Range Blaster
The Range Blaster is a main weapon in the Splatoon series.
The Range Blaster, as its name implies, is a variation of a regular Blaster with shots that travel farther before exploding. As a tradeoff, this blaster has a lower fire rate and higher ink consumption.
Appearance
In Splatoon and Splatoon 2, the Range Blaster is similar in appearance to the Blaster. However, the front and back parts of the Range Blaster have been pushed further apart by some metal supports.
In Splatoon 3, the frontal part is much larger, less cylinder-like, and partially covers the aforementioned metal supports. The main body is thicker and has four tubes connected to it.
Splatoon
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Splash Wall |
Special | Inkstrike |
Special depletion | 40% |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 14 |
Cost | 8,000 |
Added in | 1 August 2015 |
Specifications | |
Base damage | 25–40 (Splash) 50–80 (Blast) 125 (Direct hit) |
Ink consumption | 10% |
Other variants | Custom Range Blaster Grim Range Blaster |
The Range Blaster was released on 1 August 2015 02:00 UTC.[1][2] It comes with the Splash Wall and Inkstrike. Each shot consumes 10% of the ink tank capacity, and the ink tank recovers 1.67% of its capacity between each shot, allowing the player to fire 11 shots before needing to refill the tank.
Data
- The Range Blaster is a middleweight weapon.
- Each shot consumes 10% of the ink tank capacity.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it shoots a bullet every 60 frames (1 shots per second).
- When firing while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 50 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 125.
- Shots travel straight for 11 frames.
- Shots have a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 10 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Shots initially travel straight at a rate of 10.8 units per frame for 11 frames. Shots travel straight for 118.80000209 distance units.
- Ink droplets occur every 15 units.
- The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 13.5 units.
- The shot explodes 15 frames after being fired.
- The far damage radius of the explosion is 35 units.
- When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
- The near damage radius of the explosion is 9 units.
- Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
- When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
- When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
- The wall impact painting radius is 18 units.
Version history
Version | Adjustments |
---|---|
2.2.0 | |
2.7.0 |
|
Quotes
Sheldon's Introduction
As the name suggests, the Range Blaster is a Blaster with shots that travel farther before exploding.
Its fire rate is reduced, but the combination of explosive power and range can be positively deadly!
Complemented by the Splash Wall and Inkstrike, it's perfect for distance fighters!(NA)[a] |
“ | A modified Blaster with a shot that travels farther before exploding. The ability to attack opponents who are farther away comes at the cost of short-range power. | ” | — In-Game Description(NA)[a]
|
“ | A modified Blaster with a shot that travels further before exploding. The ability to attack opponents who are further away comes at the cost of short-range power. | ” | — In-Game Description(EU/OC)[b]
|
“ | As the name suggests, the Range Blaster is a Blaster with shots that travel farther before exploding. It has a lower rate of fire, but who cares when you're taking people out from clear across the battle field!? The Range Blaster comes complete with the Splash Wall and Inkstrike. | ” |
Gallery
-
Promotional image
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An Inkling girl running with the Range Blaster.
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An Inkling girl firing a shot from the Range Blaster. (front)
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An Inkling girl firing a shot from the Range Blaster. (behind)
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Official art of an Inkling with the Range Blaster.
-
SplatNet icon
Demonstration
Splatoon 2
Basic information | |
---|---|
Category | Main |
Class | Shooter |
Sub | Suction Bomb |
Special | Ink Storm |
Special points | 200p |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 14 |
Cost | 9,300 |
Added in | 21 October 2017 |
Specifications | |
Base damage | 25–35 (Splash) 50–70 (Blast) 125 (Direct hit) |
Ink consumption | 11% |
Other variants | Custom Range Blaster Grim Range Blaster |
The Range Blaster returns in Splatoon 2 looking identical to how it did in the first game. It was released on 21 October 2017 at 02:00 UTC[4]. It comes with Suction Bombs and Ink Storm. Each shot consumes 11% of the ink tank capacity, allowing the player to fire nine shots before needing to refill the tank.
It appears in two Octo Expansion stations:
- B04 Rad Ride Station
- I07 G07 Ride with Me Station
Data
- The Range Blaster is a middleweight weapon.
- The matchmaking range is 170. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption of 11% and ink tank capacity of 100% allows players to fire 9 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
- When firing from swim form, the first shot takes 24 frames to come out.
- The interval between firing and when the player is able to enter swim form or use a sub weapon is 30 frames.
- When firing continuously, it shoots a bullet every 60 frames (1 shots per second).
- When firing while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 70 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 125.
- The bullet hitbox has a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
- Shots initially travel straight at a rate of 10.8 units per frame for 11 frames. Shots travel straight for 118.8 distance units.
- After that, the shot's velocity is set to 10.073 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 19 units.
- The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Ink droplets have a radius of 13 units.
- Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- The shot explodes 15 frames after being fired.
- The far damage radius of the explosion is 35 units.
- When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
- The near damage radius of the explosion is 10 units.
- Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
- When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
- When the shot explodes in the air, it creates a splash of paint with a radius of 30 units.
- The radius of wall dripping paint is 10 units.
- The wall impact painting radius is 22 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
2.0.0 |
|
2.1.0 |
|
5.0.0 |
|
Quotes
Sheldon's Introduction
The Range Blaster delays the oxidization of ink, which extends the range before it explodes!
Its special construction reduces the fire rate slightly, but its long range and Suction Bombs let you put the squeeze on your opponents!
The Ink Storm helps cover the surrounding area, too, so I'd recommend this for players that are on the hunt for ink! |
Gallery
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Promotional image
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An Inkling girl holding the Range Blaster.
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An Inkling boy firing a shot from the Range Blaster.
Demonstration
Splatoon 3
Basic information | |
---|---|
Category | Main |
Class | Blaster |
Sub | Suction Bomb |
Special | Wave Breaker |
Special points | 210p |
Range | |
Impact | |
Fire rate | |
Obtainable at | |
Level | 11 |
Added in | Drizzle Season 2022 (1.1.0) |
Specifications | |
Base damage | 25–35 (Splash) 50–70 (Blast) 125 (Direct hit) 75 ( SRNW Splash) 150 ( SRNW Blast) 250 ( SRNW Direct hit) |
Other variant | Custom Range Blaster |
The Range Blaster returns in Splatoon 3 with a new design. Its front shell vaguely resembles the headlight or fuel tank of a motorcycle, keeping with the vehicular, hot rod motif of the standard Blaster. It was originally shown with Killer Wail 5.1 as its special, but it was changed to Suction Bombs and Wave Breaker.
It appears in two missions in Return of the Mammalians:
Data
- The Range Blaster is a middleweight weapon.
- The matchmaking range is 17. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
- The ink consumption is 11% per shot, allowing the user to fire 9 shots on a full ink tank.
- When firing continuously, it shoots a bullet every 60 frames (1 shot per second).
- When firing from humanoid form, the first shot takes 14 frames to come out. When firing from swim form, the first shot takes 24 frames to come out.
- The interval between firing the weapon and being able to enter swim form or use a sub weapon is 30 frames.
- When firing while moving, the player's movement speed is set to 0.04 units per frame.
- After firing, there is a 70 frame cooldown before the ink tank starts refilling.
- The damage on direct hit is 125.
- Targets within 0.94 units of the explosion center always take 70 damage. Targets outside of this radius but inside the full blast radius of 3.3 units will take between 70 and 50 damage, depending on how close to the center they are.
- The bullet hitbox for collisions with players has a radius of 0.2 units.
- The bullet hitbox for collisions with the environment has a radius of 0.2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 8.0 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
- Shots initially travel straight at a rate of 1.08 units per frame for 11 frames. Shots travel straight for 11.88 distance units.
- After that, the shot's velocity is set to 1.0073 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
- The bullet explodes 15 frames after being fired, covering a total distance of about 13.37 units.
- This number may vary at different firing angles.
Version history
Version | Adjustments |
---|---|
Base game |
|
6.0.0 |
|
7.2.0 |
|
9.0.0 |
|
Quotes
Sheldon's Introduction
The Range Blaster delays the oxidization of ink, which extends the range before it explodes. Let that sink in. It's SO COOL how it works! Of course, you lose a little fire rate, but that's OK when you have Suction Bombs to flush out your opponents. And with the Wave Breaker at your disposal to reveal their positions, it's almost like your enemies will have nowhere to hide! I recommend this loadout to anyone who fancies themselves a master of the hunt. |
“ | In the meantime, let's look at the Range Blaster. This is a powerful weapon that can fully coat an opponent in ink from any range... but it fires... so... so... painfully... slowly. Huh. You'd think the flames would make it fast! Maybe they should try painting it red... | ” | — @SplatoonNA on Twitter[8]
|
“ | The Range Blaster is a powerful weapon that can fully coat an opponent in ink from any range... but it fires... so... so... slowly. | ” | — @NintendoUKVS on Twitter[9]
|
Badges
- Main article: Badge#Weapon Freshness badges
Reaching certain Freshness levels with the Range Blaster will reward the player with special badges that they can use on their Splashtag.
Range Blaster badges | ||
---|---|---|
4★ Range Blaster User | ||
5★ Range Blaster User |
Gallery
-
Promotional image
-
The newly designed Range Blaster (right)
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A player holding the Range Blaster using the Killer Wail 5.1.
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3D art of an Octoling wielding the Range Blaster.
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Same 3D art with a transparent background and different cropping.
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Held by the Octoling in the center.
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2D icon
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Unused early version of the Range Blaster's Tableturf Battle card. In it, the lenses of the Octoling's Ink-Tinted Goggles have different shading compared to the final card.
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Model of the Range Blaster rotating. (link to file)
Strategy
For competitive tips about the Range Blaster
View the strategy page. |
Trivia
- Despite being called the Range Blaster, the Rapid Blaster has more range.
- The shell of the Range Blaster as it appears in Splatoon 3 may be closely inspired by the fuel tank of a Harley-Davidson motorcycle.[10]
Names in other languages
Language | Name | Meaning |
---|---|---|
Japanese | ロングブラスター rongu burasutā |
Long Blaster |
Dutch | Teleblaster | From the Greek prefix tele- ("from a distance") and blaster |
French (NOA) | Éclablasteur LP | |
French (NOE) | Éclablaster XL | |
German | Fern-Blaster | Far-Distance-Blaster |
Italian | Blaster a distanza | Ranged Blaster |
Russian | Дальнобластер Dal'noblaster |
Long-range blaster[c] |
Spanish (NOA) | Telelanzamotas | From the Greek prefix tele-("from a distance"), lanzar("launch"), and motas ("specks") |
Spanish (NOE) | Teledevastador | From the Greek prefix tele- ("from a distance") and devastador ("devastator") |
Chinese (Simplified) | 远距爆破枪 yuǎnjù bàopòqiāng (Mandarin) |
Long Range Blaster |
Chinese (Traditional) | 遠距爆破槍 yuǎnjù bàopòqiāng (Mandarin) |
Long Range Blaster |
Korean | 롱 블래스터 | Long Blaster |
Internal | Blaster_Long_00[11] |
Translation notes
Notes
- ↑ Noted as 100.0 in official release notes
References
- ↑ @SplatoonJP on Twitter
- ↑ Splatoon Squid Research Lab on Tumblr. SplatoonUS (31 July 2015). Retrieved on 2015 July 31.
- ↑ Splatoon - NormalShotExplosionLong.params
- ↑ @SplatoonJP on Twitter
- ↑ Splatoon 2 - Parameter Database
- ↑ Splatoon 2 - Weapon and Gear Database
- ↑ Splatoon 3 - Parameter Database
- ↑ @SplatoonNA on Twitter
- ↑ @NintendoUKVS on Twitter
- ↑ Dead link: Harley-Davidson motorcycle
- ↑ Leanny on GitHub