.96 Gal Deco

From Inkipedia, the Splatoon wiki

The .96 Gal Deco is a main weapon in the Splatoon series. It is the Deco-branded version of the .96 Gal.

Appearance

The .96 Gal Deco is similar in appearance to the .96 Gal. The .96 Gal Deco, however, has pink and white rhinestones covering the barrel, stock, and part of the water jug. These rhinestones form arrow patterns, one of the weapon brand Deco's common logos.

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.96 Gal Deco

.96 Gal Deco

Basic information
Category Main
Class Shooter
Sub Splash Wall
Special Kraken
Special points
Special depletion Special gauge 75%
Range
68 / 100
Damage
70 / 100
Impact
Fire rate
15 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 14
Cost Cash 9,700
Requirement
Added in 8 July 2015
Specifications
Weight
Base damage 52
Base duration
Ink consumption 2.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .96 Gal .96 Gal

The .96 Gal Deco was released on 8 July 2015 at 02:00 UTC.[1]

The .96 Gal Deco has the same stats as the .96 Gal, but instead comes with the Splash Wall and the Kraken. Like the .52 Gal Deco, this gun also has a bedazzled look.

Data

  • The .96 Gal Deco is a middleweight weapon.
  • Each shot consumes 2.5% of the ink tank capacity.
    • This allows players to fire 40 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 52.
  • Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 18.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 20% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 2 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 12 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 6 frames. Shots travel straight for 132 distance units.
  • Ink droplets occur every 50 units.
  • The frequency at which ink drips from a shot occurs at a rate of 4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
  • All other ink droplets have a radius of 14.5 units.

[2]

Version history

Version Adjustments
2.7.0
  • Damage per shot: 62 → 52
  • Spread reduced by about 11%.
  • Special gauge loss: 50% → as low as 75%

Quotes

Sheldon's Introduction

The .96 Gal Deco is a standard .96 Gal with a little added flair! Unlike the standard .96 Gal, though, you can approach with the Splash Wall, and then...release the Kraken. That would be my strategy, anyway! I'd recommend it to fighters who want to charge the front lines!(NA)[a]

A bedazzled .96 Gal shooter. Splat your opponents through the included Splash Wall, or engage them up close and personal with the Kraken. Versatility is the name of the game.
— In-game description(NA)[a]
A .96 Gal encrusted with rhinestones. Shoot your opponents through the Splash Wall or engage them up close with the Kraken - versatility is the name of the game.
— In-game description(EU/OC)[b]
It's a more sparkly version of the original .96 Gal, but this one comes with a Splash Wall sub and a Kraken special to strike a perfect balance between defense and attack.
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

.96 Gal Deco
Basic information
Category Main
Class Shooter
Sub Splash Wall
Special Splashdown
Special points 170p
Special depletion
Range
74 / 100
Damage
80 / 100
Impact
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 26
Cost Cash 16,200
Requirement
Added in 3 February 2018
Specifications
Weight
Base damage 62
Base duration
Ink consumption 2.5%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .96 Gal .96 Gal

The .96 Gal Deco was released on 3 February 2018 at 02:00 UTC.[3] It comes with the sub Splash Walls and special Splashdown.

Data

  • The .96 Gal Deco is a middleweight weapon.
  • The matchmaking range is 180. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 2.5% and ink tank capacity of 100% allows players to fire 40 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 62.
  • If a shot is in the air for more than 9 frames after being fired, it loses 1.6875 damage per frame until it reaches 35 damage at frame 25.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 11.3511 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The .96 Gal Deco starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 9 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 12 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (30 after shooting while jumping.)
  • Shots initially travel straight at a rate of 24.5 units per frame for 5 frames. Shots travel straight for 122.5 distance units.
    • After that, the shot's velocity is set to 23.77 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 60 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3.4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 24 units, and a width of 13 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
  • All other ink droplets have a radius of 13.5 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.

[4][5]

Version history

Version Adjustments
Base game
  • Increase in chance to shoot towards the outer reticle per shot: 20% → 5%
  • Damage: 52 → 62.
    • Damage lost per frame: 1.625 → 1.9375
  • Decreased weapon sway when shooting on the ground by roughly 8%.: 5 degrees → 4.6 degrees
  • Decreased weapon sway when shooting right after a jump by roughly 14%.: 14 degrees → 12 degrees
  • Range decreased by about 10%.
    • Initial bullet velocity: 22 → 23
    • Frames bullet flies straight through the air: 6 → 5
      • Effective range: 132 units → 115 units
      • Total range: 177.396 units → 160.396 units
  • Droplet rate: 4 → 3
  • Distance between droplets: 50 units → 60 units
  • Radius of paint droplets near the player: 21 units → 20 units
  • Radius of paint droplets far from the player: 18.5 units → 17.5 units
  • Radius of standard paint droplets: 14.5 units → 13.5 units
  • Angle of shot deviation while on the ground: 4 degrees → 5 degrees
  • Angle of shot deviation while jumping: 12 degrees → 14 degrees
  • Maximum frequency at which bullets shoot towards the outer reticle: 25% → 40%
3.0.0
  • Decreased trajectory variance of first shot while also increasing time required to reach maximum shot variance when firing continuously.
    • Minimum frequency at which bullets shoot towards the outer reticle: 15% → 4%
    • Maximum frequency at which bullets shoot towards the outer reticle: 40% → 30%
    • Increase in chance to shoot towards the outer reticle per shot: 5% → 3%
      • Shots required to reach maximum frequency: 5 → 9
3.2.0
  • Points to fill special gauge: 190 → 180
4.0.0
  • Increased the radius of area inked where a shot lands by roughly 20%.
    • Radius of paint droplets near the player: 20 units → 24 units
    • Radius of paint droplets far from the player: 17.5 units → 21 units
4.1.0
  • Extended firing range by roughly 6%.
  • Points to fill special gauge: 180 → 170
    • Initial bullet velocity: 23 units → 24.5 units
      • Effective range: 115 units → 122.5 units
      • Total range: 160.396 units → 170.04 units
  • Angle of shot deviation while on the ground: 4.6 degrees → 4.34545 degrees
  • Angle of shot deviation while jumping: 12 degrees → 11.3511 degrees
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 2/60 of a second.
4.4.0
  • Reduced the time to shoot from squid form by 1/60 of a second.
4.5.0
  • Increased damage dealt to opponent Splat Brellas increased by 57%
  • Increased damage dealt to opponent Splash Walls by roughly 10%
4.6.0
  • Minimum damage: 31 → 35
4.9.0
  • Decreased variance of shot spread when firing while on the ground by roughly 8%: 4.34545 degrees → 4 degrees

Quotes

Sheldon's Introduction

The .96 Gal Deco is a decorated version of the .96 Gal. It's got the same stats as the .96 Gal, so use the Splash Wall to protect yourself and vital areas from opponents' ink! Counter sudden attacks with the Splashdown! Recommended for strong-willed players that want to defend their territory at all costs!

Rumor has it that the .96 Gal Deco will be available this evening. It has the same stats as the .96 Gal, but comes with some snazzy decorations. Completing the kit is the Splash Wall and Splashdown... for those players who like causing a splash.

Gallery

Demonstration

Splatoon 3

.96 Gal Deco

.96 Gal Deco

Basic information
Category Main
Class Shooter
Sub Splash Wall
Special Kraken Royale
Special points 210p
Special depletion
Range
74 / 100
Damage
80 / 100
Impact
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 23
Cost
Requirement
Added in Fresh Season 2023 (3.0.0)
Weight
Base damage
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant .96 Gal .96 Gal

The .96 Gal Deco returns in Splatoon 3 with the new redesign its default counterpart received. Its kit consists of Splash Wall and the Kraken Royale, essentially the same as in Splatoon. It released along with Fresh Season 2023 on 28 February 2023.

Data

  • The .96 Gal Deco is a middleweight weapon.
  • The matchmaking range is 18. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 2.3% per shot, allowing the user to fire for 8.7 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 12 frames (5 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 4 frames.
  • When firing while moving, the player's movement speed is set to 0.04 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 62 and minimum damage of 35.
  • If a shot is in the air for more than 9 frames after being fired, it will lose about 1.69 damage every frame until it reaches 35 damage at frame 25.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 11.3511 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 9 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 12 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (30 after shooting while jumping.)
  • Shots initially travel straight at a rate of 2.45 units per frame for 5 frames. Shots travel straight for 12.25 distance units.
    • After that, the shot's velocity is set to 2.377 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 15.97 units.
    • This number may vary at different firing angles.

[6]

Version history

Version Adjustments
3.1.0
6.0.0
  • Reduced the amount of ink consumed by approximately 8%: 2.5% → 2.3%.

Quotes

Sheldon's Introduction

The .96 Gal Deco is a decorated version of the .96 Gal. It's still short of a full 1.00 Gal, but that's OK, because now you have the Splash Wall as a sub weapon! That'll help you keep a safe distance while you blast away with your main weapon. Now, if anyone breaks through, all is not lost. That's when you call on the Kraken Royale to transform yourself into a giant squid or octopus! They say that the best offense is a good defense, and I say that's fundamentally impossible, but this set WILL give you the tools to play D with the best of 'em.

Last one for today! This is the .96 Gal Deco, a spiffy redesign of the classic .96 Gal. This powerful weapon lets you target enemies from afar, possibly while hiding behind your Splash Wall sub. Then, when the time is right, burst forth using the Kraken Royale and wreak havoc!
— @SplatoonNA on Twitter[7]

Badges

Main article: Badge#Weapon Freshness badges

Reaching certain Freshness levels with the .96 Gal Deco will reward the player with special badges that they can use on their Splashtag.

.96 Gal Deco badges
4★ .96 Gal Deco User
5★ .96 Gal Deco User

Gallery

Strategy

For competitive tips about the .96 Gal Deco

Click to view the strategy for .96 Gal Deco. View the strategy page.

Etymology

.96 Gal Deco is short for .96 Gallon with the suffix Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. Gal is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for firearms. The suffix Deco is also used to differentiate it from the .96 Gal. This trait is shared among the other alternate sets of the Deco brand.

.96ガロンデコ .96 garon deko has the same origin as the English name, but without Gallon shortened to Gal. Like the English name, Deco is also used to differentiate it from .96 Gallon.

Names in other languages

Language Name Meaning
Japan Japanese .96ガロンデコ
.96 garon deko
.96 Gallon Deco
Netherlands Dutch .96 Kaliter Deco .96 Gal Deco
CanadaFrance French Calibre 3000 chic Chic Caliber 3000
Germany German .96 Gallon Deko .96 Gallon Deco
Italy Italian Calibro 3000 DX Caliber 3000 Deluxe
Russia Russian Струевик .96 «Деко»
Struyevik .96 «Deko»
Jet stream .96 «Deco»
Mexico Spanish (NOA) Salpicadora 3000 chic Chic Splasher 3000
Spain Spanish (NOE) Salpicadora 3000 DX Splasher 3000 DX
China Chinese (Simplified) .96加仑 装饰
.96 jiālún zhuāngshì (Mandarin)
.96 Gallon Deco
Hong Kong Chinese (Traditional) .96加侖 裝飾
.96 jiālún zhuāngshì (Mandarin)
.96 Gallon Deco
South Korea Korean .96 갤런 데코
.96 gaelreon deko
.96 Gallon Deco

Internal names

Internal name Meaning
Shooter_Heavy_01[8] Shooter is the prefix for all shooter weapons, heavy refers to the slow fire rate, 01 denotes this is the weapon's first alternate kit

References