Run Speed Up
Applicable gear
Favored by
Unfavored by
Run Speed Up is an ability in the Splatoon series .
Run Speed Up increases movement speed on the ground while in humanoid form, except when:
rolling and painting with a roller or brush
while in the opponent's ink
This ability does not affect how far a player can jump.
The number of ability points for Run Speed Up can be temporarily increased by the following:
Tactics
This ability helps increases chances of survival, as the user is more difficult to hit when moving faster. It also provides benefits for coordination and objective play- however, it can be considered a disadvantage for groups attempting to stay and move together- though, this is usually offset by weapon weight regardless, and can be used to mitigate the negative effects of it to a degree.
Splatoon
Stacking
User's default run speed while not shooting
AP Equivalent
AP
Speed
Main ×0 + Sub ×0
00
100.000%
Main ×0 + Sub ×1 -2AP
01
101.636…%
Main ×0 + Sub ×1 -1AP
02
103.246…%
Main ×0 + Sub ×1
03
104.828…%
Main ×0 + Sub ×2 -2AP
04
106.384…%
Main ×0 + Sub ×2 -1AP
05
107.912…%
Main ×0 + Sub ×2
06
109.414…%
Main ×0 + Sub ×3 -2AP
07
110.888…%
Main ×0 + Sub ×3 -1AP
08
112.336…%
Main ×0 + Sub ×3
09
113.756…%
Main ×1 + Sub ×0
10
115.150…%
Main ×0 + Sub ×4 -1AP
11
116.516…%
Main ×0 + Sub ×4
12
117.856…%
Main ×1 + Sub ×1
13
119.168…%
Main ×0 + Sub ×5 -1AP
14
120.454…%
Main ×0 + Sub ×5
15
121.712…%
Main ×1 + Sub ×2
16
122.944…%
Main ×0 + Sub ×6 -1AP
17
124.148…%
Main ×0 + Sub ×6
18
125.326…%
Main ×1 + Sub ×3
19
126.476…%
Main ×2 + Sub ×0
20
127.600…%
Main ×0 + Sub ×7
21
128.696…%
Main ×1 + Sub ×4
22
129.766…%
Main ×2 + Sub ×1
23
130.808…%
Main ×0 + Sub ×8
24
131.824…%
Main ×1 + Sub ×5
25
132.812…%
Main ×2 + Sub ×2
26
133.774…%
Main ×0 + Sub ×9
27
134.708…%
Main ×1 + Sub ×6
28
135.616…%
Main ×2 + Sub ×3
29
136.496…%
Main ×3 + Sub ×0
30
137.350…%
Main ×1 + Sub ×7
31
138.176…%
Main ×2 + Sub ×4
32
138.976…%
Main ×3 + Sub ×1
33
139.748…%
Main ×1 + Sub ×8
34
140.494…%
Main ×2 + Sub ×5
35
141.212…%
Main ×3 + Sub ×2
36
141.904…%
Main ×1 + Sub ×9
37
142.568…%
Main ×2 + Sub ×6
38
143.206…%
Main ×3 + Sub ×3
39
143.816…%
Main ×2 + Sub ×7 -1AP
40
144.400…%
Main ×2 + Sub ×7
41
144.956…%
Main ×3 + Sub ×4
42
145.486…%
Main ×2 + Sub ×8 -1AP
43
145.988…%
Main ×2 + Sub ×8
44
146.464…%
Main ×3 + Sub ×5
45
146.912…%
Main ×2 + Sub ×9 -1AP
46
147.334…%
Main ×2 + Sub ×9
47
147.728…%
Main ×3 + Sub ×6
48
148.096…%
Main ×3 + Sub ×7 -2AP
49
148.436…%
Main ×3 + Sub ×7 -1AP
50
148.750…%
Main ×3 + Sub ×7
51
149.036…%
Main ×3 + Sub ×8 -2AP
52
149.296…%
Main ×3 + Sub ×8 -1AP
53
149.528…%
Main ×3 + Sub ×8
54
149.734…%
Main ×3 + Sub ×9 -2AP
55
149.912…%
Main ×3 + Sub ×9 -1AP
56≤
150.000…%
Main ×3 + Sub ×9
57≤
150.000…%
0.95999998 DU/Frame (max) = 100%
[1]
Bar chart showing mobility with different amounts of Run Speed Up, for all weapons.
Stacking Run Speed Up can slightly counter the movement penalty caused by a Disruptor .
Gear
Run Speed Up is the main ability of:
Headgear with Run Speed Up in Splatoon
Clothing with Run Speed Up in Splatoon
Shoes with Run Speed Up in Splatoon
Gallery
Splatoon 2
Run Speed Up also increases the user's movement speed while in the air with the Inkjet .
Stacking
User's default run speed for each mobility class
AP Equivalent
AP
Light
Mid
Heavy
Main ×0 + Sub ×0
00
108.333…%
100.0000%
91.666…%
Main ×0 + Sub ×1 -2AP
01
109.697…%
101.6365%
93.575…%
Main ×0 + Sub ×1 -1AP
02
111.038…%
103.2460%
95.453…%
Main ×0 + Sub ×1
03
112.357…%
104.8285%
97.299…%
Main ×0 + Sub ×2 -2AP
04
113.653…%
106.3840%
99.114…%
Main ×0 + Sub ×2 -1AP
05
114.927…%
107.9125%
100.897…%
Main ×0 + Sub ×2
06
116.178…%
109.4140%
102.649…%
Main ×0 + Sub ×3 -2AP
07
117.407…%
110.8885%
104.369…%
Main ×0 + Sub ×3 -1AP
08
118.613…%
112.3360%
106.058…%
Main ×0 + Sub ×3
09
119.797…%
113.7565%
107.715…%
Main ×1 + Sub ×0
10
120.958…%
115.1500%
109.341…%
Main ×0 + Sub ×4 -1AP
11
122.097…%
116.5165%
110.935…%
Main ×0 + Sub ×4
12
123.213…%
117.8560%
112.498…%
Main ×1 + Sub ×1
13
124.307…%
119.1685%
114.029…%
Main ×0 + Sub ×5 -1AP
14
125.378…%
120.4540%
115.529…%
Main ×0 + Sub ×5
15
126.427…%
121.7125%
116.997…%
Main ×1 + Sub ×2
16
127.453…%
122.9440%
118.434…%
Main ×0 + Sub ×6 -1AP
17
128.457…%
124.1485%
119.839…%
Main ×0 + Sub ×6
18
129.438…%
125.3260%
121.213…%
Main ×1 + Sub ×3
19
130.397…%
126.4765%
122.555…%
Main ×2 + Sub ×0
20
131.333…%
127.6000%
123.866…%
Main ×0 + Sub ×7
21
132.247…%
128.6965%
125.145…%
Main ×1 + Sub ×4
22
133.138…%
129.7660%
126.393…%
Main ×2 + Sub ×1
23
134.007…%
130.8085%
127.609…%
Main ×0 + Sub ×8
24
134.853…%
131.8240%
128.794…%
Main ×1 + Sub ×5
25
135.677…%
132.8125%
129.947…%
Main ×2 + Sub ×2
26
136.478…%
133.7740%
131.069…%
Main ×0 + Sub ×9
27
137.257…%
134.7085%
132.159…%
Main ×1 + Sub ×6
28
138.013…%
135.6160%
133.218…%
Main ×2 + Sub ×3
29
138.747…%
136.4965%
134.245…%
Main ×3 + Sub ×0
30
139.458…%
137.3500%
135.241…%
Main ×1 + Sub ×7
31
140.147…%
138.1765%
136.205…%
Main ×2 + Sub ×4
32
140.813…%
138.9760%
137.138…%
Main ×3 + Sub ×1
33
141.457…%
139.7485%
138.039…%
Main ×1 + Sub ×8
34
142.078…%
140.4940%
138.909…%
Main ×2 + Sub ×5
35
142.677…%
141.2125%
139.747…%
Main ×3 + Sub ×2
36
143.253…%
141.9040%
140.554…%
Main ×1 + Sub ×9
37
143.807…%
142.5685%
141.329…%
Main ×2 + Sub ×6
38
144.338…%
143.2060%
142.073…%
Main ×3 + Sub ×3
39
144.847…%
143.8165%
142.785…%
Main ×2 + Sub ×7 -1AP
40
145.333…%
144.4000%
143.466…%
Main ×2 + Sub ×7
41
145.797…%
144.9565%
144.115…%
Main ×3 + Sub ×4
42
146.238…%
145.4860%
144.733…%
Main ×2 + Sub ×8 -1AP
43
146.657…%
145.9885%
145.319…%
Main ×2 + Sub ×8
44
147.053…%
146.4640%
145.874…%
Main ×3 + Sub ×5
45
147.427…%
146.9125%
146.397…%
Main ×2 + Sub ×9 -1AP
46
147.778…%
147.3340%
146.889…%
Main ×2 + Sub ×9
47
148.107…%
147.7285%
147.349…%
Main ×3 + Sub ×6
48
148.413…%
148.0960%
147.778…%
Main ×3 + Sub ×7 -2AP
49
148.697…%
148.4365%
148.175…%
Main ×3 + Sub ×7 -1AP
50
148.958…%
148.7500%
148.541…%
Main ×3 + Sub ×7
51
149.197…%
149.0365%
148.875…%
Main ×3 + Sub ×8 -2AP
52
149.413…%
149.2960%
149.178…%
Main ×3 + Sub ×8 -1AP
53
149.607…%
149.5285%
149.449…%
Main ×3 + Sub ×8
54
149.778…%
149.7340%
149.689…%
Main ×3 + Sub ×9 -2AP
55
149.927…%
149.9125%
149.897…%
Main ×3 + Sub ×9 -1AP
56≤
150.000%
150.0000%
150.000%
Main ×3 + Sub ×9
57≤
150.000%
150.0000%
150.000%
0.96 DU/Frame (max) = 100%
[2]
Run speed multiplier while shooting for each weapon in each category. For rollers , the effect is not clear and should not be used.[3] [4]
Run speed multiplier while shooting for each category
AP Equivalent
AP
B
C
D
E
Main ×0 + Sub ×0
00
100.000%
100.0000%
100.000%
100.0000%
Main ×0 + Sub ×1 -2AP
01
100.818…%
100.9819%
101.145…%
101.3092%
Main ×0 + Sub ×1 -1AP
02
101.623%
101.9476%
102.272…%
102.5968%
Main ×0 + Sub ×1
03
102.414…%
102.8971%
103.379…%
103.8628%
Main ×0 + Sub ×2 -2AP
04
103.192%
103.8304%
104.468…%
105.1072%
Main ×0 + Sub ×2 -1AP
05
103.956…%
104.7475%
105.538…%
106.3300%
Main ×0 + Sub ×2
06
104.707%
105.6484%
106.589…%
107.5312%
Main ×0 + Sub ×3 -2AP
07
105.444…%
106.5331%
107.621…%
108.7108%
Main ×0 + Sub ×3 -1AP
08
106.168%
107.4016%
108.635…%
109.8688%
Main ×0 + Sub ×3
09
106.878…%
108.2539%
109.629…%
111.0052%
Main ×1 + Sub ×0
10
107.575%
109.0900%
110.605%
112.1200%
Main ×0 + Sub ×4 -1AP
11
108.258…%
109.9099%
111.561…%
113.2132%
Main ×0 + Sub ×4
12
108.928%
110.7136%
112.499…%
114.2848%
Main ×1 + Sub ×1
13
109.584…%
111.5011%
113.417…%
115.3348%
Main ×0 + Sub ×5 -1AP
14
110.227%
112.2724%
114.317…%
116.3632%
Main ×0 + Sub ×5
15
110.856…%
113.0275%
115.198…%
117.3700%
Main ×1 + Sub ×2
16
111.472%
113.7664%
116.060…%
118.3552%
Main ×0 + Sub ×6 -1AP
17
112.074…%
114.4891%
116.903…%
119.3188%
Main ×0 + Sub ×6
18
112.663%
115.1956%
117.728…%
120.2608%
Main ×1 + Sub ×3
19
113.238…%
115.8859%
118.533…%
121.1812%
Main ×2 + Sub ×0
20
113.800%
116.5600%
119.320%
122.0800%
Main ×0 + Sub ×7
21
114.348…%
117.2179%
120.087…%
122.9572%
Main ×1 + Sub ×4
22
114.883%
117.8596%
120.836…%
123.8128%
Main ×2 + Sub ×1
23
115.404…%
118.4851%
121.565…%
124.6468%
Main ×0 + Sub ×8
24
115.912%
119.0944%
122.276…%
125.4592%
Main ×1 + Sub ×5
25
116.406…%
119.6875%
122.968…%
126.2500%
Main ×2 + Sub ×2
26
116.887%
120.2644%
123.641…%
127.0192%
Main ×0 + Sub ×9
27
117.354…%
120.8251%
124.295…%
127.7668%
Main ×1 + Sub ×6
28
117.808%
121.3696%
124.931…%
128.4928%
Main ×2 + Sub ×3
29
118.248…%
121.8979%
125.547…%
129.1972%
Main ×3 + Sub ×0
30
118.675%
122.4100%
126.145%
129.8800%
Main ×1 + Sub ×7
31
119.088…%
122.9059%
126.723…%
130.5412%
Main ×2 + Sub ×4
32
119.488%
123.3856%
127.283…%
131.1808%
Main ×3 + Sub ×1
33
119.874…%
123.8491%
127.823…%
131.7988%
Main ×1 + Sub ×8
34
120.247%
124.2964%
128.345…%
132.3952%
Main ×2 + Sub ×5
35
120.606…%
124.7275%
128.848…%
132.9700%
Main ×3 + Sub ×2
36
120.952%
125.1424%
129.332…%
133.5232%
Main ×1 + Sub ×9
37
121.284…%
125.5411%
129.797…%
134.0548%
Main ×2 + Sub ×6
38
121.603%
125.9236%
130.244…%
134.5648%
Main ×3 + Sub ×3
39
121.908…%
126.2899%
130.671…%
135.0532%
Main ×2 + Sub ×7 -1AP
40
122.200%
126.6400%
131.080%
135.5200%
Main ×2 + Sub ×7
41
122.478…%
126.9739%
131.469…%
135.9652%
Main ×3 + Sub ×4
42
122.743%
127.2916%
131.840…%
136.3888%
Main ×2 + Sub ×8 -1AP
43
122.994…%
127.5931%
132.191…%
136.7908%
Main ×2 + Sub ×8
44
123.232%
127.8784%
132.524…%
137.1712%
Main ×3 + Sub ×5
45
123.456…%
128.1475%
132.838…%
137.5300%
Main ×2 + Sub ×9 -1AP
46
123.667%
128.4004%
133.133…%
137.8672%
Main ×2 + Sub ×9
47
123.864…%
128.6371%
133.409…%
138.1828%
Main ×3 + Sub ×6
48
124.048%
128.8576%
133.667…%
138.4768%
Main ×3 + Sub ×7 -2AP
49
124.218…%
129.0619%
133.905…%
138.7492%
Main ×3 + Sub ×7 -1AP
50
124.375%
129.2500%
134.125%
139.0000%
Main ×3 + Sub ×7
51
124.518…%
129.4219%
134.325…%
139.2292%
Main ×3 + Sub ×8 -2AP
52
124.648%
129.5776%
134.507…%
139.4368%
Main ×3 + Sub ×8 -1AP
53
124.764…%
129.7171%
134.669…%
139.6228%
Main ×3 + Sub ×8
54
124.867%
129.8404%
134.813…%
139.7872%
Main ×3 + Sub ×9 -2AP
55
124.956…%
129.9475%
134.938…%
139.9300%
Main ×3 + Sub ×9 -1AP
56≤
125.000%
130.0000%
135.000%
140.0000%
Main ×3 + Sub ×9
57≤
125.000%
130.0000%
135.000%
140.0000%
diff3 := 1 DU/Frame (max) = 100%
[2]
Calculation
v1 := val1 × val2
v1 is the Speed Multiplier
val1 is a Value from the Stacking Table for B, C, D, or E
val2 is a Run Speed multiplier while 'shooting'
v2 := v1 ×diff3
v2 is the Speed in DU/Frame (max)
Example
To find the run speed while shooting with the Splattershot Jr. with 19 AP (1× Main + 3× Sub), the following can be done.
Find the weapon in the tables above. It happens to be in category B
and has a speed multiplier of 72%
.
For 1× Main + 3× Sub
in category B
on the Stacking Table; the value is 115.885…%
.
Multiply the values:72% × 115.885…% ≈ 83.4372%
or0.72 × 1.15885… ≈ 83.4372%
The run speed is about 83.4372% relative to other weapons while shooting.
The following can be done to get the maximum (i.e. when is tilted as much as it can) speed in DU/Frame:83.4372% ×1 DU/Frame (max)
0.834372 DU/Frame (max)
The maximum run speed while shooting with the Splattershot Jr. with 19 AP is about 0.834372 DU/Frame.
Graph showing the effect of Run Speed Up while firing a weapon.
Graph showing the effect of Run Speed Up while running.
Gear
Run Speed Up is the main ability of:
Headgear with Run Speed Up in Splatoon 2
Clothing with Run Speed Up in Splatoon 2
Shoes with Run Speed Up in Splatoon 2
Version history
Version
Adjustments
1.4.0
▲ Increased movement speed when using this gear ability and shooting a splatling by roughly 20%.
4.3.0
▲ Previously, Run Speed Up only gave a significant boost to speed while firing a splatling weapon, but will now also significantly boost speed while charging a splatling as well.
Splatoon 3
Gear
Run Speed Up is the main ability of:
Headgear with Run Speed Up in Splatoon 3
Clothing with Run Speed Up in Splatoon 3
Shoes with Run Speed Up in Splatoon 3
Names in other languages
Language
Name
Meaning
Japanese
ヒト移動速度アップ hito idō sokudo appu
Human Movement Speed Up
Dutch
Hardloper
Runner
French
Course à pied
Running
German
Lauftempo +
Run speed +
Italian
Velocità +
Speed +
Russian
Спринтер Sprinter
Sprinter
Spanish (NOA)
Carrera acelerada
Accelerated run
Spanish (NOE)
Supercarrera
Superrace
Chinese (Simplified)
提升人类移动速度 tíshēng rénlèi yídòng sùdù (Mandarin)
Increased Human Movement Speed
Chinese (Traditional)
提升人類移動速度 tíshēng rénlèi yídòng sùdù (Mandarin)
Increased Human Movement Speed
Korean
인간 이동 속도 업 ingan idong sokdo eop
Same as Japanese meaning
Notes
↑ 1.0 1.1 while in 'painting' mode
↑ 2.0 2.1 while in 'long range', 'high accuracy' mode
References