Competitive:Bamboozler 14 Mk III
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This article discusses content that is not part of the official Splatoon series but is part of the community or competitive gaming space.
- For information about the Bamboozler 14 Mk III, see Bamboozler 14 Mk III.
Splatoon
Bamboozler 14 Mk III
Abbreviations | Bamboo, Boozler, Bamboo Mk III |
Sub | ![]() |
Special | ![]() |
Base damage | 30–80 |
Ink consumption | 2.8% (No charge) 7% (Full charge) |
Special depletion | ![]() |
Role | Anchor |
Strengths | Constant long range, potential one-shot splat, quick charge time, decent turfing, good mobility, Burst Bomb combos well with main weapon, less vulnerable to being rushed, Special can optimally be used where it positions, |
Weaknesses | Less range and damage than most conventional chargers, heavily reliant on Damage Up, sub-lethal bomb |
Use
Synergy
Countermeasures
Gear Abilities
Splatoon 2
Bamboozler 14 Mk III
Abbreviations | Bamboo, Bamboo Mk III |
Sub | ![]() |
Special | ![]() |
Base damage | 30–85 |
Ink consumption | 3.36-8.4% |
Special points | 190p |
Role | Anchor |
Strengths | Constant long range, potential one-shot splat, quick charge time, decent turfing, good mobility, less vulnerable to being rushed |
Weaknesses | Less range and damage than most conventional chargers, heavily reliant on Main Power Up for one shots, high(er) ink consumption |
Use
Synergy
Countermeasures
Gear Abilities
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