Haunt

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Haunt

Haunt Haunt

Applicable Gear Clothing
Favored By
Unfavored By

Haunt is an ability in Splatoon and Splatoon 2.

Haunt tracks the opponent that defeated the player. Haunt is restricted to clothing as a main ability.

Splatoon

Haunt marks the opponent that defeated the player with a position-tracking mark for 9 seconds. This mark can be seen by the player with the ability and their team, similar to S Weapon Sub Point Sensor.png Point Sensor or S Weapon Special Echolocator.png Echolocator. Haunt activates automatically if the player gets splatted by another Inkling. Its effect is reduced by Cold Blooded Cold Blooded.

Haunt also has a Damage Up Damage Up, Defense Up Defense Up, and Run Speed Up Run Speed Up effect when the player with Haunt is marked by S Weapon Sub Point Sensor.png Point Sensor, S Weapon Special Echolocator.png Echolocator, or Haunt.

Mutual exclusivity

This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are Cold Blooded Cold Blooded, Ninja Squid Ninja Squid, and Recon Recon. In addition, since wearing the S Gear Clothing Splatfest Tee.png Splatfest Tee is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.

Use

Haunt is good for players who usually play on the flanks or run support, or try and stop enemies from out-flanking their team. This is because if a flank or back is lost, then the team is notified that an enemy may be coming up from the behind.

Teammates should be able to avenge their fallen allies much more easily.

Because of its interaction with S Weapon Sub Point Sensor.png Point Sensor and S Weapon Special Echolocator.png Echolocator, Haunt can be considered a pseudo-counter ability for these sub and special weapons.

Gear

Haunt is the main ability of:

Version history

2.6.0

  • Haunt will now also increase attack power, defense, and Inkling movement speed while being marked by the enemy.

2.7.0

  • Duration reduced: 12s → 9s

Splatoon 2

Once you've respawned, reveals the position of the player who splatted you.
— In-game Description

Mutual exclusivity

This ability is found as the main ability only on clothing, so other abilities found only on shoes are mutually exclusive with it; in other words players cannot have them together. These abilities are Ability Doubler Ability Doubler, Ninja Squid Ninja Squid, Respawn Punisher Respawn Punisher, and Thermal Ink Thermal Ink. In addition, since wearing the S2 Gear Clothing Splatfest Tee.png Splatfest Tee is mandatory during a Splatfest, these abilities cannot be used for the duration of those events.

Gear

Haunt is the main ability of:

Version history

1.4.0

  • Opponents behind stage objects will be revealed when the Haunt Haunt’s effective range is roughly 23% further away from them than it was previously.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese リベンジ (Splatoon 2)
うらみ (Splatoon)
Ribenji (Splatoon 2)
Urami (
Splatoon)
Revenge
Rancor
FlagNetherlands.svg Dutch Revanche Revange
FlagFrance.svg French Revanche (Splatoon 2)
Vengeance (Splatoon)
Revenge
Vengence
FlagGermany.svg German Vertgeltung (Splatoon 2)
Rache (Splatoon)
Retaliation
Revenge
FlagItaly.svg Italian Rappresglia (Splatoon 2)
Vendetta (Splatoon)
Retaliation
Revenge
FlagRussia.svg Russian Вендетта
Vendetta
Vendetta
FlagMexico.svg Spanish (NOA) Resentimiento Resentment
FlagSpain.svg Spanish (NOE) Represalia (Splatoon 2)
Venganza (Splatoon)
Retaliation
Revenge


Abilities in Splatoon
Death Abilities Comeback Comeback · Haunt Haunt · Quick Respawn Quick Respawn · Special Saver Special Saver
Ink Usage Abilities Ink Recovery Up Ink Recovery Up · Ink Saver (Main) Ink Saver (Main) · Ink Saver (Sub) Ink Saver (Sub) · Last-Ditch Effort Last-Ditch Effort
Inkling Abilities Bomb Sniffer Bomb Sniffer · Cold Blooded Cold Blooded · Defense Up Defense Up · Ink Resistance Up Ink Resistance Up · Ninja Squid Ninja Squid · Opening Gambit Opening Gambit · Quick Super Jump Quick Super Jump · Recon Recon · Run Speed Up Run Speed Up · Stealth Jump Stealth Jump · Swim Speed Up Swim Speed Up
Weapon Abilities Bomb Range Up Bomb Range Up · Damage Up Damage Up · Special Charge Up Special Charge Up · Special Duration Up Special Duration Up · Tenacity Tenacity