Gold Dynamo Roller

From Inkipedia, the Splatoon wiki
Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Gold Dynamo Roller is a main weapon in the Splatoon series. It is a Dynamo Roller with a different look and a different loadout.

Appearance

The Gold Dynamo Roller shares its overall design with the Dynamo Roller. However, the Gold Dynamo Roller is entirely gold, except for the tubes and the roller, which change color to match the user's ink. In Splatoon, the gold color is shinier, while in Splatoon 2, the color is duller.

Splatoon

Gold Dynamo Roller

Gold Dynamo Roller

Basic information
Category Main
Class Roller
Sub S Weapon Sub Splat Bomb.png Splat Bomb
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 75%
Range
72 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
30 / 100
Mobility
Durability
Handling
18 / 100
Obtainable at
Level 20
Cost Cash 25,000
Requirement S Icon Sunken Scroll.png Octobot King
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 25–125 (Splash)
160 (Roll)
Base duration
Ink consumption 20% (Splash)
0.1% per frame (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Dynamo Roller Dynamo Roller
Tempered Dynamo Roller Tempered Dynamo Roller

The Gold Dynamo Roller comes with Splat Bombs and the Inkstrike.

Like the Dynamo Roller, the Gold Dynamo Roller can only be purchased after collecting the Sunken Scroll from the Octo Valley mission Enter the Octobot King!.

Data

  • The Gold Dynamo Roller is a heavyweight weapon.
  • Ink consumption while rolling is 6% per second.
  • Ink consumption per attack is 20%.
    • This allows players to attack 5 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • The weapon can attack with a depleted ink tank, but the damage of that attack is reduced to 40% of the normal amount.
  • Rolling with a depleted ink tank will not leave a trail or damage opponents.
  • When attacking, it takes 45 frames to lift the roller (0.75 seconds).
  • When rolling, the player's movement speed is set to 0.96 units per frame.
  • When rolling on an uninkable surface or with a depleted ink tank, the player's movement speed is set to 0.96 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • After swinging, there is a 1.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 160 damage.
  • Attacks have a base damage of 125.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 110 units and stops losing damage at 170 units. The minimum damage is 25.
  • Ink globs travel straight for 6 frames.
  • Ink flung from the center of the roller does the greatest damage. Ink that flies to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 155 units and stops losing damage at 170 units. The maximum damage is 50 and the minimum damage is 25.
  • When rolling, the Gold Dynamo Roller leaves an ink trail that is 60 units wide.

[1]

Version history

Version Adjustments
2.2.0
  • Amount of time needed before the ink begins filling after swinging the roller increased.
  • Players can only splat their opponents in one hit if they hit with the center of the roller.
  • Opponents cannot be splatted in one hit when the player is out of ink.
  • Calculation method for damage when the roller is repeatedly swung modified.
2.7.0
  • Special gauge loss: 50% → up to 75%
  • Swim speed decreased by about 10%.
2.9.0
  • When using the ink fling attack, decreased the central zone in which it was possible to splat an opponent with a single attack by 18%.
  • Increased damage dealt when flinging ink to attack the barrier around the Rainmaker in Rainmaker mode by 12%.
  • Time taken to begin recovering ink after ink fling attack: 1.17 seconds → 1.33 seconds

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

The Gold Dynamo Roller is another roller I designed. It boasts the same power as the standard Dynamo Roller! I think the Dynamo Roller's offensive power nicely complements the reliable Splat Bombs and Inkstrike! Combine them all, and your attacks will hit home with unprecedented force! Your foes will flee before you!(NA)[a]

A Dynamo Roller with rearranged sub and special weapons. Lure the enemy out of hiding with the sub weapon, and then unleash the full force of your powerful roller.
— In-Game Description
Notes
  1. North America

Gallery

Demonstration

Splatoon 2

Gold Dynamo Roller
S2 Weapon Main Gold Dynamo Roller.png
Basic information
Category Main
Class Roller
Sub S2 Weapon Sub Splat Bomb.png Splat Bomb
Special S2 Weapon Special Ink Armor.png Ink Armor
Special points 190p
Special depletion
Range
76 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
25 / 100
Mobility
Durability
Handling
20 / 100
Obtainable at
Level 25
Cost Cash 29,000
Requirement
Introduced 28 October 2017
Specifications
Weight
Base damage 35–180 (Ground)
40–180 (Midair)
125 (Roll)
Base duration
Ink consumption 18% (Splash)
0.1% per frame (Roll)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Dynamo Roller Dynamo Roller
Kensa Dynamo Roller Kensa Dynamo Roller

The Gold Dynamo Roller returns in Splatoon 2 looking identical to how it did in the first game. It was released on 28 October 2017 at 02:00 UTC.[2] It comes with Splat Bombs and Ink Armor. In early data mining, it was shown to have Toxic Mist as its sub weapon, but this was changed before release.

Data

  • The Gold Dynamo Roller is a heavyweight weapon.
  • The matchmaking range is 185. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • When rolling, the player's movement speed is set to 0.88 units per frame.
  • After rolling for 1.5 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 1.08 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 125 damage. Main Power Up increases rolling contact damage up to 143.75.
  • When rolling, the Gold Dynamo Roller leaves an ink trail that is 68 units wide.

Horizontal swing (while grounded)

  • The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 25% of the normal amount.
  • When attacking, it takes 45 frames to lift the roller (0.75 seconds).
  • When attacking while moving, the player's movement speed is set to 0.24 units per frame.
  • After swinging, there is a 1.08 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 180. Main Power Up increases damage up to 207.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 80 units and stops losing damage at 182 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
  • The lethal range is 110 units, as this is the farthest distance where ink deals 100 damage.
  • In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
  • Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 12 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 10 units and stops losing damage at 130 units. The maximum damage is 120 and the minimum damage is 40. Main Power Up increases maximum damage up to 138 and increases minimum damage up to 46.

Vertical swing (while in midair)

  • The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 50% of the normal amount.
  • When attacking, it takes 55 frames to lift the roller (0.92 seconds).
  • When attacking while moving, the player's movement speed is set to 0.24 units per frame.
  • After swinging, there is a 1.33 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 180. Main Power Up increases damage up to 207.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 90 units and stops losing damage at 214 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
  • The lethal range is 130 units, as this is the farthest distance where ink deals 100 damage.
  • In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
  • Damage does not change based on the angle of the ink.

[3][4]

Version history

Version Adjustments
Base game
  • Splash attacks in midair changed to slower vertical swings that are narrow and have increased range.
  • Ink consumption per flick: 20.0% → 18.0%
  • Ground splash range decreased by about 8%.
  • Splash damage: 25–125 → 35–150
  • Roll damage: 160 → 125
  • Movement speed while rolling increased: 0.98 → 1.08
  • When rolling you need to accelerate to max rolling speed : 0.88 → 1.08
  • Extended range for dealing maximum damage to an opponent by 14%
  • Increased width of ink path when using ZR to ink the ground continuously and moving at maximum speed by roughly 13%.
  • Slightly increased the width of ink coverage when using a horizontal swing from a location higher than the surrounding area.
  • Decreased the knock back distance when coming into contact with a roller that has run out of ink or is in mid-air.
  • In Rainmaker mode, equipping weapons such as the E-liter 4K and Dynamo Roller will no longer lower movement and swim speed while holding the Rainmaker.
2.2.0
  • Horizontal fling and Vertical fling maximum damage: 150.0 → 180.0
  • Horizontal fling indirect hit damage range expanded, the area where the damage is above 50.0 was widened by 21%
  • Vertical fling indirect hit damage range expanded, the area where the damage is above 50.0 was lengthened by 11%
2.3.0
  • Points to fill special gauge: 200 → 190
3.0.0
  • Increased number of ink droplets generated by a horizontal swing, making the coverage on the area inked more consistent.
  • Increased spread of ink droplets generated by a horizontal swing.
3.2.0
  • Decreased ink consumption when inking the ground with the roller while moving at top speed by roughly 33%.
4.1.0
  • Will now also ink turf closer to the player in addition to previous ink coverage when performing a horizontal swing.

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Gold Dynamo Roller is another roller I designed. It boasts the same power as the standard Dynamo Roller. Use the Splat Bombs to flush out your foes, putting them at the mercy of your roller! Sure, you sacrifice a bit of mobility for a weapon like this, but you can relax knowing you've got Ink Armor to protect yourself. I'd recommend this beauty to anyone who wants to display overwhelming strength!

Gallery

Demonstration

Splatoon 3

Gold Dynamo Roller

Gold Dynamo Roller

Basic information
Category Main
Class S3 Icon Roller.png Roller
Sub S3 Weapon Sub Splat Bomb Flat.png Splat Bomb
Special S3 Weapon Special Super Chump.png Super Chump
Special points 190p
Special depletion
Range
76 / 100
Damage
Impact
Fire rate
Charge speed
Ink speed
25 / 100
Mobility
Durability
Handling
20 / 100
Obtainable at
Level 17
Cost
Requirement
Introduced Drizzle Season 2023 (5.0.0)
Specifications
Weight
Base damage 40–180 (Ground)
40–180 (Midair)
125 (Roll)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Dynamo Roller Dynamo Roller

The Gold Dynamo Roller returned in Splatoon 3 in Drizzle Season 2023, featuring an updated design in tandem with the base Dynamo Roller. Its kit contains the Splat Bomb and Super Chump.

Data

  • The Gold Dynamo Roller is a heavyweight weapon.
  • The matchmaking range is 18.5. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
  • While rolling, the player's movement speed is set to 0.088 units per frame.
  • After rolling for 1.5 seconds, the player begins to dash.
  • When dashing, the player's movement speed is set to 0.108 units per frame.
  • After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
  • Hitting an opponent while rolling deals 125 damage.
  • While rolling, the Gold Dynamo Roller leaves an ink trail that is 6.8 units wide.

Horizontal swing (while grounded)

  • The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 25% of the normal amount, and and the speed in which the globs of ink move is reduced to 50% of the normal amount, effectively reducing its range.
  • When attacking, it takes 45 frames to lift the roller (0.75 seconds).
  • When attacking while moving, the player's movement speed is set to 0.024 units per frame.
  • After swinging, there is a 0.92 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 180.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 7.2 units and stops losing damage at 17.4 units. The minimum damage is 40.
  • The lethal range is 10.77 units, as this is the farthest distance where ink deals 100 damage.
  • If a glob of ink is in the air for more than 30 frames after being flung, it loses damage each frame until frame 55, at which point it will deal 50% of its original damage.
  • Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 14.5 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 0.2 units and stops losing damage at 12.2 units. The maximum damage is 120 and the minimum damage is 40.

Vertical swing (while in midair)

  • The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
    • This stat can be changed with Ink Saver (Main).
  • When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 50% of the normal amount, and and the speed in which the globs of ink move is reduced to 70% of the normal amount, effectively reducing its range.
  • When attacking, it takes 55 frames to lift the roller (0.92 seconds).
  • When attacking while moving, the player's movement speed is set to 0.024 units per frame.
  • After swinging, there is a 1.17 second cooldown before the ink tank starts refilling.
  • Attacks have a base damage of 180.
  • For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 8.2 units and stops losing damage at 20.6 units. The minimum damage is 40.
  • The lethal range is 12.87 units, as this is the farthest distance where ink deals 100 damage.
  • If a glob of ink is in the air for more than 40 frames after being flung, it loses damage each frame until frame 65, at which point it will deal 50% of its original damage.
  • Damage does not change based on the angle of the ink.

[5][6]

Version history

Version Adjustments
6.1.0
  • Widened the angle at which horizontal swings deal maximum damage: 12 → 14.5

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

The Gold Dynamo Roller is another roller that I'm proud to say I designed myself! It's based on the standard Dynamo Roller and has the same basic capabilities. Yes, with these rollers, I had to sacrifice a bit of mobility to give them best-in-class firepower and range. But I haven't heard any complaints so far! With this loadout, you'll use the Splat Bombs and Super Chump to distract your opponents while you look for an opening. Hit 'em hard, and don't let 'em splat you back! The best defense is a good offense, and offense doesn't get any better than this. So, weirdly, it's also the best defense! I hope you'll give this set a try.

We saved the best for last. Behold the Gold Dynamo Roller! You'll see the fear in your enemy's face reflected in the shiny gold finish of this weapon. And with Splat Bombs and the Super Chump, it doesn't just talk the talk - it walks the walk! Or swims the swim... in swim form.
— @SplatoonNA on Twitter[7]

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Gold Dynamo Roller will reward the player with special badges that they can use on their Splashtag.

Gold Dynamo Roller Badges
S3 Badge Gold Dynamo Roller 4.png 4★ Gold Dynamo Roller User
S3 Badge Gold Dynamo Roller 5.png 5★ Gold Dynamo Roller User


Gallery

Strategy

For competitive tips about the Gold Dynamo Roller

Click to view the strategy for Gold Dynamo Roller. View the strategy page.

Trivia

  • The horizontal swing of the Gold Dynamo Roller will fill more of the special gauge than its vertical swing.
  • The range of the Gold Dynamo Roller's vertical swing surpasses the range of both the Squiffer and Bamboozler series, the Squiffers by a good deal, and the Bamboozlers by a few frames.
  • In Splatoon 3 promotional material, the Gold Dynamo Roller was first present as early as the game's reveal trailer in the February 2021 Nintendo Direct, marking an interval of roughly two and a half years between its initial sighting and its formal reveal leading up to Drizzle Season 2023.
  • Across all three games, the Gold Dynamo Roller is unlocked exactly five levels after the Dynamo Roller.

Etymology

Gold Dynamo Roller is derived from Gold, Dynamo and Roller. Dynamo is a type of electrical generator, which the Gold Dynamo Roller seems partly based on. Gold refers to the fact that it is a gilded Dynamo Roller, and also used to differentiate the Gold Dynamo Roller from the Dynamo Roller.

ダイナモローラーテスラ Dainamo rōrā tesura means Dynamo Roller Tesla. Tesla refers to Nikola Tesla, a Serbian American inventor known for his work in electrical engineering. Tesla may also refer to a Tesla coil.

Names in other languages

Language Name Meaning
Japan Japanese ダイナモローラーテスラ
dainamo rōrā tesura
Dynamo Roller Tesla
Netherlands Dutch Gouden Dynamoroller Golden Dynamo Roller
Canada French (NOA) Dynamo-rouleau pro
France French (NOE) Dynamo-rouleau tesla
Germany German Dynaroller Tesla [Dynamo + Roller] Tesla
Italy Italian Rullo dinamo dorato Golden Dynamo Roller
Russia Russian Мотовалик VIP
Motovalik VIP
Motoroller VIP
Mexico Spanish (NOA) Rodillo Pro dorado Golden Pro Roller
Spain Spanish (NOE) Dinamorrodillo T Dynamoroller T
China Chinese (Simplified) 电动马达滚筒 高磁波
Hong Kong Chinese (Traditional) 電動馬達滾筒 高磁波
South Korea Korean 골드 다이너모 롤러
Translate logo.svg Internal Roller_Heavy_01[8]

References