Quick Super Jump
Quick Super Jump is an ability in the Splatoon series.
Quick Super Jump increases Super Jump speed by reducing the duration of the Super Jump.
In Splatoon 2, the number of ability points for Quick Super Jump can also be temporarily increased for any player jumping to a Beakon of a player with Sub Power Up.
Tactics
This ability can be used to escape dangerous situations or get back to the battlefield quickly.
Splatoon
Mechanics
Quick Super Jump reduces the 'charge' phase and the total duration of the Super Jump.
Tactics
For simply getting back to the action quicker, Quick Respawn usually has a greater impact.
Stacking
AP Equivalent | AP | 'Charge' Time (approx.) |
Total Time (approx.) |
---|---|---|---|
Main ×0 + Sub ×0 | 00 | 1.001s | 4.004s |
Main ×0 + Sub ×1 -2AP | 01 | 0.984s | 3.937s |
Main ×0 + Sub ×1 -1AP | 02 | 0.967s | 3.870s |
Main ×0 + Sub ×1 | 03 | 0.950s | 3.803s |
Main ×0 + Sub ×2 -2AP | 04 | 0.934s | 3.737s |
Main ×0 + Sub ×2 -1AP | 05 | 0.917s | 3.687s |
Main ×0 + Sub ×2 | 06 | 0.900s | 3.620s |
Main ×0 + Sub ×3 -2AP | 07 | 0.884s | 3.553s |
Main ×0 + Sub ×3 -1AP | 08 | 0.867s | 3.503s |
Main ×0 + Sub ×3 | 09 | 0.850s | 3.436s |
Main ×1 + Sub ×0 | 10 | 0.834s | 3.386s |
Main ×0 + Sub ×4 -1AP | 11 | 0.834s | 3.336s |
Main ×0 + Sub ×4 | 12 | 0.817s | 3.286s |
Main ×1 + Sub ×1 | 13 | 0.800s | 3.219s |
Main ×0 + Sub ×5 -1AP | 14 | 0.784s | 3.169s |
Main ×0 + Sub ×5 | 15 | 0.767s | 3.119s |
Main ×1 + Sub ×2 | 16 | 0.767s | 3.069s |
Main ×0 + Sub ×6 -1AP | 17 | 0.750s | 3.036s |
Main ×0 + Sub ×6 | 18 | 0.734s | 2.986s |
Main ×1 + Sub ×3 | 19 | 0.734s | 2.936s |
Main ×2 + Sub ×0 | 20 | 0.717s | 2.886s |
Main ×0 + Sub ×7 | 21 | 0.700s | 2.852s |
Main ×1 + Sub ×4 | 22 | 0.700s | 2.802s |
Main ×2 + Sub ×1 | 23 | 0.684s | 2.769s |
Main ×0 + Sub ×8 | 24 | 0.667s | 2.719s |
Main ×1 + Sub ×5 | 25 | 0.667s | 2.686s |
Main ×2 + Sub ×2 | 26 | 0.650s | 2.635s |
Main ×0 + Sub ×9 | 27 | 0.650s | 2.602s |
Main ×1 + Sub ×6 | 28 | 0.633s | 2.569s |
Main ×2 + Sub ×3 | 29 | 0.633s | 2.535s |
Main ×3 + Sub ×0 | 30 | 0.617s | 2.502s |
Main ×1 + Sub ×7 | 31 | 0.617s | 2.469s |
Main ×2 + Sub ×4 | 32 | 0.600s | 2.435s |
Main ×3 + Sub ×1 | 33 | 0.600s | 2.402s |
Main ×1 + Sub ×8 | 34 | 0.583s | 2.369s |
Main ×2 + Sub ×5 | 35 | 0.583s | 2.352s |
Main ×3 + Sub ×2 | 36 | 0.567s | 2.318s |
Main ×1 + Sub ×9 | 37 | 0.567s | 2.285s |
Main ×2 + Sub ×6 | 38 | 0.567s | 2.268s |
Main ×3 + Sub ×3 | 39 | 0.550s | 2.235s |
Main ×2 + Sub ×7 -1AP | 40 | 0.550s | 2.218s |
Main ×2 + Sub ×7 | 41 | 0.550s | 2.202s |
Main ×3 + Sub ×4 | 42 | 0.533s | 2.168s |
Main ×2 + Sub ×8 -1AP | 43 | 0.533s | 2.152s |
Main ×2 + Sub ×8 | 44 | 0.533s | 2.135s |
Main ×3 + Sub ×5 | 45 | 0.517s | 2.118s |
Main ×2 + Sub ×9 -1AP | 46 | 0.517s | 2.102s |
Main ×2 + Sub ×9 | 47 | 0.517s | 2.085s |
Main ×3 + Sub ×6 | 48 | 0.517s | 2.068s |
Main ×3 + Sub ×7 -2AP | 49 | 0.500s | 2.052s |
Main ×3 + Sub ×7 -1AP | 50 | 0.500s | 2.052s |
Main ×3 + Sub ×7 | 51 | 0.500s | 2.035s |
Main ×3 + Sub ×8 -2AP | 52 | 0.500s | 2.018s |
Main ×3 + Sub ×8 -1AP | 53 | 0.500s | 2.018s |
Main ×3 + Sub ×8 | 54 | 0.500s | 2.002s |
Main ×3 + Sub ×9 -2AP | 55 | 0.500s | 2.002s |
Main ×3 + Sub ×9 -1AP | 56≤ | 0.500s | 2.002s |
Main ×3 + Sub ×9 | 57≤ | 0.500s | 2.002s |
(Stealth Jump adds approx. 0.834s to total jump time.)
Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
How Quick Super Jump and Quick Respawn interact.
Gear
Name | Brand | Availability | Ability | Star power
| |
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Bobble Hat | ![]() |
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Full Moon Glasses | ![]() |
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Straw Boater | ![]() |
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Zekko Mesh | ![]() |
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Name | Brand | Availability | Ability | Star power
| |
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Hero Runner Replicas | ![]() |
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Red Slip-Ons | ![]() |
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Red Work Boots | ![]() |
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Snowy Down Boots | ![]() |
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Gallery
Splatoon 2
Mechanics
Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump. Starting from humanoid form (instead of squid/octo form) extends the 'charge' duration by 21 frames (approx. 0.350 seconds).
Stacking
AP Equivalent | AP | 'Charge' Time (approx.) |
'Travel' Time (approx.) |
---|---|---|---|
Main ×0 + Sub ×0 | 00 | 1.333s | 2.300s |
Main ×0 + Sub ×1 -2AP | 01 | 1.083s | 2.283s |
Main ×0 + Sub ×1 -1AP | 02 | 1.000s | 2.283s |
Main ×0 + Sub ×1 | 03 | 0.950s | 2.283s |
Main ×0 + Sub ×2 -2AP | 04 | 0.900s | 2.283s |
Main ×0 + Sub ×2 -1AP | 05 | 0.866s | 2.283s |
Main ×0 + Sub ×2 | 06 | 0.816s | 2.283s |
Main ×0 + Sub ×3 -2AP | 07 | 0.800s | 2.283s |
Main ×0 + Sub ×3 -1AP | 08 | 0.766s | 2.283s |
Main ×0 + Sub ×3 | 09 | 0.733s | 2.266s |
Main ×1 + Sub ×0 | 10 | 0.716s | 2.266s |
Main ×0 + Sub ×4 -1AP | 11 | 0.700s | 2.266s |
Main ×0 + Sub ×4 | 12 | 0.666s | 2.250s |
Main ×1 + Sub ×1 | 13 | 0.650s | 2.250s |
Main ×0 + Sub ×5 -1AP | 14 | 0.633s | 2.233s |
Main ×0 + Sub ×5 | 15 | 0.616s | 2.233s |
Main ×1 + Sub ×2 | 16 | 0.600s | 2.216s |
Main ×0 + Sub ×6 -1AP | 17 | 0.583s | 2.200s |
Main ×0 + Sub ×6 | 18 | 0.566s | 2.200s |
Main ×1 + Sub ×3 | 19 | 0.550s | 2.183s |
Main ×2 + Sub ×0 | 20 | 0.550s | 2.166s |
Main ×0 + Sub ×7 | 21 | 0.533s | 2.150s |
Main ×1 + Sub ×4 | 22 | 0.516s | 2.133s |
Main ×2 + Sub ×1 | 23 | 0.500s | 2.116s |
Main ×0 + Sub ×8 | 24 | 0.500s | 2.100s |
Main ×1 + Sub ×5 | 25 | 0.483s | 2.083s |
Main ×2 + Sub ×2 | 26 | 0.483s | 2.066s |
Main ×0 + Sub ×9 | 27 | 0.466s | 2.050s |
Main ×1 + Sub ×6 | 28 | 0.450s | 2.033s |
Main ×2 + Sub ×3 | 29 | 0.450s | 2.016s |
Main ×3 + Sub ×0 | 30 | 0.433s | 2.000s |
Main ×1 + Sub ×7 | 31 | 0.433s | 1.966s |
Main ×2 + Sub ×4 | 32 | 0.416s | 1.950s |
Main ×3 + Sub ×1 | 33 | 0.416s | 1.933s |
Main ×1 + Sub ×8 | 34 | 0.416s | 1.916s |
Main ×2 + Sub ×5 | 35 | 0.400s | 1.900s |
Main ×3 + Sub ×2 | 36 | 0.400s | 1.883s |
Main ×1 + Sub ×9 | 37 | 0.383s | 1.850s |
Main ×2 + Sub ×6 | 38 | 0.383s | 1.833s |
Main ×3 + Sub ×3 | 39 | 0.383s | 1.816s |
Main ×2 + Sub ×7 -1AP | 40 | 0.366s | 1.800s |
Main ×2 + Sub ×7 | 41 | 0.366s | 1.783s |
Main ×3 + Sub ×4 | 42 | 0.366s | 1.766s |
Main ×2 + Sub ×8 -1AP | 43 | 0.366s | 1.750s |
Main ×2 + Sub ×8 | 44 | 0.350s | 1.733s |
Main ×3 + Sub ×5 | 45 | 0.350s | 1.716s |
Main ×2 + Sub ×9 -1AP | 46 | 0.350s | 1.700s |
Main ×2 + Sub ×9 | 47 | 0.350s | 1.683s |
Main ×3 + Sub ×6 | 48 | 0.333s | 1.666s |
Main ×3 + Sub ×7 -2AP | 49 | 0.333s | 1.666s |
Main ×3 + Sub ×7 -1AP | 50 | 0.333s | 1.650s |
Main ×3 + Sub ×7 | 51 | 0.333s | 1.633s |
Main ×3 + Sub ×8 -2AP | 52 | 0.333s | 1.633s |
Main ×3 + Sub ×8 -1AP | 53 | 0.333s | 1.616s |
Main ×3 + Sub ×8 | 54 | 0.333s | 1.616s |
Main ×3 + Sub ×9 -2AP | 55 | 0.333s | 1.600s |
Main ×3 + Sub ×9 -1AP | 56≤ | 0.333s | 1.600s |
Main ×3 + Sub ×9 | 57≤ | 0.333s | 1.600s |
Gear
Quick Super Jump is the main ability of:
Version history
Version | Adjustments |
---|---|
1.4.0 |
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Splatoon 3
Quick Super Jump reduces the duration of the Super Jump.
Gear
Quick Super Jump is the main ability of:
Stacking
Trivia
- A Japan-only LINE sticker pack features a sticker of the Quick Super Jump icon, minus the clock.
- If the player's gear has 57 Quick Super Jump ability points and super jumps right after respawning, there's enough time for the armor players get when they respawn to last the whole Super Jump, and a short time after they land, letting the player survive chargers or bombs camping the Super Jump marker. [4]
Names in other languages
Language | Name | Meaning |
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スーパージャンプ時間短縮 sūpā jampu jikan tanshuku |
Super Jump Time Shortening |
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Turbosprong | Turbo jump |
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Aérodynamisme | Aerodynamics |
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Supersprung + (Splatoon 2 & 3) Sprungladezeit (Splatoon) |
Super jump + |
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Salti super e veloci | Fast and super jumps |
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Суперпрыгун Superprygun |
Super jumper |
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Supersalto rápido | Quick super jump |
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缩短超级跳跃时间 suōduǎn chāojí tiàoyuè shíjiān (Mandarin) |
Reduced Super Jump Time |
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縮短超級跳躍時間 suōduǎn chāojí tiàoyuè shíjiān (Mandarin) |
Reduced Super Jump Time |
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슈퍼 점프 시간 단축 syupeo jeompeu sigan danchuk |
Super Jump Time Shortening |
References
- ↑ https://wikiwiki.jp/splatoon2ch/sandbox/4#h2_content_2_7 (Last modified: 2015-07-31 21:00:30)
- ↑ Quick Super Jump data
- ↑ Ability data Splatoon 3
- ↑ Max Quick Super Jump - Splatoon 3 Ability Stacking
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