Range Blaster
The Range Blaster is a main weapon in Splatoon and Splatoon 2.
The Range Blaster, as its name implies, is a variation of a regular Blaster with shots that travel farther before exploding. As a tradeoff, this blaster has a lower rate of fire and higher ink consumption.
Splatoon
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 14 |
Cost | ![]() |
Base damage | 50–80 (Splash) 125 (Direct hit) |
Ink consumption | 10% |
Special depletion | ![]() |
Range | |
Impact | |
Fire rate | |
Other variants | ![]() ![]() |
The Range Blaster was released on 1 August 2015 02:00 UTC.[1] It comes with the Splash Wall and Inkstrike. Each shot consumes 10% of the ink tank capacity, and the ink tank recovers 1.67% of its capacity between each shot, allowing the player to fire 11 shots before needing to refill the tank.
Data
- The Range Blaster is a middleweight weapon.
- Each shot consumes 10% of the ink tank capacity.
- This allows players to fire 10 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When firing continuously, it has a fire rate of 60 frames between shots (1 shots per second).
- When firing while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 50 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 125.
- Shots travel straight for 11 frames.
- Shots have a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 10 degrees.
- The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 60 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 40%.
- Shots initially travel at a rate of 10.8 units per frame for 11 frames.
- This gives the weapon an effective range of 118.8 units.
- Ink droplets occur every 15 units.
- The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Droplets that occur within 11 units of the player have a radius of 19.2 units.
- Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
- All other ink droplets have a radius of 13.5 units.
- The shot explodes 15 frames after being fired.
- The far damage radius of the explosion is 35 units.
- When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
- The near damage radius of the explosion is 9 units.
- Damage from the explosion scales from 50 at the far damage radius to 80 at the near damage radius.
- When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 40 at the near damage radius.
- When the shot explodes in the air, it creates a splash of paint with a radius of 32 units.
- The wall impact painting radius is 18 units.
Version history
Version | Adjustments |
---|---|
2.2.0 |
|
2.7.0 |
|
Quotes
![]() |
Sheldon's Introduction
As the name suggests, the Range Blaster is a |
“ | A modified ![]() |
” | — In-Game Description(NA)[a]
|
“ | A modified ![]() |
” | — In-Game Description(EU/OC)[b]
|
“ | As the name suggests, the Range Blaster is a ![]() ![]() ![]() |
” |
- Notes
Gallery
An Inkling running with the Range Blaster equipped.
Demonstration
Splatoon 2
Category | Main |
Class | Shooter |
Sub | ![]() |
Special | ![]() |
Level | 14 |
Cost | ![]() |
Base damage | 50–70 (Splash) 125 (Direct hit) |
Ink consumption | 11% |
Special points | 200p |
Range | |
Impact | |
Fire rate | |
Other variants | ![]() ![]() |
The Range Blaster returns in Splatoon 2 looking identical to how it did in the first game. It was released on 21 October 2017 at 02:00 UTC[3]. It comes with the Suction Bomb and Ink Storm. Each shot consumes 11% of the ink tank capacity, allowing the player to fire nine shots before needing to refill the tank.
Data
- The Range Blaster is a middleweight weapon.
- The ink consumption of 11% and ink tank capacity of 100% allows players to fire 9 shots before needing to refill the ink supply.
- This stat can be changed with Ink Saver (Main).
- When initially firing the weapon in humanoid form, the first shot takes 14 frames to come out.
- When firing from squid or octopus form, the first shot takes 24 frames to come out.
- The interval between firing and when the player is able to become a squid or use a sub weapon is 30 frames.
- When firing continuously, it has a fire rate of 60 frames between shots (1 shots per second).
- When firing while moving, the player's movement speed is set to 0.4 units per frame.
- After firing, there is a 70 frame cooldown before the ink tank starts refilling.
- Each shot has a base damage of 125.
- The bullet hitbox has a radius of 2 units.
- Shots cannot ever deviate from the inner reticle while on the ground.
- The angle its shots can deviate while in the air is 8 degrees.
- The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
- When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 50%.
- Shots initially travel at a rate of 10.8 units per frame for 11 frames, having an effective range of 118.8 units.
- After that, the shot's velocity is set to 10.073 units per frame if it is not already lower than the listed value, and decreases further as it travels.
- Ink droplets occur every 19 units.
- The frequency at which ink drips from a shot occurs at a rate of 9 droplets per shot.
- There are a total of 1 different droplet patterns that can be created while firing this weapon.
- Ink droplets have a radius of 13 units.
- Droplets have their radius multiplied by a value ranging from 1 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
- The shot explodes 15 frames after being fired.
- The far damage radius of the explosion is 35 units.
- When the shot explodes on the ground or wall, the far damage radius is 17.5 units.
- The near damage radius of the explosion is 10 units.
- Damage from the explosion scales from 50 at the far damage radius to 70 at the near damage radius.
- When the shot explodes on the ground or wall, the damage scales from 25 at the far damage radius to 35 at the near damage radius.
- When the shot explodes in the air, it creates a splash of paint with a radius of 30 units.
- The radius of wall dripping paint is 10 units.
- The wall impact painting radius is 22 units.
Version history
Version | Adjustments |
---|---|
Base game |
|
2.0.0 |
|
2.1.0 |
|
5.0.0 |
|
Quotes
![]() |
Sheldon's Introduction
The Range Blaster delays the oxidization of ink, which extends the range before it explodes!
Its special construction reduces the fire rate slightly, but its long range and |
Gallery
Shooting ink
Demonstration
Trivia
- This weapon is used on the following Octo Expansion levels:
Names in other languages
Language | Name | Meaning |
---|---|---|
![]() |
ロングブラスター rongu burasutā |
Long Blaster |
![]() |
Teleblaster | From the Greek prefix tele- (from a distance) and blaster |
![]() |
Éclablasteur LP | |
![]() |
Éclablaster XL | |
![]() |
Fern-Blaster | Far-Distance-Blaster |
![]() |
Blaster a distanza | Blaster from a distance |
![]() |
Дальнобластер Dal'noblaster |
From дально dal'no (distant) and бластер blaster |
![]() |
Telelanzamotas | From the Greek prefix tele-(from a distance) and lanzar(launch) and motas(specks) |
![]() |
Teledevastador | From the Greek prefix tele- (from a distance) and devastador (devastator) |
References
- ↑ Splatoon Squid Research Lab on Tumblr. SplatoonUS (2015-07-31). Retrieved on 2015 July 31.
- ↑ Splatoon - NormalShotExplosionLong.params
- ↑
SplatoonJP on Twitter
- ↑ Splatoon 2 - Parameter Database