N-ZAP '85

From Inkipedia, the Splatoon wiki

The N-ZAP '85 is a main weapon in the Splatoon series, created by the weapon brand Nintendo (not to be confused with the company).

It has a high fire rate and takes four hits to splat an opponent. It highly resembles the original North American NES Zapper, an accessory for the Nintendo Entertainment System released in 1985, hence its name.

Appearance

The N-ZAP '85 consists of a mid-length gray barrel connected to a gray handhold with a white body. The sides of the body have the Nintendo logo printed in red, with one side also having the word "Zapper" and a copyright for the year 1985 printed. Notably, this text is all in English lettering, rather than the Inkling language, as it matches the decals of the real world NES Zapper exactly. Attached to the weapon's handhold is a red trigger.

Splatoon

Retired.
This section describes content that may be partly or wholly inaccessible due to its removal or the discontinuation of online services.
N-ZAP '85

N-ZAP '85

Basic information
Category Main
Class Shooter
Sub Splat Bomb
Special Echolocator
Special points
Special depletion Special gauge 40%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 5
Cost Cash 3,500
Requirement
Added in 2 June 2015
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants N-ZAP '89 N-ZAP '89
N-ZAP '83 N-ZAP '83

The N-ZAP '85 was the first weapon to be added post-release. It was released on 2 June 2015 at 02:00 UTC,[1] alongside the stage Port Mackerel and Ranked Battles. It is weaker than the Splattershot but it makes up for it with a higher fire rate. It comes with Splat Bombs and the Echolocator.

Data

  • The N-ZAP '85 is a middleweight weapon.
  • Each shot consumes 0.8% of the ink tank capacity.
    • This allows players to fire 125 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.8 units.

[2]

Version history

Version Adjustments
2.2.0
  • Walk speed while firing increased by 11%.
2.7.0
  • The radius of the droplets that fall before the shot hits has been increased by about 7%.
  • Intervals between the droplets that fall before the shot hits have been reduced.
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldon's Introduction

The N-ZAP '85 is a Shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but it's fabulous at quickly charging up the Echolocator special weapon. Combined with Splat Bombs, this set caters to fighters who like to cover a lot of ground in battle!(NA)[a]

Sheldon's Introduction

The N-ZAP '85 is a Shooter that boasts incredible ink efficiency and rapid-firing capability! Its attack power is low, but it excels at hounding foes long after their weapons have run out of ink! With the Echolocator and Splat Bombs, this set suits fighters who like to cover a lot of ground in battle!(EU/OC)[b]

Each shot is kind of weak, but the high rate of fire makes up for it. This weapon's popularity is due not only to its helpful special but also to its snazzy futuristic design.
— In-Game Description
A new weapon called the N-ZAP '85 has been added to Splatoon! It's apparently based on the design of something called the NES Zapper that was released in 1985? Doesn't ring a bell. While it's not the most powerful weapon out there, it's got a great rate of fire and it comes in a set with Splat Bombs and the Echolocator.
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

N-ZAP '85
Basic information
Category Main
Class Shooter
Sub Suction Bomb
Special Ink Armor
Special points 200p
Special depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 9
Cost Cash 7,100
Requirement
Added in Initial Release (1.0.0)
Specifications
Weight
Base damage 28
Base duration
Ink consumption 0.8%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants N-ZAP '89 N-ZAP '89
N-ZAP '83 N-ZAP '83

The N-ZAP '85 returns in Splatoon 2, looking identical to how it did in the first game. It comes with Suction Bombs and Ink Armor.

It appears in one Octo Expansion station:

Data

  • The N-ZAP '85 is a lightweight weapon.
  • The matchmaking range is 125. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to enter swim form or use a sub weapon is 3 frames.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.84 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • The bullet hitbox has a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 22 units per frame for 4 frames. Shots travel straight for 88 distance units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 110 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 11.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 4 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[3][4]

Version history

Version Adjustments
Base game
  • Shot deviation angle while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Droplet rate: 1.65 → 1.4
  • Distance between droplets: 100 units → 110 units
  • Near droplet paint radius: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 12.8 units → 11.6 units
1.1.2
1.3.0
  • Points to fill special gauge: 200 → 190
1.4.0
  • Changed to match the faster movement speed and swim speed when not shooting of weapons like the Sploosh-o-matic and Splattershot Jr.
    • Weight class: Middleweight → lightweight
  • Increased movement speed while shooting by roughly 5%.: 0.8 → 0.84
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
2.2.0
  • Special points: 190 → 210
4.2.0
  • Reduce the interval between firing and when you're able to become a squid/octopus or use sub weapon by 3/60 of a second.
4.4.0
  • Reduced the time to shoot from squid/octopus form by 1/60 of a second.
4.6.0
  • Painting radius around your feet increased by 6%.
  • Main Power Up effectiveness increased with less gear slots.
4.7.0
  • When using Main Power Up, in addition to the previous effects, the accuracy when firing on the ground increases.
  • Points to fill special gauge: 210 → 200
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Quotes

Sheldon's Introduction

The N-ZAP '85 is a shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but you can use its features to ink turf quickly as you pursue your opponents! Use the Suction Bombs to further stick it to the baddies, and as you close in on them, pop your Ink Armor and watch them squirm! This weapon is the very definition of "reliable." I recommend it for players who put a big emphasis on ink coverage!

Gallery

Demonstration

Splatoon 3

N-ZAP '85

N-ZAP '85

Basic information
Category Main
Class Shooter
Sub Suction Bomb
Special Tacticooler
Special points 200p
Special depletion
Range
50 / 100
Damage
29 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Obtainable at
Level 6
Cost
Requirement
Added in Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 30
30 ( SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant N-ZAP '89 N-ZAP '89

The N-ZAP '85 returns in Splatoon 3, looking identical to how it did in the previous games. Its kit consists of Suction Bombs and the Tacticooler.

It appears in two missions in Return of the Mammalians:

Data

  • The N-ZAP '85 is a lightweight weapon.
  • The matchmaking range is 12.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption is 0.8% per shot, allowing the user to fire for 10.42 seconds on a full ink tank.
  • When firing continuously, it shoots a bullet every 5 frames (12 shots per second).
  • When firing from humanoid form, the first shot takes 3 frames to come out. When firing from swim form, the first shot takes 11 frames to come out.
  • The interval between firing the weapon and being able to enter swim form or use a sub weapon is 3 frames.
  • When firing while moving, the player's movement speed is set to 0.084 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 30 and minimum damage of 15.
  • If a shot is in the air for more than 8 frames after being fired, it will lose about 0.94 damage per frame until it reaches 15 damage at frame 24.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 5 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The weapon starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 0.5% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 48 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel straight at a rate of 2.2 units per frame for 4 frames. Shots travel straight for 8.8 distance units.
    • After that, the shot's velocity is set to 1.4495 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • The effective range is about 10.94 units.
    • This number may vary at different firing angles.

[5]

Version history

Version Adjustments
2.0.0
3.0.0
4.1.0
  • Reduced the scatter of shots while on land by approximately 17%: 6 degrees → 5 degrees.
    • This also includes midair shot-scatter reduction from the Intensify Action gear ability. The midair ink scatter will now be closer to the effect while shooting on land.
5.0.0
6.1.0
  • Maximum Damage has been increased from 28.0 to 30.0
  • Points to fill special gauge: 190 → 200.

Quotes

Sheldon's Introduction

The N-ZAP '85 is a shooter with excellent ink efficiency and rapid-fire capability! And, um... its power is certainly... adequate. Sorry - I hate to say anything negative, but this weapon doesn't pack the biggest punch. But that's OK! It's fast enough to send your enemies scrambling... and that's when you hit 'em with the Suction Bombs. Fire up the Tacticooler to energize your squad for a big push, and you've got a nimble loadout that's built for teamwork. It's what makes the dream work!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the N-ZAP '85 will reward the player with special badges that they can use on their Splashtag.

N-ZAP '85 Badges
4★ N-ZAP '85 User
5★ N-ZAP '85 User

Gallery

Strategy

For competitive tips about the N-ZAP '85

Click to view the strategy for N-ZAP '85. View the strategy page.

Trivia

Etymology

N-ZAP '85 is a shortened form of NES Zapper 1985. '85 is based on the year the original NES Zapper model was released.

The N-ZAP '85 has the same name origin in all regions.

Names in other languages

Language Name Meaning
Japan Japanese N-ZAP85 Shortened form of "NES Zapper 1985"
Netherlands Dutch N-ZAP '85 Same as English name
CanadaFrance French N-ZAP 85 -
Germany German N-ZAP85 Same as Japanese name
Italy Italian N-ZAP85 Same as Japanese name
Russia Russian N-ZAP 85 -
SpainMexico Spanish N-ZAP 85 -
China Chinese N-ZAP85 Same as Japanese name
South Korea Korean N-ZAP85 Same as Japanese name
 Internal Shooter_QuickMiddle_00[6]

References