Moray Towers

From Inkipedia, the Splatoon wiki

Moray Towers is a multiplayer stage in Splatoon and Splatoon 2. It takes place on a parking garage. The stage is largely vertical, with zigzagging paths leading down to the center area.


Moray Towers overview prior to version 2.1.0

Moray Towers consists of two large towers connected by a series of diagonal ramps on smaller towers. It includes two spawn points on opposite towers, meeting together in the center through a network of ramps. Although the large amount of ramps provides an easy way to ink turf, players may also jump from ramp to ramp for a quick route to the center. Many of the towers here contain parking garages. Due to the bottleneck nature of the ramps leading from the middle, it is relatively difficult for teams to advance past the center area. Unless teams can invade the other team's base and hold them back, matches are often decided by which team can ink more of the middle in the last five seconds of the match.

In Splatoon 2, the overall stage layout is relatively unchanged. However, the central area was expanded with the cap between the ramp on the lower area and the enemy's floor filled in, as well as the addition of more room at the end of each team's alley. Most notably, two Inkrails were added on either side of the map - one at the end of the alley in the central area, designed to give another point of access to the opposing team's side, and another from each team's lower floor which takes then up the ramp.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

There are two Splat Zones on Moray Towers, both being on the ending part of the ramps closest to the center. They are the smallest Splat Zones on any stage in the game.

In Splatoon 2, the location of the two Splat Zones has been changed, both having been moved to the central area of the stage, making taking control of both zones significantly easier.

Tower Control

The Tower can be found directly in the center of the stage, on the small, raised platform. It makes its way over the center area, above a chasm, and finally, into its goal on the section above the second-lowest ramp. The sides in the center area retain the smaller design from the old layout, but the walls are still added from the other modes.

In Splatoon 2, checkpoints have been added:
Checkpoint Location Timer (Seconds) Progress Amount
Before After Total
1 The first checkpoint is located at the end of the alley on the bottom-most area. 9 76 56 20
2 The second checkpoint is located on the platform one level below the goal. 8 30 18 12


The Rainmaker in Moray Towers starts in the center of the stage on the small incline. The goal is located below the first big drop off outside of the opposing team's base. Climbing up towers will lower the counter significantly. Turning left then straight will lead to a giant wall to the left will lower the counter down to about 45 count. the wall straight ahead of the starting position will lower it down to about 60 count. Inkrails have been added to help making more progress easier.

Clam Blitz

The baskets are located just past the first ramp on both sides. It is possible to score from above the baskets with a precise throw. Due to the baskets being so close together yet far from the spawn, both largely preventing defensive play and allowing clams to spawn near the basket, Moray Towers is generally considered a bad stage for Clam Blitz by many players within the competitive community.


Moray Towers

Moray Towers

Added in 11 July 2015
Total area 1,760p
Hazards Abyss

Moray Towers was released on 11 July 2015 at 02:00 UTC.[1]

Version history

Version Adjustments
  • Changes to the layout in Turf War to match the layout in Splat Zones.




Moray Towers was available in the following Splatfests in Splatoon:

Splatoon 2

Moray Towers

Moray Towers

Added in Initial Release (1.0.0)
Total area 2,212p
Features Inkrails
Hazards Abyss

Moray Towers returned in Splatoon 2 at the game's launch. The center of the stage has been slightly expanded and modified, while the towers themselves are wider. There are also the additions of new Inkrails that travel over the center of the stage and lead to vantage points. It is also used in Octo Canyon mission 21, Octolings Ahoy!.

Version history

Version Adjustments
  • Fixed an issue in Moray Towers causing players who fell off the stage near its center to fall faster than in other stages.
  • Fixed an issue in Splat Zones on Moray Towers in which the border indicating the Zone area was incorrect for part of the Zone.
  • Changed terrain in all Battle types.
    • Adjusted trajectory of the Inkrails that leads to the enemy base from both sides.
    • Increased width of the platform beneath the Inkrails mentioned above.
    • Adjusted placement of other miscellaneous objects.
  • Outside of Splatfests, reduced brightness of the sun, and reduced the disparity in visibility between teams.
  • Fixed an issue on Moray Towers in which players could stay in squid form on certain narrow steel girders.
  • Fixed an issue on Moray Towers in which the starting position of one side's team would be slightly off-point.
  • Fixed an issue causing turf inked not to appear as inked on the turf map.



Super Smash Bros. Ultimate

Moray Towers during the day in Super Smash Bros. Ultimate.

Moray Towers is the basis for a stage in Super Smash Bros. Ultimate. Judd and Li'l Judd make a cameo in the stage, indicating the winning player or team by holding up flags, similar to their results display in the Splatoon series. Due to the 2D gameplay, only one tower is used.



Click to view the quotes for Moray Towers. View the quotation page.


  • Moray Towers was initially shown in the first Splatfest promotional video.
  • Multiple images and the layout of Moray Towers were revealed in a datamine of Splatoon's files before it was officially confirmed.
  • Moray Towers is the third stage in Splatoon to have its spawn points not accessible by foot, after Saltspray Rig and Kelp Dome.
  • During one of the Squid Sisters' conversations in the North American version, Marie partially mentions that the fog is the result of draw distance, breaking the fourth wall.
  • As of Version 2.6.0 of Splatoon, Moray Towers uses the Splat Zones version for Turf War which includes more platforms, ramps, and walls letting players have much more space to move around in the center, making sniping harder, and falling off the towers more preventable.
  • This is one of four stages that appear in Octo Canyon missions, alongside Humpback Pump Track, Musselforge Fitness, and The Reef.


The map's name is a reference to the real-life moray eel.

Names in other languages

Language Name Meaning
Japan Japanese タチウオパーキング
Tachiuo Pākingu
Beltfish Parking
Netherlands Dutch Tonijntorens Tuna Towers
CanadaFrance French Tours Girelle A pun between Twin Towers (Tours Jumelles) and Girelle Towers
Germany German Muränentürme Moray Towers
Italy Italian Torri cittadine Town Towers
Russia Russian Муренские башни
Murenskiye bashni
Moray towers
SpainMexico Spanish Torres Merluza Hake Towers
China Chinese 带鱼双塔[a]
Dàiyú shuāng tǎ
Beltfish Double Towers
South Korea Korean 갈치 주차장[b]
Galchi juchajang
Beltfish parking lot
 Internal Tuzura From either 葛籠 (つづら), "Bamboo cage" or from 綴 (つずら), a location in Fukushima.

Translation notes

  1. From the official Chinese release of the Splatoon artbook
  2. Smash Bros. Ultimate


External links