H-3 Nozzlenose



Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 10 |
Cost | ![]() |
Specifications | |
Base damage | 41 |
Ink consumption | 1.6% (4.8% per ![]() |
Other variants | ![]() ![]() |
The H-3 Nozzlenose is a main weapon in the Splatoon series.
It is the heavy version of the L-3 Nozzlenose. Unlike most other shooters, pressing automatically fires three bullets at a time. In comparison to the L-3 Nozzlenose, the bullets have increased attack power, capable of splatting enemies in one burst if all three bullets land on the target. However, it has a lower fire rate than the L-3 Nozzlenose.
Appearance
The H-3 Nozzlenose is near identical in appearance to the L-3 Nozzlenose. The only difference between the two is that the H-3 Nozzlenose has an extended nozzle.
In Splatoon 3, the H-3 Nozzlenose receved a redesign. With the metal tube extension being swapped for a pressure valve lever and a new nozzle-head with a black rim. The hose contained within the weapon now has a blue stripe and has a faint cyan hue with certain ink colors, and the handle now has a blue grip.
Splatoon
The H-3 Nozzlenose was released on 12 September 2015 at 02:00 UTC. It comes with the Suction Bombs and Echolocator.
Data
- The H-3 Nozzlenose is a middleweight weapon.
- Each shot consumes 1.6% of the ink tank capacity.
- This allows players to fire 62 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When pressing
, three shots will be fired at a time, as long as there is enough ink to fire all three.
- If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, a shot is fired every 5 frames.
- After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
- When firing while moving, the player's movement speed is set to 0.45 units per frame.
- After firing, there is a 30 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 41.
- Shots travel straight for 6 frames. After that, they may lose damage. A shot will lose damage until it reaches 20.5 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 1 degrees.
- The angle its shots can deviate while in the air is 6 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel straight at a rate of 22 units per frame for 6 frames. Shots travel straight for 132 distance units.
- Ink droplets occur every 48 units.
- The frequency at which ink drips from a shot occurs at a rate of 4 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 22 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 22 units.
- All other ink droplets have a radius of 14.5 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
2.8.0 |
|
Quotes
![]() |
Sheldon's Introduction
The H-3 Nozzlenose is a semiautomatic with more firepower than its L-3 twin. The H stands for "heavy"! It can't fire as rapidly, but you can pinpoint foes with the Echolocator to make every shot count! Suction Bombs can also make an effective defense, so this set is a good choice for well-rounded fighters!(NA)[a] |
“ | A Nozzlenose that packs even more of a punch. A long interval between shots is made up for by high attack power, which makes splatting your opponent in one go a real possibility. | ” | — In-Game Description(EU/OC)[b]
|
“ | Listen up squids! This here is the H-3 Nozzlenose. You want a weapon that packs a wallop and also kind of looks like a garden hose rolled up? This here's your pick. A long interval between shots is made up for by high attack power. With the H-3 Nozzlenose, a one-hit kill is a real possibility. | ” |
- Notes
Gallery
An Inkling Boy running with the H-3 Nozzlenose equipped.
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Special points | 170p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 29 |
Cost | ![]() |
Specifications | |
Base damage | 41 |
Ink consumption | 2.25% (6.75% per ![]() |
Other variants | ![]() ![]() |
The H-3 Nozzlenose returns in Splatoon 2 looking identical to how it did in the first game. It comes with Point Sensors and Tenta Missiles.
It appears in one Octo Expansion Station:
Data
- The H-3 Nozzlenose is a middleweight weapon.
- The matchmaking range is 170. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 2.25% and ink tank capacity of 100% allows players to fire 44 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 12 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 4 frames.
- When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
- If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, a shot is fired every 5 frames.
- After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
- When firing while moving, the player's movement speed is set to 0.6 units per frame.
- After firing, there is a 25 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 41.
- If a shot is in the air for more than 8 frames after being fired, it loses 1.28125 damage per frame until it reaches 20.5 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 1 degrees.
- The angle its shots can deviate while in the air is 1 degrees.
- The outer reticle immediately expands after jumping. After 20 frames, the outer reticle will start shrinking, and will finish shrinking after 50 frames.
- The H-3 Nozzlenose starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel straight at a rate of 28.75 units per frame for 4 frames. Shots travel straight for 115 distance units.
- After that, the shot's velocity is set to 22.698 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 60 units.
- The frequency at which ink drips from a shot occurs at a rate of 3 droplets per shot.
- There are a total of 5 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 21 units, and a width of 13.5 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
- All other ink droplets have a radius of 14.2 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 3 shots, the next shot the player makes will force a paint droplet to appear at the player's feet. This ensures that firing a single burst will always paint the player's feet, so long as they have enough ink to fire all 3 shots.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.4.0 |
|
2.3.0 |
|
3.2.0 |
|
4.5.0 |
|
5.0.0 |
|
5.4.0 |
|
Quotes
![]() |
Sheldon's Introduction
The H-3 Nozzlenose here offers a stronger triple-burst shooter experience than the L-3 Nozzlenose. Seek out your opponent's location with the Point Sensor, and unleash a triple blast to splat 'em before they know what hit 'em! You can use the Tenta Missiles to check and mark an opponent's location. I recommend this set for the Inkling who wants to bring out the best in their main weapon. |
Gallery
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | ![]() |
Sub | ![]() |
Special | ![]() |
Special points | 190p |
Range | |
Damage | |
Fire rate | |
Obtainable at | |
Level | 24 |
Specifications | |
Base damage | 41 70 ( ![]() |
Other variant | H-3 Nozzlenose D H-3 Nozzlenose D |
The H-3 Nozzlenose returns in Splatoon 3. It has a new design, namely the extended part of the barrel is now a valve attachment with a blue grip and the hose end is changed. Its kit is the Point Sensor and Tacticooler.
It appears in 2 missions in Alterna:
Data
- The ink consumption is 2.25% per shot, allowing the user to fire for 3.7 seconds on a full ink tank.
- This stat can be changed with Ink Saver (Main).
- When pressing , three shots will be fired at a time, as long as there is enough ink to fire all three.
- If there is not enough ink to fire all three shots, then zero, one or two shots will be fired instead, depending on how much ink is left in the ink tank.
- When firing a burst, a shot is fired every 5 frames.
- After the last shot in a burst is fired, another burst cannot be fired for 20 frames.
- When firing while moving, the player's movement speed is set to 0.06 units per frame.
- After firing, there is a 25 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 41 and minimum damage of 20.5.
- If a shot is in the air for more than 8 frames after being fired, it loses 1.28125 damage per frame until it reaches 20.5 damage at frame 24.
- The bullet hitbox for collisions with players has a radius of 2 units.
- The bullet hitbox for collisions with the environment has a radius of 2 units.
- The angle its shots can deviate while on the ground is 1 degrees.
- The angle its shots can deviate while in the air is 1 degrees.
- The outer reticle immediately expands after jumping. After 20 frames, the outer reticle will start shrinking, and will finish shrinking after 50 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Shots initially travel straight at a rate of 2.875 units per frame for 4 frames. Shots travel straight for 11.5 distance units.
- After that, the shot's velocity is set to 2.2698 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The effective range is about 14.86 units.
- This number may vary at different firing angles.
Version history
Version | Adjustments |
---|---|
2.0.0 |
|
Quotes
![]() |
Sheldon's Introduction
If you like the L-3 Nozzlenose but find it a bit lacking in power... enter the H-3 Nozzlenose! The "H" probably stands for "heavy," but I like to think it stands for "HAHAHAHA," which is the noise one typically makes while firing it. Now, the fire rate suffers a bit compared to lighter weapons, but when you can pinpoint your enemies with a Point Sensor, you can make each shot count. And with a team all juiced up on energy from your Tacticooler, you're ready to laugh all the way to the winner's circle. |
Badges
- Main article: Badge#Weapon freshness
Reaching certain Freshness levels with the H-3 Nozzlenose will reward the player with special badges that they can use on their Splashtag.
H-3 Nozzlenose Badges | ||
---|---|---|
![]() |
4★ H-3 Nozzlenose User | |
![]() |
5★ H-3 Nozzlenose User |
Gallery
Held by the Inkling on the right.
Trivia
- The Nozzlenose family of weapons are visually designed after garden hose reels. This is also reflected in their names in some other languages.
- The H-3 Nozzlenose and its variants have a special hit sound effect which plays when all three shots from a single trigger pull hit one enemy, which will normally splat them, accompanied by a visible flash.
- In Splatoon 2, this effect is unique to the H-3 Nozzlenose family of weapons. In Splatoon 3, it is shared with the Tri-Stringer and REEF-LUX 450.
- This effect does not occur in Salmon Run or Salmon Run Next Wave.
- This weapon is tied with the Neo Sploosh-o-matic and Octobrush Nouveau for the cheapest Tenta Missiles in Splatoon 2 with 170p.
Etymology
- The H in the name means "Heavy", referring that this weapon is the heavier version of the Nozzlenose weapons.
- This is supported by the French, Russian, and both Spanish translations of the weapon.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
H3リールガン eichisurī rīrugan |
H3 Reel Gun |
![]() |
H-3 Langsnuit | H-3 Long Snout[note 1] |
![]() |
Arroseur lourd | Heavy watering hose |
![]() |
S3 Tintenwerfer | S3 Inkthrower |
![]() |
Triplete | Triplet |
![]() |
Тяжелый каплетрон Tyazhelyy kapletron |
Heavy droptron |
![]() |
Manguera pesada | Heavy hose |
![]() |
Tintambor pesado | Heavy Inkdrum |
![]() |
H3卷管枪 H3 juǎnguǎn qiāng (Mandarin) |
H3 Reel Gun |
![]() |
H3捲管槍 H3 juǎnguǎn qiāng (Mandarin) |
H3 Reel Gun |
![]() |
H3 릴 건 H3 lil geon |
H3 Reel Gun |
Translation notes
- ↑ From langsnuitdolfijn ("spinner dolphin")
References
- ↑ Splatoon - NormalShotTripleMiddle.params
- ↑
Live from Squid Research Lab: Listen up squids! This here is the H-3 Nozzlenose...
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database