N-ZAP '85

From Inkipedia, the Splatoon wiki
Jump to navigation Jump to search

The N-ZAP '85 is a main weapon in Splatoon and Splatoon 2. It highly resembles the original North American NES Zapper, an accessory for the Nintendo Entertainment System released in 1985, hence its name.

Splatoon

N-ZAP '85

N-ZAP '85

Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Echolocator.png Echolocator
Level 5
Cost Cash 3,500
Availability
Base damage 28
Base duration
Ink consumption 0.8%
Special points
Sp. depletion Specdep icon.png 40%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Variants N-ZAP '89 N-ZAP '89
N-ZAP '83 N-ZAP '83

The N-ZAP '85 was the first weapon to be added post-release. It was released on 1 June 2015 alongside the stage Port Mackerel and Ranked Battles. It's weaker than the Splattershot but it makes up for it with a higher rate of fire. It comes with Splat Bombs and the Echolocator.

Data

  • The N-ZAP '85 is a middleweight weapon.
  • The ink consumption of 0.8% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between shots.
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.8 units.

Version history

Version Adjustments
2.2.0
  • Walk speed while firing increased by 11%.
2.7.0
  • The radius of the droplets that fall before the shot hits has been increased by about 7%.
  • Intervals between the droplets that fall before the shot hits have been reduced.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

N-ZAP '85

N-ZAP '85

Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Level 9
Cost Cash 7,100
Availability
Base damage 28
Base duration
Ink consumption 0.8%
Special points 200p
Sp. depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Variants N-ZAP '89 N-ZAP '89
N-ZAP '83 N-ZAP '83

The N-ZAP '85 returns in Splatoon 2, looking identical to how it did in the first game. It comes with Suction Bombs and Ink Armor.

Data

  • The N-ZAP '85 is a lightweight weapon.
  • The ink consumption of 0.8% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
    • When firing from squid or octopus form, the first shot takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between shots.
  • When firing while moving, the player's movement speed is set to 0.84 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Shots initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the shot's velocity is set to 14.495 units if it is not already lower than the listed value, and decreases further as it falls to the ground.
  • Ink droplets occur every 110 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 11.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[1]

Version history

Version Adjustments
Base game
  • Shot deviation angle while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Droplet rate: 1.65 → 1.4
  • Distance between droplets: 100 units → 110 units
  • Near droplet paint radius: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 12.8 units → 11.6 units
1.1.2
1.3.0
  • Points to fill special gauge: 200 → 190
1.4.0
  • Changed to match the faster movement speed and swim speed when not shooting of weapons like the Sploosh-o-matic and Splattershot Jr.
    • Weight class: Middleweight → lightweight
  • Increased movement speed while shooting by roughly 5%.: 0.8 → 0.84
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
2.2.0
  • Special points: 190 → 210
4.2.0
  • Reduce the interval between firing and when you're able to become a squid/octopus or use sub weapon by 3/60 of a second.
4.4.0
  • Reduced the time to shoot from squid/octopus form by 1/60 of a second.
4.6.0
  • Painting radius around your feet increased by 6%.
  • Main Power Up effectiveness increased with less gear slots.
4.7.0
  • When using Main Power Up, in addition to the previous effects, the accuracy when firing on the ground increases.
  • Points to fill special gauge: 210 → 200
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Gallery

Demonstration

Quotes

Click to view the quotes for N-ZAP '85. View the quotation page.

Trivia

  • This weapon is based on the 1985 version of the NES Zapper. The name N-ZAP '85 also derives from this.
  • In Splatoon, the N-ZAP '85 is the first post-release weapon to added.

Etymology

N-ZAP '85 is a shortened form of NES Zapper 1985. '85 is based on the year the original NES Zapper model was released.

The N-ZAP '85 has the same name origin in all regions.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese N-ZAP85 Shortened form of "NES Zapper 1985"
FlagNetherlands.svg Dutch N-ZAP '85 Same as English name
FlagFrance.svg French N-ZAP 85 Same as English name
FlagGermany.svg German N-ZAP85 Same as English name
FlagItaly.svg Italian N-ZAP85 Same as English name
FlagRussia.svg Russian N-ZAP 85 Same as English name
FlagSpain.svg Spanish N-ZAP 85 Same as English name

References