Camp Triggerfish

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Camp Triggerfish is a multiplayer stage in Splatoon and Splatoon 2. Located in a heavily wooded area surrounded by a large mountain range, the stage takes place on two forts built over a lake, which are connected by a few small paths. Certain gates are lowered in Turf War and Ranked modes, with the latter being lowered at the start of the match while the former will only descend in the final minute of a match.


Camp Triggerfish consists of a series of bridges over water and a large area near the team's spawn point, along with a shelter that can only be accessed via a grated pathway in Turf War. Both bases at Camp Triggerfish have a set of floodgates that open and close periodically. When the gates are down, it is easier for other teams to enter.

Teams begin on opposite sides of the stage with bases immediately splitting into two paths. The left path leads into a large, circular area surrounded partially by a net over water. This area extends into a narrow walkway ending in high, wooden walls. The path to the right of each team's base leads directly into the central walkways, which are also accessible by climbing over the aforementioned walls. This path leads into an open area below a series of net catwalks, which lead to the other team's base or the shelters behind their floodgates. The areas in front of the spawns are very large. Going left also leads to the backside of the walls of in the center of the stage. These areas allow players to reach the top of the wall. On both sides, there are three sections each where grates go over the water. Only the farthest of these allow the player to cross over to the other side.

Camp Triggerfish features an ambiance of chirping birds and, when players are close to the lake, rippling water. Occasionally, parachuters can be seen in the sky. On the opposite side of the river Camp Triggerfish is built over, another part of the camp can be seen with jellyfish performing various activities such as using canoes, sitting by the lake or climbing on the fort. Upon spawning, the chirping of crickets can be briefly heard before fading.

In Splatoon 2, the most notable change made is the change to the floodgates and area immediately behind them. Instead of having two floodgates, they have been replaced by a single wider gate and the area behind has been changed from a narrow corridor to an open square plaza. Two Inkrails have been added to each side of the map; one directly in front of the spawn point, and the other is behind the wall close to the center of the map which allows a quicker path to the left side.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

There are two Splat Zones located on opposite sides of the canal in the middle of the map. The blocks on top of the Splat Zones do not count towards taking control of one.

Tower Control

The Tower starts in the center of the two center platforms on an added platform in between. When activated, the Tower travels over the water dividing the two sides, passing by the many grated areas on either side, until it climbs up the gated section, before ending in the middle of the wide pathway in front of the spawn point.

In Splatoon 2, during Tower Control, an additional wooden path connects the area immediately in front of the spawn to the platform on the right. The Tower now goes right near the Inkrail and does not go into the floodgate area. Checkpoints have also been added for the Tower:

In Splatoon 2, checkpoints have been added:
Checkpoint Location Timer (Seconds) Progress Amount
Before After Total
1 The first checkpoint is located at the turn from the central area on a newly added block. 5 83 73 10
2 The second checkpoint is located underneath the netted walkway on the newly added bridge. 5 50 40 10
3 The third checkpoint is located near the ramp with the Inkrail before the goal. 3 15 9 6


The Rainmaker starts on top of an added platform in the center of the map, bridging the gap between the two sides. The goals are located on opposite corners of the map, inside the floodgate shelter on the side closest to the opposing team's spawn point. A stack of blocks and an inkable wall have been added, as well as a wooden platform added next to each of the teams' bases that connects the spawn points to their side of the goal. Two inkable blocks have also been added to the roped bridges.

In Splatoon 2, the location of the Rainmaker remains the same. The pedestal has been moved closer to the middle of the floodgate shelter. The sponge is replaced with an inkable wall and the grate area next to the inkrail now connects to the floodgate area, allowing another way to get to the pedestal. The area added to the right of spawn in Tower Control is present in Rainmaker.

Clam Blitz

The goal is in front of the spawn point and a bump is present. A piece of terrain is present allowing for teams to get from their spawn point to the area that has the gate leading to the larger area. However, the Inkrail near the spawn point is still there. The sponge is replaced with an inkable wall and an uninkable staircase is on the other side of the inkable wall.


Camp Triggerfish

Camp Triggerfish

Added in 24 July 2015
Total area 2,316p
Features Moving gates
Hazards Water

Camp Triggerfish underwent a series of multiple changes between its development period and release.

Pre-release version one

Pre-release version of Camp Triggerfish

An early version of Camp Triggerfish appeared in many trailers for Splatoon. The pre-release version included many differences, such as:

  • The circular areas on the left of the teams' bases included much taller, independent cylinders to climb.
  • The short stacks of boxes on the central walkways were not present.
  • Many walls found throughout the final version are not present at all.
    • The walkway near the round area near both teams' spawns is not present because of this.
  • The walkways near the center were much closer to the water, lower than the area at the end of each side.
  • The roped bridge that leads from one side to the other was not present.
  • The grated platform closest to each teams' spawn extended farther out onto the water.
  • The wooden bridge next to both spawns was roped, allowing players to fall through it onto the solid ground below.

Pre-release version two

The stage image for Camp Triggerfish has notable differences from the final design.

A second early design for Camp Triggerfish can be seen in the stage's main image in Splatoon. While this design is much closer to the final version, there are still noticeable differences:

  • The wooden bridge next to the players' spawn is still roped, allowing players to slide through it. Additionally, it was placed higher than the wooden platform in the final game.
  • The wall separating the main pathway from the small area on the side of the stage was less tall.
  • The height of the cylindrical platforms to the left side of the stage were much taller and were fully inkable, with no bar preventing players from swimming directly over them. Additionally, they did not fully connect to the wall separating the side area from the main pathway.
  • Slanted platforms at the corners of the stage were initially completely flat.
  • The placement of Bumpers around the stage was heavily modified.
  • The grated platforms allowing teams to access the opponent's fort were lower than in the final version.
  • The decorative totem poles were shorter.

Release version

Camp Triggerfish was released on 24 July 2015.

Version history

Version Adjustments
  • Adjusted the size of the "Don't retreat!" warning zone near team starting areas.




Camp Triggerfish was available in the following Splatfests in Splatoon:

Splatoon 2

Camp Triggerfish

Camp Triggerfish

Added in 25 April 2018
Total area 2,338p
Features Moving gates, Inkrails, and sponges (TW, SZ, TC)
Hazards Water

The return of Camp Triggerfish to Splatoon 2 was announced in the Nintendo Direct on 8 March 2018, along with Piranha Pit. It was released on 25 April 2018 at 02:00 UTC in Version 3.0.0.[1]

Version history

Version Adjustments
  • Fixed an issue in Camp Triggerfish allowing players to jump over areas they were not intended to.
  • Fixed an issue in Camp Triggerfish causing players to mistakenly encounter an impassable barrier when climbing certain walls in squid form.
  • Fixed an issue in Camp Triggerfish allowing players in squid form to enter into the lower portion of hand rails that certain weapon fire will not pass through.
  • Fixed an issue causing players to fall off the stage when moving toward one of the pillars on the floodgates.
  • Fixed an issue causing players who super jumped to a Squid Beakon in a certain location to enter inside the stage terrain.
  • Fixed an issue where super jumping to a specific location then activating a Booyah Bomb at the moment of landing could cause the player to fall out of bounds.
  • Fixed an issue that had previously allowed players to gain access to an Inkrail from an unintended direction by slightly adjusting the rail's position.




Click to view the quotes for Camp Triggerfish. View the quotation page.


  • According to The Art of Splatoon, it takes thirty minutes to reach Camp Triggerfish from Inkopolis by express train.
  • Camp Triggerfish is the only stage in Splatoon that had a pre-release version but was not available from the start.
  • The Squid Sisters' conversation saying that "apparently they've rebuilt this place tons of times" and asking "why not pick a design and THEN start building it?" are likely a reference to the long development period of Camp Triggerfish.
    • According to an Off the Hook conversation, Pearl was the designer of Camp Triggerfish and the stage is owned by her family, stating: "Hey, did you know I designed this stage back in the day?", to which Marina replies: "Yup. Your parents own the place, right?".
      • It is also stated that Pearl wrote the camp song that Marie mentions in the first game.
  • The Squid Sisters' conversations "Ahh, a campsite! Did you bring the marshmallows?", "No, but I brought hot dogs!" and "Let's roast marshmallows over the campfire!", "Splat that! Team Hot Dog for LIFE!" are a reference to the third North American Splatfest, Marshmallows vs. Hot Dogs.


The name of the stage is based on the real-life triggerfish.

Names in other languages

Language Name Meaning
Japan Japanese モンガラキャンプ場
mongara kyanpujō
Triggerfish camping site
Netherlands Dutch Kamp Karper Camp Carp
CanadaFrance French Hippo-Camping A play on the words "hippocampe" (seahorse in French) and "camping"
Germany German Camp Schützenfisch Camp Banded Archerfish
Italy Italian Campeggio Totan Totano (squid) Camping Site
Russia Russian База «Спинорог»
Baza «Spinorog»
Base «Triggerfish»
SpainMexico Spanish Campamento Arowana Arowana Camp[note 1]
Translate logo.svg Internal Athletic

Translation notes

  1. This name seems to be misspelt. It should be called "Campamento Arawana", since "Arowana" does not exist in that language.


  1. North America, Europe, and Oceania


External links