Splashdown

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The Splashdown is a special weapon in Splatoon 2.

Splatoon 2

Splashdown

Splashdown

Category Special
Class
Sub
Special
Level
Cost
Availability
Base Damage 55 (Min. Splash)
70 (Splash)
180 (Direct hit)
Base Duration
Ink Consumption
Special Points
Sp. Depletion
Range
Damage
Impact
Fire Rate
Charge Speed
Ink Speed
Mobility
Durability
Handling

An Inkling using it strikes the ground with heavy force, causing an ink explosion around them. Using it on the ground will cause the player to jump up with a short delay, but it can also be used from the air or during a Super Jump. If the player is splatted while in the air, they will only get a 25% special penalty (40% if opponent has S2 Ability Respawn Punisher.png Respawn Punisher or S2 Ability Haunt.png Haunt).

A player using Splashdown is briefly vulnerable to attacks. Similar to S2 Weapon Special Ink Armor.png Ink Armor, the player can be splatted before the activation animation is finished. The weapon is more effective in the air, while the Inkling is Super Jumping. A radius displays when the Splashdown is used; this radius indicates the weapon's one-hit-splat range. Opponents just outside this area will still take significant damage.

In Salmon Run, the Splashdown's range is always the same range when using a Super Jump.

Data

  • Damage values: 180, 70, 55.
    • 180 damage range: 0 → ~1.4 bar radius.
    • 70 damage range: ~1.3 → ~2.0 bar radius.
    • 55 damage range: ~2.1 → ~2.9 bar radius.
    • Height increases the 180 damage radius, but not any other radius.
  • Splashdown wind-up delay: 1.2 seconds.
    • Delay decreased by 60% when used during a super jump. Down to 0.8 seconds.
  • Invincibility duration: 0.75 seconds.
    • Begins at the apex of the jump and lasts until ink disperses.
  • S2 Ability Special Power Up.png Special Power Up: Radius of 180 damage increased. Maximum 70 damage radius and 55 damage radius unchanged. Inking range unchanged.

Demonstration

Version history

Version Adjustments
1.3.0
  • Decreased amount of time the player remains at the peak height of their jump by 10/60 of a second.
  • Increased the peak height of the Splashdown jump by roughly 31%.
  • Increased the minimum damage caused by the Splashdown: 40.0 → 55.0
  • Decreased the points required to use the Splashdown special for certain main weapons it is paired with.
3.0.0
  • Dealing damage to a player mid Splashdown will no longer depend on internet connection quality
3.2.0
  • Increased radius of turf inked when landing, and decreased gaps of uninked turf.
4.1.0
  • Decreased reduction of special gauge if the user is splatted in the time between activating the special but before landing with it from 50% to 25%.
  • Increased damage dealt by the Splashdown to bubbles fired by the Bubble Blower, ensuring that they will be destroyed if struck by it.
4.3.0
  • Greatly increased damage dealt to opponent Brellas.
    • Increased damage to opponent Brellas varies from roughly 2 to 3.2 times the previous amount depending on the Brella.
  • Increased damage dealt to an opponent Baller by roughly 2.5 times.
4.7.0
  • Increased damage dealt to opponent S2 Weapon Special Baller.png Ballers by roughly 2.4 times.
  • Increased damage dealt to armor surrounding an opponent charging a S2 Weapon Special Booyah Bomb.png Booyah Bomb by roughly 7.5 times.

Sets

Gallery

Quotes

Click to view the quotes for Splashdown. View the quotation page.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese スーパーチャクチ
sūpā chakuchi
Super Landing
FlagNetherlands.svg Dutch Superlanding Super landing
FlagFrance.svg French Choc chromatique Ink shock
FlagGermany.svg German Tintenschock Ink Shock
FlagItaly.svg Italian Vernischianto Inkdive
FlagRussia.svg Russian Мегаплюх
Megaplyukh
Megasplat
FlagMexico.svg Spanish (NOA) Clavado Splash/Dive
FlagSpain.svg Spanish (NOE) Salto explosivo Explosive Jump


Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Sub
Special