Defense Up is an ability in Splatoon that reduces damage taken from all attacks by up to 30%. Inkline gear has a 5x chance of rolling this ability.
Unlike Damage Up, Defense Up can lower thresholds on certain enemy weapons. For example, the .52 Gal does 52 base damage, which is a two-shot splat on normal Inklings. Defense Up can drop the weapon's damage to below 50, making it a three-shot splat with the .52 Gal. This allows players to take extra hits from certain weapons. However, if an opponent has Damage Up, then the effect is canceled out, as the damage boost will again bring the weapons' "shots-to-splat" back up to normal.
.52 Gal and .96 Gal become 3-hit splats at 3 subs. Sploosh-o-matic becomes a 4-hit splat at 3 mains. Splattershot and Hydra Splatling become 4-hit splats at 1 main. L-3 Nozzlenose becomes a 5-hit splat at 3 mains and 2 subs. Dual Squelcher, Splash-o-matic, N-ZAP '85, Splattershot Jr., Inkbrush, Mini Splatling, and Heavy Splatling become a 5-hit splat at 1 main and five subs. Octobrush becomes a 4-hit splat at 1 main and 4 subs.
Defense Up is the main ability of:
|Cycle King Cap||Tentatek||2400||Defense Up|
|Power Mask||amiibo||Inkling Squid (Splatoon)||Defense Up|
|Splash Goggles||Forge||2800||Defense Up|
|Takoroka Mesh||Takoroka||400||Defense Up|
|Baby-Jelly Shirt||Splash Mob||2200||Defense Up|
|Black 8-Bit FishFry||Firefin||600||Defense Up|
|Carnivore Tee||Firefin||500||Defense Up|
|Cycle King Jersey||Tentatek||8900||Defense Up|
|Mint Tee||Skalop||400||Defense Up|
|Retro Sweat||SquidForce||9000||Defense Up|
|Slipstream United||Takoroka||1800||Defense Up|
|Zekko Baseball LS||Zekko||800||Defense Up|
|Blue Lo-Tops||Zekko||800||Defense Up|
|Roasted Brogues||Rockenberg||700||Defense Up|
|Squid-Stitch Slip-Ons||Krak-On||1500||Defense Up|
a = Ability Points of Damage Up = 10 × [Number of Damage Up Main Slots] + 3 × [Number of Damage Up Sub Slots] d = Ability Points of Defense Up = 10 × [Number of Defense Up Main Slots] + 3 × [Number of Defense Up Sub Slots] A = (0.99 × a - (0.09 × a) ^ 2) / 100 D = (0.99 × d - (0.09 × d) ^ 2) / 100 When Damage Up ≥ Defense Up Damage = [base damage] × [1 + (A - D)] When Damage Up < Defense Up Damage = [base damage] × [1 + (A - D) / 1.8]
An Inkling wearing an outfit with all Defense Up mains.
Squid Bumpers in the Shooting Range with one, two, and three mains of Defense Up.
Squid Bumpers showing the difference in Damage from one shot of an N-ZAP '89 between one, two and three mains of Defense Up.
Names in other languages
|Spanish (NOA)||Defensa mejorada||Improved Defense|