Bomb Defense Up DX

From Inkipedia, the Splatoon wiki
Bomb Defense Up DX
Bomb Defense Up DX
Applicable gear
Favored by
Unfavored by

Bomb Defense Up DX is an ability in Splatoon 2. It was added to the game on 5 December 2018 as part of Version 4.3.0.

Bomb Defense Up DX reduces the damage taken from enemy sub weapons. Autobombs, Curling Bombs, Ink Mines, Splat Bombs, and Suction Bombs have their damage reduced by up to 50%. Burst Bombs have their damage reduced by up to 40%. Bomb Defense Up DX reduces the damage taken from special weapons by up to 35%. Bomb Defense Up DX is known to affect the Baller, Inkjet, Splashdown, and Tenta Missiles. The ability offers players a means of increasing survivability. For example, just one sub slot of the ability prevents the player from being splatted by two near-miss Inkjet shots. The damage reductions are never enough to prevent a one-hit splat.

Bomb Defense Up DX can stop the tracking effects of Point Sensors, Ink Mines, Thermal Ink, Haunt, and the Sting Ray. As a player stacks more Bomb Defense Up DX, a Thermal Ink user must be farther away from the Bomb Defense Up DX users in order to see their Thermal Ink silhouette.

Stacking

AP Equivalent AP Damage
(Burst Bomb)
Damage
(All other bombs)
Damage
(Special)
Duration
(Point Sensor)
Duration
(Ink Mine)
Distance
(Thermal Ink, Haunt, Stingray)
Main ×0 + Sub ×0 00 100% 100% 100% 100% 100% 130 - 170 units
Main ×0 + Sub ×1 -2AP 01 98.6908% 98.3635% 98.854…% 90.545…% 97.0543%
Main ×0 + Sub ×1 -1AP 02 97.4032% 96.754% 97.727…% 85.152…% 94.1572%
Main ×0 + Sub ×1 03 96.1372% 95.1715% 96.620…% 80.711…% 91.3087% 141.5884 - 181.5884 units
Main ×0 + Sub ×2 -2AP 04 94.8928% 93.616% 95.531…% 76.814…% 88.5088%
Main ×0 + Sub ×2 -1AP 05 93.67% 92.0875% 94.461…% 73.292…% 85.7575%
Main ×0 + Sub ×2 06 92.4688% 90.586% 93.410…% 70.052…% 83.0548% 152.5936 - 192.5936 units
Main ×0 + Sub ×3 -2AP 07 91.2892% 89.1115% 92.378…% 67.038…% 80.4007%
Main ×0 + Sub ×3 -1AP 08 90.1312% 87.664% 91.364…% 64.212…% 77.7952%
Main ×0 + Sub ×3 09 88.9948% 86.2435% 90.370…% 61.548…% 75.2383% 163.0156 - 203.0156 units
Main ×1 + Sub ×0 10 87.88% 84.85% 89.395% 59.023…% 72.73% 166.36 - 206.36 units
Main ×0 + Sub ×4 -1AP 11 86.7868% 83.4835% 88.438…% 56.624…% 70.2703%
Main ×0 + Sub ×4 12 85.7152% 82.144% 87.500…% 54.337…% 67.8592% 172.8544 - 212.8544 units
Main ×1 + Sub ×1 13 84.6652% 80.8315% 86.582…% 52.152…% 65.4967% 176.0044 - 216.0044 units
Main ×0 + Sub ×5 -1AP 14 83.6368% 79.546% 85.682…% 50.061…% 63.1828%
Main ×0 + Sub ×5 15 82.63% 78.2875% 84.801…% 48.057…% 60.9175% 182.11 - 222.11 units
Main ×1 + Sub ×2 16 81.6448% 77.056% 83.939…% 46.134…% 58.7008% 185.0656 - 225.0656 units
Main ×0 + Sub ×6 -1AP 17 80.6812% 75.8515% 83.096…% 44.286…% 56.5327%
Main ×0 + Sub ×6 18 79.7392% 74.674% 82.271…% 42.511…% 54.4132% 190.7824 - 230.7824 units
Main ×1 + Sub ×3 19 78.8188% 73.5235% 81.466…% 40.803…% 52.3423% 193.5436 - 233.5436 units
Main ×2 + Sub ×0 20 77.92% 72.4% 80.68% 39.159…% 50.32% 196.24 - 236.24 units
Main ×0 + Sub ×7 21 77.0428% 71.3035% 79.912…% 37.577…% 48.3463% 198.8716 - 238.8716 units
Main ×1 + Sub ×4 22 76.1872% 70.234% 79.163…% 36.054…% 46.4212% 201.4384 - 241.4384 units
Main ×2 + Sub ×1 23 75.3532% 69.1915% 78.434…% 34.587…% 44.5447% 203.9404 - 243.9404 units
Main ×0 + Sub ×8 24 74.5408% 68.176% 77.723…% 33.174…% 42.7168% 206.3776 - 246.3776 units
Main ×1 + Sub ×5 25 73.75% 67.1875% 77.031…% 31.813…% 40.9375% 208.7500 - 248.75 units
Main ×2 + Sub ×2 26 72.9808% 66.226% 76.358…% 30.503…% 39.2068% 211.0576 - 251.0576 units
Main ×0 + Sub ×9 27 72.2332% 65.2915% 75.704…% 29.242…% 37.5247% 213.3004 - 253.3004 units
Main ×1 + Sub ×6 28 71.5072% 64.384% 75.068…% 28.028…% 35.8912% 215.4784 - 255.4784 units
Main ×2 + Sub ×3 29 70.8028% 63.5035% 74.452…% 26.860…% 34.3063% 217.5916 - 257.5916 units
Main ×3 + Sub ×0 30 70.12% 62.65% 73.855% 25.738…% 32.77% 219.64 - 259.64 units
Main ×1 + Sub ×7 31 69.4588% 61.8235% 73.276…% 24.659…% 31.2823% 221.6236 - 261.6236 units
Main ×2 + Sub ×4 32 68.8192% 61.024% 72.716…% 23.623…% 29.8432% 223.5424 - 263.5424 units
Main ×3 + Sub ×1 33 68.2012% 60.2515% 72.176…% 22.629…% 28.4527% 225.3964 - 265.3964 units
Main ×1 + Sub ×8 34 67.6048% 59.506% 71.654…% 21.675…% 27.1108% 227.1856 - 267.1856 units
Main ×2 + Sub ×5 35 67.03% 58.7875% 71.151…% 20.762…% 25.8175% 228.91 - 268.91 units
Main ×3 + Sub ×2 36 66.4768% 58.096% 70.667…% 19.889…% 24.5728% 230.5696 - 270.5696 units
Main ×1 + Sub ×9 37 65.9452% 57.4315% 70.202…% 19.054…% 23.3767% 232.1644 - 272.1644 units
Main ×2 + Sub ×6 38 65.4352% 56.794% 69.755…% 18.257…% 22.2292% 233.6944 - 273.6944 units
Main ×3 + Sub ×3 39 64.9468% 56.1835% 69.328…% 17.498…% 21.1303% 235.1596 - 275.1596 units
Main ×2 + Sub ×7 -1AP 40 64.48% 55.6% 68.92% 16.776…% 20.08%
Main ×2 + Sub ×7 41 64.0348% 55.0435% 68.530…% 16.090…% 19.0783% 237.8956 - 277.8956 units
Main ×3 + Sub ×4 42 63.6112% 54.514% 68.159…% 15.440…% 18.1252% 239.1664 - 279.1664 units
Main ×2 + Sub ×8 -1AP 43 63.2092% 54.0115% 67.808…% 14.825…% 17.2207%
Main ×2 + Sub ×8 44 62.8288% 53.536% 67.475…% 14.246…% 16.3648% 241.5136 - 281.5136 units
Main ×3 + Sub ×5 45 62.47% 53.0875% 67.161…% 13.701…% 15.5575% 242.59 - 282.59 units
Main ×2 + Sub ×9 -1AP 46 62.1328% 52.666% 66.866…% 13.191…% 14.7988%
Main ×2 + Sub ×9 47 61.8172% 52.2715% 66.590…% 12.715…% 14.0887% 244.5484 - 284.5484 units
Main ×3 + Sub ×6 48 61.5232% 51.904% 66.332…% 12.273…% 13.4272% 245.4304 - 285.4304 units
Main ×3 + Sub ×7 -2AP 49 61.2508% 51.5635% 66.094…% 11.864…% 12.8143%
Main ×3 + Sub ×7 -1AP 50 61% 51.25% 65.875% 11.489…% 12.25%
Main ×3 + Sub ×7 51 60.7708% 50.9635% 65.674…% 11.146…% 11.7343% 247.6876 - 287.6876 units
Main ×3 + Sub ×8 -2AP 52 60.5632% 50.704% 65.492…% 10.837…% 11.2672%
Main ×3 + Sub ×8 -1AP 53 60.3772% 50.4715% 65.330…% 10.560…% 10.8487%
Main ×3 + Sub ×8 54 60.2128% 50.266% 65.186…% 10.315…% 10.4788% 249.3616 - 289.3616 units
Main ×3 + Sub ×9 -2AP 55 60.07% 50.0875% 65.061…% 10.103…% 10.1575%
Main ×3 + Sub ×9 -1AP 56≤ 60% 50% 65% 10% 10%
Main ×3 + Sub ×9 57≤ 60% 50% 65% 10% 10% 250 - 290 units

[1]

The number of hits a weapon needed to splat the player with every threshold for Bomb Defense Up DX is shown in the following table. Amounts of Bomb Defense Up DX that do not cause a change are not shown in the table.

Bomb Defense Up DX: Hits-to-splat
S2 Ability Bomb Defense Up DX.png Autobomb
Curling Bomb
Splat Bomb
Suction Bomb
Burst Bomb Ink Mine Baller Inkjet
Tenta Missiles
Splashdown
Mains Subs AP Far Direct Near Far Near Far Direct Far Near Far Near Far
0 0 0 4 2 3 4 3 5 2 2 2 4 2 2
0 1 3 4 2 3 5 4 6 3 2 3 4 2 2
0 2 6 4 2 4 5 4 6 3 2 3 4 2 2
0 3 9 4 2 4 5 4 6 3 3 3 4 2 3
0 4 12 5 2 4 5 4 7 3 3 3 4 2 3
0 5 15 5 3 4 5 4 7 3 3 3 4 2 3
0 6 18 5 3 4 6 4 7 3 3 3 5 2 3
0 7 21 5 3 4 6 5 8 3 3 3 5 2 3
2 2 26 6 3 4 6 5 8 3 3 3 5 2 3
2 3 29 6 3 5 6 5 8 3 3 3 5 2 3
1 7 31 6 3 5 6 5 9 3 3 3 5 2 3
2 5 35 6 3 5 6 5 9 3 3 3 5 3 3
3 2 36 6 3 5 7 5 9 3 3 3 5 3 3
2 7 41 7 3 5 7 6 10 3 3 3 5 3 3
2 9 47 7 3 5 7 6 10 4 3 4 6 3 3
3 9 57 7 3 5 7 6 11 4 3 4 6 3 3

Other notable thresholds:

  • Main: 0, Sub: 3 — Survived one direct Burst Bomb plus two distant blasts.
  • Main: 0, Sub: 4 — Ink Armor survived a Burst Bomb near blast.
  • Main: 1, Sub: 4 — Survived a direct Burst Bomb plus two near blasts.

Gear

Bomb Defense Up DX is the main ability of:

History

At the time of its release, it replaced Bomb Defense Up and Cold-Blooded, and had the same effect as the combination of both of those abilities with the same number of AP (e.g. 10 AP of this ability is equivalent to 10 AP of each of the two old abilities). All gear with Bomb Defense Up that could be purchased from the shops before its replacement can now be purchased with this ability.

Bomb Defense Up DX was superseded in Splatoon 3 by Sub Resistance Up.

Version history

Version Adjustments
4.5.0
  • The effect that reduces the amount of time you can be tracked by a Point Sensor will now trigger more easily with a fewer number of Bomb Defense Up DX gear abilities equipped.

Names in other languages

Language Name Meaning
Japan Japanese 爆風ダメージ軽減・改
Bakufū Damēji Keigen • Kai[a]
Blast Damage Reduction • Revised
Netherlands Dutch Bomvrij 2.0 Bomb free 2.0
CanadaFrance French Filtre à explosions II Bomb filter II
Germany German Bombenschutz 2.0 Bomb defense 2.0
Italy Italian Antiesplosione 2.0 Anti-explosion 2.0
Russia Russian Бомбостойкость М-2
Bombostoykost' M-2
Bomb resistance M-2
Mexico Spanish (NOA) Antiexplosivos II Anti-explosives II
Spain Spanish (NOE) Resistencia explosiva II Explosive resistance II

Translation notes

  1. The kanji 改 used here, when on its own, is usually read with the kun-yomi "Aratame", but in the announcement video is pronounced with the on-yomi "Kai", making it a modifier of the previous term rather than its own word (i.e. "-revised" and not "revision")

See also

References