Piranha Pit

From Inkipedia, the Splatoon wiki

Piranha Pit is a multiplayer stage in Splatoon and Splatoon 2. Piranha Pit is a stage located in a quarry. Many conveyor belts are located throughout, speeding up players that walk with them and slowing down players that move against them.


Piranha Pit has two defining gameplay features, being wider than it is long and having conveyor belts that move in most modes.

The stage itself consists of the spawn areas, the center, and the side areas. The right side leads to a pathway that drops down three levels before reaching the center, further right leads to a platform that leads to a smaller section with a ramp and a path leading to the center. The front of the spawn point drops down, with a conveyor belt leading directly to the center. The left has a tower that can be walked up via a slope, leading to a grated section. Further left leads to a small inkable platform that leads to the conveyor belt going to the side areas. The side area is a large platform, with a path wrapping the side of the map that leads up to the center using two conveyor belts. The center of the map contains two conveyor belts, separated by a divider, two alleys, and two small areas to the side. This is commonly the area in which most fighting takes place, as players must go through here to reach the opposing team's side camp. There is water surrounding the stage as a hazard for players who fall in.

It features ten conveyor belts in total. Two are located in the center, one in front of each spawn and three more to the left of each spawn, near each side area. Ink spread on each conveyor belt counts towards each team's score, and the ink on the conveyor belt immediately wraps around when it reaches the end of the belt. In Turf War, the percentages are calculated based on the positions of the conveyor belt at the end of the match.

In Splatoon 2, the center conveyor belts no longer touch and there is inkable space between them, with the wall separating them being removed entirely. Sponges have been added at the end of the conveyor belts that are in front of the spawn. Also, small amounts of turf in the side areas have been removed.

Ranked Battle terrain

In Ranked Battles, specifications for the terrain or placement of objects are different between the modes; these changes create new paths or new objects to take cover behind.

Splat Zones

Piranha Pit has two Splat Zones each located in the open space immediately in front of each team's spawn point by the central conveyor belt ramps. The only way to get between the zones on ground level is through the small alleys in the center. However, from spawn or with the use of the conveyor belt ramps, players can take the slightly higher ground and have a little more freedom in how to infiltrate the opposite zone. The two conveyor belts in the side camps have also been disabled.

Tower Control

The Tower is located at the center of the stage between the two conveyor belt ramps where a wall would normally be. The Tower first moves towards the player's side before moving through the ground level alley to the enemy's half of the stage. From there, it travels to the edge of the middle ground before making a U-turn and reaching its goal.

In Splatoon 2, the Tower is located at the center of the map in the open space between the two conveyor belt ramps. The tower travels around the enemy's conveyor belt ramp, then travels through the enemy plaza before making U-turn and reaching the goal, which is located immediately in front of the conveyor belt leading to the enemy's spawn point.

In Splatoon 2, checkpoints have been added:
Checkpoint Location Timer (Seconds) Progress Amount
Before After Total
1 The first checkpoint is located to the left of the enemy's conveyor belt ramp. 5 80 72 8
2 The second checkpoint is located near the bumper in the enemy's base. 4 44 38 6
3 The third checkpoint is located on the slightly elevated platform next to the decommissioned conveyor belt on the enemy's side of the map. 4 20 12 8


The spawn point in Rainmaker is moved towards the left, next to the tower in front of the team's normal spawn position. The Rainmaker is located at the center of the stage between the two conveyor belt ramps where a wall would normally be. The Rainmaker must be taken to a goal on the far opposite side of the stage on the small island in the side camp. Many of the conveyor belts do not function in this mode, except for the ramps in the center and the ones next to each goal. Lots of boxes have been added over holes to aid in attacking the enemy team.

In Splatoon 2, the layout of Piranha Pit is changed significantly during Rainmaker. Two entirely new elevated structures only accessible from two new conveyor belt ramps have been added on top of the normally lower area. The first conveyer belt moves down while the second one goes up making it easier to get the pedestal. Spawn points are moved on top of these platforms, as well as the goal immediately in front of the spawns. The Rainmaker is located on an uninkable block at the center of the map and the conveyor belt ramps located around it must be used to grab it. All the flat conveyor belts do not function while the conveyor belt ramps are still functional. Inkrails are added to the right to get to the area of the first conveyer belt.

Clam Blitz

The clam basket is located at the edges of the central area, just before the conveyor belt ramps which lead to the lower ground and immediately in front of the tower structures located by each team's spawn point. Inkrails are added to the right of the conveyor belt ramps to allow ways to get to the clam basket. The layout looks the same as in Splat Zones.


Piranha Pit

Piranha Pit

Added in 29 December 2015
Total area 3,127p
Features Conveyors
Hazards Water, Abyss

Piranha Pit was announced on 16 December 2015 along with Ancho-V Games[1] and released on 29 December 2015 at 02:00 UTC.[2]

Version history

Version Adjustments
  • Adjustments made to prevent players from taking certain shortcuts in Tower Control Mode.
  • Adjustment made to prevent players from taking unintended shortcuts in all modes.




Piranha Pit was available in the following Splatfests in Splatoon:

Splatoon 2

Piranha Pit

Piranha Pit

Added in 31 March 2018
Total area 3,081p
Features Conveyors, sponges, and Inkrails(Except TW)
Hazards Water, Abyss

The return of Piranha Pit in Splatoon 2 was announced on 8 March 2018 in the Nintendo Direct, along with Camp Triggerfish and the introduction of Wahoo World.[3]

Version history

Version Adjustments
  • Fixed an issue in Piranha Pit allowing players to make their way deep into enemy turf by using slightly sloped surfaces and the corner of certain stage features.
  • Fixed an issue in Piranha Pit causing the ripples created by moving through ink while swimming on conveyor belts to appear in the wrong location.
  • Fixed an issue in Piranha Pit allowing players to move inside certain stage features from specific corners on those stage features.
  • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers to break immediately when placed at the base of a conveyor belt.
  • Fixed an issue in Piranha Pit causing Splash Walls and Sprinklers placed on specific conveyor belts to break when they reached the end of the belt.
  • Fixed an issue in Piranha Pit during Tower Control matches allowing players to jump off the tower in the area of the 3rd checkpoint, reach an Inkrail, and make their way deep into enemy turf.
  • Fixed an issue in Piranha Pit causing players moving across certain sloped surfaces to suffer a slight drag on their movement.
  • Fixed an issue in Piranha Pit causing bombs thrown or brellas launched onto certain surfaces to disappear.
  • Fixed an issue in Piranha Pit during modes other than Rainmaker, allowing players in the lower portion of the stage's outer areas to clip into stage features.
  • Reduced the space between certain crates and stage terrain in Piranha Pit during Turf War, Splat Zones, and Clam Blitz matches.
  • Fixed an issue in Piranha Pit during Tower Control matches causing Splash Walls that bounce off the tower when thrown and then land on a conveyor belt to continue moving as if on the tower.
  • Changed terrain placement in Rainmaker.
    • Added obstacles and changed placement of terrain throughout the stage.
  • Fixed an issue causing a Booyah Bomb not to properly explode when hitting a conveyor belt.
  • Fixed an issue allowing players that climbed over a certain un-inkable wall to access the area around their opponent's spawn point.
  • Fixed an issue where the floor might not be inked when throwing a Booyah Bomb between a conveyor belt and the terrain.
  • Fixed an issue during Tower Control matches, allowing players riding the moving tower to take a shortcut into the opposing team's base via an elevated platform.
    • As a result of the above fix, the route taken by the tower in Tower Control matches has been altered slightly.
  • Fixed an issue during Clam Blitz matches where clams on the ground that touched a specific piece of stage terrain were causing the game to crash.
  • Fixed an issue causing player movement to be held up slightly when walking off a specific conveyor belt.
  • Fixed an issue occurring in Rainmaker mode allowing players to gain access to the opponent's base via a specific Inkrail.





Click to view the quotes for Piranha Pit. View the quotation page.


Boneless Inklings with their roller-type weapons.
  • The machine in the distance is a bucket-wheel excavator, used for continuous digging in large-scale open-pit mining.
  • The Great Zapfish swims in the water off to the side of Piranha Pit by a raft, and can be seen coming up to the surface occasionally.
  • Partially due to its conveyor belts, Piranha Pit has the largest inkable area of any stage in the series.
  • Callie worked part-time here before hosting Inkopolis News.
  • According to a real-life Shibuya Tower exhibit on 2018, the Piranha Pit is the home to an unseen gang called "No. 9" who use yellow and black ink. They are led by a nine-limbed male Inkling who is sympathetic to Zapfish and Octarians while hating Inklings.[4]
    • Despite being unseen, flags bearing their emblem and octopus graffiti with "no. 9" text can be seen across the Piranha Pit.
  • Excavated fossils can be found in the map, which include dinosaur bones and human equipment.


  • Before Version 2.5.0, players could perform a glitch in Piranha Pit in Tower Control. The player was able to make their Inkling's body boneless with a roller-type weapon by moving it on a conveyor belt and sticking it to the Tower.
  • When hacked to load in Battle Dojo, Piranha Pit lacks the conveyor belts entirely. It is unknown what causes this.
Piranha Pit without the conveyor belts.
Post behind Spawn Point that has weapons from the first game.

Splatoon 2

  • Before Version 3.1.0, the preview image for Piranha Pit in-game and on SplatNet 2 lacked the conveyor belts, leaving only empty spots where they should have been. It was likely to be an oversight.
    • The image was fixed starting with June 2018's Ranked Battle stages Twitter announcement, and then later in-game and on SplatNet 2 after the release of Version 3.1.0.
  • It is the only stage returning from Splatoon with a smaller total point count than in its first appearance.
  • The owner of Piranha Pit is known as the 'Lord of The Lake', and apparently meeting him is a huge honor, as evidenced by Pearl's confession of meeting him, surprising Marina.
  • There is a post behind the Spawn Point that have a Splat Roller and a weapon that look similar to a Splat Charger with their first game appearances.

Names in other languages

Language Name Meaning
Japan Japanese ショッツル鉱山
Shottsuru Kōzan
Shottsuru (A Japanese fish sauce) Mine
Netherlands Dutch Grondelgroeve Goby pit
CanadaFrance French Carrières Caviar Caviar pits
Germany German Steinköhler-Grube Pollock Mine
Italy Italian Miniera d'Orata Sea Bream Mine. A pun on "Miniera d'oro" (Gold Mine)
Russia Russian Пираньев карьер
Piran'yev kar'yer
Piranhy career
SpainMexico Spanish Cantera Tintorera Blue Shark Quarry. Tintorera is also a pun on tinta (ink)
 Internal Quarry


External links