 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 10.7 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 2.1 if they fell from a height below 30 units.
  • The shot explodes 12 frames after being fired.
  • The far damage radius of the explosion is 40 units.
  • When the shot explodes on the ground or wall, the far damage radius is 20 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion is 30. Damage does not change based on distance from the center of the explosion.
  • When the shot explodes on the ground or wall, the damage is 15.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 25 units.
  • The wall impact painting radius is 18 units.

[1][2]

Version history

Version Adjustments
1.2.0
  • Expanded area inked by a single shot.
  • Decreased amount of ink consumed by firing a single shot by 20%: 5.0% → 4.0%
  • Salmon Run worker's Clash Blaster:
    • Increased damage dealt by shot explosions by approximately 25%.
    • Decreased ink consumption of each shot by approximately 20%.
1.4.0
  • Increased radius of shot explosion by roughly 14%.
  • Increased amount of ink coverage delivered by exploding shots.
2.3.0
  • Reduced interval between continuous shots from 22/60 of a second to 20/60 of a second.
  • Adjusted the radius of inking and number of drops that rain down so that the inked area per unit shot doesn't become too large as a result of the above-mentioned improvement to continuous shooting.
3.2.0
4.9.0

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

You know how blasters tend to have a low rate of fire? Not the Clash Blaster! Its speedy shots are great for keeping foes at bay! Damage output has been decreased to compensate for improved rapid fire, but Splat Bombs will help you take it to your foes in a major way! Opponents keeping their distance? Reach out and touch 'em with the Sting Ray! If you like causing chaos on the front lines, this set's for you!

Gallery

Demonstration

Splatoon 3

Clash Blaster

Clash Blaster

Basic information
Category Main
Class S3 Icon Blaster.png Blaster
Sub S3 Weapon Sub Splat Bomb Flat.png Splat Bomb
Special S3 Weapon Special Trizooka.png Trizooka
Special points 180p
Special depletion
Range
21 / 100
Damage
Impact
30 / 100
Fire rate
65 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 22
Cost
Requirement
Introduced Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 15 (Splash)
30 (Blast)
60 (Direct hit)
25 (S3 Icon Mr Grizz.png SRNW Splash)
50 (S3 Icon Mr Grizz.png SRNW Blast)
85 (S3 Icon Mr Grizz.png SRNW Direct hit)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Clash Blaster Neo Clash Blaster Neo

The Clash Blaster returns in Splatoon 3 with the same attributes and appearance as the previous game. Its set is the Splat Bomb and Trizooka.

It appears in only 1 mission in Alterna:

Data

  • The Clash Blaster is a lightweight weapon.
  • The matchmaking range is 11. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 4% per shot, allowing the user to fire 25 shots on a full ink tank.
  • When firing continuously, it shoots a bullet every 20 frames (3 shots per second).
  • When firing from humanoid form, the first shot takes 12 frames to come out. When firing from swim form, the first shot takes 20 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 20 frames.
  • When firing while moving, the player's movement speed is set to 0.065 units per frame.
  • After firing, there is a 40 frame cooldown before the ink tank starts refilling.
  • The damage on direct hit is 60.
  • The blast has a radius of 4.0 units and deals 30 damage.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8.0 degrees.
  • The outer reticle immediately expands after jumping. After 40 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 0.935 units per frame for 8 frames. Shots travel straight for 7.48 distance units.
    • After that, the shot's velocity is set to 0.92715 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The bullet explodes 12 frames after being fired, covering a total distance of about 8.85 units.
    • This number may vary at different firing angles.

[3]

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

You know how blasters tend to have a low rate of fire? Not the Clash Blaster! Its speedy shots are great for keeping foes at bay! Now, it's not going to win any awards for power, but when you have Splat Bombs to corner your enemies, it'll get the job done. And if an opponent still manages to slip away? That's when you trash 'em with the Trizooka. Talk about a chaotic combo. If that sounds fun, this loadout is for you!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Clash Blaster will reward the player with special badges that they can use on their Splashtag.

Clash Blaster Badges
S3 Badge Clash Blaster 4.png 4★ Clash Blaster User
S3 Badge Clash Blaster 5.png 5★ Clash Blaster User

Gallery

Competitive

For competitive tips about the Clash Blaster

Click to view the strategy for Clash Blaster. View the strategy page.

Trivia

  • The Clash Blaster's design is likely based on a mechanical pencil sharpener, hence the crayons.
  • The Clash Blaster is one of the only three weapons to be unlocked simultaneously with its alternate kit, the Clash Blaster Neo. The other two are the H-3 Nozzlenose D and Cherry H-3 Nozzlenose, and the E-liter 4K Scope and Custom E-liter 4K Scope. It however remains as the only completely unique weapon.
    • This is due to the Clash Blaster being unlocked at Level 30, which is the highest level for unlocking weapons.
  • This weapon is tied with the Squeezer and Dynamo Roller for the cheapest Sting Ray in Splatoon 2 with 180p.

Names in other languages

Language Name Meaning
Japan Japanese クラッシュブラスター
Kurasshu Burasutā
Clash Blaster
Netherlands Dutch Knalblaster Bang Blaster
Canada French (NOA) Rafalblasteur Burst Blaster
France French (NOE) Rafablaster Burst Blaster
Germany German Kontra-Blaster Contra Blaster
Italy Italian Blaster da mischia Brawl Blaster
Russia Russian Контрабластер
Kontrablaster
Contra blaster
Mexico Spanish (NOA) Hiperlanzamotas Hyper Speck-launcher
Spain Spanish (NOE) Turbodevastador Turbodevastator
China Chinese (Simplified) 冲涂爆破枪
chōngtú bàopòqiāng (Mandarin)
Punch Coating Blaster
Hong Kong Chinese (Traditional) 衝塗爆破槍
chōngtú bàopòqiāng (Mandarin)
Punch Coating Blaster
South Korea Korean 크래시 블래스터
keulaesi beullaeseuteo
Crash Blaster
Translate logo.svg Internal Blaster_LightShort_00[4]

References