.96 Gal Deco
The .96 Gal Deco is a main weapon in Splatoon and Splatoon 2. It is the Deco branded version of the .96 Gal.
Splatoon
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 14 |
Cost | ![]() |
Base damage | 52 |
Ink consumption | 2.5% |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Other variant | ![]() |
The .96 Gal Deco was released on 7 July 2015 at 02:00 UTC. [1]
The .96 Gal Deco has the same stats as the .96 Gal, but instead comes with the Splash Wall and the Kraken.
Like the .52 Gal Deco, this gun also has a bedazzled look.
Data
- The .96 Gal Deco is a middleweight weapon.
- Each shot consumes 2.5% of the ink tank capacity.
- This allows players to fire 40 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it has a fire rate of 12 frames between shots (5 shots per second).
- When firing while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 52.
- Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 26 damage at frame 18.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 4 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 20% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 2 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 12 frames after the player stops shooting.
- Shots initially travel at a rate of 22 units per frame for 6 frames.
- This gives the weapon an effective range of 132 units.
- Ink droplets occur every 50 units.
- The frequency at which ink drips from a shot occurs at a rate of 4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18.5 units.
- All other ink droplets have a radius of 14.5 units.
Version history
Version | Adjustments |
---|---|
2.7.0 |
|
Quotes
![]() |
Sheldon's Introduction
The .96 Gal Deco is a standard (NA)[a] |
“ | A bedazzled ![]() ![]() ![]() |
” | — In-game description(NA)[a]
|
“ | A ![]() ![]() ![]() |
” | — In-game description(EU/OC)[b]
|
“ | It’s a more sparkly version of the original .96 Gal, but this one comes with a ![]() ![]() |
” |
- Notes
Gallery
An Inkling shooting the .96 Gal Deco (front)
Demonstration
Splatoon 2
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 26 |
Cost | ![]() |
Base damage | 62 |
Ink consumption | 2.5% |
Special points | 170p |
Range | |
Damage | |
Fire rate | |
Other variant | ![]() |
The .96 Gal Deco was released on 3 February 2018 at 02:00 UTC.[3] It comes with the sub Splash Walls and special Splashdown.
Data
- The .96 Gal Deco is a middleweight weapon.
- The ink consumption of 2.5% and ink tank capacity of 100% allows players to fire 40 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
- When firing continuously, it has a fire rate of 12 frames between shots (5 shots per second).
- When firing while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 62.
- If a shot is in the air for more than 9 frames after being fired, it loses 1.6875 damage per frame until it reaches 35 damage at frame 25.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 4 degrees.
- The angle its shots can deviate while in the air is 11.3511 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The .96 Gal Deco starts off having a 4% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 3% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 9 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 12 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 2% per frame, if the chance is not already at the minimum, meaning that it takes 25 frames to reach maximum accuracy. (30 after shooting while jumping.)
- Shots initially travel at a rate of 24.5 units per frame for 5 frames, having an effective range of 122.5 units.
- After that, the shot's velocity is set to 23.77 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 60 units.
- The frequency at which ink drips from a shot occurs at a rate of 3.4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 24 units, and a width of 13 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
- All other ink droplets have a radius of 13.5 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
3.0.0 |
|
3.2.0 |
|
4.0.0 |
|
4.1.0 |
|
4.2.0 |
|
4.4.0 |
|
4.5.0 |
|
4.6.0 |
|
4.9.0 |
|
Quotes
![]() |
Sheldon's Introduction
The .96 Gal Deco is a decorated version of the |
“ | Rumor has it that the .96 Gal Deco will be available this evening. It has the same stats as the ![]() ![]() ![]() |
” |
Gallery
Demonstration
Etymology
.96 Gal Deco is short for .96 Gallon with the suffix Deco, short for either Decorated or Decoration. Deco may also refer to Art Deco. "Gal" is also a play on Cal, short form of Caliber, a term commonly used when describing the diameter of bullets for fire-arms. The suffix Deco is also used to differentiate it from the .96 Gal. This trait is shared among the other alternate sets of the Deco brand.
.96ガロンデコ .96 garon deko has the same origin as the English name, but without Gallon shortened to Gal. Like the English name, Deco is also used to differentiate it from .96 Gallon.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
.96ガロンデコ .96 garon deko |
.96 Gallon Deco |
![]() |
.96 Kaliter Deco | From kaliber (caliber), liter, .96 and Deco |
![]() |
Calibre 3000 chic | Chic Caliber 3000 |
![]() |
.96 Gallon Deko | .96 Gallon Deco |
![]() |
Calibro 3000 DX | Caliber 3000 Deluxe |
![]() |
Струевик .96 "Деко" Struyevik .96 "Deko" |
Jet Stream .96 "Deko" |
![]() |
Salpicadora 3000 chic | Chic Splasher 3000 |
![]() |
Salpicadora 3000 DX | Splasher 3000 DX |
References
- ↑
Nintendo America on Twitter. Nintendo of America (2015-07-07). Retrieved on 2015 July 7.
- ↑ Splatoon - NormalShotHeavy.params
- ↑
SplatoonJP on Twitter
- ↑ Splatoon 2 - Parameter Database