Sting Ray

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The Sting Ray is a special weapon in Splatoon 2. It fires an infinite-range ink beam that can shoot through walls.


The Sting Ray consists of two parts, a handle and a tank, as well as the ink beam. The tank is mainly red with a stripe at the bottom that changes color to match the user's ink. A small sticker bearing the Custom logo can be seen on the tank's bottom, and the letters in the Custom logo are painted in white across the tank. Attached to the back of the tank is a large gray motor with a tube sticking out of it. Said tube connects the handle to the tank. The handle is also mainly red with highlights in the user's ink color. Sticking out of the handle's front is a large gray nozzle. The beam of ink that is shot by the Sting Ray is colored completely in that of the user's ink. The beam itself is fairly thin, but after firing for a few seconds, it gains some large shockwaves around it. Said shockwaves are very similar in appearance to those shot out of a Killer Wail.

Splatoon 2

Sting Ray

Sting Ray

Category Special
Special points
Special depletion
Fire rate
Charge speed
Ink speed
Added in Specifications
Base damage 1.8 per frame (Direct hit)
1.5 per frame (Interference)
Base duration 7.17 seconds
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

When activated, it allows the player to fire a continuous ink laser that pierces through obstacles. To balance this, there is a 0.7 second delay after the player presses before the laser fires and the turning when firing is slow (though the player can stop firing it to quickly reaim it in the camera's direction).

When the Sting Ray is active but not fired, the player can see white silhouettes of opponents through opaque obstacles as if Thermal Ink or Haunt were active, assisting the player to locate opponents for Sting Ray splats. The silhouettes also temporarily disappear if the player is within a certain distance from the opponent (Bomb Defense Up DX increases this minimum distance) or the opponent submerges in ink.

The Sting Ray's laser deals 1.8 damage per frame while it makes contact with an opponent. While it has excellent range and can hurt players hiding behind cover, the Sting Ray's beam is narrow. After 1.5 seconds of being continuously fired (starting from the moment is held down), the Sting Ray's beam gets wider. This is reset after the player stops firing or turns into a squid or octopus.

It appears in 4 Octo Canyon missions:

Special Power Up

Main article: Special Power Up

Equipping Special Power Up with Sting Ray increases its duration.

Version history

Version Adjustments
Base game
  • Firing the Sting Ray continuously for 1.5 seconds will cause a shock wave to appear around the ink blast, significantly increasing its damage radius.
  • Extended firing duration by .5 seconds (firing duration when using the maximum amount of Special Power Up remains unchanged).
  • Ink splats will no longer appear on players submerged in ink when hit by a Sting Ray fired by one of their allies.
  • Opponents behind stage objects will be revealed when the Sting Ray's beam is roughly 23% further away from them than it was previously.
  • Increased damage dealt to opposing Ballers when shooting ink by roughly 100%.
  • Reduced the duration of the beam effect by roughly 15/60 of a second.
  • Reduced damage dealt by roughly 10%.
  • Players will now be pushed out of the spawn point's barrier when using Sting Ray from inside the barrier.
  • Now blocked not only by the opponent's spawn point barrier, but also by the barrier of user's spawn point as well.
  • Decreased duration by roughly 35/60 of a second.
  • Decreased effect granted by the Special Power Up gear ability.
  • Decreased damage dealt to opponents using Ink Armor by roughly 56%.
  • Decreased damage dealt to opponents using a Baller by roughly 25%.
  • Decreased ability to knock back opponents using a Baller.
  • While shooting by pressing , silhouette displayed by effects such as Thermal Ink will disappear altogether.
  • Decreased damage dealt to opponents when the Sting Ray's beam passes through at least one stage object before hitting them by roughly 17%.
  • Decreased the additional damage dealt to opponent Ink Armor when the Object Shredder gear ability is equipped from roughly 3.0 times normal to roughly 1.25 times normal damage.


Hold down to fire a high-pressure jet of ink that can blast through walls. You can't change direction quickly while firing this. When not firing, you can see the location of opponents on the other side of walls.
Splatoon 2 Sub & Special Guide(NA/OC)[a]
Firing a high-pressure, wall-piercing jet of ink while is being pressed. While firing this weapon you will be unable to turn quickly. When not firing, you will be able to see enemy locations through walls.
Splatoon 2 Sub & Special Guide(EU)[b]
  1. North America and Oceania
  2. Europe


Weapons with Sting Ray in Splatoon 2
Main #ID Sub Special Special Points Level Price Class Introduced​
.52 Gal Deco 51 Curling Bomb Sting Ray 190p 22 Cash 12700 Shooter 20 January 2018​​​​​​​​​​​​​​​​
Clash Blaster 230 Splat Bomb Sting Ray 180p 30 Cash 18200 Shooter 7 July 2017 (1.0.0)​​​​​​​​​​
Custom Jet Squelcher 91 Burst Bomb Sting Ray 190p 27 Cash 15900 Shooter 3 November 2017​​​​​​
Dynamo Roller 1020 Ink Mine Sting Ray 180p 20 Cash 24500 Roller 7 July 2017 (1.0.0)​​​​​​​​​​​​​​​​​​
Heavy Splatling 4010 Sprinkler Sting Ray 200p 8 Cash 7800 Splatling 7 July 2017 (1.0.0)​​​​
Hero Charger Replica 2013 Splat Bomb Sting Ray 220p 3 Cash 2700 Charger 7 July 2017 (1.0.0)​​​​
Hero Splatling Replica 4013 Sprinkler Sting Ray 200p 8 Cash 8600 Splatling 7 July 2017 (1.0.0)​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​​
Sloshing Machine 3020 Autobomb Sting Ray 190p 13 Cash 12600 Slosher 26 August 2017​​​​​
Splat Charger 2010 Splat Bomb Sting Ray 220p 3 Cash 2200 Charger 7 July 2017 (1.0.0)​​
Splatterscope 2020 Splat Bomb Sting Ray 220p 15 Cash 11400 Charger 7 July 2017 (1.0.0)​​​​​
Squeezer 400 Splash Wall Sting Ray 180p 16 Cash 9400 Shooter 22 December 2017​​​​​​​​​




For competitive tips about Sting Ray

Click to view the strategy for Sting Ray. View the strategy page.

Splatoon 3

The Sting Ray cannot be used by players in Splatoon 3. However, the Stinger Boss Salmonid still makes use of it, and several bosses in Splatoon 3: Side Order use a modified thinner version.

In Side Order, the Sting Ray uses a texture resembling glitchy blocks of color. This is due to how it is an attack used by Overlorder in its boss fight, in its original beam form sans shockwave. The Asynchronous Rondo boss also uses Sting Ray-esque beams that slowly track the player's vertical position as an attack.


  • Sting Ray is made by the Custom brand.
  • The Sting Ray appears to be based on a pressure washer, particularly a gas powered one, hinted at by the ambient sounds the weapon makes when not firing.
  • In one of her conversations with Callie in Tentakeel Outpost, Marie's nickname for activating the Sting Ray when the Tower is almost at the goal is "SHINING VICTORY BEEEEEEEEAM".
  • The Stinger is a Boss Salmonid whose attack emulates the Sting Ray.


Sting Ray is a reference to the real-life marine animal of the same name. It could also be a reference to a ray gun, which would shoot a laser-like projectile.

Names in other languages

Language Name Meaning
Japan Japanese ハイパープレッサー
haipā puressā
Hyper Presser
Netherlands Dutch Magistraal Portmanteau of magistraal (masterly) and straal (beam)
CanadaFrance French Pigmalance From pigment and lance (throw)
Germany German Hochdruckverunreiniger High-Pressure Polluter (play on Hochdruckreiniger (high-pressure cleaner))
Italy Italian Baccalaser Portmanteau of "baccalà" ("salted cod") and "laser"
Russia Russian Струятор
From струя struya (jet, stream)
SpainMexico Spanish Rayo tintódico Inktodic Ray