Competitive:Tacticooler

- For information about the Tacticooler, see Tacticooler.
Base duration | 15 seconds (Stand and effects) 7.5 seconds (Stand on Tower) |
Strengths | Gives ability boosts, allows players to respawn fast, nullifies effects of Respawn Punisher and Haunt |
Weaknesses | Reveals position while hiding in ink, requires team to group up in one location to receive effects, does not aid the team as well during retakes |
The Tacticooler is a supportive special weapon in Splatoon 3.
Splatoon 3
Use
Tacticooler is a weapon that gives you and your teammates boosts when they walk near it that last for 15 seconds or until they are splatted.[1][2] The specific boosts are:
Swim Speed Up (29 AP[1])
Run Speed Up (29 AP[1])
Intensify Action (57 AP)
Quick Super Jump (57 AP)
Quick Respawn (57 AP; applies regardless of whether the recipient splatted opponents during their current life,[2] and is not affected by Respawn Punisher or Haunt)
Special Saver (57 AP; not affected by Respawn Punisher or Haunt)
Ink Resistance Up[3] (57 AP)
If one's team is making a push with the Rainmaker or Power Clam, it is advised to throw the Tacticooler slightly ahead of where everyone is. This way, the push can be made while getting these boosts, and players can get back into the action immediately after getting splatted.
This special's best mode is Rainmaker due to the fast-paced nature of the mode.
Synergy
The Tacticooler can be a good special for continuing pushes in the event of wiping the opposing team, but is a poor special for retaking control or defending during Tower Control, Rainmaker, or Clam Blitz, as it does not provide paint or damage. Having more than one Tacticooler on a team composition can be a detriment due to these reasons.