Quick Super Jump
Quick Super Jump is an ability in Splatoon and Splatoon 2.
Quick Super Jump increases Super Jump speed by reducing the duration of the Super Jump.
The number of ability points for Quick Super Jump can be temporarily increased by Sub Power Up used by any player.
Tactics
This ability can be used to escape dangerous situations or get back to the battlefield quickly.
Splatoon
Mechanics
Quick Super Jump reduces the 'charge' phase and the total duration of the Super Jump.
Tactics
For simply getting back to the action quicker, Quick Respawn usually has a greater impact.
Stacking
AP Equivalent | AP | 'Charge' Time (approx.) |
Total Time (approx.) |
---|---|---|---|
Main ×0 + Sub ×0 | 00 | 1.001s | 4.004s |
Main ×0 + Sub ×1 -2AP | 01 | 0.984s | 3.937s |
Main ×0 + Sub ×1 -1AP | 02 | 0.967s | 3.870s |
Main ×0 + Sub ×1 | 03 | 0.950s | 3.803s |
Main ×0 + Sub ×2 -2AP | 04 | 0.934s | 3.737s |
Main ×0 + Sub ×2 -1AP | 05 | 0.917s | 3.687s |
Main ×0 + Sub ×2 | 06 | 0.900s | 3.620s |
Main ×0 + Sub ×3 -2AP | 07 | 0.884s | 3.553s |
Main ×0 + Sub ×3 -1AP | 08 | 0.867s | 3.503s |
Main ×0 + Sub ×3 | 09 | 0.850s | 3.436s |
Main ×1 + Sub ×0 | 10 | 0.834s | 3.386s |
Main ×0 + Sub ×4 -1AP | 11 | 0.834s | 3.336s |
Main ×0 + Sub ×4 | 12 | 0.817s | 3.286s |
Main ×1 + Sub ×1 | 13 | 0.800s | 3.219s |
Main ×0 + Sub ×5 -1AP | 14 | 0.784s | 3.169s |
Main ×0 + Sub ×5 | 15 | 0.767s | 3.119s |
Main ×1 + Sub ×2 | 16 | 0.767s | 3.069s |
Main ×0 + Sub ×6 -1AP | 17 | 0.750s | 3.036s |
Main ×0 + Sub ×6 | 18 | 0.734s | 2.986s |
Main ×1 + Sub ×3 | 19 | 0.734s | 2.936s |
Main ×2 + Sub ×0 | 20 | 0.717s | 2.886s |
Main ×0 + Sub ×7 | 21 | 0.700s | 2.852s |
Main ×1 + Sub ×4 | 22 | 0.700s | 2.802s |
Main ×2 + Sub ×1 | 23 | 0.684s | 2.769s |
Main ×0 + Sub ×8 | 24 | 0.667s | 2.719s |
Main ×1 + Sub ×5 | 25 | 0.667s | 2.686s |
Main ×2 + Sub ×2 | 26 | 0.650s | 2.635s |
Main ×0 + Sub ×9 | 27 | 0.650s | 2.602s |
Main ×1 + Sub ×6 | 28 | 0.633s | 2.569s |
Main ×2 + Sub ×3 | 29 | 0.633s | 2.535s |
Main ×3 + Sub ×0 | 30 | 0.617s | 2.502s |
Main ×1 + Sub ×7 | 31 | 0.617s | 2.469s |
Main ×2 + Sub ×4 | 32 | 0.600s | 2.435s |
Main ×3 + Sub ×1 | 33 | 0.600s | 2.402s |
Main ×1 + Sub ×8 | 34 | 0.583s | 2.369s |
Main ×2 + Sub ×5 | 35 | 0.583s | 2.352s |
Main ×3 + Sub ×2 | 36 | 0.567s | 2.318s |
Main ×1 + Sub ×9 | 37 | 0.567s | 2.285s |
Main ×2 + Sub ×6 | 38 | 0.567s | 2.268s |
Main ×3 + Sub ×3 | 39 | 0.550s | 2.235s |
Main ×2 + Sub ×7 -1AP | 40 | 0.550s | 2.218s |
Main ×2 + Sub ×7 | 41 | 0.550s | 2.202s |
Main ×3 + Sub ×4 | 42 | 0.533s | 2.168s |
Main ×2 + Sub ×8 -1AP | 43 | 0.533s | 2.152s |
Main ×2 + Sub ×8 | 44 | 0.533s | 2.135s |
Main ×3 + Sub ×5 | 45 | 0.517s | 2.118s |
Main ×2 + Sub ×9 -1AP | 46 | 0.517s | 2.102s |
Main ×2 + Sub ×9 | 47 | 0.517s | 2.085s |
Main ×3 + Sub ×6 | 48 | 0.517s | 2.068s |
Main ×3 + Sub ×7 -2AP | 49 | 0.500s | 2.052s |
Main ×3 + Sub ×7 -1AP | 50 | 0.500s | 2.052s |
Main ×3 + Sub ×7 | 51 | 0.500s | 2.035s |
Main ×3 + Sub ×8 -2AP | 52 | 0.500s | 2.018s |
Main ×3 + Sub ×8 -1AP | 53 | 0.500s | 2.018s |
Main ×3 + Sub ×8 | 54 | 0.500s | 2.002s |
Main ×3 + Sub ×9 -2AP | 55 | 0.500s | 2.002s |
Main ×3 + Sub ×9 -1AP | 56≤ | 0.500s | 2.002s |
Main ×3 + Sub ×9 | 57≤ | 0.500s | 2.002s |
(Stealth Jump adds approx. 0.834s to total jump time.)
Quick Super Jump's effect on a normal jump and a Stealth Jump. The vulnerability time for retreating is also shown.
How Quick Super Jump and Quick Respawn interact.
Gear
Name | Brand | Availability | Ability | Rarity
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Bobble Hat | ![]() |
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Full Moon Glasses | ![]() |
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Straw Boater | ![]() |
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Zekko Mesh | ![]() |
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Name | Brand | Availability | Ability | Rarity
| |
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Hero Runner Replicas | ![]() |
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Red Slip-Ons | ![]() |
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Red Work Boots | ![]() |
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Snowy Down Boots | ![]() |
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Splatoon 2
Mechanics
Quick Super Jump reduces the duration of the 'charge' and 'travel' phase of the super jump. Starting from humanoid form (instead of squid/octo form) extends the 'charge' duration by 21 frames (approx. 0.350 seconds).
Stacking
AP Equivalent | AP | 'Charge' Time (approx.) |
'Travel' Time (approx.) |
---|---|---|---|
Main ×0 + Sub ×0 | 00 | 1.333s | 2.300s |
Main ×0 + Sub ×1 -2AP | 01 | 1.083s | 2.283s |
Main ×0 + Sub ×1 -1AP | 02 | 1.000s | 2.283s |
Main ×0 + Sub ×1 | 03 | 0.950s | 2.283s |
Main ×0 + Sub ×2 -2AP | 04 | 0.900s | 2.283s |
Main ×0 + Sub ×2 -1AP | 05 | 0.866s | 2.283s |
Main ×0 + Sub ×2 | 06 | 0.816s | 2.283s |
Main ×0 + Sub ×3 -2AP | 07 | 0.800s | 2.283s |
Main ×0 + Sub ×3 -1AP | 08 | 0.766s | 2.283s |
Main ×0 + Sub ×3 | 09 | 0.733s | 2.266s |
Main ×1 + Sub ×0 | 10 | 0.716s | 2.266s |
Main ×0 + Sub ×4 -1AP | 11 | 0.700s | 2.266s |
Main ×0 + Sub ×4 | 12 | 0.666s | 2.250s |
Main ×1 + Sub ×1 | 13 | 0.650s | 2.250s |
Main ×0 + Sub ×5 -1AP | 14 | 0.633s | 2.233s |
Main ×0 + Sub ×5 | 15 | 0.616s | 2.233s |
Main ×1 + Sub ×2 | 16 | 0.600s | 2.216s |
Main ×0 + Sub ×6 -1AP | 17 | 0.583s | 2.200s |
Main ×0 + Sub ×6 | 18 | 0.566s | 2.200s |
Main ×1 + Sub ×3 | 19 | 0.550s | 2.183s |
Main ×2 + Sub ×0 | 20 | 0.550s | 2.166s |
Main ×0 + Sub ×7 | 21 | 0.533s | 2.150s |
Main ×1 + Sub ×4 | 22 | 0.516s | 2.133s |
Main ×2 + Sub ×1 | 23 | 0.500s | 2.116s |
Main ×0 + Sub ×8 | 24 | 0.500s | 2.100s |
Main ×1 + Sub ×5 | 25 | 0.483s | 2.083s |
Main ×2 + Sub ×2 | 26 | 0.483s | 2.066s |
Main ×0 + Sub ×9 | 27 | 0.466s | 2.050s |
Main ×1 + Sub ×6 | 28 | 0.450s | 2.033s |
Main ×2 + Sub ×3 | 29 | 0.450s | 2.016s |
Main ×3 + Sub ×0 | 30 | 0.433s | 2.000s |
Main ×1 + Sub ×7 | 31 | 0.433s | 1.966s |
Main ×2 + Sub ×4 | 32 | 0.416s | 1.950s |
Main ×3 + Sub ×1 | 33 | 0.416s | 1.933s |
Main ×1 + Sub ×8 | 34 | 0.416s | 1.916s |
Main ×2 + Sub ×5 | 35 | 0.400s | 1.900s |
Main ×3 + Sub ×2 | 36 | 0.400s | 1.883s |
Main ×1 + Sub ×9 | 37 | 0.383s | 1.850s |
Main ×2 + Sub ×6 | 38 | 0.383s | 1.833s |
Main ×3 + Sub ×3 | 39 | 0.383s | 1.816s |
Main ×2 + Sub ×7 -1AP | 40 | 0.366s | 1.800s |
Main ×2 + Sub ×7 | 41 | 0.366s | 1.783s |
Main ×3 + Sub ×4 | 42 | 0.366s | 1.766s |
Main ×2 + Sub ×8 -1AP | 43 | 0.366s | 1.750s |
Main ×2 + Sub ×8 | 44 | 0.350s | 1.733s |
Main ×3 + Sub ×5 | 45 | 0.350s | 1.716s |
Main ×2 + Sub ×9 -1AP | 46 | 0.350s | 1.700s |
Main ×2 + Sub ×9 | 47 | 0.350s | 1.683s |
Main ×3 + Sub ×6 | 48 | 0.333s | 1.666s |
Main ×3 + Sub ×7 -2AP | 49 | 0.333s | 1.666s |
Main ×3 + Sub ×7 -1AP | 50 | 0.333s | 1.650s |
Main ×3 + Sub ×7 | 51 | 0.333s | 1.633s |
Main ×3 + Sub ×8 -2AP | 52 | 0.333s | 1.633s |
Main ×3 + Sub ×8 -1AP | 53 | 0.333s | 1.616s |
Main ×3 + Sub ×8 | 54 | 0.333s | 1.616s |
Main ×3 + Sub ×9 -2AP | 55 | 0.333s | 1.600s |
Main ×3 + Sub ×9 -1AP | 56≤ | 0.333s | 1.600s |
Main ×3 + Sub ×9 | 57≤ | 0.333s | 1.600s |
Gear
Quick Super Jump is the main ability of:
Version history
Version | Adjustments |
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1.4.0 |
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Names in other languages
Language | Name | Meaning |
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スーパージャンプ時間短縮 Sūpā Janpu Jikan Tansyuku |
Super Jump Time Shortening |
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Turbosprong | Turbo jump |
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Aérodynamisme | Aerodynamics |
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Supersprung + | Super jump + |
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Salti super e veloci | Fast and super jumps |
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Суперпрыгун Superprygun |
Super jumper |
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Supersalto rápido | Quick super jump |
References
- ↑ https://wikiwiki.jp/splatoon2ch/sandbox/4#h2_content_2_7 (Last modified: 2015-07-31 21:00:30)
- ↑ Quick Super Jump data
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