Enperry Splat Dualies
The Enperry Splat Dualies are a main weapon in Splatoon 2 & Splatoon 3. They are a variant of the Splat Dualies with the same stats but a different loadout and look, inspired by the gear brand Enperry.
Appearance
The Enperry Splat Dualies share their builds with the Splat Dualies. However, the Enperry Splat Dualies are black and gold with the Enperry logo on the sides and highlights both in white.
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Dualie |
Sub | Curling Bomb |
Special | Inkjet |
Special points | 200p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 11 |
Cost | 9,000 |
Added in | Initial Release (1.0.0) |
Specifications | |
Base damage | 30 |
Ink consumption | 0.72% 7% (Roll) |
Other variants | Splat Dualies Kensa Splat Dualies Hero Dualie Replicas |
The Enperry Splat Dualies come in a set with Curling Bombs and the Inkjet.
Data
- The Enperry Splat Dualies is a middleweight weapon.
- The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 0.72% and ink tank capacity of 100% allows players to fire 138 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 30.
- If a shot is in the air for more than 7 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 15.
- The bullet hitbox for collisions with players has a radius of 2 units.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
- The angle its shots can deviate while on the ground is 2 degrees.
- The angle its shots can deviate while in the air is 7.5 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Enperry Splat Dualies starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 23.7 units per frame for 3 frames. Shots travel straight for 71.1 distance units.
- After that, the shot's velocity is set to 23.425 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 140 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 7 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 16 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 15.5 units.
- All other ink droplets have a radius of 13.55 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Rolling
- Each roll consumes 7% of the ink tank capacity.
- This stat can be changed with Ink Saver (Main).
- The player can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- The Enperry Splat Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- After performing a roll, it shoots a bullet every 4 frames.
- After rolling, there is a 70 frame cooldown before the ink tank starts refilling.
- Damage output does not change after rolling.
- After rolling, shots have a radius of 2.5 units.
- Shots cannot deviate from the inner reticle while in the post-roll state.
- After performing a roll, the two individual reticles will merge into a single reticle and chance to shoot towards the inner reticle is immediately set to 100%.
- The full animation of the roll will last 28 frames before player control resumes.
- Upon regaining control, the player will be forced to maintain their position for 32 frames.
- The shot velocity and shot travel distance remains the same in the post-roll state.
Version history
Version | Adjustments |
---|---|
1.1.2 |
|
1.2.0 |
|
1.4.0 |
|
2.1.0 |
|
2.2.0 |
|
3.1.0 |
|
3.2.0 |
|
4.0.0 |
|
4.1.0 |
|
4.3.1 |
|
4.4.0 |
|
4.7.0 |
|
4.8.0 |
|
5.1.0 |
|
5.2.0 |
|
5.4.0 |
|
5.5.0 |
|
Quotes
Sheldon's Introduction
The Enperry Splat Dualies are a result of a collaboration between the Splat Dualies and the gear brand Enperry! They have the same stats as the Splat Dualies, but you can use the Curling Bombs to push forward and move into prime splatting range! The included Inkjet special gives you the ability to splat far-off opponents. Recommended for players who want to do it all! |
Gallery
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Promotional image
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Pearl wielding the Enperry Splat Dualies in promotional art for Action vs. Comedy.
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Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Dualie |
Sub | Curling Bomb |
Special | Triple Splashdown |
Special points | 200p |
Range | |
Damage | |
Mobility | |
Obtainable at | |
Level | 10 |
Added in | Chill Season 2023 (6.0.0) |
Other variants | Splat Dualies Order Dualie Replicas |
The Enperry Splat Dualies return in Splatoon 3 in Chill Season 2023. They keep their Curling Bombs, and now have the Triple Splashdown.
Data
- The Enperry Splat Dualies is a middleweight weapon.
- The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 0.72% per shot, allowing the user to fire for 11.57 seconds on a full ink tank.
- When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
- When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
- When firing while moving, the player's movement speed is set to 0.08 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 30 and minimum damage of 15.
- If a shot is in the air for more than 7 frames after being fired, it will lose about 1.88 damage per frame until it reaches 15 damage at frame 15.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- The angle its shots can deviate while on the ground is 2.0 degrees.
- The angle its shots can deviate while in the air is 7.5 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 2.37 units per frame for 3 frames. Shots travel straight for 7.11 distance units.
- After that, the shot's velocity is set to 2.3425 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 10.58 units.
- This number may vary at different firing angles.
Rolling
- Each roll consumes 7% of the ink tank capacity.
- The user can roll 2 times without interruption. After this, there is a delay before the player can roll again.
- Rolls cover an initial distance of 4.0 units during the rolling animation, plus an additional 1.0 units of sliding afterwards.
- After performing a roll, it shoots a bullet every 4 frames.
- The ink consumption per shot remains the same, so the player can fire for 8.61 seconds after rolling once if they have a full ink tank before rolling.
- Damage per shot does not change after rolling.
- After rolling, shots have a radius of 0.25 units.
- Shots cannot deviate from the inner reticle while in the post-roll state.
- After performing a roll, the two individual reticles will merge into a single reticle. The rate of shot deviation remains the same.
- The Enperry Splat Dualies cannot shoot while rolling. Shots will only fire once the rolling animation is completed.
- The rolling state can be broken down as follows:
- After a 4 frame startup, the roll animation lasts for 12 frames, after which the player can input another roll if they have not yet exhausted all available rolls.
- After the roll completes, it takes 4 frames before the weapon can be fired. After an additional 28 frames, the user will regain their rolls and reenter a normal state if they move or stop firing.
- In total, this takes 48 frames.
- The shot velocity and shot travel distance remains the same in the post-roll state.
- Rolling creates a pool of ink with a radius of 1.8 units.
Version history
Version | Adjustments |
---|---|
7.0.0 |
|
Quotes
Sheldon's Introduction
If you like Splat Dualies and the Enperry brand, boy, have I got the weapon for you. Behold the Enperry Splat Dualies! An updated loadout offers fresh new strategic options, such as following behind a Curling Bomb to close the gap to your enemies before unloading with the full force of the dualies. And if you simply can't wait to get into the thick of things, you can unleash a Triple Splashdown DURING a Super Jump to immediately make a massive impact. It all adds up to a set that's perfect for anyone who's spoiling for a fight. Give it a try and see if that's you! |
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the Enperry Splat Dualies will reward the player with special badges that they can use on their Splashtag.
Enperry Splat Duelies badges | |
---|---|
4★ Enperry Splat Dualies User | |
5★ Enperry Splat Dualies User |
Gallery
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Promotional image
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2D Icon
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Model of the Enperry Splat Dualies rotating (link to file)
Strategy
For competitive tips about the Enperry Splat Dualies
View the strategy page. |
Trivia
- In Splatoon 2, the Enperry Splat Dualies share the same sub and special weapon as the Splat Dualies that appeared during the Splatoon 2 Global Testfire.
- When doing the Triple Splashdown trial in Judd's trials, the player is given the Enperry Splat Dualies.
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | スプラマニューバーコラボ Supura manyūbā korabo |
Spla-maneuver Collab |
Dutch | Enperry Dubbelknallers | Enperry Double Shooters |
French (NOA) | Double encreur DUX | Enperry Double Inker |
French (NOE) | Double encreur griffé | Branded Double Inker |
German | Enperry-Klecks-Doppler | Enperry Splat Doubler |
Italian | Repolper duplo logo | Dual Repolper logo |
Russian | Спуртометы «К.К.» Spurtomyoty «K.K.» |
Spurtshots «K.K.»[a] |
Spanish (NOA) | Difusor dual Emperi | Enperry dual diffuser |
Spanish (NOE) | Difusor dual B | Dual diffuser B |
Chinese (Simplified) | 斯普拉机动枪 联名 | |
Chinese (Traditional) | 斯普拉機動槍 聯名 | |
Korean | 스플랫 머누버 컬래버 | Splat maneuver collab |
Translation notes
- ↑ K.K. stands for "Кальмар Кляр" Kal'mar Klyar ("Squid Batter"), a Russian name for "Enperry"