Hero Blaster Replica

From Inkipedia, the Splatoon wiki

The Hero Blaster Replica is a main weapon in Splatoon 2.


The Hero Blaster Replica is identical in appearance to the Hero Blaster. It is mainly black with some blue dots on the front part instead of flames.

Splatoon 2

Hero Blaster Replica
Basic information
Category Main
Class Shooter
Sub Toxic Mist
Special Splashdown
Special points 170p
Special depletion
27 / 100
70 / 100
Fire rate
20 / 100
Charge speed
Ink speed
Obtainable at
Level 5
Cost Cash 3,800
Requirement Octo Canyon Octo Canyon
Added in Initial Release (1.0.0)
Base damage 25–35 (Splash)
50–70 (Blast)
125 (Direct hit)
Base duration
Ink consumption 10%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Blaster Blaster
Custom Blaster Custom Blaster

The Hero Blaster Replica is visually identical to the Level 1 Hero Blaster, but is simply a re-skinned Blaster. Therefore unlike the switchable sub weapons of the Hero Blaster, it comes with Toxic Mist and Splashdown. To unlock the Hero Blaster Replica, the player must complete every level with the Hero Blaster in Octo Canyon, in which it becomes available for purchase at Ammo Knights.


  • The Hero Blaster Replica is a middleweight weapon.
  • The matchmaking range is 133. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 10% and ink tank capacity of 100% allows players to fire 10 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
  • When firing from swim form, the first shot takes 24 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 23 frames.
  • When firing continuously, it shoots a bullet every 50 frames (1.2 shots per second).
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 60 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 9.45 units per frame for 9 frames. Shots travel straight for 85.05 distance units.
    • After that, the shot's velocity is set to 9.131 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 7 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 13.5 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 13 frames after being fired.
  • The far damage radius of the explosion is 33 units.
  • When the shot explodes on the ground or wall, the far damage radius is 16.5 units.
  • The near damage radius of the explosion is 9.4 units.
  • Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 22 units.


Version history

Version Adjustments
  • Reduced duration of wobble time when firing after jumping by 1/4 of a second.
  • Increased radius of ink at the player's feet, and revised the coverage to extend behind the player more than it did previously.
  • Increased radius of ink coverage when shots hit a wall.
  • Reduced movement penalty after firing by 7/60 of a second.
  • Points to fill special gauge: 170 → 190
  • Decreased damage radius of exploding shots by 6%.
  • Points to fill special gauge: 190 → 180
  • Points to fill special gauge: 180 → 170


Sheldon's Introduction

The Hero Blaster Replica is a specially designed blaster with the same stats as the standard Blaster. This weapon came about after I made a breakthrough in my research and managed to create the ultimate weapon! Sadly, it never made it to mass production because the guys at the factory couldn't wrap their heads around my advanced schematics... So instead they just slapped some shiny parts on a standard Blaster and called it the Hero Blaster Replica.




For competitive tips about the Hero Blaster Replica

Click to view the strategy for Blaster. View the strategy page.

Note: the strategy advice for Blaster also applies to Hero Blaster Replica, so they share the same strategy page.

Names in other languages

Language Name Meaning
Japan Japanese ヒーローブラスター レプリカ
hīrō burasutā repurika
Hero Blaster Replica
Netherlands Dutch Heldenblaster (replica) Hero blaster (replica)
Canada French (NOA) Éclablasteur héroïque (rép.) Heroic burst blaster (replica)
France French (NOE) Blaster héroïque (réplique) Heroic blaster (replica)
Germany German Helden-Blaster Replik Hero Blaster Replica
Italy Italian Blaster élite replica Elite blaster replica
Russia Russian Бластер-004 (клон)
Blaster-004 (klon)
Blaster-004 (clone)
Mexico Spanish (NOA) Lanzamotas de élite réplica Elite speck thrower replica
Spain Spanish (NOE) Devastador de élite (réplica) Elite devastator (replica)