Autobomb

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Autobomb
S2 Weapon Sub Autobomb.png
Category Sub
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement Specifications
Weight
Base damage 30 (Splash)
180 (Direct hit)
Base duration 2.5 seconds
Ink consumption 55%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

The Autobomb is a sub weapon in Splatoon 2 and Splatoon 3. It is a bomb that automatically seeks enemies out to explode near them.

Appearance

The Autobomb is shaped like a submarine with legs. The main part of the bomb is white with multiple rivets along the edges and two black screws that look a bit like eyes. On top of the Autobomb is a raised section with a windshield-like sensor, both of which change color to match the user's ink. The sensor lights up when the bomb is about to explode. On the back is a propeller that changes color to match the user's ink. The legs are dark gray and attached to the body's sides, and the "feet" change color to match the user's ink. The Autobombs used by Agent 4 in Octo Canyon are black and white with a blue raised section and sensor. The "toes" are gold-colored.

Splatoon 2

Autobombs are comparable to Seekers from Splatoon. Unlike Seekers, however, they are thrown and do not roll on the ground, do not leave a trail of ink and can freely change direction. Once thrown, Autobombs seek out any enemy players in the vicinity, indicated by the circle which appears once the Autobomb has landed, and automatically move towards them for quite a long time. Once the Autobomb reaches a player or travels far enough without reaching the player, it explodes. If thrown and no enemies are in range, the Autobomb automatically explodes where it was thrown, similar to a Suction Bomb.

Due to the fact that the Autobomb walks towards nearby opponents, it can be used to locate hiding enemies. The Autobomb is small, does not spread ink, and is able to walk in enemy ink unaffected, so it can sneak up on opponents more effectively than a player can. However, it continuously makes noise while traveling toward the player it's tracking, similar to a Seeker.

Sub Power Up increases throwing range and air travel velocity for the Autobomb.

Octo Expansion

Version history

Version Adjustments
2.0.0
  • Slightly increased the volume of the pre-detonation effects.
3.2.0
  • Ink consumption: 70 → 55
  • Decreased maximum target tracking time by 1.5 seconds.
  • Decreased damage radius when exploding by roughly 7%.
4.3.0
  • Decreased time after use for the Autobomb to start walking in the direction of its target by roughly 20/60 of a second.
4.5.0
  • Decreased time before ink recovery starts after use by roughly 15/60 of a second.
4.9.0
  • Increased the explosion's maximum damage from 150.0 to 180.0.

Quotes

An enemy-seeking bomb.

It scans the area it lands in and walks towards any enemy it detects.

Once it gets close enough to its target, it stops and explodes.

Splatoon 2 Sub & Special Guide
This new sub weapon is the Autobomb. As its name implies, once thrown, it will automatically start walking toward a nearby opponent. When it approaches the opponent, it stops and goes KERSPLAT!

Sets

Gallery

Splatoon 3

Autobomb

Autobomb

Category Sub
Class
Sub
Special
Special points
Special depletion
Range
Damage
Impact
Fire rate
Charge speed
Ink speed
Mobility
Durability
Handling
Level
Cost
Requirement Specifications
Weight
Base damage 30 (Splash)
180 (Direct hit)
Base duration 2.5 seconds
Ink consumption 55%
Base range
Rate of fire
Muzzle velocity
Base accuracy
MPU effect
SPU effect
SPU effect
Other variant

Autobombs return in Splatoon 3, looking identical to how they did in the previous game.

Version history

Version Adjustments
Base Game
  • Reduced the radius at which the blast can deal maximum damage to an opponent by roughly 12%: 32.5 units → 28.5 units[2]

Quotes

A bomb that automatically seeks out opponents. It will search for opponents in the area that you throw it, and if it finds one, it will automatically start walking toward them. When it approaches an opponent, it stops and explodes.
— In-game description

Sets

Weapons with Autobomb in Splatoon 3

Gallery

Strategy

For competitive tips about the Autobomb

Click to view the strategy for Autobomb. View the strategy page.

Trivia

  • Despite never going under ink, the Autobomb is designed to look like a small submarine or submersible with a propeller guard.
    • The Squid Research Lab later revealed it was based on the design of the Shinkai 6500, a submersible used by JAMSTEC, which was featured as a background element in C11 Abracadabra Station.
  • The Custom Splattershot Jr.'s large ink tank can be used to throw out two Autobombs in quick succession without the need of Ink Saver (Sub). There is a way to throw four Autobombs in quick succession without submerging in ink to refill. To do this, throw two Autobombs, activate the Ink Storm, then throw out two more Autobombs with the freshly recovered ink.
  • No Autobomb sets have Ink Armor, Bubble Blower, or Ultra Stamp as their special weapon.

Names in other languages

Language Name Meaning
Japan Japanese ロボットボム
robotto bomu
Robot bomb
Netherlands Dutch Robobom Robo bomb
Canada and France French Bombe robot Robot bomb
Germany German Robo-Bombe Robo Bomb
Italy Italian Robobomba Robo bomb
Russia Russian Робобомб
Robobomb
Robo bomb
Spain Spanish Robobomba Robo bomb
China Chinese (Simplified) 机器人炸弹
jīqìrén zhàdàn (Mandarin)
Robot Bomb
Hong Kong Chinese (Traditional) 機器人炸彈
jīqìrén zhàdàn (Mandarin)
Robot Bomb
South Korea Korean 로봇 밤
lobos bam
Same as Japanese name

References