Ink Armor

From Inkipedia, the Splatoon wiki

The Ink Armor is a special weapon in Splatoon 2. It covers the user and their teammates in breakable armor that protects them from enemy attacks.


Activating Ink Armor coats the user and their teammates in a skin of their ink and gives them white stars over their eyes. The eye stars show when a player with Ink Armor is hiding in ink.

Splatoon 2

Ink Armor

Ink Armor

Category Special
Special points
Special depletion
Fire rate
Charge speed
Ink speed
Added in Specifications
Base damage
Base duration Deployment: 2 seconds
Active: 6 seconds
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

When activated, the user and their teammates, regardless of distance to the user, are covered with the Ink Armor after a short delay, negating 30-100 points of damage before it breaks. Players with the Ink Armor active that take over 100 points of damage from one attack will take up 80 points of overflow damage.

Ink Armor is applied to all living team members when activated unless one of them is holding the Rainmaker or is currently using the Baller or Booyah Bomb. Players can still use their Main, Sub, and Special Weapons while Ink Armor is active. Once a player's Ink Armor breaks or disperses when the Special ends, the player will begin to receive damage as usual.

Players covered in Ink Armor are visible to opponents due to their glowing eyes. This effect can also be seen when swimming in ink and cannot be mitigated by Ninja Squid, although it still hides the player's ink ripples while swimming.

Special Power Up

Main article: Special Power Up

Equipping Special Power Up with Ink Armor increases its duration and decreases how long it takes the special to activate. The following table shows the duration increase when stacking the ability:

Abilities Change
None 0%
Main: 0, Sub: 1 3.6%
Main: 0, Sub: 2 7.1%
Main: 0, Sub: 3 10.3%
Main: 1, Sub: 0 11.4%
Main: 0, Sub: 4 13.4%
Main: 1, Sub: 1 14.4%
Main: 0, Sub: 5 16.3%
Main: 1, Sub: 2 17.2%
Main: 0, Sub: 6 19.0%
Main: 1, Sub: 3 19.9%
Main: 2, Sub: 0 20.7%
Main: 0, Sub: 7 21.5%
Main: 1, Sub: 4 22.3%
Main: 2, Sub: 1 23.1%
Main: 0, Sub: 8 23.9%
Main: 1, Sub: 5 24.6%
Main: 2, Sub: 2 25.3%
Main: 0, Sub: 9 26.0%
Main: 1, Sub: 6 26.7%
Main: 2, Sub: 3 27.4%
Main: 3, Sub: 0 28.0%
Main: 1, Sub: 7 28.6%
Main: 2, Sub: 4 29.2%
Main: 3, Sub: 1 29.8%
Main: 1, Sub: 8 30.4%
Main: 2, Sub: 5 30.9%
Main: 3, Sub: 2 31.4%
Main: 1, Sub: 9 31.9%
Main: 2, Sub: 6 32.4%
Main: 3, Sub: 3 32.9%
Main: 2, Sub: 7 33.7%
Main: 3, Sub: 4 34.1%
Main: 2, Sub: 8 34.8%
Main: 3, Sub: 5 35.2%
Main: 2, Sub: 9 35.8%
Main: 3, Sub: 6 36.1%
Main: 3, Sub: 7 36.8%
Main: 3, Sub: 8 37.3%
Main: 3, Sub: 9 37.6%


  • Upon activation, the player is locked in place for 30 frames, being unable to attack, move, or jump. The player's meter does not deplete during this time. If the user is splatted during this time, Ink Armor is not applied to any living teammates.
    • Squid form cannot be entered for 40 frames.
  • After the initial movement lock, it takes 1.5 seconds for Ink Armor to actually be applied, resulting in a total deployment time of two seconds. This can be lowered to a minimum of 0.5 seconds with maximum Special Power Up, resulting in a total deployment time of one second. If the user is splatted during the activation period, Ink Armor is still applied to any living teammates.
  • When there are two seconds left in Ink Armor's duration and it has not been forcibly dispelled, any players with it active are warned by the armor flashing.
  • With no Special Power Up, Ink Armor lasts for 7.5 seconds, but taking into account the activation time, the actual armor effect lasts for 6 seconds.
  • With maximum Special Power Up, Ink Armor lasts for 9.5 seconds, but taking into account the activation time, the actual armor effect lasts for 9 seconds.
  • After Ink Armor's HP is depleted, it takes 12 frames for it to fully wear off. Any damage that is applied during this time is still nullified.
    • This does not apply when Ink Armor's duration runs out.
  • If the user's Ink Armor is broken, their Special Gauge is instantly emptied, allowing for the special to be charged up again more quickly compared to just letting the special end on its own.
    • A possible tactic is to sacrifice the armor to a low damaging attack in order to reduce the downtime between using armor for the rest of the team.
  • When players equipped with Object Shredder attack a player using Ink Armor, their damage is multiplied by 3, except for the Sting Ray, which has its damage multiplied by 1.25.
    • This does not count for applying overkill damage, nor affects it in any way. The attack itself must already deal over 100 damage to apply excess damage to the player.
  • Sting Ray's damage is multiplied by 0.445 when attacking Ink Armor.
  • When players with Ink Armor take overkill damage, they are knocked back 600 units over the course of 30 frames.

Version history

Version Adjustments
  • Shortened the period of invulnerability after the Ink Armor is destroyed by 8/60 of a second.
    • Duration to wear off after being destroyed: 20 frames → 12 frames.
  • When hit with more than 100.0 points of damage at once while Ink Armor is active, any damage exceeding 100.0 points is dealt to the player and now knocks them back significantly. (The maximum amount of damage the Ink Armor can absorb at once is 80.0 points.)
  • Special Power Up now also decreases the time required to protect players with armor after activation.
    • Can be lowered from 1.5 seconds down to a minimum of 1 second.


Grants protection to all allies for a set amount of time.

During this period you'll be protected from one hit - no matter how powerful.

Splatoon 2 Sub & Special Guide


Weapons with Ink Armor in Splatoon 2
Main #ID Sub Special Special Points Level Price Class Introduced​​
.96 Gal 80 Sprinkler Ink Armor 190p 21 Cash 12600 Shooter 7 July 2017 (1.0.0)​​​​​​​​​​​​​​​​​
Classic Squiffer 2000 Point Sensor Ink Armor 170p 12 Cash 8900 Charger 19 August 2017​​​​​​​
Custom Hydra Splatling 4021 Ink Mine Ink Armor 200p 29 Cash 33300 Splatling 1 August 2018​​​​​​​​​​​​​​​​​​​​​
Gold Dynamo Roller 1021 Splat Bomb Ink Armor 190p 25 Cash 29000 Roller 28 October 2017​​​
H-3 Nozzlenose D 311 Suction Bomb Ink Armor 220p 30 Cash 18400 Shooter 17 March 2018​​​​​​​​​​​​​​​​​​​
Kensa Glooga Dualies 5022 Fizzy Bomb Ink Armor 180p 27 Cash 17000 Dualie 5 December 2018 (4.3.0)​​​​​​​​​​​​
Kensa Undercover Brella 6022 Torpedo Ink Armor 190p 24 Cash 14800 Brella 7 November 2018 (4.2.0)​​​​​​​​
N-ZAP '85 60 Suction Bomb Ink Armor 200p 9 Cash 7100 Shooter 7 July 2017 (1.0.0)​​​​​​​​​
Permanent Inkbrush 1102 Sprinkler Ink Armor 180p 12 Cash 8400 Roller 3 April 2019 (4.6.0)​​​​
Rapid Blaster Pro Deco 251 Splash Wall Ink Armor 180p 24 Cash 14000 Shooter 1 June 2018​​​​​​​​​​​​​
Splattershot Jr. 10 Splat Bomb Ink Armor 180p 1 Shooter 7 July 2017 (1.0.0)​​​​​​​​
Tri-Slosher 3010 Burst Bomb Ink Armor 190p 15 Cash 10200 Slosher 7 July 2017 (1.0.0)​​​​


For competitive tips about Ink Armor

Click to view the strategy for Ink Armor. View the strategy page.



  • The visual effects of Ink Armor are very similar to that of an ÜberCharge from Team Fortress 2 as both cover players that are affected with their team color and a metallic sheen as well as make the eyes of any affected players glow.

Names in other languages

Language Name Meaning
Japan Japanese インクアーマー
Ink Armor
Netherlands Dutch Inktharnas Ink armor
CanadaFrance French Armure d'encre Ink armor
Germany German Tintenrüstung Ink armor
Italy Italian Armatura d'inchiostro Ink armor
Russia Russian Бронекраска
Paint armor
Mexico Spanish (NOA) Membrana Membrane
Spain Spanish (NOE) Blindaje Armor