Version 2.0.0 (Splatoon 2)
- 1 New content
- 2 Fixes and adjustments
- 3 References
In addition, players can now purchase gear from shops even if the item was already purchased on SplatNet 2. This allows players to obtain the standard main ability for each gear item, where previously they were stuck with the SplatNet 2 variants.
31 headgear items were added.
68 clothing items were added.
41 pairs of shoes were added.
Two new hairstyles and two new legwear options were added for each gender. Options can be selected on the equipment menu or the initial player setup screen.
Five new tracks were added to be played during battles.
|Fictional band||Song name||Audio|
|Fins & Fiddles|
|Ink Theory||Broken Coral|
The new Salmon Run stage Salmonid Smokeyard was added immediately to offline multiplayer at The Shoal. The stage was made available when playing online at Grizzco Industries on 24 November 2017 at 08:00 UTC.
In addition, several new stages were featured in the update's promotional material. These stages were added in the update to be unlocked at a later date.
The photography feature was expanded to allow photos with Inkling Girl, Inkling Boy, and Inkling Squid amiibo on competitive stages while carrying weapons. There are two preset locations in every stage, and any weapon can be used. Filters such as monochrome and sepia were added for use when taking photos with amiibo.
Ranks and levels
- The maximum level was increased from 50 to 99.
- Players can speak to Judd after reaching level 99 to give them an option of returning to level 1 levelling up all over again.
- Players who choose to start from level 1 again will have a ★ icon displayed next to their rank.
- Access conditions for gear and weapons will not change even if a player decides to start over from ★1
- Players who choose to start from ★1 again will continue to receive prizes from Judd for levelling up.
- Players who reach level ★99 will have the option to start from ★1 again.
- The in-game ranking display of ★1 will not change, but players can see how many times they’ve returned to level 1 on SplatNet 2.
- When a communications error occurs because a player is idle, the match will be judged not from the time after the error, but from when the time the player became idle. This effectively makes it less likely that an idle match participant will cause a drop in rank for the player.
Two new items were added to Crusty Sean's Crust Bucket menu. The Triple-Fried Galactic Shwaffle increases battle cash received by 150%, and the Galactic Seanwich increases battle experience received by 150%. The tickets required to purchase these items can be obtained in Salmon Run and at The Shoal. Additionally, superior tickets are now easier to get.
Fixes and adjustments
An option was added to change gear and continue after finishing Regular Battles, Ranked Battles, and solo Splatfest Battles. Players selecting this option after a Regular Battle will be able to continue with other players from the previous battle who have selected either "Continue" or "Change Gear and Continue".
Several ease-of-use changes were made to the stage selection screen for Private Battles. Players can select which stages will be available for random matches for Private Battles. Team selection will be maintained even if a member of a team leaves the lobby.
During Splatfests, a deployment diagram of Inkopolis Square during the Splatfest will be shown on the main menu map.
Regarding the posting function, unfinished posts are saved as saved data when players press the B button to back out of the post screen. The unfinished post will be available to continue working on even after restarting the software.
- Reduced the amount of time between a player taking damage and beginning to recover from 1.5 seconds to 1 second.
- Slightly increased the height a player can jump when standing in opponents’ ink.
- Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in opponents’ ink.
- This is also to make it easier for players who’ve unintentionally stepped in opponents’ ink to move over obstacles.
- Darkened the color of low areas on turf maps to make it easier to distinguish them from areas outside the maps.
- Specifications for some sound effects have been changed.
- The sound effect for Toxic Mist will now be played again when an opponent enters the affected area.
- Made it easier to hear the sound effects of the Point Sensor and the Toxic Mist when they detonate.
- Adjusted the sound of the Inkjet making it easier to tell from which direction you hear it.
- Fixed a rare issue causing the sound effect of chargers to not play.
- Slightly increased the volume of the pre-detonation effects for Splat Bombs and other explosives.
- Fixed an issue where a direct hit with a Sloshing Machine on an enemy just coming out of a state of invulnerability was being displayed but only causing damage of 38.0.
- Fixed a rare issue causing a player wielding dualie-class weapons to drop through terrain when landing after having slid while falling.
- Fixed an issue causing launched umbrellas to appear in slightly different locations on the screen of the player who launched the umbrella, and the screens of other players even when the terrain itself had not moved.
- Fixed an issue causing both the player and the umbrella to take or not take damage from bombs, Splashdowns or other explosions depending on the connection state, or the timing of the opening and shutting of the umbrella.
- Fixed an issue causing players using Ink Armor, who cannot be splatted even with multiple direct hits from powerful weapons, to appear as if they had been splatted on the attacking player’s screen.
- Fixed an issue during Rainmaker causing sloped surfaces in the Splat Zone area on Starfish Mainstage to not display as having been inked on the turf map.
- Fixed an issue causing ink fired at the center mast on Manta Maria to drip in an unnatural manner.
- Fixed an issue causing players to get caught when walking over grates near spawn points on Manta Maria.
- Fixed an issue on Kelp Dome making it possible to ink the ground beneath the un-inkable structures on the stage, and include these areas in the final score.
- Fixed an issue on Kelp Dome causing Ink Storms to disappear rather than explode when hitting the underside of certain grates.
- Fixed an issue on Snapper Canal allowing players to repeatedly cross over squid barriers near spawn points.
- Fixed an issue on Snapper Canal causing players to walk faster on slopes inked in opponents’ ink than originally designed.
- Fixed an issue in Tower Control where the tower would hit a Bubble Blower bubble and then move at the same speed as the bubble, and maintain contact with it.
- Fixed an issue in Rainmaker where when a Baller would explode at the same time the player using the Baller gained possession of the Rainmaker, it would appear to other players that the player with the Rainmaker was carrying a regular weapon, and not the Rainmaker.
- Fixed an issue in Rainmaker where players in cover behind thin portions of the environment would take damage as if they had been hit with direct shots from the Rainmaker.
- Fixed a rare issue in Rainmaker where when the Rainmaker barrier and a bomb make contact near angled terrain, and the bomb explodes, no damage enters the Rainmaker barrier.
- Fixed an issue on Manta Maria and Snapper Canal where the “DON’T RETREAT!” warning in Rainmaker was not displaying when players returned to their spawn point.
Specifications for some of the main weapons have been changed.
| Jet Squelcher
Custom Jet Squelcher
Hero Blaster Replica
| Splat Charger
Firefin Splat Charger
Hero Charger Replica
| E-liter 4K
Custom E-liter 4K
| E-liter 4K Scope
Custom E-liter 4K Scope
|Bamboozler 14 Mk I||
Specifications for some of the sub weapons have been changed.
Specifications for some of the special weapons have been changed.
Points required to fill the special gauge for some weapons have been changed.
|Tri-Slosher||▲ 210 → 190|
Hero Shot Replica
|▼ 190 → 200|
|Range Blaster||▼ 180 → 190|
| Splat Brella
Hero Brella Replica
|▼ 180 → 190|
- Increased the number of weapons available at The Shoal by 10 types.
- Reduced the time between when a player takes damage and begins to heal from 1.5 seconds to 1 second.
- Slightly increased the height a player can jump when standing in Chums’ ink.
- Slightly delayed the timing with which a player’s movement speed and jumping power are reduced when momentarily stepping in Chums’ ink.
- This is also to make it easier for players who’ve unintentionally stepped in Chums’ ink to move over obstacles.
- Specifications for some sound effects have been changed.
- Fixed an issue causing the sound effect for cannons firing to not play when an ally fires a cannon.
- Fixed an issue causing the sound effect of a launched umbrella striking a Scrapper to repeat again and again, or causing the sound effect to not play at all.
- Fixed an issue causing unnatural behavior when a Splashdown occurs at the same time a player enters a cannon.
- Fixed an issue causing a player with an opened umbrella who makes contact with a Scrapper to not be thrown backwards.
- Fixed an issue causing Golden Eggs to not appear after defeating a Boss Salmonid because an ally had a connection error.
- Fixed an issue causing Golden Eggs to not appear after defeating a Boss Salmonid after having repeatedly defeated Snatchers not carrying Golden Eggs.
- Fixed an issue causing bombs to disappear and cause no damage to a Flyfish’s missile launcher when thrown inside just as it closes.
- Fixed an issue in Marooner's Bay causing players to fall from the tip of the ship into the interior.
- Fixed an issue causing unnatural behavior to occur when using Point Sensors on test cones.
- Fixed an issue in Spectator View causing the special gauge to appear differently on the player screen and the spectator screen.
- Updating to Ver. 2.0.0 will disable the ability for players using Ver. 1.4.2 or older to connect to The Shoal.
Great Zapfish bug
A bug causing the Great Zapfish to not appear was introduced in Version 2.0.0. It was confirmed on the offical @SplatoonJP Twitter that it is just a bug, not an intentional story-related change. A fix for this issue came with the next update.