Squid Bumper

From Inkipedia, the Splatoon wiki
This article is about the splattable objects used to test weapons. For the non splattable objects used as barriers, see Bumper.
Squid Bumper from the lobby in Splatoon 3

Squid Bumpers are a mechanic in the Splatoon series. They are used as target dummies for testing weapons.


Squid Bumpers count as enemies for purposes of the game, and can be affected by anything an enemy can, such as suffering damage, being marked by Point Sensors, triggering Ink Mines, etc.

When a Squid Bumper is damaged, it gradually becomes covered in the player's ink. After a few seconds of not being damaged, it emits a squeaking sound, jiggle, and is healed of all the damage it suffered. If it suffers enough damage, it pops and reveals a circular base under it. After a few seconds, a new bumper emerges from the base with the same squeaking sound followed by a ding.

The basic Squid Bumper can be found in the test range, can suffer 100 points of damage before exploding, and displays the damage it has suffered as a number above it. There are variations such as Squid Bumpers that can suffer more damage, ones that move at various speeds, and ones with Defense Up stickers that are affected by that many primary ability slots of defense. Splatoon 3 introduced another variant of them - large, gray, shiny bumpers with a double "X" design on them as opposed to the stripes on the normal ones, that can suffer up to 999.9 points of damage, but do not pop when they reach that amount. This double "X" design is shared with the 500 damage bumpers in Splatoon, but these do not have the same special properties and appear in the current neutral ink color.



  • Test range - Stationary, (100 damage, 500 damage, and 100 damage with one, two, or three Defense Up stickers)

Splatoon 2

Octo Expansion

Splatoon 3

Bumpers in Splatoon 3 that can take a maximum of 999.9 damage are the variant that also do not pop upon reaching that threshold.

  • Ammo Knights test range - Stationary (100 and 999.9 damage), and moving (100 damage)
  • Lobby test range - Stationary (100 and 999.9 damage), and moving (100 damage)
  • The Shoal test range - Stationary (100 and 999.9 damage), and moving (100 damage)
  • Grizzco Industries test range - Stationary (40, 100, 300, 400, and 500 damage), and moving (100 damage)
    • The maximum damage values for these fish-shaped bumpers reflect the health of various Salmonids, in addition to their placement and size somewhat mimicking them, and some have stickers depicting the corresponding Boss Salmonid(s).


  • In the test range of Splatoon 2, if the player destroys all three moving Squid Bumpers at the same time (such as by using a charger's penetrating shot, Splashdown, Baller or Booyah Bomb), their Inkling or Octoling cheers by saying one of the "Booyah!" sound clips.
  • The Squid Bumpers in the test range are colored in the player's current ink's opposing color (100-damage bumpers in Splatoon, stationary bumpers in Splatoon 2) and neutral color (500 damage bumpers in Splatoon, moving bumpers in Splatoon 2). This is the only way to see the neutral color of some color sets, such as the Salmon Run color sets.
    • If the color set does not have a second neutral color, the color used instead is a 180 degree hue shift of the first neutral color.
  • Until the release of the Octo Expansion and the unlockable mem cake, Squid Bumpers did not have an official name and were often referred to as dummies.
  • Although Squid Bumpers can be affected by anything, Toxic Mist does not reduce the speed of moving Squid Bumpers in Splatoon 2.


Names in other languages

Language Name Meaning
Japan Japanese イカバンカー
Squid bunker
Netherlands Dutch Inktvisbumper Squid bumper
France French (NOE) Obstacle calamar Squid obstacle
Germany German Tintenfischdummy Squid dummy
Italy Italian Calabarriera From calamaro ("squid") and barriera ("barrier")
Russia Russian Надувной осьморянин
Naduvnoy os'moryanin
Inflatable octarian
Spain Spanish (NOE) Barricada calamar Squid barricade