Splashdown

From Inkipedia, the Splatoon wiki
For the variant appearing in Splatoon 3's multiplayer modes, see Triple Splashdown.

The Splashdown is a special weapon in Splatoon 2 and Return of the Mammalians in Splatoon 3. It creates a blast zone around the user that damages enemies within range.

Appearance

The Splashdown, when activated, coats the user in their ink and makes their right fist larger. Some rings then appear where the Splashdown will land. Upon landing, the Splashdown creates a cylinder of ink with some ink splashing out at the edges. Said cylinder spreads outwards until it reaches its maximum diameter.

Splatoon 2

Splashdown

Splashdown

Category Special
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added in Specifications
Weight
Base damage 55 (Min. Splash)
70 (Splash)
180 (Direct hit)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The player using the Splashdown strikes the ground with heavy force, causing an ink explosion around them. Using it on the ground causes the player to jump up with a short delay, but it can also be used from the air or during a Super Jump. If the player is splatted while in the air, they only get a 25% special gauge penalty, or 40% if the opponent has Respawn Punisher or Haunt.

A player using Splashdown is briefly vulnerable to attacks. Similar to the Ink Armor, the player can be splatted before the activation animation is finished. The weapon is more effective in the air, while the player is Super Jumping. A radius displays when the Splashdown is used; this radius indicates the weapon's one-hit-splat range. Opponents just outside this area still take significant damage.

Splashdown is one of the four obtainable special weapons in Salmon Run.

It appears in 3 Octo Canyon missions:

Special Power Up

Main article: Special Power Up

Equipping Special Power Up with Splashdown increases its 180 damage radius without changing its 70 damage, 55 damage, or inking radii. The following table shows the increase of its 180 damage radius when stacking the ability:

Abilities Change
None 0%
Main: 0, Sub: 1 2.6%
Main: 0, Sub: 2 5.1%
Main: 0, Sub: 3 7.5%
Main: 1, Sub: 0 8.3%
Main: 0, Sub: 4 9.7%
Main: 1, Sub: 1 10.5%
Main: 0, Sub: 5 11.8%
Main: 1, Sub: 2 12.5%
Main: 0, Sub: 6 13.8%
Main: 1, Sub: 3 14.4%
Main: 2, Sub: 0 15.1%
Main: 0, Sub: 7 15.7%
Main: 1, Sub: 4 16.2%
Main: 2, Sub: 1 16.8%
Main: 0, Sub: 8 17.4%
Main: 1, Sub: 5 17.9%
Main: 2, Sub: 2 18.4%
Main: 0, Sub: 9 18.9%
Main: 1, Sub: 6 19.4%
Main: 2, Sub: 3 19.9%
Main: 3, Sub: 0 20.4%
Main: 1, Sub: 7 20.8%
Main: 2, Sub: 4 21.3%
Main: 3, Sub: 1 21.7%
Main: 1, Sub: 8 22.1%
Main: 2, Sub: 5 22.5%
Main: 3, Sub: 2 22.9%
Main: 1, Sub: 9 23.2%
Main: 2, Sub: 6 23.6%
Main: 3, Sub: 3 23.9%
Main: 2, Sub: 7 24.5%
Main: 3, Sub: 4 24.8%
Main: 2, Sub: 8 25.3%
Main: 3, Sub: 5 25.6%
Main: 2, Sub: 9 26.0%
Main: 3, Sub: 6 26.2%
Main: 3, Sub: 7 26.7%
Main: 3, Sub: 8 27.1%
Main: 3, Sub: 9 27.4%

Data

  • Damage values: 180, 70, 55.
    • 180 damage range: 0 → ~1.4 bar radius.
    • 70 damage range: ~1.3 → ~2.0 bar radius.
    • 55 damage range: ~2.1 → ~2.9 bar radius.
    • Height increases the 180 damage radius, but not any other radius.
  • Splashdown wind-up delay: 1.2 seconds.
    • Delay decreased by 60% when used during a super jump. Down to 0.8 seconds.
  • Invincibility duration: 5 frames during the rise and 30 frames after landing.

Version history

Version Adjustments
1.3.0
  • Decreased amount of time the player remains at the peak height of their jump by 10/60 of a second.
  • Increased the peak height of the Splashdown jump by roughly 31%.
  • Increased the minimum damage caused by the Splashdown: 40.0 → 55.0.
  • Decreased the points required to use the Splashdown special for certain main weapons it is paired with.
3.0.0
  • Dealing damage to a player mid-Splashdown will no longer depend on Internet connection quality.
3.2.0
  • Increased radius of turf inked when landing, and decreased gaps of uninked turf.
4.1.0
  • Decreased reduction of special gauge if the user is splatted in the time between activating the special but before landing with it from 50% to 25%.
  • Increased damage dealt by the Splashdown to bubbles fired by the Bubble Blower, ensuring that they will be destroyed if struck by it, regardless of which area of the Splashdown hits the bubble and whether or not the user is wearing Object Shredder.
4.3.0
  • Greatly increased damage dealt to opponent Brellas.
    • Increased damage to opponent Brellas varies from roughly 2 to 3.2 times the previous amount depending on the Brella.
  • Increased damage dealt to an opponent Baller by roughly 2.5 times.
4.7.0
  • Increased damage dealt to opponent Ballers by roughly 2.4 times.
  • Increased damage dealt to armor surrounding an opponent charging a Booyah Bomb by roughly 7.5 times.
5.1.0
  • Extended the area within which damage is dealt upward.
    • This change makes it easier to deal damage to mid-air opponents from even a moderate distance.
    • There is no change to the damage area for opponents standing near but lower than the epicenter of the blast.
  • Increased damage dealt to opponent Ballers by roughly 21%.

Quotes

You charge up power while floating upward, then slam down to the ground, attacking the surrounding area. The range of the attack is wider if used from an elevated area. It can also be used during a Super Jump!
Splatoon 2 Sub & Special Guide(NA/OC)[a]
Charge up as you climb into the air, then hit the ground with explosive force. Use it from high places to broaden the range of the attack. You can also use the Splashdown during a Super Jump.
Splatoon 2 Sub & Special Guide(EU)[b]
Notes
  1. North America and Oceania
  2. Europe

Sets

Main weapons with Splashdown in Splatoon 2
Main #ID Sub Special Special Points Level Price Class Introduced​​​
.96 Gal Deco 81 Splash Wall Splashdown 170p 26 Cash 16200 Shooter 3 February 2018​​​​​​​​
Blaster 210 Toxic Mist Splashdown 170p 5 Cash 3000 Shooter 7 July 2017 (1.0.0)​​​​​​​​
Clear Dapple Dualies 5002 Torpedo Splashdown 170p 30 Cash 22300 Dualie 3 April 2019 (4.6.0)​​​​​​​​​​​​
Dark Tetra Dualies 5040 Autobomb Splashdown 190p 14 Cash 10700 Dualie 2 March 2018​​​​​​​​​​​​​​​​
Goo Tuber 2060 Suction Bomb Splashdown 160p 22 Cash 13400 Charger 7 July 2017 (1.0.0)​​​​​​
Hero Blaster Replica 212 Toxic Mist Splashdown 170p 5 Cash 3800 Shooter 7 July 2017 (1.0.0)​​​
Hero Roller Replica 1013 Curling Bomb Splashdown 170p 3 Cash 2300 Roller 7 July 2017 (1.0.0)
Hero Shot Replica 45 Burst Bomb Splashdown 170p 2 Cash 1500 Shooter 7 July 2017 (1.0.0)​​​
Hydra Splatling 4020 Autobomb Splashdown 170p 27 Cash 18500 Splatling 25 November 2017
Inkbrush 1100 Splat Bomb Splashdown 150p 5 Cash 2600 Roller 23 July 2017​​​​​​​​​​​
Kensa Sloshing Machine 3022 Fizzy Bomb Splashdown 190p 21 Cash 20700 Slosher 3 October 2018 (4.1.0)​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
Splat Roller 1010 Curling Bomb Splashdown 170p 3 Cash 1800 Roller 7 July 2017 (1.0.0)​
Splattershot 40 Burst Bomb Splashdown 170p 2 Cash 900 Shooter 7 July 2017 (1.0.0)​​
Sploosh-o-matic 0 Curling Bomb Splashdown 160p 10 Cash 9700 Shooter 5 August 2017​​​​​​​​
Undercover Brella 6020 Ink Mine Splashdown 150p 13 Cash 9100 Brella 30 December 2017​​

Gallery

Demonstration

Splatoon 3

Splashdown

Splashdown

Category Special
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement
Added in Specifications
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

Splatoon 3 features the Triple Splashdown, a direct successor of the original Splashdown from Splatoon 2, though reworked to let the player be supported by two summoned fists, which will each each do Splashdowns after the player's. The original Splashdown does not return in any multiplayer modes in Splatoon 3. However, it does appear in the Return of the Mammalians single-player campaign as Agent 3's default special weapon while using the Hero Suit. It can be used after filling the special gauge but gets temporarily replaced if a canned special weapon is collected. Like in Splatoon 2, the player jumps in the air and lands on the ground, causing a heavy ink explosion around them, but the special can no longer be used during a Super Jump.

It is also available in one level outside of the Hero Suit:

Version history

Version Adjustments
1.2.0
  • Fixed an issue where using a Splashdown on the edge of a cliff would cause player controls to stop working.

Strategy

For competitive tips about the Splashdown

Click to view the strategy for Splashdown. View the strategy page.

Trivia

  • Moving or shooting after Splashdown cancels the end of the player's animation of the Special.

Names in other languages

Language Name Meaning
Japan Japanese スーパーチャクチ
sūpā chakuchi
Super Landing
Netherlands Dutch Superlanding Super landing
CanadaFrance French Choc chromatique Color shock
Germany German Tintenschock Ink Shock
Italy Italian Vernischianto Paintslam[a]
Russia Russian Мегаплюх
Megaplyukh
Megasplat
Mexico Spanish (NOA) Clavado Splash/Dive
Spain Spanish (NOE) Salto explosivo Explosive Jump
China Chinese (Simplified) 超级着陆
chāojí zhuólù (Mandarin)
Super Landing
Hong Kong Chinese (Traditional) 超級著陸
chāojí zhuólù (Mandarin)
Super Landing
South Korea Korean 슈퍼 착지
syupeo chakji
Super Landing

Translation notes

  1. Vernischianto is pun of Vernice ("Paint") and schianto ("slam", "crash")


Internal name Meaning
SpSuperLanding[1] Sp for special weapon. SuperLanding has been localized.

References