Gold Dynamo Roller

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The Gold Dynamo Roller is a main weapon in Splatoon. It is a Dynamo Roller with a different look and a different loadout.

Splatoon

Gold Dynamo Roller

Gold Dynamo Roller

Category Main
Class Roller
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Inkstrike.png Inkstrike
Level 20
Cost Cash 25,000
Availability S Icon Sunken Scroll.png Octobot King
Base damage 25–125 (Splash)
160 (Roll)
Base duration
Ink consumption 20% (Splash)
0.1% per frame (Roll)
Special points
Special depletion Specdep icon.png 75%
Range
72 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
30 / 100
Mobility
Durability
Handling
18 / 100
Other variants Dynamo Roller Dynamo Roller
Tempered Dynamo Roller Tempered Dynamo Roller

The Gold Dynamo Roller comes with Splat Bombs and the Inkstrike.

Like the Dynamo Roller, the Gold Dynamo Roller can only be purchased after collecting the Sunken Scroll from the Octo Valley Octo Valley mission Enter the Octobot King!.

Version history

Version Adjustments
2.2.0
  • amount of time needed before the ink begins filling after swinging the roller increased.
  • Players can only splat their opponents in one hit if they hit with the center of the roller.
  • Opponents cannot be splatted in one hit when the player is out of ink.
  • Calculation method for damage when the roller is repeatedly swung modified.
2.7.0
  • Special gauge loss: 50% → up to 75%
  • Swim speed decreased by about 10%.
2.9.0
  • When using the ink fling attack, decreased the central zone in which it was possible to splat an opponent with a single attack by 18%.
  • Increased damage dealt when flinging ink to attack the barrier around the Rainmaker in Rainmaker mode by 12%.
  • Time taken to begin recovering ink after ink fling attack: 1.17 seconds → 1.33 seconds

Quotes

Sheldont.png
Sheldon's Introduction

The Gold Dynamo Roller is another roller I designed. It boasts the same power as the standard S Weapon Main Dynamo Roller.png Dynamo Roller! I think the Dynamo Roller's offensive power nicely complements the reliable S Weapon Sub Splat Bomb.png Splat Bombs and S Weapon Special Inkstrike.png Inkstrike! Combine them all, and your attacks will hit home with unprecedented force! Your foes will flee before you!(NA)[a]

A S Weapon Main Dynamo Roller.png Dynamo Roller with rearranged sub and special weapons. Lure the enemy out of hiding with the S Weapon Sub Splat Bomb.png sub weapon, and then unleash the full force of your powerful roller.
— In-Game Description
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Gold Dynamo Roller

Gold Dynamo Roller

Category Main
Class Roller
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Level 25
Cost Cash 29,000
Availability
Base damage 35–180 (Ground)
40–180 (Midair)
125 (Roll)
Base duration
Ink consumption 18% (Splash)
0.1% per frame (Roll)
Special points 190p
Special depletion
Range
76 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
25 / 100
Mobility
Durability
Handling
20 / 100
Other variants Dynamo Roller Dynamo Roller
Kensa Dynamo Roller Kensa Dynamo Roller

The Gold Dynamo Roller returns in Splatoon 2 looking identical to how it did in the first game. It was released on 28 October 2017 at 02:00 UTC[1]. It comes with Splat Bombs and Ink Armor. In early data mining, it was shown to have Toxic Mist as its sub weapon, but this was changed before release.

Data

  • The Gold Dynamo Roller is a heavyweight weapon.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • When rolling, the player's movement speed is set to 0.88 units per frame.
  • After rolling for 1.5 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 1.08 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 125 damage. Main Power Up increases rolling contact damage up to 143.75.
  • When rolling, the Gold Dynamo Roller leaves an ink trail that is 68 units wide.

Flinging ink while grounded

  • The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 25% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.24 units per frame.
  • After swinging, there is a 1.08 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 180. Main Power Up increases damage up to 207.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 80 units and stops losing damage at 182 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
  • The lethal range is 110 units, as this is the farthest distance where ink deals 100 damage.
  • In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
  • Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 20 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 10 units and stops losing damage at 130 units. The maximum damage is 120 and the minimum damage is 40. Main Power Up increases maximum damage up to 138 and increases minimum damage up to 46.

Flinging ink while jumping

  • The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 50% of the normal amount.
  • When attacking while moving, the player's movement speed is set to 0.24 units per frame.
  • After swinging, there is a 1.33 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 180. Main Power Up increases damage up to 207.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 90 units and stops losing damage at 214 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
  • The lethal range is 130 units, as this is the farthest distance where ink deals 100 damage.
  • In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
  • Damage does not change based on the angle of the ink.[2]

Version history

Version Adjustments
Base game
  • Splash attacks in midair changed to slower vertical swings that are narrow and have increased range.
  • Ink consumption per flick: 20.0% → 18.0%
  • Ground splash range decreased by about 8%.
  • Splash damage: 25–125 → 35–150
  • Roll damage: 160 → 125
  • Movement speed while rolling increased: 0.98 → 1.08
  • When rolling you need to accelerate to max rolling speed : 0.88 → 1.08
  • Extended range for dealing maximum damage to an opponent by 14%
  • Increased width of ink path when using Button1 ZR.png to ink the ground continuously and moving at maximum speed by roughly 13%.
  • Slightly increased the width of ink coverage when using a horizontal swing from a location higher than the surrounding area.
  • Decreased the knock back distance when coming into contact with a roller that has run out of ink or is in mid-air.
  • In Rainmaker mode, equipping weapons such as the E-liter 4K and Dynamo Roller will no longer lower movement and swim speed while holding the Rainmaker.
2.2.0
  • Horizontal fling and Vertical fling maximum damage: 150.0 → 180.0
  • Horizontal fling indirect hit damage range expanded, the area where the damage is above 50.0 was widened by 21%
  • Vertical fling indirect hit damage range expanded, the area where the damage is above 50.0 was lengthened by 11%
2.3.0
  • Points to fill special gauge: 200 → 190
3.0.0
  • Increased number of ink droplets generated by a horizontal swing, making the coverage on the area inked more consistent.
  • Increased spread of ink droplets generated by a horizontal swing.
3.2.0
  • Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.
4.1.0
  • Will now also ink turf closer to the player in addition to previous ink coverage when performing a horizontal swing.

Quotes

Sheldont.png
Sheldon's Introduction

The Gold Dynamo Roller is another roller I designed. It boasts the same power as the standard S2 Weapon Main Dynamo Roller.png Dynamo Roller. Use the S2 Weapon Sub Splat Bomb.png Splat Bombs to flush out your foes, putting them at the mercy of your roller! Sure, you sacrifice a bit of mobility for a weapon like this, but you can relax knowing you've got S2 Weapon Special Ink Armor.png Ink Armor to protect yourself. I'd recommend this beauty to anyone who wants to display overwhelming strength!

Gallery

Demonstration

Etymology

Gold Dynamo Roller is derived from Gold, Dynamo and Roller. Dynamo is a type of an electrical generator, which the Gold Dynamo Roller seems partly based on. Gold refers to the fact that it is a gilded Dynamo Roller, and also used to differentiate the Gold Dynamo Roller from the Dynamo Roller.

ダイナモローラーテスラ dainamo rōrā tesura means Dynamo Roller Tesla. Tesla refers to Nikola Tesla, a Serbian American inventor known for his work in electrical engineering. Tesla may also refer to a Tesla coil.

Names in other languages

Language Name Meaning
FlagJapan.svg Japanese ダイナモローラーテスラ
dainamo rōrā tesura
Dynamo Roller Tesla
FlagNetherlands.svg Dutch Gouden Dynamoroller Gouden Dynamo Roller
FlagQuebec.svg French (NOA) Dynamo-rouleau pro
FlagFrance.svg French (NOE) Dynamo-rouleau tesla
FlagGermany.svg German Dynaroller Tesla [Dynamo + Roller] Tesla
FlagItaly.svg Italian Rullo dinamo dorato Golden Dynamo Roller
FlagRussia.svg Russian Мотовалик VIP
Motovalik VIP
Motor roller VIP
FlagMexico.svg Spanish (NOA) Rodillo Pro dorado Golden Pro Roller
FlagSpain.svg Spanish (NOE) Dinamorrodillo T Dynamoroller T

References