This article discusses content that is not part of the official Splatoon series canon but is part of the community or competitive gaming space.
The Tacticooler is a supportive special weapon in Splatoon 3.
- Swim Speed Up (29 AP)
- Run Speed Up (29 AP)
- Intensify Action (57 AP)
- Quick Super Jump (57 AP)
- Quick Respawn (57 AP; applies regardless of whether the recipient splatted opponents during their current life, and is not affected by Respawn Punisher or Haunt)
- Special Saver (57 AP; not affected by Respawn Punisher or Haunt)
- Ink Resistance Up (57 AP)
If one's team is making a push with the Rainmaker or Power Clam, it is advised to throw the Tacticooler slightly ahead of where everyone is. This way, the push can be made while getting these boosts, and players can get back into the action immediately after getting splatted.
This special's best mode is Rainmaker due to the fast-paced nature of the mode.
The Tacticooler can be a good special for continuing pushes in the event of wiping the opposing team, but is a poor special for retaking control or defending during Tower Control, Rainmaker, or Clam Blitz, as it does not provide paint or damage. Having more than one Tacticooler on a team composition can be a detriment due to these reasons.