Cold-Blooded
Cold-Blooded is an ability in Splatoon and Splatoon 2. The ability is called Cold Blooded in Splatoon.
Cold-Blooded shortens the duration of any position-tracking effects inflicted on the wearer.
Cold-Blooded is rather versatile, as any weapon or play style can benefit from not being tracked. However, it reaches its full potential when used with a stealthy, mobile weapon, such as the Carbon Roller; it can enhance the sneakiness of a weapon, facilitating ambushes. A loud or otherwise conspicuous weapon may give itself away to surrounding enemies, no tracking needed.
Contents
Splatoon
Cold Blooded shortens the duration of position-tracking to 50% of normal tracking time. It is restricted to clothing as a main ability, and cannot be rolled as a sub ability.
Mutual exclusivity
This ability is found as the main ability only on clothing, so other abilities found only on clothing are mutually exclusive with it; in other words players cannot have them together. These abilities are Recon,
Haunt, and
Ninja Squid. In addition, since wearing the
Splatfest Tee was mandatory during a Splatfest, these abilities could not be used for the duration of those events.
Gear
The following gear items have Cold Blooded as their main ability.
Data
Cold Blooded reduces tracking duration by 50%. This applies to all forms of tracking:
Point Sensors normally lasts 8 seconds, but this is reduced to 4 seconds.
Haunt normally lasts 9 seconds, but is reduced to roughly 4.5 seconds.
- The
Echolocator's duration can vary if the user has
Special Duration Up equipped. Without any, it will have its tracking time reduced from 9 seconds to 4.5 seconds. With the maximum amount of Special Duration Up equipped, it will last 12.6 seconds normally and 6.3 seconds on a target with Cold Blooded.
Weapon | Cold Blooded | |||||
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Before 2.2.0 | 2.2.0 to 2.6.0 | 2.7.0 | ||||
Inactive | Active | Inactive | Active | Inactive | Active | |
Point Sensor | 10 | 2.5 | 8 | 2 | 8 | 4 |
Echolocator | 12 | 3 | 12 | 3 | 9 | 4.5 |
Haunt | 12 | 3 | 12 | 3 | 9 | 4.5 |
Times are in seconds
Version history
2.7.0
- ▼ Tracking time reduction decreased by 33%: up to 75% → up to 50%
Splatoon 2
In Splatoon 2, Cold-Blooded is no longer a mutual exclusive ability, meaning that it is now a stackable ability. Annaki and
Toni Kensa gear has a 5× chance of rolling this ability.
Inkline gear has a 1/2× chance of rolling this ability. It can stop the tracking affects of Ink Mines, Thermal Ink, Haunt, and the Stingray.
Gear
Cold-Blooded is the main ability of:
Name | Brand | Availability | Ability | Rarity | |
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Forge Mask | ![]() |
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Hockey Helmet | ![]() |
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Painter's Mask | ![]() |
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Patched Hat | ![]() |
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Yamagiri Beanie | ![]() |
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Stacking
-
A graph showing the effect of Cold-Blooded on Point Sensors.
Version history
Base game
- ▲ Tracking time reduction increased by 50%: up to 50% → up to 75%
1.4.0
- ▲ Tracking time reduction increased by 20%: up to 75% → up to 90%
- ▲ Cold-Blooded now also increases the area in which the player is immune to the revealing effects of
Thermal Ink,
Haunt, and the
Sting Ray.
Gallery
Names in other languages
Language | Name | Meaning |
---|---|---|
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マーキング時間短縮 (Splatoon 2) Mākingu Jikan Tanshuku マーキングガード (Splatoon) Mākingu Gādo |
Marking Time Shortening Marking Guard |
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Stoorzender | Big sender |
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Furtivité | Furtivity |
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Phantom | Phantom |
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Batteria difettosa (Splatoon 2) Nascondino (Splatoon) |
Defect battery Hide-And-Seek |
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Кальмар 004 Kal'mar 004 |
Squid 004 (could be a reference to Agent 007 and Agent 4) |
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Sangre fría | Cold blood |
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Invisibilidad | Invisibility |
References
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