Quick Respawn

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Quick Respawn

Quick Respawn Quick Respawn

Applicable Gear Any
Favored By Skalop Skalop
Unfavored By Zink Zink

Quick Respawn is an ability in Splatoon and Splatoon 2.

This ability shortens the player's respawn time after getting splatted; in Splatoon 2, only if the user does not splat an opponent since the most recent enemy-caused death.

Without this ability, watching the splat cam takes about 6 seconds (after a approx. 0.5 second splatting animation), followed by a approx. 2 second respawn animation; (total approx. 8.5 seconds). This ability only reduces the splat cam portion of the respawn process. Without this ability, the total respawn time for drowning in water and for falling out-of-bounds, is about 7 seconds and about 5.5 seconds respectively.

Tactics

Quick Respawn tends to be most useful in Ranked Battles. This is due to the importance of getting back to the front lines quickly and the high likelihood of being splatted, since both teams are often gathered in a single area, such as around the Rainmaker or a Splat Zone. Teamwork is a crucial element of Ranked Battles, as well; being able to rejoin one's team just a moment sooner may turn the tide of battle.

Splatoon

After getting splatted, Quick Respawn decreases the time spent watching the splat cam or black screen.

Respawn time after being splatted by falling out-of-bounds or drowning in water is shorter than after being splatted by another player.

Gear

Quick Respawn is the main ability of:

Headgear with Quick Respawn in Splatoon

Stacking

Abilities Respawn time (approx.)
None 8.508s
Main: 0, Sub: 1 S Ability Quick Respawn.png 8.108s
Main: 0, Sub: 2 S Ability Quick Respawn.png S Ability Quick Respawn.png 7.741s
Main: 0, Sub: 3 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 7.390s
Main: 1, Sub: 0 S Ability Quick Respawn.png 7.273s
Main: 0, Sub: 4 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 7.057s
Main: 1, Sub: 1 S Ability Quick Respawn.png S Ability Quick Respawn.png 6.940s
Main: 0, Sub: 5 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.710s
Main: 1, Sub: 2 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.656s
Main: 0, Sub: 6 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.456s
Main: 1, Sub: 3 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.373s
Main: 2, Sub: 0 S Ability Quick Respawn.png S Ability Quick Respawn.png 6.272s
Main: 0, Sub: 7 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.189s
Main: 1, Sub: 4 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.106s
Main: 2, Sub: 1 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 6.039s
Main: 0, Sub: 8 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.939s
Main: 1, Sub: 5 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.855s
Main: 2, Sub: 2 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.789s
Main: 0, Sub: 9 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.722s
Main: 1, Sub: 6 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.638s
Main: 2, Sub: 3 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.572s
Main: 3, Sub: 0 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.505s
Main: 1, Sub: 7 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.438s
Main: 2, Sub: 4 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.372s
Main: 3, Sub: 1 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.305s
Main: 1, Sub: 8 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.255s
Main: 2, Sub: 5 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.188s
Main: 3, Sub: 2 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.138s
Main: 1, Sub: 9 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.071s
Main: 2, Sub: 6 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 5.038s
Main: 3, Sub: 3 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.988s
Main: 2, Sub: 7 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.904s
Main: 3, Sub: 4 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.854s
Main: 2, Sub: 8 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.771s
Main: 3, Sub: 5 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.738s
Main: 2, Sub: 9 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.671s
Main: 3, Sub: 6 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.637s
Main: 3, Sub: 7 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.571s
Main: 3, Sub: 8 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.504s
Main: 3, Sub: 9 S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png S Ability Quick Respawn.png 4.504s

Splatoon 2

Mechanics

Quick Respawn only activates for deaths that meet certain conditions. The diagram below outlines eligibility for Quick Respawn to activate.

Quick Respawn Diagram.svg

Clarification:

  • For Quick Respawn to activate, the player must not splat an enemy during the time between the most recent enemy-caused death and the current death.
  • In a traded scenario, the activation of Quick Respawn depends on who died first. For example, if the player throws a bomb that splats an opponent after the player dies, that splat prevents Quick Respawn from activating in next death, but allows it to activate for the current death.
  • Assists do not count as splats. A splat confirmation notification will show on the player's screen if they score a splat.
  • There can be any number of deaths between the most recent enemy-caused death and the current death. For example, a player dies once to an enemy, then five times to water, and then to an enemy. As long as the player in the example did not score any splats during the time between the first and second death to the enemy, Quick Respawn will activate.
  • These death types do not count as enemy-caused: drowning in water, falling out of bounds, touching the Rainmaker barrier, having the Rainmaker time out and explode while carrying it.
  • The need for a previous death means that the first death in a match will never benefit from Quick Respawn. Every following death can potentially benefit.

Gear

Quick Respawn is the main ability of:

Stacking

Version history

Version Adjustments
Base game
  • Players must not splat an opponent during the time between the most recent enemy-caused death and the current death for Quick Respawn to affect the current death.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese 復活時間短縮
Hukkatsu Jikan Tansyuku
Resurrection Time Shortening
FlagNetherlands.svg Dutch Comeback Comeback
FlagQuebec.svg French (NOA) Sans temps mort Without dead time
FlagFrance.svg French (NOE) Sans temps morts Without downtime
FlagGermany.svg German Schnelle Rückkehr Quick Return
FlagItaly.svg Italian Il tempo è colore Time is color
FlagRussia.svg Russian Феникс
Feniks
Phoenix
FlagMexico.svg Spanish (NOA) Regeneración rápida Quick regeneration
FlagSpain.svg Spanish (NOE) Retorno exprés Quick return