N-ZAP '85
The N-ZAP '85 is a main weapon in Splatoon and Splatoon 2. It highly resembles the original North American NES Zapper, an accessory for the Nintendo Entertainment System released in 1985, hence its name.
Splatoon
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 5 |
Cost | ![]() |
Base damage | 28 |
Ink consumption | 0.8% |
Special depletion | ![]() |
Range | |
Damage | |
Fire rate | |
Other variants | ![]() ![]() |
The N-ZAP '85 was the first weapon to be added post-release. It was released on 1 June 2015 alongside the stage Port Mackerel and Ranked Battles. It's weaker than the Splattershot but it makes up for it with a higher rate of fire. It comes with Splat Bombs and the Echolocator.
Data
- The N-ZAP '85 is a middleweight weapon.
- Each shot consumes 0.8% of the ink tank capacity.
- This allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.8 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
- Shots have a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 15 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
- This means that it takes 13 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting.
- Shots initially travel at a rate of 22 units per frame for 4 frames.
- This gives the weapon an effective range of 88 units.
- Ink droplets occur every 100 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 12.8 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
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2.7.0 |
|
Quotes
![]() |
Sheldon's Introduction
The N-ZAP '85 is a Shooter with excellent ink efficiency and rapid-fire capability!
Its attack power isn't all that, but it's fabulous at quickly charging up the |
![]() |
Sheldon's Introduction
The N-ZAP '85 is a Shooter that boasts incredible ink efficiency and rapid-firing capability!
Its attack power is low, but it excels at hounding foes long after their weapons have run out of ink!
With the |
“ | Each shot is kind of weak, but the high rate of fire makes up for it. This weapon's popularity is due not only to its helpful special but also to its snazzy futuristic design. | ” | — In-Game Description
|
“ | A new weapon called the N-ZAP '85 has been added to Splatoon! It's apparently based on the design of something called the NES Zapper that was released in 1985? Doesn't ring a bell. While it's not the most powerful weapon out there, it's got a great rate of fire and it comes in a set with ![]() ![]() |
” |
- Notes
Gallery
A male Inkling in the Shooting Range with the N-ZAP '85
Demonstration
Splatoon 2
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 9 |
Cost | ![]() |
Base damage | 28 |
Ink consumption | 0.8% |
Special points | 200p |
Range | |
Damage | |
Fire rate | |
Other variants | ![]() ![]() |
The N-ZAP '85 returns in Splatoon 2, looking identical to how it did in the first game. It comes with Suction Bombs and Ink Armor.
Data
- The N-ZAP '85 is a lightweight weapon.
- The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
- When firing from squid or octopus form, the first shot takes 11 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 3 frames.
- When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
- When firing while moving, the player's movement speed is set to 0.84 units per frame.
- After firing, there is a 20 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 28.
- If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
- The bullet hitbox has a radius of 2 units.
- The angle its shots can deviate while on the ground is 6 degrees.
- The angle its shots can deviate while in the air is 12 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
- This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
- Shots initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
- After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 110 units.
- The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
- There are a total of 11 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
- These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
- All other ink droplets have a radius of 11.6 units.
- Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.
Version history
Version | Adjustments |
---|---|
Base game |
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1.1.2 |
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1.3.0 |
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1.4.0 |
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2.2.0 |
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4.2.0 |
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4.4.0 |
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4.6.0 |
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4.7.0 |
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5.0.0 |
|
Quotes
![]() |
Sheldon's Introduction
The N-ZAP '85 is a shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but you can use its features to ink turf quickly as you pursue your opponents! Use the |
Gallery
Demonstration
Strategy
For competitive tips about the N-ZAP '85
![]() |
View the strategy page. |
Trivia
- This weapon is based on the 1985 version of the NES Zapper. The name N-ZAP '85 also derives from this.
- In Splatoon, the N-ZAP '85 is the first post-release weapon to added.
- This weapon is used in the following Octo Expansion level:
Etymology
N-ZAP '85 is a shortened form of NES Zapper 1985. '85 is based on the year the original NES Zapper model was released.
The N-ZAP '85 has the same name origin in all regions.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
N-ZAP85 | Shortened form of "NES Zapper 1985" |
![]() |
N-ZAP '85 | Same as English name |
![]() |
N-ZAP 85 | Same as English name |
![]() |
N-ZAP85 | Same as English name |
![]() |
N-ZAP85 | Same as English name |
![]() |
N-ZAP 85 | Same as English name |
![]() |
N-ZAP 85 | Same as English name |
References
- ↑ Splatoon - NormalShotQuickMiddle.params
- ↑ Splatoon 2 - Parameter Database