N-ZAP '85

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The N-ZAP '85 is a main weapon in Splatoon and Splatoon 2. It highly resembles the original North American NES Zapper, an accessory for the Nintendo Entertainment System released in 1985, hence its name.

Splatoon

N-ZAP '85

N-ZAP '85

Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Echolocator.png Echolocator
Level 5
Cost Cash 3,500
Availability
Base Damage 28
Base Duration
Ink Consumption 0.8%
Special Points
Sp. Depletion Specdep icon.png 40%
Range
50 / 100
Damage
27 / 100
Impact
Fire Rate
75 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The N-ZAP '85 was the first weapon to be added post-release. It was released on 1 June 2015 alongside the stage Port Mackerel and Ranked Battles. It's weaker than the Splattershot but it makes up for it with a higher rate of fire. It comes with S Weapon Sub Splat Bomb.png Splat Bombs and the S Weapon Special Echolocator.png Echolocator.

Data

  • The N-ZAP '85 is a middleweight weapon.
  • The ink consumption of 0.8% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
  • Paint droplets occur every 100 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.65 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other paint droplets have a radius of 12.8 units.

Version history

Version Adjustments
2.2.0
  • Walk speed while firing increased by 11%.
2.7.0
  • The radius of the droplets that fall before the shot hits has been increased by about 7%.
  • Intervals between the droplets that fall before the shot hits have been reduced.
  • Special gauge loss: 50% → as low as 40%

Gallery

Demonstration

Splatoon 2

N-ZAP '85

N-ZAP '85

Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Level 9
Cost Cash 7,100
Availability
Base Damage 28
Base Duration
Ink Consumption 0.8%
Special Points 210p
Sp. Depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire Rate
75 / 100
Charge Speed
Ink Speed
Mobility
Durability
Handling

The N-ZAP '85 returns in Splatoon 2, looking identical to how it did in the first game. It comes with S2 Weapon Sub Suction Bomb.png Suction Bombs and S2 Weapon Special Ink Armor.png Ink Armor.

Data

  • The N-ZAP '85 is a lightweight weapon.
  • The ink consumption of 0.8% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in kid form, the first bullet takes 3 frames to come out.
    • When firing from squid form, the first bullet takes 8 frames to come out.
  • When firing continuously, it has a fire rate of 5 frames between bullets.
  • When firing while moving, the player's movement speed is set to 0.84 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • If a bullet is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • Bullets have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle. Meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • When not shooting, the chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum. Meaning that it takes 48 frames to reach maximum accuracy. (78 after shooting while jumping.)
  • Bullets initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the bullet's velocity is set to 14.495 units if the bullet's velocity is not already lower than the listed value, and decreases further as it falls to the ground.
  • Paint droplets occur every 110 units.
  • The frequency at which paint drips from a bullet occurs at a rate of 1.4 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other paint droplets have a radius of 11.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no paint droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[1]

Version history

Version Adjustments
Base game
  • Shot deviation angle while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Droplet rate: 1.65 → 1.4
  • Distance between droplets: 100 units → 110 units
  • Near droplet paint radius: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 12.8 units → 11.6 units
1.1.2
  • Points to fill special gauge: 180 → 200
1.3.0
  • Points to fill special gauge: 200 → 190
1.4.0
  • Changed to match the faster movement speed and swim speed when not shooting of weapons like the S2 Weapon Main Sploosh-o-matic.png Sploosh-o-matic and S2 Weapon Main Splattershot Jr..png Splattershot Jr.
    • Weight class: Middleweight → Lightweight
  • Increased movement speed while shooting by roughly 5%.: 0.8 → 0.84
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
2.2.0
  • Special Points: 190 → 210
4.2.0
  • Reduce the interval between firing and when you're able to become a squid or use sub weapon by 3/60 of a second.

Gallery

Demonstration

Quotes

Click to view the quotes for N-ZAP '85. View the quotation page.

Trivia

  • This weapon is based on the 1985 version of the NES Zapper. The name N-ZAP '85 also derives from this.
  • The N-ZAP family of weapons and S2 Weapon Special Splat-Bomb Launcher.png Bomb Launcher are the only items produced by the brand Nintendo.
  • In Splatoon, the N-ZAP '85 is the first post-release weapon to added.

Etymology

N-ZAP '85 is a shortened form of NES Zapper 1985. '85 is based on the year the original NES Zapper model was released.

The N-ZAP '85 has the same name origin in all regions.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese N-ZAP85 Shortened form of "NES Zapper 1985"
FlagNetherlands.svg Dutch N-ZAP '85 Same as English name
FlagFrance.svg French N-ZAP 85 Same as English name
FlagGermany.svg German N-ZAP85 Same as English name
FlagItaly.svg Italian N-ZAP85 Same as English name
FlagRussia.svg Russian N-ZAP 85 Same as English name
FlagSpain.svg Spanish N-ZAP 85 Same as English name

References


Main Shooters
Rollers
Chargers
Sloshers
Splatlings
Sub
Special
Main Shooters

Rollers
Chargers
Sloshers
Splatlings
Dualies
Brellas
Rares
Sub
Special