The defining features of the stage are the two large sloped surfaces that descend from the outer portion of the stage to the lower area near the water. The spawn points are located on elevated platforms that protrude outwards, allowing players to access the right side of the stage easily. Immediately in front, there is a small flat area before the canal descends to the lower point. Players can, however, take a corridor to the left which gets them to the other side of a wall and the other side of the slope. To the far sides of the stage, the lowest flat areas can be found with some obstacles and a ramp only accessible from the lower area. The center of the stage has a large lone barricade. The wall can be inked but the top of it is uninkable.
Ranked Battle terrain
The Splat Zone is located at the very center of the stage, on the low area with the barricade. The stage is completely unchanged in this mode.
The Tower is located at the center of the stage in place of the barricade. The Tower retreats towards the riders' side and goes left before going forwards over the water, towards the enemy base, and reaches its final destination on the flat area at the top of the slope in front of their base. Spawns have slightly been pushed closer to the center of the map and the goal, Inkrails have been added in front of the spawn point to facilitate getting into the fight faster. Ramps and blocks have been added throughout the map to reach certain areas faster. The walls near the canal have been replaced with smaller walls, and a new block has been added next to the canal to make map control easier.
|In Splatoon 2, checkpoints have been added:
|The first checkpoint is located just before the ramp leading to the enemy's team's narrow hall.
|The second checkpoint is located in the enemy's narrow path before the tower descends into the enemy area.
|The third checkpoint is located in the enemy's mosh pit after descending from the narrow path before the goal.
The Rainmaker is located on top of the barricade at the center of the stage. The goal is located where each team's spawn point would usually be, with ramps having been added to facilitate this. The spawn points have been moved one layer upon a newly added platform. Players can take a more direct approach to the area, can access some newly added inkable walls up the left side of the stage, or infiltrate from the right side.
The baskets are located in the flat area in front of the spawn. Spawns are moved to a higher level to create distance between the basket and spawn. An Inkrail that goes over the water canal has been added, designed to be another path to reach the opposing team's basket. Other than that, the layout has been unchanged.
Zoomed out view of Snapper Canal without any ink
Promotional image of the stage from its initial reveal.
A shot similar to the previous image showcasing an example of in-universe street art.
Promotional image of the stage from its update announcement.
The stage's spawn point, as seen in a Nintendo Direct.
A screenshot of the stage with incomplete texture work, found in the game's data.
Some ducks found on the stage.
Snapper Canal during a Splatfest.
Turf War (Splatfest) icon for Snapper Canal.
|View the quotation page.
- The stage name is a reference to the family Lutjanidae, known as snapper fish.
- In the stages picture default Inkling girls can be seen standing in the spawn.
- Pearl said that her dad taught her how to ride a bike as a kid here, but according to Marina, she still uses training wheels.
- It is stated that Snapper Canal was already under construction when Pearl was a child and is still ongoing, implying its construction has lasted at least twenty years.
- Snapper Canal is one of four multiplayer stages to appear in the Octo Expansion, alongside Manta Maria, Port Mackerel, and Starfish Mainstage.
Names in other languages
|From canal and calmar (squid)
|From canal and calamar (squid)
|Grooved Razor Shell Canal
|"Under bridges", a pun on the Подмосковье Podmoskov'ye, an area near Moscow, the capital of Russia
|From 川 (かわ), "River".