Heavy Splatling
The Heavy Splatling is a main weapon in Splatoon and Splatoon 2.
The Heavy Splatling is capable of firing bursts of ink with high range, low damage, and a fast rate of fire. Each fully-charged attack consumes 22.5% of the ink tank capacity, allowing players to fire off four full charges before needing to refill. It takes approximately 0.83 seconds to reach the first level of charge and 1.25 seconds in total to reach the second level of charge. Reaching the first level of charge causes the Heavy Splatling to fire for 1.2 seconds while reaching the second level causes it to fire for 2.4 seconds. Each ink bullet does enough damage to splat opponents with four hits.
Splatoon
Category | Main |
Class | Splatling |
Sub | ![]() |
Special | ![]() |
Level | 6 |
Cost | ![]() |
Base damage | 28 |
Ink consumption | 22.5% (Full charge) |
Special depletion | ![]() |
Range | |
Charge speed | |
Mobility | |
Other variants | ![]() ![]() |
The Heavy Splatling was made available in Version 2.0.0 on 6 August 2015 at 02:00 UTC. It comes in a set with Splash Walls and the Inkstrike.
Data
- The Heavy Splatling is a middleweight weapon.
- A full charge consumes 22.5% of the ink tank capacity.
- This allows players to fully charge 4 times before needing to refill the ink tank.
- This stat can be changed with Ink Saver (Main).
- The Heavy Splatling cannot store its charge.
- The Heavy Splatling is not rechargeable while firing.
- When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
- With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
- When charging with an empty tank, the charge time is multiplied by 4.
- When firing, it has a fire rate of 4 frames between shots.
- When firing, the player's movement speed is set to 0.7 units per frame.
- When charging, the player's movement speed is set to 0.55 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 8 frames. After that, they may lose damage.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3.5 degrees.
- The angle its shots can deviate while in the air is 7 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
- This means that it takes 15 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Accuracy starts recovering 4 frames after the player stops shooting.
- Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames.
- So at maximum charge, the weapon has an effective range of 168 units.
- Ink droplets occur every 200 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 14 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
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Quotes
![]() |
Sheldon's Introduction
The Heavy Splatling is kind of similar to a charger, but it belongs to a whole new weapon class! Hold |
“ | Charge it up and let 'em have it with all six barrels! A maximum charge will unleash the full rapid-fire potential of this weapon. | ” | — In-Game Description
|
“ | This baby packs six barrels full of ink. Charge it up and let your enemies have it! Need some cover? Not a problem. Throw down your ![]() ![]() |
” |
- Notes
- ↑ North America
Gallery
A roller user being targeted by a Heavy Splatling.
Animated GIF of an Inkling firing a Heavy Splatling.
Demonstration
Splatoon 2
Category | Main |
Class | Splatling |
Sub | ![]() |
Special | ![]() |
Level | 8 |
Cost | ![]() |
Base damage | 30 |
Ink consumption | 22.5% (Full charge) |
Special points | 200p |
Range | |
Charge speed | |
Mobility | |
Other variants | ![]() ![]() ![]() |
The Heavy Splatling returns in Splatoon 2 with a new design, the main difference being a tilted barrel and it is primarily yellow instead of orange.[2] It comes with Sprinklers and the Sting Ray, similar to the build of the Heavy Splatling Remix in Splatoon.
Data
- While Main Power Up increases the number of shots fired, it does not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
- The Heavy Splatling is a middleweight weapon.
- The full charge ink consumption of 22.5% and ink tank capacity of 100% allows players to fully charge 4 times before needing to refill the ink tank.
- This stat can be changed with Ink Saver (Main).
- The Heavy Splatling cannot store its charge.
- The Heavy Splatling is not rechargeable while firing.
- When charging the weapon, it will take 50 frames in order to charge its first ring and 75 frames in total for a full charge.
- With a single ring charged, it will have a firing duration of 72 frames. With a full charge, it will have a firing duration of 144 frames.
- When charging with an empty tank, the charge time is multiplied by 4.
- When firing, it has a fire rate of 4 frames between shots.
- When firing, the player's movement speed is set to 0.7 units per frame.
- When charging, the player's movement speed is set to 0.62 units per frame.
- After firing, there is a 40 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 30.
- If a shot is in the air for more than 11 frames after being fired, it loses 1.875 damage per frame until it reaches 15 damage at frame 19.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 3.3 degrees.
- The angle its shots can deviate while in the air is 7 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The Heavy Splatling has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
- Within the first charge ring, initial shot velocity scales from 10.5 to 21 units per frame. Within the second charge ring, initial shot velocity is always 21 units per frame. Shots travel straight at the initial velocity for 8 frames.
- So at maximum charge, shots travel straight at a rate of 21 units per frame for 8 frames, having an effective range of 168 units.
- After shots stop flying straight, the velocity is set to 15.105 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 200 units.
- The frequency at which ink drips from a shot occurs at a rate of 1 droplets per shot.
- There are a total of 8 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 0 units.
- These droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.28 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 17 units.
- All other ink droplets have a radius of 12.6 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.6 if they fell from a height above 100 units to 1.6 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
Base game |
|
1.2.0 |
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2.2.0 |
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3.0.0 |
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4.3.0 |
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4.6.0 |
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4.8.0 |
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5.2.0 |
|
Quotes
![]() |
Sheldon's Introduction
The mechanics of the Heavy Splatling are similar to those of a charger, but it's in a weapon class of its own! Hold down |
Gallery
Shooting ink.
A render of an Inkling with a Heavy Splatling in Splatoon 2.
Demonstration
Strategy
For competitive tips about the Heavy Splatling
![]() |
View the strategy page. |
Trivia
In Splatoon,
- The Heavy Splatling was first revealed when Splatoon was data mined on 21 June 2015.
- The Heavy Splatling was later seen in a Japanese trailer detailing Splatoon's future updates.
- The Slosher and Heavy Splatling were the first entirely new weapon classes added into the Splatoon franchise. They made their debut on 6 August 2015 at 02:00 UTC, with the release of Version 2.0.0.
In Splatoon 2,
- The weapon was first revealed to be returning in a tweet from the official Splatoon Twitter account on 24 January 2017.
- This weapon is used in the following Octo Expansion levels:
Etymology
Heavy Splatling is derived from the adjective Heavy and a portmanteau of Splat and Gatling.
バレルスピナー bareru supinā is derived from Barrel and Spinner. The name Barrel Spinner is because the barrels of the Heavy Splatling rotate while charging and firing.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
バレルスピナー bareru supinā |
Barrel Spinner |
![]() |
Spetling | From spetten (“to spatter”) + gatling. |
![]() |
Badigeonneur | Painter |
![]() |
Splatling | From splat and gatling. |
![]() |
Splatting a tanica | Jerrycan Splatting |
![]() |
Брызгомет XL Bryzgomet XL |
Sprayshot XL |
![]() |
Garabateador Pro | Pro Doodler |
![]() |
Tintralladora | Ink-machine gun |
References
- ↑ Splatoon - GatlingStandard.params
- ↑
SplatoonJP Twitter
- ↑ Splatoon 2 - Parameter Database