Competitive:Enperry Splat Dualies

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S2 unused icon Octoling Enemy.png Unofficial! This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
Enperry Splat Dualies

Enperry Splat Dualies

Dual, E-Dualies, Enperries
Sub S2 Weapon Sub Curling Bomb.png Curling Bomb
Special S2 Weapon Special Inkjet.png Inkjet
Base damage 30
Ink consumption 0.8%
Special points 200p
Special depletion
Role Slayer[1]
Strengths Light-weight, Can be versatile, Fast KO time, Accurate (when in a roll), Inkjet is very use-able, good kit, rushing objective.
Weaknesses Short-range, dependent on abilities to increase damage, inaccurate standing shots, most expensive Inkjet in the game.

Splatoon 2

Use

The Enperry Splat Dualies are a very useful pair of dualies, with their light weight, and fast fire rate, The Enperry Splat Dualies are a very offense focused weapon, with outstanding slayer capabilities. With the right Gear you can be a force to be reckoned with! The curling bombs are useful in a push scenario and can be used as a decoy or an area denial mechanic. The Inkjet is high risk-high reward because you have powerful shots, but you are going to be the biggest target. You can use this to your advantage as a distraction while your team flanks or pushes objective. Overall, it is a very powerful slaying weapon, but semi-difficult to pick up.

Countermeasures

The Enperry Splat Dualies, although having a high DPS, is quite short-range, and bears slightly inaccurate shots. Generally, all Splattershot Pros, Chargers (except for the Bamboozler), and other Anchor[2] weapons. Additionally, due to the 4.2.0 update, dualies have to spend 3.5 times as much ink to perform a dodge roll.

Gear Abilities

Gear abilities provide different effects in battle that benefit the player with their equipped weapon. This is a guide to gear abilities in relation to the weapon. Strategy, synergy, viability, and purpose may be written here.

S2 Ability Quick Respawn.png Quick Respawn

Quick Respawn shortens respawn time after getting splatted (under specific conditions), encouraging a Enperries user to remain aggressive even after getting splatted.

  • 26 ability points – two mains and two subs – are enough to reduce the respawn time from 8.5 seconds to 5.8 seconds.
S2 Ability Stealth Jump.png Stealth Jump

Super Jumping to a teammate after respawning carries the risk of getting splatted upon landing, due to the appearance of a Super Jump indicator. When equipped, Stealth Jump better covers this indicator from long distance opponents, allowing its user to more safely return to the front lines and maintain pressure on the opponent.

S2 Ability Main Power Up.png Main Power Up

Used to make the dualies a 3-shot KO.

S2 Ability Swim Speed Up.png Swim Speed Up

A good ability for most slayer weapons.

S2 Ability Special Power Up.png Special Power Up

Makes the Inkjet last longer.

S2 Ability Run Speed Up.png Run Speed Up

Not only does this help with strafing during combat, and improves movement, but it also boosts the speed of the Inkjet.

S2 Ability Ink Saver (Main).png Ink Saver (Main)

Ink levels deplete a lot after two consecutive Dodge Rolls, Ink saver will keep ink levels at a safe level to keep on turfing.