Quick Super Jump

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Quick Super Jump

Quick Super Jump Quick Super Jump

Applicable Gear Any
Favored By Zink Zink
Unfavored By Tentatek Tentatek

Quick Super Jump is an ability in Splatoon and Splatoon 2. It increases Super Jump speed, allowing for quicker deployment when jumping to teammates or S Weapon Sub Squid Beakon.png Squid Beakons.

This ability not only reduces the duration of the flight itself, but also reduces the animation time when an Inkling is about to Super Jump. This makes the ability particularly useful for escaping unwinnable situations.

Splatoon

Zink Zink gear has a 5× chance of rolling this ability, while Tentatek Tentatek gear has a 1/2× chance.

Quick Super Jump reduces super jump preparation time by up to 37.5%, and reduces super jump travel time by up to 40%. For simply getting back to the action quicker, Quick Respawn Quick Respawn has a greater impact.

Gear

Stacking

Stealth Jump Stealth Jump Jump Time: 4.83s (adds 0.83 seconds to any jump)

Abilities Jump Time
None 4.00s
Main: 0, Sub: 1 Quick Super Jump 3.85s
Main: 0, Sub: 2 Quick Super Jump Quick Super Jump 3.70s
Main: 0, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump 3.56s
Main: 1, Sub: 0 Quick Super Jump 3.52s
Main: 0, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 3.43s
Main: 1, Sub: 1 Quick Super Jump Quick Super Jump 3.39s
Main: 0, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 3.31s
Main: 1, Sub: 2 Quick Super Jump Quick Super Jump Quick Super Jump 3.27s
Main: 0, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 3.20s
Main: 1, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 3.16s
Main: 2, Sub: 0 Quick Super Jump Quick Super Jump 3.13s
Main: 0, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 3.09s
Main: 1, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 3.06s
Main: 2, Sub: 1 Quick Super Jump Quick Super Jump Quick Super Jump 3.02s
Main: 0, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.99s
Main: 1, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.96s
Main: 2, Sub: 2 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.93s
Main: 0, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.90s
Main: 1, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.87s
Main: 2, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.84s
Main: 3, Sub: 0 Quick Super Jump Quick Super Jump Quick Super Jump 2.82s
Main: 1, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.79s
Main: 2, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.77s
Main: 3, Sub: 1 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.74s
Main: 1, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.72s
Main: 2, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.69s
Main: 3, Sub: 2 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.67s
Main: 1, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.65s
Main: 2, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.63s
Main: 3, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.61s
Main: 2, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.58s
Main: 3, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.56s
Main: 2, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.53s
Main: 3, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.51s
Main: 2, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.49s
Main: 3, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.48s
Main: 3, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.45s
Main: 3, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.43s
Main: 3, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.41s

Splatoon 2

S2 Ability Quick Super Jump.png

Zink Zink gear has a 5× chance of rolling this ability, while Tentatek Tentatek gear has a 1/2× chance.

Quick Super Jump reduces super jump preparation time by up to 67.5%, and reduces super jump travel time by up to about 40%.

Gear

Quick Super Jump is the main ability of:

Stacking

Jump time when starting from squid form:

Abilities Jump Time
None 3.48s
Main: 0, Sub: 1 Quick Super Jump 3.34s
Main: 0, Sub: 2 Quick Super Jump Quick Super Jump 3.20s
Main: 0, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump 3.08s
Main: 1, Sub: 0 Quick Super Jump 3.03s
Main: 0, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.95s
Main: 1, Sub: 1 Quick Super Jump Quick Super Jump 2.92s
Main: 0, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.84s
Main: 1, Sub: 2 Quick Super Jump Quick Super Jump Quick Super Jump 2.80s
Main: 0, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.73s
Main: 1, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.70s
Main: 2, Sub: 0 Quick Super Jump Quick Super Jump 2.67s
Main: 0, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.63s
Main: 1, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.60s
Main: 2, Sub: 1 Quick Super Jump Quick Super Jump Quick Super Jump 2.57s
Main: 0, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.54s
Main: 1, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.51s
Main: 2, Sub: 2 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.48s
Main: 0, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.46s
Main: 1, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.43s
Main: 2, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.40s
Main: 3, Sub: 0 Quick Super Jump Quick Super Jump Quick Super Jump 2.38s
Main: 1, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.35s
Main: 2, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.33s
Main: 3, Sub: 1 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.31s
Main: 1, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.28s
Main: 2, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.26s
Main: 3, Sub: 2 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.24s
Main: 1, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.22s
Main: 2, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.20s
Main: 3, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.19s
Main: 2, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.15s
Main: 3, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.14s
Main: 2, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.11s
Main: 3, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.09s
Main: 2, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.07s
Main: 3, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.06s
Main: 3, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.03s
Main: 3, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.01s
Main: 3, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.00s

Jump time when starting from kid form:

Abilities Jump Time
None 3.83s
Main: 0, Sub: 1 Quick Super Jump 3.67s
Main: 0, Sub: 2 Quick Super Jump Quick Super Jump 3.51s
Main: 0, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump 3.36s
Main: 1, Sub: 0 Quick Super Jump 3.31s
Main: 0, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 3.22s
Main: 1, Sub: 1 Quick Super Jump Quick Super Jump 3.18s
Main: 0, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 3.09s
Main: 1, Sub: 2 Quick Super Jump Quick Super Jump Quick Super Jump 3.05s
Main: 0, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.96s
Main: 1, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.93s
Main: 2, Sub: 0 Quick Super Jump Quick Super Jump 2.89s
Main: 0, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.85s
Main: 1, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.81s
Main: 2, Sub: 1 Quick Super Jump Quick Super Jump Quick Super Jump 2.78s
Main: 0, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.74s
Main: 1, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.71s
Main: 2, Sub: 2 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.68s
Main: 0, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.64s
Main: 1, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.61s
Main: 2, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.58s
Main: 3, Sub: 0 Quick Super Jump Quick Super Jump Quick Super Jump 2.55s
Main: 1, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.52s
Main: 2, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.50s
Main: 3, Sub: 1 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.47s
Main: 1, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.44s
Main: 2, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.42s
Main: 3, Sub: 2 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.40s
Main: 1, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.37s
Main: 2, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.35s
Main: 3, Sub: 3 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.33s
Main: 2, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.29s
Main: 3, Sub: 4 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.27s
Main: 2, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.24s
Main: 3, Sub: 5 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.22s
Main: 2, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.20s
Main: 3, Sub: 6 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.18s
Main: 3, Sub: 7 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.15s
Main: 3, Sub: 8 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.13s
Main: 3, Sub: 9 Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump Quick Super Jump 2.11s

Version history

1.4.0

  • Even when the ability isn’t stacked in multiple slots, the charge time before performing a super jump will be noticeably reduced.
    ※Maximizing the amount of Quick Super Jump Quick Super Jump gear ability will have the same effect.
    ※Total time from selecting jump destination until landing there remains unchanged..

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スーパージャンプ時間短縮
Sūpā Janpu Jikan Tansyuku
Super Jump Time Shortening
FlagNetherlands.svg Dutch Turbosprong Turbo jump
FlagFrance.svg French Aérodynamisme Aerodynamics
FlagGermany.svg German Supersprung + Super jump +
FlagItaly.svg Italian Salti super e veloci Fast and super jumps
FlagRussia.svg Russian Суперпрыгун
Superprygun
Super jumper
FlagSpain.svg Spanish Supersalto rápido Quick super jump


Abilities in Splatoon
Death Abilities Comeback Comeback · Haunt Haunt · Quick Respawn Quick Respawn · Special Saver Special Saver
Ink Usage Abilities Ink Recovery Up Ink Recovery Up · Ink Saver (Main) Ink Saver (Main) · Ink Saver (Sub) Ink Saver (Sub) · Last-Ditch Effort Last-Ditch Effort
Inkling Abilities Bomb Sniffer Bomb Sniffer · Cold Blooded Cold Blooded · Defense Up Defense Up · Ink Resistance Up Ink Resistance Up · Ninja Squid Ninja Squid · Opening Gambit Opening Gambit · Quick Super Jump Quick Super Jump · Recon Recon · Run Speed Up Run Speed Up · Stealth Jump Stealth Jump · Swim Speed Up Swim Speed Up
Weapon Abilities Bomb Range Up Bomb Range Up · Damage Up Damage Up · Special Charge Up Special Charge Up · Special Duration Up Special Duration Up · Tenacity Tenacity
Abilities in Splatoon 2
Death Abilities Comeback Comeback · Haunt Haunt · Quick Respawn Quick Respawn · Special Saver Special Saver
Ink Usage Abilities Ink Recovery Up Ink Recovery Up · Ink Saver (Main) Ink Saver (Main) · Ink Saver (Sub) Ink Saver (Sub)
Inkling Abilities Ability Doubler Ability Doubler · Cold-Blooded Cold-Blooded · Drop Roller Drop Roller · Ink Resistance Up Ink Resistance Up · Last-Ditch Effort Last-Ditch Effort · Ninja Squid Ninja Squid · Opening Gambit Opening Gambit · Quick Respawn Quick Respawn · Quick Super Jump Quick Super Jump · Respawn Punisher Respawn Punisher · Run Speed Up Run Speed Up · Stealth Jump Stealth Jump · Swim Speed Up Swim Speed Up · Thermal Ink Thermal Ink
Weapon Abilities Bomb Defense Up Bomb Defense Up · Object Shredder Object Shredder · Special Charge Up Special Charge Up · Special Power Up Special Power Up · Sub Power Up Sub Power Up · Tenacity Tenacity