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Category Sub
Base damage 30 (Splash)
180 (Direct hit)
Base duration 2.5 seconds
Ink consumption 55%
Special points
Special depletion
Fire rate
Charge speed
Ink speed
Other variant

The Autobomb is a sub weapon in Splatoon 2.

Splatoon 2

Autobombs are comparable to Seekers from Splatoon. Unlike Seekers, however, they are thrown and do not roll on the ground, do not leave a trail of ink and can freely change direction. Once thrown, Autobombs seek out any enemy players in the vicinity, indicated by the circle which appears once the Autobomb has landed, and automatically move towards them for quite a long time. Once the Autobomb reaches a player or travels far enough without reaching the player, it explodes. If thrown and no enemies are in range, the Autobomb automatically explodes where it was thrown, similar to a Suction Bomb.

Due to the fact that the Autobomb walks towards nearby opponents, it can be used to locate hiding enemies. The Autobomb is small, does not spread ink, and is able to walk in enemy ink unaffected, so it can sneak up on opponents more effectively than a player can. However, it continuously makes noise while it is traveling towards the player that it has tracked, similar to a Seeker.

Sub Power Up increases throwing range and air travel velocity for the Autobomb.

Octo Expansion

Version history

Version Adjustments
  • Slightly increased the volume of the pre-detonation effects.
  • Ink consumption: 70 → 55
  • Decreased maximum target tracking time by 1.5 seconds.
  • Decreased damage radius when exploding by roughly 7%.
  • Decreased time after use for the Autobomb to start walking in the direction of its target by roughly 20/60 of a second.
  • Decreased time before ink recovery starts after use by roughly 15/60 of a second.
  • Increased the explosion's maximum damage from 150.0 to 180.0.


An enemy-seeking bomb.

It scans the area it lands in and walks towards any enemy it detects.

Once it gets close enough to its target, it stops and explodes.

Splatoon 2 Sub & Special Guide
This new sub weapon is the Autobomb. As its name implies, once thrown, it will automatically start walking toward a nearby opponent. When it approaches the opponent, it stops and goes KERSPLAT!




For competitive tips about the Autobomb

Click to view the strategy for Autobomb. View the strategy page.


  • Despite never going under ink, the Autobomb is designed to look like a small submarine or submersible with a propeller guard.
    • The Squid Research Lab later revealed it was based on the design of the Shinkai 6500, a submersible used by JAMSTEC, which was featured as a background element in C11 Abracadabra Station.
  • The Autobomb is the only weapon that is made by Auto.
  • The Custom Splattershot Jr.'s large ink tank can be used to throw out two Autobombs in quick succession without the need of Ink Saver (Sub). There is a way to throw four Autobombs in quick succession without submerging in ink to refill. To do this, throw two Autobombs, activate the Ink Storm, then throw out two more Autobombs with the freshly recovered ink.
  • No Autobomb sets have Ink Armor, Bubble Blower, Booyah Bomb, or Ultra Stamp as their special weapon.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ロボットボム
robotto bomu
Robot bomb
FlagNetherlands.svg Dutch Robobom Robo bomb
FlagFrance.svg French Bombe robot Bomb robot
FlagGermany.svg German Robo-Bombe Robo Bomb
FlagItaly.svg Italian Robobomba Robo bomb
FlagRussia.svg Russian Робобомб
Robo bomb
FlagSpain.svg Spanish Robobomba Robo bomb