H-3 Nozzlenose

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H-3 Nozzlenose

H-3 Nozzlenose

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Suction Bomb.png Suction Bomb
Special S Weapon Special Echolocator.png Echolocator
Special points
Special depletion Special gauge 40%
Range
68 / 100
Damage
60 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 10
Cost Cash 7,500
Requirement
Introduced 12 September 2015
Specifications
Weight
Base damage 41
Base duration
Ink consumption 1.6% (4.8% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants H-3 Nozzlenose D H-3 Nozzlenose D
Cherry H-3 Nozzlenose Cherry H-3 Nozzlenose

The H-3 Nozzlenose is a main weapon in the Splatoon series.

It is the heavy version of the L-3 Nozzlenose. Unlike most other shooters, pressing automatically fires three bullets at a time. In comparison to the L-3 Nozzlenose, the bullets have increased attack power, capable of splatting enemies in one burst if all three bullets land on the target. However, it has a lower fire rate than the L-3 Nozzlenose.

Appearance

The H-3 Nozzlenose is near identical in appearance to the L-3 Nozzlenose. The only difference between the two is that the H-3 Nozzlenose has an extended nozzle.

In Splatoon 3, the H-3 Nozzlenose received a redesign, with the metal tube extension being swapped for a pressure valve lever and a new nozzle-head with a black rim. The hose contained within the weapon now has a blue stripe and has a faint cyan hue with certain ink colors, and the handle now has a blue grip.

Splatoon

The H-3 Nozzlenose was released on 12 September 2015 at 02:00 UTC.[1] It comes with the Suction Bombs and Echolocator.

Data

  • The H-3 Nozzlenose is a middleweight weapon.
  • Each shot consumes 1.6% of the ink tank capacity.
    • This allows players to fire 62 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When pressing ZR, three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 5 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
  • When firing while moving, the player's movement speed is set to 0.45 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 41.
  • Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 20.5 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 6 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 6 frames. Shots travel straight for 132 distance units.
  • Ink droplets occur every 48 units.
  • The frequency at which ink drips from a shot occurs at a rate of 4 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 22 units.
  • All other ink droplets have a radius of 14.5 units.

[2]

Version history

Version Adjustments
2.2.0
  • Range increased by 15%.
  • Turf coverage increased by 15%.
2.7.0
  • Special gauge loss: 50% → as low as 40%
2.8.0
  • Damage to the Rainmaker shield increased by about 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The H-3 Nozzlenose is a semiautomatic with more firepower than its L-3 twin. The H stands for "heavy"! It can't fire as rapidly, but you can pinpoint foes with the Echolocator to make every shot count! Suction Bombs can also make an effective defense, so this set is a good choice for well-rounded fighters!(NA)[a]

A Nozzlenose that packs even more of a punch. A long interval between shots is made up for by high attack power, which makes splatting your opponent in one go a real possibility.
— In-Game Description(EU/OC)[b]
Listen up squids! This here is the H-3 Nozzlenose. You want a weapon that packs a wallop and also kind of looks like a garden hose rolled up? This here's your pick. A long interval between shots is made up for by high attack power. With the H-3 Nozzlenose, a one-hit kill is a real possibility.
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

H-3 Nozzlenose
S2 Weapon Main H-3 Nozzlenose.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Point Sensor.png Point Sensor
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 170p
Special depletion
Range
70 / 100
Damage
58 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 29
Cost Cash 17,200
Requirement
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 41
Base duration
Ink consumption 2.25% (6.75% per ZR)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants H-3 Nozzlenose D H-3 Nozzlenose D
Cherry H-3 Nozzlenose Cherry H-3 Nozzlenose

The H-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with Point Sensors and Tenta Missiles.

It appears in one Octo Expansion Station:

Data

  • The H-3 Nozzlenose is a middleweight weapon.
  • The matchmaking range is 170. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 2.25% and ink tank capacity of 100% allows players to fire 44 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 4 frames.
  • When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 5 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
  • When firing while moving, the player's movement speed is set to 0.6 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 41.
  • If a shot is in the air for more than 8 frames after being fired, it loses 1.28125 damage per frame until it reaches 20.5 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 1 degrees.
  • The outer reticle immediately expands after jumping. After 20 frames, the outer reticle will start shrinking, and will finish shrinking after 50 frames.
  • The H-3 Nozzlenose starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 28.75 units per frame for 4 frames. Shots travel straight for 115 distance units.
    • After that, the shot's velocity is set to 22.698 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 60 units.
  • The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 21 units, and a width of 13.5 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
  • All other ink droplets have a radius of 14.2 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.

[4][5]

Version history

Version Adjustments
Base game
  • Movement speed while firing: 0.45 → 0.6.
  • Ink recovery cooldown: 30 → 25.
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%.
  • Range decreased by about 10%.
    • Initial bullet velocity: 22 → 23 units per frame.
    • Frames bullet flies straight through the air: 6 → 5.
    • Effective range: 132 → 115 units.
    • Total range: 177.396 → 160.396 units.
  • Ink consumption: 1.6% → 1.8%.
  • Droplet rate: 4 → 3.
  • Distance between droplets: 48 → 60 units.
  • Near droplet paint radius: 22 → 19 units.
  • Far droplet paint radius: 22 → 19 units.
  • Droplet paint radius: 14.5 → 14.2 units.
  • Damage to the Rainmaker shield decreased by about 14%: 1.4× → 1.2×.
1.4.0
  • Increased shot speed by roughly 25%, while not changing shot range.
    • Initial bullet velocity: 23 → 28.75 units per frame.
    • Frames bullet flies straight through the air: 5 → 4.
    • Frames in the air before a bullet's damage starts decreasing: 9 → 8.
    • Frames in the air where a bullet reaches minimum damage: 25 → 24.
  • Decreased duration of weapon sway after jumping by 5/60 of a second.
  • Decreased time required for weapon sway to end once it begins ending by 15/60 of a second.
    • Frame after jumping where outer reticle starts shrinking: 25 → 20 frames.
    • Frame after jumping where outer reticle finishes shrinking: 70 → 50 frames.
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fallen within 11 units of the player for 2 shots, the next shot will force a paint droplet to appear at the player's feet.
2.3.0
  • Made it so that accuracy does not decrease even when shooting immediately after a jump.
    • Angle of shot deviation while jumping: 6 → 1 degree.
  • Expanded the size of area inked at point of impact.
    • Near droplet paint radius: 19 → 21 units.
    • Far droplet paint radius: 19 → 21 units.
3.2.0
  • Changed the animation when all three shots fired with a single trigger pull hit their target and deal over 100.0 damage in total.
  • Expanded radius of ink coverage when shots hit walls.
4.5.0
  • Decreased the effectiveness of the Main Power Up gear ability.
    • Increased the Main Power Up gear abilities required to reach 49.9 damage from 3.9 to 4.2 times the amount of base gear ability.
    • Each additional gear ability is worth .3 of the effect of the base gear ability.
5.0.0
5.4.0
  • Increased ink consumption by roughly 25%: 1.8% → 2.25%.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The H-3 Nozzlenose here offers a stronger triple-burst shooter experience than the L-3 Nozzlenose. Seek out your opponent's location with the Point Sensor, and unleash a triple blast to splat 'em before they know what hit 'em! You can use the Tenta Missiles to check and mark an opponent's location. I recommend this set for the Inkling who wants to bring out the best in their main weapon.

Gallery

Demonstration

Splatoon 3

H-3 Nozzlenose

H-3 Nozzlenose

Basic information
Category Main
Class S3 Icon Shooter.png Shooter
Sub S3 Weapon Sub Point Sensor Flat.png Point Sensor
Special S3 Weapon Special Tacticooler.png Tacticooler
Special points 190p
Special depletion
Range
70 / 100
Damage
58 / 100
Impact
Fire rate
30 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 24
Cost
Requirement
Introduced Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 41
70 (S3 Icon Mr Grizz.png SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant H-3 Nozzlenose D H-3 Nozzlenose D

The H-3 Nozzlenose returns in Splatoon 3. It has a new design, namely the extended part of the barrel is now a valve attachment with a blue grip and the hose end is changed. Its kit is the Point Sensor and Tacticooler.

It appears in 2 missions in Alterna:

Data

  • The H-3 Nozzlenose is a middleweight weapon.
  • The matchmaking range is 17. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 2.25% per shot, allowing the user to fire for 3.7 seconds on a full ink tank.
  • When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
    • If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
  • When firing a burst, a shot is fired every 5 frames.
  • After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 12 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 2 frames.
  • When firing while moving, the player's movement speed is set to 0.06 units per frame.
  • After firing, there is a 25 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 41 and minimum damage of 20.5.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.64 damage per frame until it reaches 20.5 damage at frame 40.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 1 degrees.
  • The angle its shots can deviate while in the air is 1 degrees.
  • The outer reticle immediately expands after jumping. After 20 frames, the outer reticle will start shrinking, and will finish shrinking after 50 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 2.875 units per frame for 4 frames. Shots travel straight for 11.5 distance units.
    • After that, the shot's velocity is set to 2.2698 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 14.86 units.
    • This number may vary at different firing angles.

[6]

Version history

Version Adjustments
2.0.0
5.1.0
  • The reduction in damage based on how long a shot takes to reach its target is now more gradual.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

If you like the L-3 Nozzlenose but find it a bit lacking in power... enter the H-3 Nozzlenose! The "H" probably stands for "heavy," but I like to think it stands for "HAHAHAHA," which is the noise one typically makes while firing it. Now, the fire rate suffers a bit compared to lighter weapons, but when you can pinpoint your enemies with a Point Sensor, you can make each shot count. And with a team all juiced up on energy from your Tacticooler, you're ready to laugh all the way to the winner's circle.

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the H-3 Nozzlenose will reward the player with special badges that they can use on their Splashtag.

H-3 Nozzlenose Badges
S3 Badge H-3 Nozzlenose 4.png 4★ H-3 Nozzlenose User
S3 Badge H-3 Nozzlenose 5.png 5★ H-3 Nozzlenose User

Gallery

Trivia

Etymology

  • The H in the name means "Heavy", referring that this weapon is the heavier version of the Nozzlenose weapons.
    • This is supported by the French, Russian, and both Spanish names of the weapon.

Names in other languages

Language Name Meaning
Japan Japanese H3リールガン
eichisurī rīrugan
H3 Reel Gun
Netherlands Dutch H-3 Langsnuit H-3 Long Snout[note 1]
CanadaFrance French Arroseur lourd Heavy watering hose
Germany German S3 Tintenwerfer S3 Inkthrower
Italy Italian Triplete Triplet
Russia Russian Тяжелый каплетрон
Tyazhelyy kapletron
Heavy droptron
Mexico Spanish (NOA) Manguera pesada Heavy hose
Spain Spanish (NOE) Tintambor pesado Heavy Inkdrum
China Chinese (Simplified) H3卷管枪
H3 juǎnguǎn qiāng (Mandarin)
H3 Reel Gun
Hong Kong Chinese (Traditional) H3捲管槍
H3 juǎnguǎn qiāng (Mandarin)
H3 Reel Gun
South Korea Korean H3 릴 건
H3 lil geon
H3 Reel Gun
Translate logo.svg Internal Shooter_TripleMiddle_00[7]

Translation notes

  1. From langsnuitdolfijn ("spinner dolphin")

References