Gold Dynamo Roller
The Gold Dynamo Roller is a main weapon in Splatoon. It is a Dynamo Roller with a different look and a different loadout.
Splatoon
Category | Main |
Class | Roller |
Sub | ![]() |
Special | ![]() |
Level | 20 |
Cost | ![]() |
Availability | ![]() |
Base damage | 25–125 (Splash) 160 (Roll) |
Ink consumption | 20% (Splash) 0.1% per frame (Roll) |
Special depletion | ![]() |
Range | |
Ink speed | |
Handling | |
Other variants | ![]() ![]() |
The Gold Dynamo Roller comes with Splat Bombs and the Inkstrike.
Like the Dynamo Roller, the Gold Dynamo Roller can only be purchased after collecting the Sunken Scroll from the Octo Valley mission Enter the Octobot King!.
Data
- The Gold Dynamo Roller is a heavyweight weapon.
- Ink consumption while rolling is 6% per second.
- This stat can be changed with Ink Saver (Main).
- Ink consumption per attack is 20%.
- This allows players to attack 5 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- The weapon can attack with a depleted ink tank, but the damage of that attack is reduced to 40% of the normal amount.
- Rolling with a depleted ink tank will not leave a trail or damage opponents.
- When attacking, it takes 45 frames to lift the roller (0.75 seconds).
- When rolling, the player's movement speed is set to 0.96 units per frame.
- When rolling on an uninkable surface or with a depleted ink tank, the player's movement speed is set to 0.96 units per frame.
- After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
- After swinging, there is a 1.33 second cooldown before the ink tank starts refilling.
- Hitting an opponent while rolling deals 160 damage.
- Attacks have a base damage of 125.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 110 units and stops losing damage at 170 units. The minimum damage is 25.
- Ink globs travel straight for 6 frames.
- Ink flung from the center of the roller does the greatest damage. Ink that flies to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 155 units and stops losing damage at 170 units. The maximum damage is 50 and the minimum damage is 25.
- When rolling, the Gold Dynamo Roller leaves an ink trail that is 60 units wide.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
2.9.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Gold Dynamo Roller is another roller I designed. It boasts the same power as the standard |
“ | A ![]() ![]() |
” | — In-Game Description
|
- Notes
- ↑ North America
Gallery
Demonstration
Splatoon 2
Category | Main |
Class | Roller |
Sub | ![]() |
Special | ![]() |
Level | 25 |
Cost | ![]() |
Base damage | 35–180 (Ground) 40–180 (Midair) 125 (Roll) |
Ink consumption | 18% (Splash) 0.1% per frame (Roll) |
Special points | 190p |
Range | |
Ink speed | |
Handling | |
Other variants | ![]() ![]() |
The Gold Dynamo Roller returns in Splatoon 2 looking identical to how it did in the first game. It was released on 28 October 2017 at 02:00 UTC[2]. It comes with Splat Bombs and Ink Armor. In early data mining, it was shown to have Toxic Mist as its sub weapon, but this was changed before release.
Data
- The Gold Dynamo Roller is a heavyweight weapon.
- Ink consumption per second while rolling scales from 1.2% to 6% depending on the rolling speed.
- This stat can be changed with Ink Saver (Main).
- When rolling, the player's movement speed is set to 0.88 units per frame.
- After rolling for 1.5 seconds, the player begins to dash.
- When dashing, the player's movement speed is set to 1.08 units per frame.
- After rolling, there is a 0.33 second cooldown before the ink tank starts refilling.
- Hitting an opponent while rolling deals 125 damage. Main Power Up increases rolling contact damage up to 143.75.
- When rolling, the Gold Dynamo Roller leaves an ink trail that is 68 units wide.
Horizontal swing (from ground)
- The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 25% of the normal amount.
- When attacking while moving, the player's movement speed is set to 0.24 units per frame.
- After swinging, there is a 1.08 second cooldown before the ink tank starts refilling.
- Attacks have a base damage of 180. Main Power Up increases damage up to 207.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 80 units and stops losing damage at 182 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
- The lethal range is 110 units, as this is the farthest distance where ink deals 100 damage.
- In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
- Ink flung from the center of the roller does the greatest damage. Ink that is flung at an angle greater than 20 degrees to the left or right will have lower damage. This low-damage ink starts losing damage after traveling a distance of 10 units and stops losing damage at 130 units. The maximum damage is 120 and the minimum damage is 40. Main Power Up increases maximum damage up to 138 and increases minimum damage up to 46.
Vertical swing (while jumping)
- The ink consumption of 18% allows players to attack 5 times before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When attacking with a nearly depleted ink tank, the ink consumption of that attack is reduced to 9%. The damage of that attack is reduced to 50% of the normal amount.
- When attacking while moving, the player's movement speed is set to 0.24 units per frame.
- After swinging, there is a 1.33 second cooldown before the ink tank starts refilling.
- Attacks have a base damage of 180. Main Power Up increases damage up to 207.
- For normal attacks, ink loses damage based on distance traveled. Ink starts losing damage at 90 units and stops losing damage at 214 units. The minimum damage is 40. Main Power Up increases minimum damage up to 46.
- The lethal range is 130 units, as this is the farthest distance where ink deals 100 damage.
- In situations where ink falls down, the ink will lose damage as it falls. The minimum damage for falling ink is 20.
- Damage does not change based on the angle of the ink.[3]
Version history
Version | Adjustments |
---|---|
Base game |
|
2.2.0 |
|
2.3.0 |
|
3.0.0 |
|
3.2.0 |
|
4.1.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Gold Dynamo Roller is another roller I designed. It boasts the same power as the standard |
Gallery
Pompompurin holding a Gold Dynamo Roller in art for the My Melody vs. Pompompurin Splatfest
Demonstration
Etymology
Gold Dynamo Roller is derived from Gold, Dynamo and Roller. Dynamo is a type of an electrical generator, which the Gold Dynamo Roller seems partly based on. Gold refers to the fact that it is a gilded Dynamo Roller, and also used to differentiate the Gold Dynamo Roller from the Dynamo Roller.
ダイナモローラーテスラ dainamo rōrā tesura means Dynamo Roller Tesla. Tesla refers to Nikola Tesla, a Serbian American inventor known for his work in electrical engineering. Tesla may also refer to a Tesla coil.
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
ダイナモローラーテスラ dainamo rōrā tesura |
Dynamo Roller Tesla |
![]() |
Gouden Dynamoroller | Gouden Dynamo Roller |
![]() |
Dynamo-rouleau pro | |
![]() |
Dynamo-rouleau tesla | |
![]() |
Dynaroller Tesla | [Dynamo + Roller] Tesla |
![]() |
Rullo dinamo dorato | Golden Dynamo Roller |
![]() |
Мотовалик VIP Motovalik VIP |
Motor roller VIP |
![]() |
Rodillo Pro dorado | Golden Pro Roller |
![]() |
Dinamorrodillo T | Dynamoroller T |
References
- ↑ Splatoon - RollerHeavy.params
- ↑
SplatoonJP on Twitter
- ↑ Splatoon 2 - Parameter Database