Range Blaster

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The Range Blaster is a main weapon in the Splatoon series.

The Range Blaster, as its name implies, is a variation of a regular Blaster with shots that travel farther before exploding. As a tradeoff, this blaster has a lower rate of fire and higher ink consumption.

Appearance

In Splatoon and Splatoon 2, the Range Blaster is similar in appearance to the Blaster. However, the front and back parts of the Range Blaster have been pushed further apart by some metal supports.

In Splatoon 3, the frontal part is much bigger, less cylinder-like, and partially covers the aforementioned metal supports. The main body is thicker and has two hoses connected to it.

Splatoon

Range Blaster

Range Blaster

Basic information
Category Main
Class Shooter
Sub S Weapon Sub Splash Wall.png Splash Wall
Special S Weapon Special Inkstrike.png Inkstrike
Special points
Special depletion Special gauge 40%
Range
35 / 100
Damage
Impact
60 / 100
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Acquirement
Level 14
Cost Cash 8,000
Requirement
Specifications
Weight
Base damage 25–40 (Splash)
50–80 (Blast)
125 (Direct hit)
Base duration
Ink consumption 10%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Custom Range Blaster Custom Range Blaster
Grim Range Blaster Grim Range Blaster

The Range Blaster was released on 1 August 2015 02:00 UTC.[1] It comes with the Splash Wall and Inkstrike. Each shot consumes 10% of the ink tank capacity, and the ink tank recovers 1.67% of its capacity between each shot, allowing the player to fire 11 shots before needing to refill the tank.

Data

  • The Range Blaster is a middleweight weapon.
  • Each shot consumes 10% of the ink tank capacity.
  • When firing continuously, it shoots a bullet every 60 frames (1 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 50 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • Shots travel straight for 11 frames.
  • Shots have a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 10 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
  • Shots initially travel straight at a rate of 10.8 units per frame for 11 frames. Shots travel straight for 118.80000209 distance units.
  • Ink droplets occur every 15 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 11 units of the player have a radius of 19.2 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 13.5 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 9 units.
  • Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
  • The wall impact painting radius is 18 units.

[2]

Version history

Version Adjustments
2.2.0
  • Blast wave maximum damage: 125.0 → 80.0 (99.9[a] with Damage Up)
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

Sheldont.png
Sheldon's Introduction

As the name suggests, the Range Blaster is a Blaster with shots that travel farther before exploding. Its fire rate is reduced, but the combination of explosive power and range can be positively deadly! Complemented by the Splash Wall and Inkstrike, it's perfect for distance fighters!(NA)[b]

A modified Blaster with a shot that travels farther before exploding. The ability to attack opponents who are farther away comes at the cost of short-range power.
— In-Game Description(NA)[b]
A modified Blaster with a shot that travels further before exploding. The ability to attack opponents who are further away comes at the cost of short-range power.
— In-Game Description(EU/OC)[c]
As the name suggests, the Range Blaster is a Blaster with shots that travel farther before exploding. It has a lower rate of fire, but who cares when you’re taking people out from clear across the battle field!? The Range Blaster comes complete with the Splash Wall and Inkstrike.

Gallery

Demonstration

Splatoon 2

Range Blaster
S2 Weapon Main Range Blaster.png
Basic information
Category Main
Class Shooter
Sub S2 Weapon Sub Suction Bomb.png Suction Bomb
Special S2 Weapon Special Ink Storm.png Ink Storm
Special points 200p
Special depletion
Range
56 / 100
Damage
Impact
70 / 100
Fire rate
10 / 100
Charge speed
Ink speed
Mobility
Durability
Handling
Acquirement
Level 14
Cost Cash 9,300
Requirement
Specifications
Weight
Base damage 25–35 (Splash)
50–70 (Blast)
125 (Direct hit)
Base duration
Ink consumption 11%
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Custom Range Blaster Custom Range Blaster
Grim Range Blaster Grim Range Blaster

The Range Blaster returns in Splatoon 2 looking identical to how it did in the first game. It was released on 21 October 2017 at 02:00 UTC[3]. It comes with Suction Bombs and Ink Storm. Each shot consumes 11% of the ink tank capacity, allowing the player to fire nine shots before needing to refill the tank.

It appears in two Octo Expansion Stations:

Data

  • The Range Blaster is a middleweight weapon.
  • The matchmaking range is 170. Splatoon 2 matchmaking looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The ink consumption of 11% and ink tank capacity of 100% allows players to fire 9 shots before needing to refill the ink supply.
  • When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
  • When firing from squid or octopus form, the first shot takes 24 frames to come out.
  • The interval between firing and when the player is able to become a squid or use a sub weapon is 30 frames.
  • When firing continuously, it shoots a bullet every 60 frames (1 shots per second).
  • When firing while moving, the player's movement speed is set to 0.4 units per frame.
  • After firing, there is a 70 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 125.
  • The bullet hitbox has a radius of 2 units.
  • Shots cannot ever deviate from the inner reticle while on the ground.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
  • Shots initially travel straight at a rate of 10.8 units per frame for 11 frames. Shots travel straight for 118.8 distance units.
    • After that, the shot's velocity is set to 10.073 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 19 units.
  • The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
  • There are a total of 1 different droplet patterns that can be created while firing this weapon.
  • Ink droplets have a radius of 13 units.
  • Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • The shot explodes 15 frames after being fired.
  • The far damage radius of the explosion is 35 units.
  • When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
  • The near damage radius of the explosion is 10 units.
  • Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
  • When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
  • When the shot explodes in the air, it creates a splash of paint with a radius of 30 units.
  • The radius of wall dripping paint is 10 units.
  • The wall impact painting radius is 22 units.

[4][5]

Version history

Version Adjustments
Base game
  • Near damage radius of the explosion: 9 units → 10 units
  • Paint splash size when the shot hits a wall: 18 units → 22 units
  • Max damage dealt by splash damage reduced: 80 → 70
  • Ink consumption per shot: 10.0% → 11.0%
  • Time taken to begin recovering ink after shooting: 0.83 seconds → 1.17 seconds
  • Angle of shot deviation while jumping: 10 degrees → 8 degrees
  • Initial chance to shoot towards the outer reticle after jumping: 40% → 50%
  • Paint splash size when the shot explodes in the air: 32 units → 30 units
2.0.0
2.1.0
  • Points to fill special gauge: 190 → 200
5.0.0
  • Salmon Run worker's Range Blaster:
    • Reduced ink consumption by roughly 8%.

Quotes

Sheldont.png
Sheldon's Introduction

The Range Blaster delays the oxidization of ink, which extends the range before it explodes! Its special construction reduces the fire rate slightly, but its long range and Suction Bombs let you put the squeeze on your opponents! The Ink Storm helps cover the surrounding area, too, so I'd recommend this for players that are on the hunt for ink!

Gallery

Demonstration

Splatoon 3

Splatoon 2 - Jelfonzo 2D.png Fuuuuuture!

This article or section discusses unreleased content. Information is subject to change.
Please review our policy on rumors and leaks before adding leaked information.

The Range Blaster returns in Splatoon 3 with a new design. It is currently unknown if it will keep its attributes from the previous games, or what its set will be. It appears to have the Killer Wail 5.1 in its set.

Gallery

Strategy

For competitive tips about the Range Blaster

Click to view the strategy for Range Blaster. View the strategy page.

Trivia

  • Despite being called the Range Blaster, the Rapid Blaster has more range.

Names in other languages

Language Name Meaning
Japan Japanese ロングブラスター
rongu burasutā
Long Blaster
Netherlands Dutch Teleblaster From the Greek prefix tele- (from a distance) and blaster
Quebec French (NOA) Éclablasteur LP
France French (NOE) Éclablaster XL
Germany German Fern-Blaster Far-Distance-Blaster
Italy Italian Blaster a distanza Blaster from a distance
Russia Russian Дальнобластер
Dal'noblaster
Long-range blaster
From дально dal'no (long-range) and бластер blaster
Mexico Spanish (NOA) Telelanzamotas From the Greek prefix tele-(from a distance) and lanzar(launch) and motas(specks)
Spain Spanish (NOE) Teledevastador From the Greek prefix tele- (from a distance) and devastador (devastator)

Notes

  1. Noted as 100.0 in official release notes
  2. 2.0 2.1 North America
  3. Europe and Oceania

References

  1. Splatoon Squid Research Lab on Tumblr. SplatoonUS (2015-07-31). Retrieved on 2015 July 31.
  2. Splatoon - NormalShotExplosionLong.params
  3. Twitter SplatoonJP on Twitter
  4. Splatoon 2 - Parameter Database
  5. Splatoon 2 - Weapon and Gear Database