N-ZAP '85

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The N-ZAP '85 is a main weapon in Splatoon and Splatoon 2. It highly resembles the original North American NES Zapper, an accessory for the Nintendo Entertainment System released in 1985, hence its name.

Splatoon

N-ZAP '85

N-ZAP '85

Category Main
Class Shooter
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Echolocator.png Echolocator
Level 5
Cost Cash 3,500
Availability
Base damage 28
Base duration
Ink consumption 0.8%
Special points
Special depletion Specdep icon.png 40%
Range
50 / 100
Damage
27 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants N-ZAP '89 N-ZAP '89
N-ZAP '83 N-ZAP '83

The N-ZAP '85 was the first weapon to be added post-release. It was released on 1 June 2015 alongside the stage Port Mackerel and Ranked Battles. It's weaker than the Splattershot but it makes up for it with a higher rate of fire. It comes with Splat Bombs and the Echolocator.

Data

  • The N-ZAP '85 is a middleweight weapon.
  • Each shot consumes 0.8% of the ink tank capacity.
    • This allows players to fire 125 shots before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.8 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 4 frames. After that, they may lose damage. A shot will lose damage until it reaches 14 damage at frame 15.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 15 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 25% chance to shoot towards the outer reticle.
    • This means that it takes 13 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting.
  • Shots initially travel at a rate of 22 units per frame for 4 frames.
    • This gives the weapon an effective range of 88 units.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.65 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.8 units.

[1]

Version history

Version Adjustments
2.2.0
  • Walk speed while firing increased by 11%.
2.7.0
  • The radius of the droplets that fall before the shot hits has been increased by about 7%.
  • Intervals between the droplets that fall before the shot hits have been reduced.
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldont.png
Sheldon's Introduction

The N-ZAP '85 is a Shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but it's fabulous at quickly charging up the S Weapon Special Echolocator.png Echolocator special weapon. Combined with S Weapon Sub Splat Bomb.png Splat Bombs, this set caters to fighters who like to cover a lot of ground in battle!(NA)[a]

Sheldont.png
Sheldon's Introduction

The N-ZAP '85 is a Shooter that boasts incredible ink efficiency and rapid-firing capability! Its attack power is low, but it excels at hounding foes long after their weapons have run out of ink! With the S Weapon Special Echolocator.png Echolocator and S Weapon Sub Splat Bomb.png Splat Bombs, this set suits fighters who like to cover a lot of ground in battle!(EU/OC)[b]

Each shot is kind of weak, but the high rate of fire makes up for it. This weapon's popularity is due not only to its helpful special but also to its snazzy futuristic design.
— In-Game Description
A new weapon called the N-ZAP '85 has been added to Splatoon! It's apparently based on the design of something called the NES Zapper that was released in 1985? Doesn't ring a bell. While it's not the most powerful weapon out there, it's got a great rate of fire and it comes in a set with S Weapon Sub Splat Bomb.png Splat Bombs and the S Weapon Special Echolocator.png Echolocator.
Notes
  1. North America
  2. Europe and Oceania

Gallery

Demonstration

Splatoon 2

N-ZAP '85

N-ZAP '85

Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Level 9
Cost Cash 7,100
Availability
Base damage 28
Base duration
Ink consumption 0.8%
Special points 200p
Special depletion
Range
50 / 100
Damage
22 / 100
Impact
Fire rate
75 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Other variants N-ZAP '89 N-ZAP '89
N-ZAP '83 N-ZAP '83

The N-ZAP '85 returns in Splatoon 2, looking identical to how it did in the first game. It comes with Suction Bombs and Ink Armor.

Data

  • The N-ZAP '85 is a lightweight weapon.
  • The ink consumption of 0.8% and ink tank capacity of 100% allows players to fire 125 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 3 frames to come out.
  • When firing from squid or octopus form, the first shot takes 11 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 3 frames.
  • When firing continuously, it has a fire rate of 5 frames between shots (12 shots per second).
  • When firing while moving, the player's movement speed is set to 0.84 units per frame.
  • After firing, there is a 20 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • If a shot is in the air for more than 8 frames after being fired, it loses 0.875 damage per frame until it reaches 14 damage at frame 24.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 6 degrees.
  • The angle its shots can deviate while in the air is 12 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The N-ZAP '85 starts off having a 1% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 1% per shot, and maximizes at a 25% chance to shoot towards the outer reticle, meaning that it takes 24 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Accuracy starts recovering 5 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 0.5% per frame, if the chance is not already at the minimum, meaning that it takes 53 frames to reach maximum accuracy. (83 after shooting while jumping.)
  • Shots initially travel at a rate of 22 units per frame for 4 frames, having an effective range of 88 units.
    • After that, the shot's velocity is set to 14.495 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 110 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.4 droplets per shot.
  • There are a total of 11 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 18 units, and a width of 10 units.
    • These droplets have their radius multiplied by a value ranging from 1.2 if they fell from a height above 100 units to 1.48 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 16 units.
  • All other ink droplets have a radius of 11.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 11 units of the player for 5 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[2]

Version history

Version Adjustments
Base game
  • Shot deviation angle while jumping: 15 degrees → 12 degrees
  • Increase in chance to shoot towards the outer reticle per shot: 2% → 1%
  • Droplet rate: 1.65 → 1.4
  • Distance between droplets: 100 units → 110 units
  • Near droplet paint radius: 19.2 units → 18 units
  • Far droplet paint radius: 18 units → 16 units
  • Droplet paint radius: 12.8 units → 11.6 units
1.1.2
1.3.0
  • Points to fill special gauge: 200 → 190
1.4.0
  • Changed to match the faster movement speed and swim speed when not shooting of weapons like the Sploosh-o-matic and Splattershot Jr.
    • Weight class: Middleweight → lightweight
  • Increased movement speed while shooting by roughly 5%.: 0.8 → 0.84
  • Made it easier to ink the area around your feet.
    • If a paint droplet has not fell within 11 units of the player for 4 shots, the next shot will force a paint droplet to appear at the player's feet.
2.2.0
  • Special points: 190 → 210
4.2.0
  • Reduce the interval between firing and when you're able to become a squid/octopus or use sub weapon by 3/60 of a second.
4.4.0
  • Reduced the time to shoot from squid/octopus form by 1/60 of a second.
4.6.0
  • Painting radius around your feet increased by 6%.
  • Main Power Up effectiveness increased with less gear slots.
4.7.0
  • When using Main Power Up, in addition to the previous effects, the accuracy when firing on the ground increases.
  • Points to fill special gauge: 210 → 200
5.0.0
  • Increased damage dealt to the Booyah Bomb armor by roughly 17%.

Quotes

Sheldont.png
Sheldon's Introduction

The N-ZAP '85 is a shooter with excellent ink efficiency and rapid-fire capability! Its attack power isn't all that, but you can use its features to ink turf quickly as you pursue your opponents! Use the S2 Weapon Sub Suction Bomb.png Suction Bombs to further stick it to the baddies, and as you close in on them, pop your S2 Weapon Special Ink Armor.png Ink Armor and watch them squirm! This weapon is the very definition of "reliable." I recommend it for players who put a big emphasis on ink coverage!

Gallery

Demonstration

Strategy

For competitive tips about the N-ZAP '85

Click to view the strategy for N-ZAP '85. View the strategy page.

Trivia

  • This weapon is based on the 1985 version of the NES Zapper. The name N-ZAP '85 also derives from this.
  • In Splatoon, the N-ZAP '85 is the first post-release weapon to added.
  • This weapon is used in the following Octo Expansion level:

Etymology

N-ZAP '85 is a shortened form of NES Zapper 1985. '85 is based on the year the original NES Zapper model was released.

The N-ZAP '85 has the same name origin in all regions.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese N-ZAP85 Shortened form of "NES Zapper 1985"
FlagNetherlands.svg Dutch N-ZAP '85 Same as English name
FlagFrance.svg French N-ZAP 85 Same as English name
FlagGermany.svg German N-ZAP85 Same as English name
FlagItaly.svg Italian N-ZAP85 Same as English name
FlagRussia.svg Russian N-ZAP 85 Same as English name
FlagSpain.svg Spanish N-ZAP 85 Same as English name

References

  1. Splatoon - NormalShotQuickMiddle.params
  2. Splatoon 2 - Parameter Database