Drop Roller is a gear primary ability in Splatoon 2 and Splatoon 3. The ability is exclusive to shoes and cannot be rolled as a secondary gear ability.
Drop Roller allows the player to roll immediately after performing a Super Jump or returning to an Inkjet or Zipcaster's starting point by tilting in the desired direction before landing. The roll is similar to the one provided by the dualie-type weapons, albeit much further and without any immobility after the roll. After a drop roll, the user will get 30 AP of Run Speed Up, Swim Speed Up, and Ink Resistance Up for about three seconds.
Tactics
This ability is useful for surviving a Super Jump or a return from an Inkjet or Zipcaster from a dangerous location. When a player Super Jumps or uses an Inkjet or Zipcaster, a marker is normally visible to show their landing location. As a result, opponents are liable to attempt to splat the player as soon as they land. Drop Roller allows the player to dodge enemy fire and possibly return fire to punish the opponent. Drop Roller is particularly useful for Inkjet and Zipcaster users, as their return points cannot be hidden with Stealth Jump and so are always visible to opponents.
Splatoon 2
Gear
Drop Roller is the primary ability of:
Shoes with Drop Roller in Splatoon 2
Version history
Version |
Adjustments
|
1.4.0 |
- ▲ Enabled rolls in all directions. Previously, players could only roll forward or slightly to the side.
- ▲ Removed the period of immobility immediately after rolling.
- — Fixed an issue in which players returning to their starting point after using the Inkjet special were unable to roll when going into squid form just before landing.
|
3.0.0 |
|
4.1.0 |
- — Added a sound effect that plays when someone drop rolls.
|
Splatoon 3
Gear
Drop Roller is the primary ability of:
Shoes with Drop Roller in Splatoon 3
Additionally, Murch or Spyke can replace the primary ability on a pair of shoes with Drop Roller by using 15 of each of the following ability chunks:
Gallery
-
A player using Drop Roller
Trivia
- In Splatoon 3, when landing after use of the Inkjet or Zipcaster, the player can still perform a dodge roll using this ability even if the match has ended (between the display of "Game!" and the following fade-out).
Names in other languages
Language
|
Name
|
Meaning
|
Japanese |
受け身術 ukemi-jutsu |
Ukemi Technique
|
Dutch |
Rolmodel |
From rol (roll) and rolmodel (role model)
|
French |
Super roulade |
Super roll
|
German |
Tricklandung |
Trick landing
|
Italian |
Atterraggio stiloso |
Stylish landing
|
Russian |
Акробат Akrobat |
Acrobat
|
Spanish (NOA) |
Aterrizaje rodante |
Rolling landing
|
Spanish (NOE) |
Amortiguador |
Shock absorber
|
Chinese (Simplified) |
受身术 shòushēn shù (Mandarin) |
-
|
Chinese (Traditional) |
受身術 shòushēn shù (Mandarin) |
-
|
Korean |
낙법 nakbeop |
Breakfall
|