Mini Splatling

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Splatoon "S" icon.svg
Splatoon 2 "2" icon.svg
Splatoon 3 "3" icon.svg

The Mini Splatling is a main weapon in the Splatoon series.

It has a very short charge time, needing approximately 0.33 seconds to reach the first level of charge, and 0.5 seconds to reach the second level of charge. It has more maneuverability than the Heavy Splatling. However, its range is significantly shorter than the Heavy Splatling, with a lower firing duration, only shooting for 0.6 seconds at the first level of charge and 1.2 seconds at the second level of charge. Each fully charged attack consumes 15% of the ink tank capacity, allowing users to fire six full charges before needing to refill. Each ink bullet deals enough damage to splat opponents in four hits.

Appearance

The appearance of the Mini Splatling vastly differs between games. In Splatoon, the Mini Splatling has a green handle and multiple red barrels that are held together with dark green supports. The ink tank is below the gun and the two connect via a red tube. In Splatoon 2, the Mini Splatling retains the same general structure, but the ink tank is more to the side of the gun than below it. In Splatoon 2, the handle is purple, the barrels are white, and the supports are blue. In both games, the ink tank changes color to match the user's ink. In Splatoon 3, some of the supports are yellow and the handle and other supports are purple, and the tank resembles the body of the Splattershot.

Splatoon

Mini Splatling

Mini Splatling

Basic information
Category Main
Class Splatling
Sub S Weapon Sub Suction Bomb.png Suction Bomb
Special S Weapon Special Inkzooka.png Inkzooka
Special points
Special depletion Special gauge 40%
Range
58 / 100
Damage
Impact
Fire rate
Charge speed
80 / 100
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 8
Cost Cash 7,200
Requirement
Introduced 5 September 2015
Specifications
Weight
Base damage 28
Base duration
Ink consumption 15% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Zink Mini Splatling Zink Mini Splatling
Refurbished Mini Splatling Refurbished Mini Splatling

The Mini Splatling was released on 5 September 2015 at 02:00 UTC.[1][2] It comes with Suction Bombs and the Inkzooka.

Data

  • The Mini Splatling is a middleweight weapon.
  • A full charge consumes 15% of the ink tank capacity.
    • This allows players to fully charge 6 times before needing to refill the ink tank.
    • This stat can be changed with Ink Saver (Main).
  • The Mini Splatling cannot store its charge.
  • The Mini Splatling is not rechargeable while firing.
  • When charging the weapon, it will take 18 frames in order to charge its first ring and 27 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 36 frames. With a full charge, it will have a firing duration of 72 frames.
  • When charging with an empty tank, the charge time is multiplied by 6.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.8 units per frame.
    • When charging, the player's movement speed is set to 0.7 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 28.
  • Shots travel straight for 8 frames. After that, they may lose damage.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. The outer reticle will finish shrinking after 45 frames.
  • The chance to shoot towards the outer reticle instead of the inner reticle increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle.
    • This means that it takes 15 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 15 units per frame. Within the second charge ring, initial shot velocity is always 15 units per frame. Shots travel straight at the initial velocity for 8 frames. At maximum charge, shots travel straight for 120 distance units.
  • Ink droplets occur every 85 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.8 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 10 units of the player have a radius of 22 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 21 units.
  • All other ink droplets have a radius of 14 units.

[3]

Version history

Version Adjustments
2.2.0
  • Amount of time needed to charge to the first charge level: 0.33 seconds → 0.30 seconds
  • Amount of time needed to charge to the second charge level: 0.50 seconds → 0.45 seconds
2.7.0
  • Special gauge loss: 50% → as low as 40%

Quotes

S Sheldon Artwork.png
Sheldon's Introduction

"The Mini Splatling is a Splatling cannon with a short charge time and easy handling. Using the Suction Bombs skillfully will allow you to pressure the enemy from right on the front lines! Making a decisive assault with a fully charged Inkzooka is another effective route to victory!(NA)[a]

S Sheldon Artwork.png
Sheldon's Introduction

"The Mini Splatling is a Splatling with an improved mechanism, resulting in much quicker charge times. Using the Suction Bombs skilfully will allow you to pressure the enemy from right on the front lines! Then once you've charged your Special Gauge, go on an all-out offensive with the help of the Inkzooka.(EU/OC)[b]

A lightweight and powerful Splatling. A short charge time and rapid rate of fire deny the opponent any chance to catch their breath.
— In-Game Description(EU/OC)[b]
The Mini Splatling has a short charge time and easy handling. Also, everyone knows that mini things are cute. Look at how cute that Mini Splatling is. You know what's better than just a Mini Splating? A Mini Splatling with Suction Bombs and an Inkzooka!
Notes
  1. North America
  2. 2.0 2.1 Europe and Oceania

Gallery

Demonstration

Splatoon 2

Mini Splatling
S2 Weapon Main Mini Splatling.png
Basic information
Category Main
Class Splatling
Sub S2 Weapon Sub Burst Bomb.png Burst Bomb
Special S2 Weapon Special Tenta Missiles.png Tenta Missiles
Special points 210p
Special depletion
Range
62 / 100
Damage
Impact
Fire rate
Charge speed
80 / 100
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 23
Cost Cash 12,300
Requirement
Introduced Initial Release (1.0.0)
Specifications
Weight
Base damage 32
Base duration
Ink consumption 17.25% (Full charge)
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variants Zink Mini Splatling Zink Mini Splatling
Kensa Mini Splatling Kensa Mini Splatling

The Mini Splatling comes with Burst Bombs and Tenta Missiles.

It appears in two Octo Expansion Stations:

Data

  • While Main Power Up will increase the number of shots fired, it will not increase the ink consumption relative to the amount charged, making the weapon comparatively more ink efficient.
  • The Mini Splatling is a middleweight weapon.
  • The matchmaking range is 150. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption of 17.25% and ink tank capacity of 100% allows players to fully charge 5 times before needing to refill the ink tank.
  • The Mini Splatling cannot store its charge.
  • The Mini Splatling is not rechargeable while firing.
  • When charging the weapon, it will take 20 frames in order to charge its first ring and 30 frames in total for a full charge.
  • With a single ring charged, it will have a firing duration of 36 frames. With a full charge, it will have a firing duration of 72 frames.
  • When charging with an empty tank, the charge time is multiplied by 6.
  • When firing, it shoots a bullet every 4 frames.
  • When firing, the player's movement speed is set to 0.86 units per frame.
    • When charging, the player's movement speed is set to 0.72 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32.
  • If a shot is in the air for more than 11 frames after being fired, it loses 2 damage per frame until it reaches 16 damage at frame 19.
  • Shots have a radius of 2 units.
  • The angle its shots can deviate while on the ground is 4 degrees.
  • The angle its shots can deviate while in the air is 8 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Mini Splatling has a 30% chance to shoot towards the outer reticle instead of the inner reticle.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Within the first charge ring, initial shot velocity scales from 10.5 to 15 units per frame. Within the second charge ring, initial shot velocity is always 15 units per frame. Shots travel straight at the initial velocity for 8 frames.
    • So at maximum charge, shots travel straight at a rate of 15 units per frame for 8 frames. Shots travel straight for 120 distance units.
  • After shots stop flying straight, the velocity is set to 11.05 units per frame if it is not already lower than the listed value, and decreases further as it travels.
  • Ink droplets occur every 100 units.
  • The frequency at which ink drips from a shot occurs at a rate of 1.6 droplets per shot.
  • There are a total of 5 different droplet patterns that can be created while firing this weapon.
  • Droplets that occur within 10 units of the player have a radius of 19 units, and a width of 0 units.
    • These droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.2 if they fell from a height below 30 units.
  • Droplets that occur when they travel past 200 units of the player have a radius of 18 units.
  • All other ink droplets have a radius of 12.6 units.
  • Droplets that are far from the player and all other droplets have their radius multiplied by a value ranging from 1.4 if they fell from a height above 100 units to 1.4 if they fell from a height below 30 units.
  • If no ink droplets have occurred within 10 units of the player for 0 shots, the next shot the player makes will force a paint droplet to appear at the player's feet.

[4]

Version history

Version Adjustments
Base game
  • Movement speed while charging: 0.70 → 0.60
  • Movement speed while firing: 0.80 → 0.70
  • Charge time increased: 0.45s → 0.5s
  • Droplet rate: 1.8 → 1.6
  • Distance between droplets: 85 units → 100 units
  • Radius of paint droplets near the player: 22 units → 19 units
  • Radius of paint droplets far from the player: 21 units → 18 units
  • Radius of standard paint droplets: 14 units → 12.6 units
  • Time taken to begin recovering ink after shooting: 30 frames → 40 frames
1.1.2
  • Points to fill special gauge: 180 → 190
1.4.0
  • Points to fill special gauge: 190 → 180
  • Increased damage dealt from 28 to 32.
  • Increased movement speed while charging by roughly 17% : 0.60 → 0.70
  • Increased movement speed while firing by roughly 14% : 0.70 → 0.80
2.3.0
  • Reduced the time until ink begins to refill after shooting by 10/60 of a second. : 40 frames → 30 frames
3.2.0
  • Special Points: 180 → 190
4.1.0
  • Ink splatter from fired shots now hits with a wider vertical spread than it did previously.
4.3.0
  • Increased the effect of the Run Speed Up gear ability: 30% → 40%
4.3.1
  • Increased the effect of the Main Power Up gear ability.
  • The increase to the duration of rapid fire with the maximum number of Main Power Up gear abilities equipped has been raised from roughly 30% to roughly 35%.
  • The effect provided by Main Power Up is now more easily triggered, even with fewer instances of the gear ability equipped.
4.5.0
  • You can now jump higher than previously when the Splatling is fully charged.
  • Increased movement speed while charging by roughly 3% : 0.70 → 0.72.
  • Increased movement speed while firing by roughly 8% : 0.80 → 0.86.
4.7.0
  • Points to fill special gauge: 190 → 210
4.8.0
  • Ink consumption increased: 15% → 17.25%

Quotes

S2 Sheldon Artwork.png
Sheldon's Introduction

The Mini Splatling has a reduced charge time thanks to a revision to the firing mechanism! You can also use Burst Bombs to paint the walls, making for a more three-dimensional battlefield! With the included Tenta Missiles you can rain down splattage from above. This is a great set for leaders who want to set the pace of battle.

S2 Sheldon Artwork.png
Sheldon's Introduction

Door een wijziging van het afvuurmechanisme laadt de Mini-Spletling sneller op dan andere wapens van dezelfde klasse! Gebruik een Ballonbom om de muren te verven en het slagveld driedimensionaal te maken! En laat het inkt regenen met de Spetterraketten! Vecht slim en leid je team naar de overwinning! (NL/B)[a]

Notes
  1. The Netherlands and Belgium

Gallery

Demonstration

Splatoon 3

Mini Splatling

Mini Splatling

Basic information
Category Main
Class S3 Icon Splatling.png Splatling
Sub S3 Weapon Sub Burst Bomb Flat.png Burst Bomb
Special S3 Weapon Special Ultra Stamp.png Ultra Stamp
Special points 190p
Special depletion
Range
62 / 100
Damage
Impact
Fire rate
Charge speed
80 / 100
Ink speed
Mobility
90 / 100
Durability
Handling
Obtainable at
Level 12
Cost
Requirement
Introduced Drizzle Season 2022 (1.1.0)
Specifications
Weight
Base damage 32
35 (S3 Icon Mr Grizz.png SRNW)
Base duration
Ink consumption
Base range
Rate of fire
Muzzle velocity
Base accuracy

MPU effect
SPU effect
SPU effect
Other variant Zink Mini Splatling Zink Mini Splatling

The Mini Splatling returns in Splatoon 3 with Burst Bombs and Ultra Stamp as its kit.

It appears in 2 missions in Alterna:

Data

  • The Mini Splatling is a middleweight weapon.
  • The matchmaking range is 15. The game's matchmaking system looks at a team's average matchmaking range value, and matches them against a team with a similar average.
  • The full charge ink consumption is 15% per shot, allowing the user to fully charge 6.67 times on a full ink tank.
  • The Mini Splatling cannot store its charge.
  • It takes 20 frames to charge the first circle (0.33 seconds) and 30 frames to fully charge (0.5 seconds).
    • When airborne or low on ink, it takes 120 frames to charge the first circle (2 seconds) and 180 frames to fully charge (3 seconds).
  • The Mini Splatling is not rechargeable while firing.
  • When charged to the first circle, the weapon will fire for 42 frames (0.7 seconds), and when fully charged, it will fire for 84 frames (1.4 seconds).
    • The firing duration is 2.1 times longer than the charging duration when charged to the first circle and 2.8 times longer when fully charged.
  • When firing continuously, it shoots a bullet every 4 frames (15 shots per second).
  • When firing while moving, the player's movement speed is set to 0.086 units per frame.
    • When charging, the player's movement speed is set to 0.072 units per frame.
  • After firing, there is a 30 frame cooldown before the ink tank starts refilling.
  • Each shot has a base damage of 32, regardless of charge level.
  • If a shot is in the air for more than 11 frames after being fired, it loses damage every frame until it reaches 16 damage at frame 19.
  • The bullet hitbox for collisions with players has a radius of 0.2 units.
  • The bullet hitbox for collisions with the environment has a radius of 0.2 units.
  • The angle its shots can deviate while on the ground is 4.0 degrees.
  • The angle its shots can deviate while in the air is 8.0 degrees.
  • The outer reticle immediately expands after jumping. After 25 frames, the outer reticle will start shrinking, and will finish shrinking after 70 frames.
  • The Mini Splatling starts off having a 10% chance to shoot towards the outer reticle instead of the inner reticle.
    • This chance increases by 2% per shot, and maximizes at a 30% chance to shoot towards the outer reticle, meaning that it takes 10 shots to reach minimum accuracy.
  • When jumping, the chance to shoot towards the outer reticle instead of the inner reticle is immediately set to 30%.
  • Accuracy starts recovering 4 frames after the player stops shooting. The chance to shoot towards the outer reticle decreases by 1% per frame, if the chance is not already at the minimum, meaning that it takes 24 frames to reach maximum accuracy.
  • Initial shot velocity scales with charge level. At minimum charge, it is 1.05 units per frame, and at once charge circle or more, it is 1.5 units per frame. Shots travel straight for 8 frames, regardless of charge level.
    • After that, the shot's velocity is set to 1.105 units per frame if it is not already lower than the listed value, and it loses 36% of its speed every frame (including the first frame after it stops traveling straight). Once the shot velocity decreases below a certain threshold, it will begin to be slowed less and fall faster.
  • Effective range scales from 9.78 units to 13.45 units, depending on charge level.
    • This number may vary at different firing angles.

[5]

Version history

Version Adjustments
3.1.0
  • Increased firing duration by roughly 17%.
4.1.0
  • Points to fill special gauge: 180 → 190.
5.1.0
  • Reduced the amount of ink consumed by approximately 13%.
7.0.0
  • Ink splatter is now more likely to fall around the player’s feet.

Quotes

S3 Sheldon Artwork.png
Sheldon's Introduction

Ooo, let me tell you all about the new and improved Mini Splatling. Thanks to a few revisions with the firing mechanism, it charges more quickly than ever! This loadout also comes with Burst Bombs, which are excellent for inking walls, allowing you to get vertical in a hurry when the situation demands it. And speaking of situational strategy, with the Ultra Stamp as your special, you can push the front line at the drop of a splat. Try this set out if you fancy yourself a field general!

Badges

Main article: Badge#Weapon freshness

Reaching certain Freshness levels with the Mini Splatling will reward the player with special badges that they can use on their Splashtag.

Mini Splatling Badges
S3 Badge Mini Splatling 4.png 4★ Mini Splatling User
S3 Badge Mini Splatling 5.png 5★ Mini Splatling User

Gallery

Strategy

For competitive tips about the Mini Splatling

Click to view the strategy for Mini Splatling. View the strategy page.

Trivia

Etymology

Mini Splatling is derived from Mini, and a portmanteau of Splat and Gatling.

スプラスピナー Supura Supinā is a combination of either Splat or Splash, and Spinner. Spinner is due to the fact that the barrels of the Mini Splatling rotate while charging and firing.

Names in other languages

Language Name Meaning
Japan Japanese スプラスピナー
Supura Supinā
Spla-spinner
Netherlands Dutch Mini-Spetling Mini Splatling
Canada French (NOA) Badigeonneur XP XS Paint-coater
France French (NOE) Badigeonneur XS XS Paint-coater
Germany German Klecks-Splatling Splatter Splatling
Italy Italian Mini splatling Mini splatling
Russia Russian Брызгомет-М
Bryzgomet-M
Sprayshot-M
Mexico Spanish (NOA) Garabateador Doodler
Spain Spanish (NOE) Tintralladora ligera Light Ink-machine gun
China Chinese (Simplified) 斯普拉旋转枪
sīpǔlā xuánzhuǎnqiāng (Mandarin)
Splat Spinner
Hong Kong Chinese (Traditional) 斯普拉旋轉槍
sīpǔlā xuánzhuǎnqiāng (Mandarin)
Splat Spinner
South Korea Korean 스플랫 스피너
seupeullaes seupineo
Splat Spinner
Translate logo.svg Internal Spinner_Quick_00[6]

References