Classic Squiffer

From Inkipedia, the Splatoon wiki
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Classic Squiffer is a main weapon in the Splatoon series.

The Classic Squiffer is a charger-type weapon that charges faster than a Splat Charger, and uses less ink, but has less range.

Appearance

At the back end of the Classic Squiffer is a light-blue bottle of cleaning spray with a blue label sticker. Said sticker has the Dolphin logo on it. The part of the spray bottle that attaches the bottle to the nozzle is blue and much longer than usual, extending almost to the end of the nozzle and then wrapping around and going almost all the way back. The handle and trigger have been combined with and situated at the back end of the attaching piece. The nozzle itself is white with supports that change color to match the user's ink.

In Splatoon 3, the weapon's spray bottle now has a different design. There is now duct tape wrapped around the bottom and near the cap and a rubber band around the barrel and the now transparent blue frame.

Splatoon

Classic Squiffer

Classic Squiffer

Basic information
Category Main
Class Charger
Sub S Weapon Sub Point Sensor.png Point Sensor
Special S Weapon Special Bubbler.png Bubbler
Special points
Special depletion Special gauge 40%
Range
65 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 6
Cost Cash 5,000
Requirement
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 40–70 (Partial charge)
140 (Full charge)
Base duration
Ink consumption 1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants New Squiffer New Squiffer
Fresh Squiffer Fresh Squiffer

The Classic Squiffer comes with a set of Point Sensor and Bubbler.

Data

  • The Classic Squiffer is a middleweight weapon.
  • Ink consumption scales from 1.87% to 10.5% depending on the charge level.
    • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Classic Squiffer cannot store its charge.
  • It takes 0.75 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
  • Shots cannot pierce through enemies.
  • When charging while moving, the player's movement speed is set to 0.3 units per frame.
  • Damage scales from 40 to 70 depending on the charge level. At full charge, the damage is 140.
  • Shot velocity scales from 12 to 36 units per frame depending on the charge level.
  • Shot distance scales from 90 to 180 depending on the charge level.

[1]

Version history

Version Adjustments
2.7.0

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Classic Squiffer - for a charge weapon, it's lacking in range, but in return it can charge up much faster. Use the Bubbler to get in close after zeroing in on your opponents with the Point Sensor! This set is an excellent choice for fighters who are confident taking out foes with a decisive shot.(NA)[a]

A charger equipped with a miniaturized ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired.
— In-Game Description(NA)[a]
A Charger equipped with a miniaturised ink compression tank. The charge time is short, but it still packs a serious punch. The range leaves a little to be desired.
— In-Game Description(EU/OC)[b]
Classic Squiffer report! We've got some hot new info on a cool new weapon! This charger-class gun comes equipped with a miniaturized ink compression tank. Apparently the charge time is short, but it still packs a serious punch! Sounds like the range leaves a little to be desired, though. Also, despite the fact that the ink tank looks like a recycled cleaning-spray bottle, we haven't been able to confirm whether or not this weapon is good for attacking household surfaces. I'm guessing not, but who knows... Maybe it can cut grease and shine your kitchen counters in addition to blasting Turf War opponents!
Notes
  1. 1.0 1.1 North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

Classic Squiffer
S2 Weapon Main Classic Squiffer.png
Basic information
Category Main
Class Charger
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 170p
Special depletion
Range
75 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 12
Cost Cash 8,900
Requirement
Introduced 19 August 2017
Specifications
Weight
Base damage 40–80 (Partial charge)
140 (Full charge)
Base duration
Ink consumption 1.9% (No charge)
10.5% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants New Squiffer New Squiffer
Fresh Squiffer Fresh Squiffer

The Classic Squiffer was released on 19 August 2017 at 02:00 UTC.[2] It comes with Point Sensors and Ink Armor.

Starting with Splatoon 2 version 2.2.0, the Squiffer has the unique property among chargers of charging at full speed in the air.

It appears in five Octo Expansion stations:

Data

  • The Classic Squiffer is a middleweight weapon.
  • The matchmaking range is 185. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 1.867% to 10.5% depending on the charge level.
    • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Classic Squiffer can store its charge while submerged in ink.
    • A stored charge can be held for up to 1.25 seconds.
    • The Classic Squiffer can only store its charge if the weapon is fully charged.
  • The delay between being submerged in ink with a stored charge and being able to fire the charge is 20 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 15 frames.
  • It takes 0.75 seconds to fully charge the weapon.
    • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
    • When charging a shot while in the air, the charge rate is 100%, permitting the player to fully charge a shot in 0.75 seconds.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.3 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
  • Shot velocity scales from 24 to 36 depending on the charge level.
  • Shot distance scales from 93 to 168 depending on the charge level.

[3]

Version history

Version Adjustments
Base game
  • Ability to store a full charge for 1 second in squid form added.
  • Range decreased by about 7%.
    • Max range: 180 units → 167.65 units.
  • There is a glow while charging and gets brighter the more the weapon is charged, increasing visibility for opponents.
1.4.0
  • Increased damage dealt to opposing Ballers when flinging ink by roughly 30%.
  • When storing a charged shot with a charger, swimming into enemy ink and being returned to kid form now allows you to maintain the charge you had stored.
  • Fixed an issue preventing players using a charger from shooting when pressing again after releasing the button once a stored charged shot had expired.
2.0.0
  • Increased the amount of ink splattered by each shot when it hits the ground.
2.2.0
  • Increased in-air charge speed by roughly 100%.
3.0.0
  • Area at player's feet will now always be inked when firing.
3.2.0
  • Now able to charge in midair at the same speed as when on the ground.
4.4.0
  • In addition to the existing effect, Main Power Up will now also improve ink coverage.
4.6.0
5.0.0
  • Increased the damage dealt by a shot just prior to being fully charged from 70.0 to 80.0.
5.2.0
  • Reduced the time from releasing a charge shot to being ready to shoot by roughly 1/60 of a second.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Classic Squiffer. For a charger, it's a bit short on range, but in return it can charge up much quicker. Use the Point Sensor to sniff out hidden opponents, allowing you and your allies to overrun and outnumber marked enemies! Even though it's a charger, the short charge time and the power when using the Ink Armor special allow you to jump into the fray! This set is great for the Inkling who's confident with a charger in close quarters.

Gallery

Demonstration

Splatoon 3

Classic Squiffer

Classic Squiffer

Basic information
Category Main
Class S3 Icon Charger.png Charger
Sub S3 Weapon Sub Point Sensor Flat.png Point Sensor
Special S3 Weapon Special Big Bubbler.png Big Bubbler
Special points 190p
Special depletion
Range
75 / 100
Damage
Impact
Fire rate
Charge speed
70 / 100
Ink speed
Mobility
60 / 100
Durability
Handling
Obtainable at
Level 8
Cost
Requirement
Introduced Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 40–80 (Partial charge)
140 (Full charge)
50-120 (S3 Icon Mr Grizz.png SRNW Partial charge)
300 (S3 Icon Mr Grizz.png SRNW Full charge)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant New Squiffer New Squiffer

The Classic Squiffer returns in Splatoon 3, showing a new design. Its kit consists of Point Sensor and Big Bubbler.

It appears in 6 missions in Alterna:

Data

  • The Classic Squiffer is a middleweight weapon.
  • The matchmaking range is 18.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption scales from 1.8667% to 10.5% depending on the charge level.
    • The full-charge ink consumption of 10.5% allows players to fire 9 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The Classic Squiffer can store its charge while submerged in ink.
    • A stored charge can be held for up to 1.25 seconds.
  • The Classic Squiffer can only store its charge if the weapon is fully charged.
    • The delay between being submerged in ink with a stored charge and being able to fire the charge is 27 frames.
    • The delay between being submerged in ink with a stored charge and the laser appearing is 21 frames.
  • It takes 0.75 seconds to fully charge the weapon (45 frames).
    • When charging a shot with an empty tank, the charge rate is 25%, permitting the player to fully charge a shot in 3 seconds.
    • The Classic Squiffer's charge speed does not change while airborne.
    • The weapon must charge for at least 8 frames before it can release its charge.
  • The interval between firing and being able to submerge in ink is 15 frames.
  • Fully charged shots will pierce opponents.
  • When charging while moving, the player's movement speed is set to 0.03 units per frame.
  • Damage scales from 40 to 80 depending on the charge level. At full charge, the damage is 140.
  • Shot distance scales from 10.75 units to 18.25 units depending on the charge level.
    • The range of charger weapons is impacted by the position of the weapon's muzzle in its model file. These range numbers account for this variation.

[4][5]

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

Ah, the Classic Squiffer. For a charger, it's a bit short on range, but in return it can charge up much more quickly. That allows you to use it in a more offensive way! I mean... being on the offense. Not that the weapon is offensive... except to your opponents. Anyway, I'd take advantage of the Point Sensor sub to coordinate an attack with my teammates. And if my home turf was invaded, I'd deploy the Big Bubbler and hide inside, using that Classic Squiffer action to snipe enemies. Comfy in close range with a charger? This set is for you!

Next up is the Classic Squiffer. It's a lightweight charger that charges so quickly we hesitate to even call it a charger! (But to be technically correct, we will continue to do so.) It doesn't have great range, but rewards a dynamic play style with plenty of stop-and-pop action.
— @SplatoonNA on Twitter[6]
The Classic Squiffer is a lightweight charger that builds up power quickly. It doesn't have great range, but it rewards a dynamic play style with plenty of stop-and-pop action.
— @NintendoUKVS on Twitter[7]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Classic Squiffer will reward the player with special badges that they can use on their Splashtag.

Classic Squiffer Badges
S3 Badge Classic Squiffer 4.png 4★ Classic Squiffer User
S3 Badge Classic Squiffer 5.png 5★ Classic Squiffer User

Gallery

Strategy

For competitive tips about the Classic Squiffer

Click to view the strategy for Classic Squiffer. View the strategy page.

Trivia

  • The Classic Squiffer appears to be designed after a spray bottle.
  • The Classic Squiffer is one of the few weapons for which it is not apparent by its name that it is the first kit released for that weapon. Some other weapons that share this distinction are the Dark Tetra Dualies and the Nautilus 47.
  • The Squiffer was originally called "Quick Ink Rifle", as seen in an image from before Splatoon's release, and it came with Splat Bombs and Bubbler. This set was later given to the Splattershot Jr. and Splat Bombs were given to the Splat Charger and Splatterscope.
  • In all three games, the Classic Squiffer has had Point Sensor as its sub weapon and various forms of a protection-based special weapon.
  • When Point Sensor comes up on Judd's Trials, the player is equipped with the Classic Squiffer.

Etymology

Squiffer is a portmanteau of "squid" and "Swiffer", an American brand of cleaning products, while Classic denotes that it is the default variant of the Squiffer.

Names in other languages

Language Name Meaning
Japan Japanese スクイックリンα
sukuikkurin arufā
Squicklean alpha, portmanteau of "squid", "quick" and "clean", and from Japanese famous detergent named マジックリン majikkurin Magiclean 
Netherlands Dutch Octopoets From octo and poets (polish)
Canada French (NOA) Lignizateur alpha
France French (NOE) Décap'express Alpha Express Scourer α
Germany German Sepiator α
Italy Italian Kalamarapid α Portmanteau of calamaro (squid) and rapid.
Russia Russian Стиратель
Stiratel'
Eraser
From стирать stirat' ("to erase" or "to wash the clothes")
Mexico Spanish (NOA) Delineador (Splatoon)
Delineador X (Splatoon 2)
Eyeliner (Splatoon)
Eyeliner X (Splatoon 2)
Spain Spanish (NOE) Kalarrapid α Portmanteau of calamar(squid) and rapid(rapid)
China Chinese (Simplified) 鱿快洁α
yóu kuàijié alpha (Mandarin)
Squid Quick Clean alpha
Hong Kong Chinese (Traditional) 魷快潔α
yóu kuàijié alpha (Mandarin)
Squid Quick Clean alpha, from detergent brand 快潔
South Korea Korean 스퀵 클린 α
seukwik keullin alpa
Squicklean alpha
Translate logo.svg Internal Charger_Quick_00[8]

References